TA/ OOC

What about +3-4 points to all stat points while mounted for knights and warlords?
Normally that would be great but I was running the math and later on those extra couple points won't do much good. I'm not saying no but if we put that then there might have to be another bonus with that good enough even for later.
 
Hmm, what about a special skill for knights and warlords that adds +50% to all stats for a limited time while mounted?
 
Hmm, what about a special skill for knights and warlords that adds +50% to all stats for a limited time while mounted?
Or wait it could just work for a limited time for when they first get on the mount. To re-apply they would have to get off and then on.

Or is that too OP
Low cost and high cd, or else that could be op
Hmmmm true


Ok besides that how long should it last? How long should the cooldown be?
 
Or wait it could just work for a limited time for when they first get on the mount. To re-apply they would have to get off and then on.

Or is that too OP

Hmmmm true


Ok besides that how long should it last? How long should the cooldown be?
Yeah that would be op. Cuz we don't have anything saying how fast you can get on and off a mount.


Hmm, 4-5mins? It's the longest cd time zone we have
 
Yeah that would be op. Cuz we don't have anything saying how fast you can get on and off a mount.


Hmm, 4-5mins? It's the longest cd time zone we have
Right I always forget those details

Ok how about this
  • They mount and get the bonus for 5 minutes
  • after it has a cooldown time of 30 minutes to an hour
  • Then after time passes is when it can be reapplied
What do you think?
 
Right I always forget those details

Ok how about this
  • They mount and get the bonus for 5 minutes
  • after it has a cooldown time of 30 minutes to an hour
  • Then after time passes is when it can be reapplied
What do you think?
Ehhh. That could leave them in a bad spot tho if it's automatic. I still think it should be something that the user actives.
 
Ehhh. That could leave them in a bad spot tho if it's automatic. I still think it should be something that the user actives.
Ok tbh I'm just trying to give them something with little to no cost. But i can't lie you do have a big point since something like this could come in handy in a bad spot and it would suck if they already had it used up.
 
God of War/ Ultimate (Cost All MP)- Become the ultimate being of war and battle for 90 seconds. All damage is negated, damage output is tripled, and you are immune to controlling effects. (When over HP is reduced by half)


What do you think about this level 55 skill?
 
God of War/ Ultimate (Cost All MP)- Become the ultimate being of war and battle for 90 seconds. All damage is negated, damage output is tripled, and you are immune to controlling effects. (When over HP is reduced by half)


What do you think about this level 55 skill?
Um, I'd leave the damage at doubled maybe? Since they already don't take damage
 
Um, I'd leave the damage at doubled maybe? Since they already don't take damage
Yeah I thought of that but due to the lack of combat skills they have at that point I thought it was fair. I'll keep thinking it over and see how things go before I make a decision.


I think the Doom Knight ultimate might need to get buffed....... maybe. I was looking at it and checked all of the others and it doesn't seem so ultimate in comparison.
 
Summon Undead Knight- Cost 80% MP: Summon a knight to serve you in undeath. This undead follower boosts high strength and defense.
(This has no breakdown on what how much Hp it has, the damage output, and anything else it is going to have.)

Hellzone- Cost 50% max MP: The area in a ten meter radios around the caster is covered in blue flames for 60 seconds. Enemies within this area take damage equal to the intelligence stat. Against pc foes, their MP is drained equal to their intelligence stat. Allies within the AoE have their MP healed equal to their intelligence stat.
(This doesn't say if any of the effects are per second)

Hellfire(ultimate)- Cost 95% max MP: Burn everything down with blue hell flame. Does damage equal to your intelligence and Strength x2 and leaves a fire DoT. Hits up to six opponents. Leaves the caster stunned for seven seconds afterwards
(This is just missing the information of the DoT/ how much and how long)
 
Summon Undead Knight- Cost 80% MP: Summon a knight to serve you in undeath. This undead follower boosts high strength and defense.
(This has no breakdown on what how much Hp it has, the damage output, and anything else it is going to have.)

Hellzone- Cost 50% max MP: The area in a ten meter radios around the caster is covered in blue flames for 60 seconds. Enemies within this area take damage equal to the intelligence stat. Against pc foes, their MP is drained equal to their intelligence stat. Allies within the AoE have their MP healed equal to their intelligence stat.
(This doesn't say if any of the effects are per second)

Hellfire(ultimate)- Cost 95% max MP: Burn everything down with blue hell flame. Does damage equal to your intelligence and Strength x2 and leaves a fire DoT. Hits up to six opponents. Leaves the caster stunned for seven seconds afterwards
(This is just missing the information of the DoT/ how much and how long)

Warlock skill doesn't do this either. Which in point, the nerco class can have 8 of these undetermined undead out at once.

How about for every 5secs?

I'm sure we came up with the fire DoT for Flaming Skull right?
 
Warlock skill doesn't do this either. Which in point, the nerco class can have 8 of these undetermined undead out at once.

How about for every 5secs?

I'm sure we came up with the fire DoT for Flaming Skull right?
True but that is only because with those skills you are bringing something back to life so it would have stats and skills already, they are no undetermined. This sounds like you are calling an undead knight from out of nowhere and if so it should have stats and skills that scale with the player.

5 seconds should be fine

Ok that's fine it just doesn't say that for Hellfire is all
 
True but that is only because with those skills you are bringing something back to life so it would have stats and skills already, they are no undetermined. This sounds like you are calling an undead knight from out of nowhere and if so it should have stats and skills that scale with the player.

5 seconds should be fine

Ok that's fine it just doesn't say that for Hellfire is all
It's just an improved version of the undead skill. Since necromancer does numbers, Death Knight does quality. How about +10 points to str and con stats?
 

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