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Nation Building SW: AFG CS

Sylvio

WOOOO
Roleplay Type(s)
Faction name:
Type: (sovereign state, corporation, mercenary group, force-user enclave,etc.)
Planets controlled:
Capital World:
Management (How does your faction operate):
Military (Branches and a brief description of each):
Ships:
Vehicles:
People of interest:
History:
 
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Faction Name: Corellian Federation
Type: Sovereign state
Planets Controlled: Corellia, Selonia, Drall, Talus, Tralus, Duro, Nubia, Chasin, Condular, Hosnian Prime, Tinnel
Capital World: Corellia

Management: The Federation is run by the Corellian Council, who acts as the legislative body. Each planet in the federation sends a councilman to represent planetary districts. They are headed by the Prime Minister of the federation who leads the council in examining bills, discussing policy, and acts as head of state. Judicial review is provided by the Supreme Court Of Corellia who ensures that the Council and the Office of the Prime Minister's action coincide with the Corellian Constitution. Meanwhile the Prime Minister can appoint justices and the Council can impeach justices and approve appointments.

Military:

CorSec - The Corellian Security Force, abbreviated as CorSec is the federal law enforcement agency to federation space while also acting as the primary law enforcement agency of Corellia. They handle many tasks including counter-piracy, counter-contraband, counter-terrorism, and combating corruption.

CorDef - the Corellian Defense Force handled the military defense of all assets under federation jurisdiction. They were stationed on planets, stations, and asteroids. It wasn’t too hard to get into CorDef as their training wasn’t as intensive as their peers.

Corellian Marines - The marines were an expeditionary and combat force of Corellia. They are deployed to secure or reinforce assets. They lead a lot of orbit to surface assaults and occasionally do boardings like their compatriots in CorSec. The navy transports them wherever they are needed.

Corellian Navy - bred with the finest ships of the Corellian Engineering Corporation. The Navy patrols federation space, protecting it from any foreign enemies. They protect hyperspace lanes and trade routes.

Corellian Federal Intelligence - The CFI operates outside of Federation space working espionage, special operations, and galactic analysis. It is the only federal intelligence service that exists. Similar to CorSec, they handle the same issues but on an intergalactic scale.

Joint Expeditionary Force - Abbreviated as the JEF, their main task is discovering the galaxy. Lead by a joint staff of Marine, Navy, Corellian Science Organization, and Cornelian Diplomatic Corps members.

The Green Jedi - The Green Jedi have always been independent of the Jedi Order. While they uphold the Jedi Code, they have a different mindset, permitting attachment and marriage, acting independent and not at the will of the Corellian Government. They have good relations with the military and with the people showing a sense of patriotism and duty to Corellia and her people.

Ships: CR90 Corvette
Virgillia-class Bunkerbuster (Corvette)
CB-890-class Battlecruiser
Venator Star Destroyer
Lancer-class Frigate
I-7 Howlrunner
Y-Wing Starfighter

Vehicles: A5-RX Battle tank
CEC Heavy Tank
Recon walker
MAP (Mobile Artillery Platform)
CEC-APC
U Wing

People of Interest:
Prime Minster Dill Sundan
Jedi Master Saya Handor
CEO of the CEC Marlon Tusk
Lead Opposition Councilor Briela Turso
Chief of Staff Jan Soots of the JEF

History: The Corellian system had seen destruction during the Confederacy Civil War and a lot their efforts were put into rebuilding their planets from the ground up. In order to prevent the destruction that was wrought in the past, the planets of the Corellian system nicknamed the Five Brothers united under common governance, shared economic zone, and mutual defense. The result of common interests in the Corellian system lead to a more secure system and trade to help boost the economy, leading to the development of Corellia's future. At the moment, Corellia remains to be one of the most influential political entities in the Core with a standing military and strong trading nation.
 
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Faction name: The Tri-Soul Unity

Type: Force-user enclave with a slight touch of mercenary to them

Planets controlled: Korriban , Dromund-Kaas , Begeren , Bosthirda , Mirial , Telos , Ziost and Hallion

Capital World: Korriban

Management : Like the name implies , there are 3 sub-groups in this faction . The Radiant Light who are the light side users and are represented by their blue sabers , the Blood Hearts who are the dark side users who are represented by their red sabers and the Void Prophets who utilize both light and dark side abilities and are represented by their purple lightsabers. Basically the Radiant Light are incharge of exploration and diplomacy , the Blood Hearts are incharge of Protection and military advances while the Void Prophets are incharge of espionage , retrieval of artifacts and assassination . It is no surprise to find others requesting their services though you can't pay them through credits , you must pay them through information , info on artifact location or you can pay them in artifacts or the location of someone that knows of artifacts . They aren't clingy to it so if the artifact does have an owner and happens to swing by and wants it back , they would happily give it back , after all , they are also hired to retrieve artifacts

