Reinhardt
huh
Arien Bermille
Location: Heine Warehouse 4
The recruits have finally made it through the chaos and emerged victorious over their insectile foes. With all the large Holzekts defeated, the young and small ones, whose numbers had been drastically decimated, immediately scuttled away in a myriad of directions - some returning into whatever corner of the warehouse they came from, some dispersing in the vast wilderness. Unfortunately for them, predators lay in wait for their scrumptious bodies, leaving a great many of the remnants to swiftly die off.
Once the area was mostly clear, Arien arrived at the aftermath. Though he didn't say anything, his presence alone was enough of a reminder to the recruits - their job is yet to be over. The inventory check is yet to be fully accomplished, and many of those bugs still presumably lurk within the warehouse's premises. It only took Arien a swift scan of the recruits to tell they were exhausted by the battle they just finished.
"Those who need to, can take a moment's rest. Whoever still sees themself fit to finish the task, follow me.", he said as he marched onward, following the trail of crushed bugs and insect gore - into the opened doors of Heine Warehouse 4.
Under Arien's guidance and with Zest acting as a flying lantern via its innate magical talent, the re-entry to the warehouse's interior proved to be much better than the first attempt. Arien, and those that came with him, were able to identify the cause behind the faulty Manatech lighting of the warehouse - several exposed wirings that were left under the mercy of meddling rodents. The cleanup of the remaining bugs was swift and smooth, even clearing out the various cocoons that lay scattered all over the warehouse interior.
In the middle of it all, the group was able to acquire some clues regarding the hidden infestation, namely:
After the cleanup was finished, and the inventory checked along with it, the group locked down the warehouse after exiting it. Sadly, cleaning up the gooey mess would take much time, so Arien waived such an action - assuring the recruits that the incoming inspectors are more than able to deal with such things.
With their first task finally accomplished, Arien, along with the recruits, returned to the wagon that waited for them. As their ride moved onward, the skies began their gradual descent into darkness. Arien, who was quick to notice such change and passage of time, instructed the wagoner to stop at the first inn they see. After some time, the group arrived at a roadside inn, seemingly a tad too small to house all of them.
Normally, upon seeing a group walk towards one's premises, especially if it couldn't hold the group's number, the owner would send them away before they could even reach the doorstep. However, with a quick flash of his badge and some small talk, Arien swiftly convinced the owner to let them borrow the inn's premises for the night. Once all was settled, Arien let the recruits head off to take a rest in the now-rented rooms on the upper floor of the inn, but not without telling them to head back to the first floor come nightfall for a little 'team meeting'.
Though there were only three rooms available, with one already allocated for Arien's use, it proved to be spacious enough to hold all of the recruits. Now, the only issue that remained was splitting the group into who would go into what room.
Interaction/s: Cresslinde ( King Crimson ), Endymion ( lunar_moth ), Lupa ( Silver Wolf ), Talio ( TreasureSniper ), Lori ( ERode )
Once the area was mostly clear, Arien arrived at the aftermath. Though he didn't say anything, his presence alone was enough of a reminder to the recruits - their job is yet to be over. The inventory check is yet to be fully accomplished, and many of those bugs still presumably lurk within the warehouse's premises. It only took Arien a swift scan of the recruits to tell they were exhausted by the battle they just finished.
"Those who need to, can take a moment's rest. Whoever still sees themself fit to finish the task, follow me.", he said as he marched onward, following the trail of crushed bugs and insect gore - into the opened doors of Heine Warehouse 4.
Under Arien's guidance and with Zest acting as a flying lantern via its innate magical talent, the re-entry to the warehouse's interior proved to be much better than the first attempt. Arien, and those that came with him, were able to identify the cause behind the faulty Manatech lighting of the warehouse - several exposed wirings that were left under the mercy of meddling rodents. The cleanup of the remaining bugs was swift and smooth, even clearing out the various cocoons that lay scattered all over the warehouse interior.
In the middle of it all, the group was able to acquire some clues regarding the hidden infestation, namely:
• A fairly large hole was dug beneath the floor, extending into numerous lengthy tunnels that could have led to the origin of the Holzekt swarm
• Dated pieces of the remains of presumably the first Holzekt, or the mother of the swarm, scattered around the aforementioned hole
• Dated pieces of the remains of presumably the first Holzekt, or the mother of the swarm, scattered around the aforementioned hole
After the cleanup was finished, and the inventory checked along with it, the group locked down the warehouse after exiting it. Sadly, cleaning up the gooey mess would take much time, so Arien waived such an action - assuring the recruits that the incoming inspectors are more than able to deal with such things.
With their first task finally accomplished, Arien, along with the recruits, returned to the wagon that waited for them. As their ride moved onward, the skies began their gradual descent into darkness. Arien, who was quick to notice such change and passage of time, instructed the wagoner to stop at the first inn they see. After some time, the group arrived at a roadside inn, seemingly a tad too small to house all of them.
Normally, upon seeing a group walk towards one's premises, especially if it couldn't hold the group's number, the owner would send them away before they could even reach the doorstep. However, with a quick flash of his badge and some small talk, Arien swiftly convinced the owner to let them borrow the inn's premises for the night. Once all was settled, Arien let the recruits head off to take a rest in the now-rented rooms on the upper floor of the inn, but not without telling them to head back to the first floor come nightfall for a little 'team meeting'.
Though there were only three rooms available, with one already allocated for Arien's use, it proved to be spacious enough to hold all of the recruits. Now, the only issue that remained was splitting the group into who would go into what room.
Interaction/s: Cresslinde ( King Crimson ), Endymion ( lunar_moth ), Lupa ( Silver Wolf ), Talio ( TreasureSniper ), Lori ( ERode )