RaynaFon
The Nepster
I think there may need to be a restriction about city killing otherwise you could grief low lvls in citiesMore subclasses have been added
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I think there may need to be a restriction about city killing otherwise you could grief low lvls in citiesMore subclasses have been added
There are already things in place for that. Plus there isn't much benefit to kill people in cities when you can just wait for them to leave.I think there may need to be a restriction about city killing otherwise you could grief low lvls in cities
Fencer: Chance mechanic removed from parrying when using rapier, purely reflexive (must be wielding rapier and ONLY rapier, no shield)Alright then what is it?
Hmmm.......................................................................................................................................................... I like this ideaFencer: Chance mechanic removed from parrying when using rapier, purely reflexive (must be wielding rapier and ONLY rapier, no shield)
- Dance of Blades: Agility doubled for 30 sec, attack speed increased 1.5x
- Lunge: Stab directly for the heart for triple damage but only usable on humanoid targets/can be completely negated by a block or parry
Requirements: Win 10 duels.
I figured you would.Hmmm.......................................................................................................................................................... I like this idea
If you ever think of more don't hesitate to say anythingI figured you would.
I could actually probably come up with a few right now.If you ever think of more don't hesitate to say anything
I wouldn't be surprised by thatI could actually probably come up with a few right now.
Watchman: Improved eyesight, can see greater distancesI wouldn't be surprised by that
Good but just so it is clear, can you define what would be considered the highest point on the map?Watchman: Improved eyesight, can see greater distances
- Detect: Force unstealth all stealthed players within (Player lvl)/2 meter radius (Caution!: Will also unstealth allies.)
- Deadeye: Bows (player lvl)*10% more accurate for one shot (one day cooldown) (Rangers only)
- Track: Locations of creatures are revealed when footprints are discovered
Requirement: Reach the highest point on the map.
That's up to you, I figure it would be an Everest-like mountain.Good but just so it is clear, can you define what would be considered the highest point on the map?
Oh so you mean in terms of height like the top of the Lone Glaciers or some point on the mountain where you are literally high upThat's up to you, I figure it would be an Everest-like mountain.
Yes.Oh so you mean in terms of height like the top of the Lone Glaciers or some point on the mountain where you are literally high up
Alright then that works and is no problem to make workYes.
Hmmmmm........ that works I was trying o come up with something like this but could never get it to work right. I am a bit confused on the formula but we can get to that later really.Enforcer: Feared thug. NPC shops give you a discount of STR + (fame/100) / (Player Level)% out of fear of you.
- Assault: You can beat a player up without guard intervention (as long as you don't kill them)
Requirements: 20 Player Kills, must be aligned with a player killing guild.
(This one is mostly for bandits so there can be future conflicts)
GoodBrute: Dodge Chance and movement speed cut in half, health doubled
- Charge: Charge into an enemy like a bull, dealing STR*2 damage.
- Heavyweight: Harder for enemies to knock you off of your feet.
Requirement: Take 100,000 points of damage while wearing heavy armor.