Military (Branches and a brief description of each): they use the term MTF ( Mobile Task Force) for their groups under the leading bodies and the colors represent who influences who the most (Light , Dark , Balance , All)

The Tri-Council: this is the head of the entire faction consisting of 3 members , one representing each faction

The Councils/Courts : Weaker version of the Tri-Council because they report to them . The name varies depending on where you are . the Councils represent the leaders of the smaller academies on Korriban while the Courts represent the leaders on other planets.

MTF Alpha 55 / Star Walkers : These are incharge of the fleets and fighters , how they coordinate , where they attack and where they defend in space

MTF Beta 55 / Planet Walkers : These are incharge of the ground force and what happens on planet

MTF Delta 66 / Temple Watchers : As their name implies , they guard the academies on Korriban nothing more , nothing less.

MTF Alpha 2 / Souls : They Guard the most sensitive and most sacred places to the Tri-Soul Unity

MTF Beta 9 / Reapers : They are the assassins of the Tri-Soul Unity . They are often hired by the criminal world so don't be surprised to find one at your doorstep when you are in debt with a crime lord.

MTF Alpha 89 / Senators : The Main force of diplomacy , you will most likely deal with them if you have diplomatic intentions with this faction

MTF Delta 100 / Guardians : If they have allies that are in a quick need of assistance or need a rescue , here is your group

MTF Alpha 39 / Advisors : Should another faction want to keep in constant contact without needing to contact , this is the group that they will most likely deal with

MTF Alpha 99 / Searchers : Though it is true that the force users of Korriban now birth their generation of force users , this MTF group has still been created to find and obtain force-sensitive children and relocate the famalies to Dromund Kaas or Korriban . If you willingly want to do it , parents are advised to send a message to Dromund Kaas Court and they will send a member of this group to retrieve the child.

MTF Alpha 0 / Phantoms : Information unavailable or have been removed

SPECIAL FORCES

MTF Wolf 1 = A group made up of members from Alpha 0 and Beta 9 . They are the Spec Ops infiltrators of the TSU . however are rarely used on the battlefield and are mostly used to capture enemy ships instead of destroying them.

MTF Epsilon 10 and MTF Tango 12 = Both have the ability of disguising themselves while keeping their sabers well hidden on their person and keeping their force abilities well hidden. Epsilon 10 mostly consists of Light users and deals with blending in to the population of planet citizens to act as spies . Tango 12 consists of Dark users and blends in with the military of other nation

MTF Sector 60 = This is a group made using members from Delta 100 and unlike Delta 100 , Sector 60 acts as a security group off world for allies and who ever hires them for security (not body guards ,literal security)

MTF Voodoo 33 = These are balance and light members who are highly schooled in Biology , science , ecology and survival . They are sent to investigate and research places that are in the thick of natural and unnatural gasses , radioactive areas and extremely dangerous chemical . It is no surprise that others hire them for assistance in researching dangerous planets

Ships
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Vehicles
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People of interest:
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Leader of the Void Prophets and is the only one able to give a direct command to MTF Alpha 2
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Leader of the Blood Heart and can usually be een trfaining new members of MTF Beta 9
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Leader of the Radiant Lights and can often be see giving lessons in the Main Academy and patrolling it's grounds


History: Given the fact of what happen , remaining jedi from the temple got lost and ended up here . The one planet a jedi should never end up on and that is the ancient birth place of the sith . Korriban. They waited and waited and waited for word from remaining jedi but found nothing came about and they knew .....the old order was gone , so they took it upon themselves to start their own order by studying what was left of Korriban . They came to find that the powers of the tombs had....dissapated ......as if the deep rip in the force disconnected the spirits from this once dark place. It was then that they came with the idea that light and dark should coexist in this new galaxy that was taking shape . From this though one learned that it was possible to wield both light and dark and exploited it as much as possible.

50 Years later , they have built up academies dedicated to light teachings , dark teaching and now , balanced teachings . During the time Dromund Kaas has once again aligned with the forcewielding planet like in the old day but this time it is different , the forcewielders only have a court on the planet they don't rule it like the sith did by choice . However , they intercepted plans of the old sith empire and made upgrades to them to fit the current eara ......as well as making all military vehicles force controlled .....so only their forcewielders can join the military.They have also casted aside the rules and bindings of both sith and jedi , allowing their force users to have famalies .
 
