You've obviously never played footbatball.I think the idea of a Sidereal trying to teach a Lunar how form a shape shifting martial art makes about as much sense as a football bat...
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You've obviously never played footbatball.I think the idea of a Sidereal trying to teach a Lunar how form a shape shifting martial art makes about as much sense as a football bat...
I thought much of the premise of Exalted was to hide your talents  because you were Anathema.  Now with how the charms work' date=' it makes it SO much harder.  What gives?  The purpose of peripheral and personal essence is so that you have a chance to actually hide your powers while being the great solar that you are.  But now, charms have "Obvious" displays when used, personal essence usage be damned.  ...!!"[/quote']
Go back and read the descriptions of some of the 1st ed Melee charms. Heavenly Guardian Defence or Edge of Morning Sunlight (as I recall it). If they weren't obvious, I don't know what is. As I read it nothing has changed in that department except more mechanics. The question is: do we need more mechanics? Well for some it's a great help, for others it maybe takes a little of the magic out of the game. Me, I miss a little of the vagueness and flavour text, but I must admit that the clarifications and precise wordings make dice rolling flow much easier.
Yes, I know. That isn't what I meant to imply. I beg your forgiveness for not spelling everything out completely.Jukashi said:Except Lunars never used Abilities for their powers, so they didn't have any Brawl charms anyway.
Most of them do. But there are weird exceptions. The biggest problem is that most of their charms have a laundry list of abilities that can be used with them, rather than saying something like 'any unarmed attack'. If you're writing attribute based charms, then write attribute based charms, damn it. What if you're wearing some crazy exo-skelleton that lets you make unarmed attacks with Occult?Jukashi said:I was always under the assumption that Lunars could use Brawl or MA, whichever they liked, for any of their unarmed charms.
It was, but that angsty, teenage anxiety angle (as described to me by Zach Bush) was dropped for the "returning rulers of Creation" approach. Second edition is not just a revamp of the rules but also a refinement of the direction. The Solars in E2 should be seen more as reborn kings returning to their thrones rather than confused individuals unsure of what to do with their newfound powers. This is reflected in the expansion of the traditional rules to include social combat, warfare and command over nations. They can also have a lot more followers and personal cults. Can't gain worshipers without showing off your power.I thought much of the premise of Exalted was to hide your talents because you were Anathema.
 How did the first part change in 2nd Ed?operations said:Sounds reasonable.
That was part of what Ireally liked about 1st edition, was the uncertianty and need to hide until the time was right. Made it kinda cool, dramatic, and a bit more... what's the word... intense.
Course, 1st ed also had moreof a "you got your anime in my greek hero tragedy!" that I liked, while 2nd ed seems to be more of the "you got your greek heros in my anime".
Those who shout "ewwww" first usually enjoy it the most...Solfi said:Ewww... greco-roman wrestling?!... Please tell me we're not talking muscles covered in oil and glistening in the sun...