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NFCD

Faction name: The 9th Fleet Command Dominion (NFCD)
Type: Jedi-led militaristic alliance.
Planets controlled: The NFCD patrols several planets along a short stretch of the Hydian Way, from Baraboo to Fedalle, but it has bases and real involvement on only the larger planets in the region: Kuat, Nemoidia, Balmorra, Rendili, Foundry, and Commenor.
Capital World: The NFCD is based above Kuat.
Management: The NFCD is under the command of Jedi Master Chi'vas Ji'haldri, from Carida. He bears the military rank of High Commander, as he does not see himself as a governmental ruler, but a military leader. Even so, he has ultimate command of all NFCD resources and is the unifying force binding the civilian governments of the member planets together, which makes him the de facto authority over all NFCD territory. The planets themselves retain their civilian government, such as the Kuati nobility, and corporations such as Rendili Stardrives and Kuat Drive Yards retain independent operation so long as they comply with NFCD military restrictions, like not selling military-grade ships or weapons to outside entities. The system is run with the intent of eventually rebuilding a unified government, as the Republic once was, but there is little in the way of plans about what that government might look like.
Military:
  • NFCD Fleet: Due to the huge shipyards around Kuat and Rendili, the NFCD possesses a truly mighty fleet. In the 50 years since the turn of the Clone Wars, the NFCD has grown its ship numbers with Venator-class, then Victory-class, and now in recent times the new Viscount-class star destroyers. That navy has kept NFCD territory defended against the CIS and other enemies over the years, and is more than likely one of the most powerful fleets in the galaxy. It is supplemented on the defensive by Golan battlestations, and its flagship is the High Commander's seat of power, the Dominion-class super star destroyer Clarity of Focus.
  • NFCD Army: Although in the initial stages of the NFCD, the Clone soldiers retained by the 9th fleet were more than capable of staffing the ground and space-based elements of the fleet, their growth acceleration resulted in their expiration, with little ability to replace them. Recruitment has long been enacted on controlled worlds, but the priority is the fleet. Due to this, the NFCD's ground forces are well-trained, but under-staffed and under-experienced. Rectifying this will be a significant concern for long-term plans.
  • Steel Jedi Order: After the Clone Wars, the Jedi leadership of the 9th fleet was of the understanding that a peace-keeping oriented Jedi Order was insufficient and sorely lacking in contending with the galaxy's threats. The Dark Side and the Sith were ever-present enemies, and with conflict now a veritable constant, a new focus was required to prepare Jedi for this galaxy. As such, the Steel Jedi take the foundational tenants of the old Jedi Order and adapt them to fit the mind-set of war. Focus and control are now conditioned more than ever, and combat training is undergone early to prepare a Jedi for the traumas of an active battlefield. It is a harsher existence than before...but the results speak for themselves. A side effect is that the recruitment age of Force-sensitives has gone up, becoming a voluntary recruitment at ages 8-10, which gives a bit more personal initiative to the Jedi and weeds out those who are obviously unsuited.
  • Jedi Shadows: These do not exist. Why are you thinking about them? Stop it.
Ships:
  • Viceroy-class Star Destroyer: More the progenitor of the Venator-class than the Victory-class, the Viceroy-class is characterized by a similar dorsal hanger bay to the Venator, but with a segmented hanger door, allowing for rapid starfighter launch when necessary but without as great a risk to the flight deck, as well as a reduced profile bridge and a secondary bridge lower in the ship. Heavy turbolasers, ion cannons, and anti-fighter quad laser cannon arrays make for a sizable armament, and a compartmentalized interior helps seal off damaged areas.
  • Dominion-class Super Star Destroyer: Nine kilometers long, eight hundred heavy turbolasers, hanger bays for over a thousand starfighters and up to four capital-class ships, and a cloaking device. Enough said. Only one has currently ever been produced.
  • ARC-190 Starfighter
  • V-21 Interceptor
  • K-Wing Bomber
  • IDS-2 "Seraphim" Starfighter: Although the old Actis interceptors were fine ships, it was determined that a heavier platform would allow a Jedi to make greater use of their superior piloting skills against capital-class targets. Enter the InDependant Strike-2 Starfighter, a larger ship with living quarters and a small hold, that also carries a light turbolaser and proton bombs, in addition to engines that can contain swoop bikes and a class .7 hyperdrive, meant for a larger variety of Jedi missions. Experiments have also been conducted to equip these ships with cloaking devices, despite the size issues...but with unknown results.
  • Vigil-class Star Corvette: After the release of Corellian corvette design specs to KDY, the Vigil-class corvette was was KDY's adaptation of their methods to a true combat-centric corvette. Bearing three heavy turbolasers, three light turbolasers, and anti-fighter laser cannons, the Vigil-class packs a serious punch for its size. That, combined with a fighter bay capable of carrying a half squadron of six starfighters and an extensively overengineered sensor suite, makes this ship capable of fulfilling a variety of roles, and only its high crew requirement makes it less suitable for a mass-produced workhorse of the NFCD Fleet.

Vehicles: Although lack of personnel results in the ground factor of the NFCD military being relatively small outside of surplus equipment from the Clone Wars, Kuat Drive Yard's ownership of Rothana Heavy Engineering and other manufacturing companies has resulted in updated designs for ground defense and offence vehicular technology.
  • AT-TD (All-Terrain Tactical Destroyer) After the success of the AT-TE during the Clone Wars, the only real demand on the design in later times was, "Make it better". So Rothana Heavy Engineering did just that. Where the AT-TE was designed as a tank capable of enforcing the authority of the Republic, the AT-TD was designed to go forth and conquer. Shield arrays, thicker armor around the vulnerable joints, and an upgraded mass driver cannon are hallmarks of this big brother to a big tank.
  • FP-SP (Force Projection Siege Platform) This is a large repulsor-lift weapons platform, designed to move to a location at high speeds, then deploy heavy weapons to provide both direct and indirect fire support against ground and low-atmosphere targets.

People of interest:
High Commander Chi'vas Ji'haldri: The 50-year old Jedi Master and commander of the NFCD, High Commander Ji'haldri is one of the very few people in history to have mastered the Vapaad form of lightsaber combat...though he combines it with his preferred Makashi/Ataru style...and even fewer to have resisted falling to the dark side. He is a pre-eminent force-user and strategist, and well-respected by his soldiers.
History: At the turning of the Clone Wars, the 9th fleet was in an advantageous position. Due to their proximity to the Core worlds, they had access to well-equipped medical facilities, thereby managing to de-chip a majority of their clone soldiers before the premature activation of Order 66. After regrouping, they were unsuccessful at breaking the siege of Coruscant, and diverted their efforts to denying the CIS access to the key shipyards at Kuat and Rendili. From there, they were able to gather other Republic forces, and managed to successfully repell attacks into the system until the CIS were too busy or broken from infighting to pay them attention. From there, they built up their forces, extending their border system by system at opportune moments. Of greatest note was their capture of the Seperatist planet of Foundry, a major droid manufactury. Their Clone forces were of crucial value during these times, however due to the accelerated growth of the Clones, they were nearing their expiration date after twenty years. With the need to replace them, expansion slowed, and the next thirty years saw conservative and careful military buildup under the command of High Commander Ji'haldri, until the present day.
 
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Faction name: The Chiss Ascendancy


Type: Sovereign State


Planets controlled:

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Capital World:Csilla


Management (How does your faction operate): Oligarchic Republic


The Chiss were governed by an oligarchy of extended Ruling Families from House Palace, located in the city of Csaplar. Each clan with the families was headed by leaders known as Aristocra who wore particular colors to indicate their clan and family loyalties. Standard and day-to-day decisions were made by a democratically elected parliamentary body from each of the 28 colonies. Issues were siphoned up through the parliament to a cabinet of appointed governors, and then to the ruling families, where a decision made by the parliament and/or cabinet could be approved for action. Each of the extended ruling families was responsible for a set of government affairs to manage: House Sabosen was responsible for social issues such as justice, health, and education; House Inrokini was responsible for industry and science; House Csapla was responsible for colonial affairs, agriculture, and redistribution of resources; and House Nuruodo was responsible for military and foreign affairs. The Csapla's redistribution of resources amongst the Chiss colonies and Csilla was particularly important, given the collectivist-socialist economic system of the Chiss, and led to their relative position at the head of the families, with the others acting in an advisory role. House Nuruodo would be ranked as second, considering the importance of warfare on Chiss society.


Military (Branches and a brief description of each):


The military of the Chiss Ascendancy consisted of a well trained and well armed force which protected a number of advanced and orderly worlds within its sphere of influence. Chiss belief in rigid discipline was further seen within their armed forces and they made use of superior technology when required in order to hold enemy forces at bay. Ultimately, the Chiss saw themselves as a bastion of order in a sea of chaos in their home space in the Unknown Regions.


There were two military organizations: the Chiss Expansionary Defense Fleet and the Colonial Phalanxes, which were both led by the Nuruodo family. The Chiss Expansionary Defense Fleet patrolled the Chiss borders and space, although segments were known to combat forces beyond the realm of the Chiss in times of dire need. This fleet was considered to be a tool of foreign affairs rather than a military asset. Each of the 28 colonies was protected by a phalanx, which was commanded by a Syndic, or House leader, and responsible for handling any threats that slipped past the fleet. In times of crisis, Chiss Expansionary Defense Fleet segments drew upon the nearby phalanxes to strengthen themselves and tighten border patrols. The formation of the Chiss Army and Navy was tributary, with each Chiss colony world sending a complete phalanx to Csilla for command by the Nuruodo family.


In 965 BBY, the Ascendancy passed the Non-Aggression Law, prohibiting preemptive warfare.


Ships:


Starfighters


Nssis Class - Heavy Starfighter

Standard fighter of the CEDF fleet. Comes equipped with 4 laser cannons as well as a navigational computer which allows it to carry out short ranged hypwrdrive jumps along already established hyper drive routes, thus perfect as a patrol craft within Ascendancy space. Outside it relies on beacon ships to jump along with, or to dock with larger vessels.

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Arsiss Class - Light Fighter

Originally designed as a successor to the Nssis fighter, it has since complimented it in a light fighter/scout roll, with it's two laser cannons and faster maneuverability.

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Nakriss Class - Heavy Fighter/Bomber

This variant of the Nssis is identically equipped but has an additional missile/rocket launcher and thus is capable of fulfilling a fighter bomber role. Whilst it has more survivability than standard bombers, it does have a more limited destructive payload.

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Frigates


Wraith Class - Light Frigate

The Wraith class Frigate is the primary patrol vessel of the CEDF/Phalanxes with its fast speed and concentrated anti-starfighter weaponry. As such it is often at the forefront of anti piracy y missions, as well and proving support for larger fleet groupings.


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Unity Class - Medium Frigate

More of a fleet based frigate, the Unity is more heavily armoured and armed than the wraith, and is a faster support vessel that is still capable of being a part of larger fleet engagements.

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Capital Ships


Praetorian Class - Cruiser

Largely based upon the old Venator design, it is mostly found as the lead ship of patrol groups otherwise made up of Wraith class frigates. It contains a compliment of 30 Nssis fighters, 10 Arsiss Fighters, and 10 Nakriss fighter-bombers. Relative to other cruisers it balances starfighter compliment with speed, armament and armour, excelling at none, whilst having acceptable parameters at the other criteria. It is also the heaviest vessel available for the Phalanxes, all vessels after this are only fielded by the CEDF.

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Ascendancy Class Destroyer - Main Battleship

The Ascendancy Class Destroyer is the workhorse of the CEDF. Heavily armoured and with its compliment of 16 heavy Turbolasers, 30 Missile launchers as well as numerous point defence turrets it is capable of standing toe to toe with similar capitals capital ships. Its hangars contain 70 Nssis Fighters and 30 Nakriss Fighter bombers, providing it a powerful starfighter compliment.

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Vanguard Class Star Dreadnought - Equivalent of a Superstar Destroyer and Flagship of sector fleets, rarely if ever seen outside of Chiss space. There are only 3 such ships in existence and current Ascendancy industrial capacity would be hard pressed to replace these vessels. As well as their standard armament (40 Heavy Turbolasers, 70 Missile Launchers and a plethora of anti starship turrets) it also has interdictor technology.

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Vehicles: WIP


People of interest:


The Ruling Oligarchy:


Aristocra Csapla


Aristoca Nuruodo


Aristoca Inrokini


Aristoca Sabosen


Important Members of the CEDF:


High Admiral Vest'Aulas'Nuruodo (Common name: Taulasn)



History:


As for much of their history the Ascendancy has remained within their borders whilst most of the galaxy burned around them, their isolationism and xenophobia keeping them from interfering. In their view The Ascendancy is the sole bastion of civilisation and order amongst the wilds of the Unknown Regions, if the Galaxy proper wishes to turn upon itself and RIP itself to shreds, then the Ascendancy cares not. Even if they wished to intervene their strict non intervention policy, enshrined by their near 900 year old non aggression pact keeps this stance in place, attacking only if attacked. Whilst the CEDF has access to a powerful fleet, both in numbers and technological capability, it is first and foremost a defence force. Whilst the Ruling Families maintain their grip on power this stance continues unopposed. Certain minds however (chief amongst them the current head of the CEDF) have wondered if perhaps the opportunity has come to expand Chiss holdings. Not for any simple and barbaric reason such as out and out conquest however, such thing would soon see him stripped of his command and quote possible exiled. Instead focusing on uncontested and uncolonised worlds, perhaps heralding a new era of Chiss expansion from their isolated corner of the galaxy.
 
Faction name: Galactic Remnants of the Republic.
Type: Force Sensitive Enclave and Military
Planets controlled: Tython, Kamino, Rishi, and Ukio
Capital World: Tython
Management (How does your faction operate): It's run by Jedi Master Chivo Gruvat with Jedi Knight Jarvis Anjek as Military Commander
Military (Branches and a brief description of each):
Jedi Remnants- At first, they were small. It was only Jarvis and Chivo. Then, they decided to go to other force-sensitive planets and train anyone in the ways of the Jedi. As long as they were force sensitive of course.

Republic Remnants- After the formation of the Jedi Remnants, Chivo and Jarvis decided to search for a cloning facility similar to Kamino or that was Kaminoan. They stumbled upon Kamino, and seeing as it was empty, decided to restart to the cloning process.
Ships: Clone Wars Era LAAT, ARC-170 Starships, The "Assassin" Venator-class Destroyer.
Vehicles: AT-TE Walkers, BARC Speeders, etc.
People of interest:

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History:

After the premature execution of Order 66, Jarvis and Chivo fled from their deployment location. They went to Tython, where the old Jedi Temple still stood. It need some repairs, however. After a few years of repairs, the Temple was fixed to its former glory. Soon after, Jarvis suggested to reinstate the Jedi to Tython. Chivo agreed to this and they began to search for force-sensitive children to train. After gaining around 50 Jedi, they turned back to the idea of an Army. Chivo suggested Clones, but Jarvis was still worried about the inhibitor chips. They decided to go to Kamino and remove the Chips from every batch they made. Soon, they had an army of 2 Battalions, 3 Legions, 5 Companies, and 7 Squads.
 
Faction name: The Outer Rim Disposition
Type: Theocratic Dictatorship
Systems controlled: Dagobah, Utapau
Capital World: Dagobah Prime
Management (How does your faction operate):

A conglomerate of loosely affiliated territories spanning across the Tarabba Sector, albeit highly varied in localities, culture, and more, is nevertheless righteously unified by the unwavering belief in their sacrosanct union and theocracy. While this expanse commissariat is lightly administered by its respective commissars, namely appointed droid officials, the real chain of command keeping the Disposition together can be found on the superplanet Dagobah Prime. Or, rather, the chain of command is the planet. No longer the dense, desolate marsh world of Dagobah, Dagobah Prime now reigns the Tarabba Sector as a gargantuan, conscious, Death Star-esque entity, after having undergone decades of massive-scale terraforming, deforestation, and other paranormal events. Half planet, half machine, Dagobah Prime is not only the Disposition's home world, it is their god, their maker, and their leader. More specifically, as only a small bit of the population seems to know, the entity known as Doggon is the true leader behind the mantle of the Disposition, and is known as the mastermind behind Dagobah Prime. Whether Doggon is a machine or a living thing is not known, but one thing is certain. Doggon sees no difference between either, and at the behest of the Disposition, the rest of the world shall know this belief too.

Military (Branches and a brief description of each):
  • Disposition Enforcers: Before commencing its religious crusade on the rest of the galaxy, Doggon had to make sure that the Disposition was capable of backing up their claims if needed, and that it was capable of maintaining peace while Doggon was not there to do so. On Doggon's orders, Dagobah Prime began to fabricate droids of war meant to lead the Disposition through to salvation. Disposition Enforcers are, simply explained, the backbone of all of the Disposition's martial affairs, acting as their main land army and police force. It is entirely composed of droids, whether they be fabricated or volunteers. Living up to their name, these units will always be seen at the front lines of every new subjugated world, as well as peace keepers in just about every sector of the Disposition.
  • Disposition Hellions: Because of the lack of organization and rank in the Disposition's fleets, hellion has become the go-to term for just about any Disposition air or spacecraft. Although Doggon has been able to amalgamate a small amount of battleships capable of waging war, the vast majority of the Disposition Hellions are smaller craft used for guerrilla warfare and unit transport. Their crude nickname comes from the fleet's ability to rapidly deploy large multiples of Enforcers down upon any area, effectively raining down hell upon the disposition's enemies. Hellions are what makes up the Disposition's navy.
  • Disposition Bastions: Of the very few warships that Doggon owns, most of them are defense platforms dedicated to defending Dagobah Prime and other important systems. These are known as Bastions, credited for their apparent impregnability.
  • Military Command: The Disposition's military is controlled by Doggon, who oversees all martial decisions from Dagobah Prime alongside a council of relevant commissars.
  • Disposition Royals: To go along with his vast case of narcissism, Doggon also suffers from delusional paranoia. To ensure complete safety at all times, the leader of the Disposition took it upon them self to dedicate resources to a superior line of droids of war, tasked with protecting the integrity of the Disposition at all times. Whether they were fabricated from scratch or drafted from Dagobah Prime's droid population, Royals are essentially brainwashed and/or hot-wired into believing that they are, for some reason, special, empowered, and beyond the understanding of common droids. They are narcotized into believing that they have some special purpose in this existence, which will only be found by guarding the Disposition into salvation. Royals, few in number as they are, are rarely seen. Not much information is known about them. It is rumored that their ranks vary from blood-tuned assassin droids all the way to lethal, jedi-killing magnaguards. The only times they have been seen are when escorting powerful commissars. Rarely, a Royal may be spotted leading battalions of Enforcers into war, as there are a few recorded instances of this. It is known that Royals guard the entrance to Doggon's capsule.
Ships:
  • Golan III Space Defense NovaGun
  • Bulwark Mark III
  • Hellions: A multitude of all sorts of different kinds of transport-class spacecraft, starfighters, and orbital invasion craft. Most if not all are either abandoned and repurposed spacecraft, or scrapyard inventions carefully pieced together by the shipyards on Dagobah Prime or Utapau. There is nothing particularly special about this space force; only that their numbers are frightening.
Vehicles:
  • All of the Disposition's war vehicles are loose variations of the U-55 Orbital Loadlifter. Most are retrofitted to carry basic self-defense turrets, while others have been manufactured specifically to traverse a more diverse range of terrains, including amphibious assaults.
  • There have been sightings of Royals riding something akin to a 74-Z Speeder.
People of interest:
History:
By the culmination of the Clone Wars, Jedi Grandmaster Yoda had discovered a mystic connection between the remote outer rim planet Dagobah and The Force.
For decades Master Kareet Sadul had served the Jedi Order prior to its fall. Although he was not particularly gifted with a lightsaber, Sadul was strong with the force. But, this was not to say that he was an incredibly wise Jedi. His gift with the force was seldom utilized properly, as Sadul spent his years of service primarily as a scribe at the Jedi Temple, keeping records and tinkering with Jedi technology. To put things in simple terms, Sadul's recognition of his menial existence as a measly library servant eventually led him to develop psychological issues, which all but erupted into a paranoid state of dementia and rage once the Jedi Order fell at the hands of Sith Lord Sidious. This was also exacerbated by the trauma of having to go through Order 66, which, through a very improbable chain of events, eventually ended up with Sadul shipwrecked on Dagobah. It also just so happened that due to cosmic currents and fluctuations in time-space caused by all the galactic warring, a new hyperlane manifested itself in the Mid Rim, which actively propels tonnes of debris and scrap right onto the Tarabba Sector-- with a big concentration on Dagobah. The system essentially became a heaping scrapyard, where which Sadul was stranded in. The psychologically afflicted Jedi was forced to make a home of this new disaster, where which he formed new friendships and deep bonds with the local communities of droid survivors of the wreckage. Perhaps mostly due to his mental afflictions, Sadul began to develop deep spiritual beliefs, a theology on the principles of life and droids, and hostile feelings towards the unsavory injustices of this universe; where life is so easily given and taken, but never respected, usually discarded like a broken object. According to Sadul, droids are a prime example of this cursed reality, and are a result of the greed of those not satisfied with the already grand gift of life. Sadul formed an incredibly deep bond of kinship and religion with these massive scrapyards of dead things and talking machines, a bond that went beyond the dimensions of reality and reached out to the divine. None recall its creation, but, it is said that, blinded by his delusions of grandeur, Sadul sacrificed himself in order to transcend the realm of the living and become something greater, thus creating Doggon. As the story goes, Sadul's spirit, or his will in the force, merged with the planet, becoming one with machines. As if powered by the divine, Doggon brought the metallic graveyards to sentient life, and allowed this new world to become a sanctuary for all droids. As the years progressed, so too did the goals and beliefs of this new faction, which eventually swore to exact their vengeance upon the cruel Core worlds who cursed them with this existence. Now, this new Disposition seeks to unite the Outer Rim worlds against the Core, and take what rightfully belongs to them. But, ruled primarily by droids, the Disposition is infamous for subjugating other planets through force, often brainwashing their organic inhabitants into aligning them self with their religious belief in Doggon and revenge.
 
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Faction name: Dominion of Allmwick
Type: Military Dictatorship
Planets controlled: Hypori, Kowak, Excarga, Illarreen, Pzob, Rothana
Capital World: Hypori
Management: The Dominion is ruled over solely by the warlord Tyrhan Allmwick, who forged the Dominion through his conquest of the local worlds as he sought out conflict. The warlord however cares little for the day to day management of his worlds, leaving such tasks to his council of commanders, who reign over the individual worlds as they deem fit while their warlord plots future conquests.
Military:
  • Ground Forces: The bulk of the Dominion's forces are built in the hidden droid factories of Hypori, churning out vast hordes of obsolete B1 and B2 battle droids. While the droid's armaments may be outdated by this point, they make up for it in sheer numbers. The troops are organized much as they were fifty years prior, with orders being given by T-series tactical droids, and those orders being seen out by yellow painted B1 captains and B2-HA droids.
    The majority of the Dominion army is, as is to be expected, B1 battle droids. Armed with their outdated E-5 blasters and their variants, the weapon remains unfriendly to organic use, but the hitting power of the weapon makes up for its age.
    B2 droids make up the more elite force during standard operations, armed with their wrist blasters and thick armor plating. With their durability and great physical strength they are still very capable killing machines. B2-HA battle droids are of course all the more so, with their homing rocket equipped arms and added processing power over the standard B2, allowing them to serve as ground commanders.
    Of course, when talking about the droids produced and used by the Dominion, it would be foolish to ignore the Droidekas, which, due to the designs found within the secret factories of Hypori, are even more dangerous then before. The Droideka MK2 were far better armed then their already lethal predecessor, equipped with not only heavy blaster cannons but also ion cannons, allowing them to serve as viable anti-armor units.
  • Organic Forces: Of course, the Dominion uses more than mere droids to wage war. The fledgling makes plentiful use of mercenary forces, employing them as vanguard and specialist troops. Of course, these troops pale in comparison to the true shock troops of the Dominion. After the bloody campaign on Pzob the Dominion gained access to the only world to have been settled by Gamorr, and thus, Gamorreans. The bulky porcine warriors serve as elite shock troops, charging through blaster fire and hacking into weak lines of fragile soldiers without fear. They are the elite of the Dominion, though they have a hard time performing complicated maneuvers or tactics.
  • Specialist Forces: Not every situation can be won with brute strength and stubborn will, and for those situations various specialist forces exist. The Dominion has access to BX-series droid commandos, elite droids capable of many tasks, from hand to hand to sniping, infiltration to demolition. Often armed with the E-5 blaster rifle commando droids also carry stub batons, grenades, and even vibroswords.
    While now as versatile or competent the Dominion also makes use of cheaper and more abundant mercenary forces, contracted from Tatooine and Hutt space. These forces are far less uniform, with the specialized mercs being small groups or individuals. Deployed as sappers, battlefield assassins, flankers, and other advanced roles on the battlefield Dominion mercs fill an important role on the battlefield.
    A special note for should be made for Tyrhan's personal guard, his band of hand-picked warriors who have the honor of fighting alongside him. Consisting mostly of Gamorreans the honorguard fight much like their commander, with a selection of melee weapons well suited to crashing through front lines and disrupting formations. The arms and armor of this unit isn't uniform, however nearly all of the guards wield vibro-weapons, as well as the heaviest armor available.
  • Navel Forces: Much like the ground forces the Navel forces of the Dominion have very little in the way of formal organization. The fleet is led (name here), a Super Tactical Droid that serves as one of Tyrhan's council. The fleet itself is rather ramshackle, built from a collection of refurbished CIS ships, civilian vessels, and scrap ships. It was only very recently, with the conquest of Rothana, that the Dominion gained a navy of note, with the nation absorbing what remained of the old KDY defensive fleet and gaining the shipyards upon the planet with which to build new ships. Due to the fairly small amount of space held by the Dominion the fleet operates as a single large entity, with a handful of ships sent away from the main fleet to perform scouting duties, or to deal with pirates, or other such tasks.
Ships: Thanks to the very recent acquisition of the planet Rothana, and with it Rothana Heavy Engineering's designs, the Dominion has gained access to various advanced ship designs very well suited to battle. The primary problems being that the acquisition of Rothana is in fact quite recent and it'll take time to rotate in the new ship designs, and that advanced ships of course take a toll on the resources to build in any reasonable quantity. To compensate the Dominion has access to a selection of battered old warships and pirate vessels that, while not nearly as powerful as other ship types, do have the advantages of being cheap, easy to replace, and are often rather reliable.
  • Z-95 Headhunter: Durable, versatile, easy to repair and upgrade, inexpensive, the Z-95 is a vessel to be respected. However, it is a very old ship, predating the Clone War. The fact that it is still commonly used by pirates and mercenaries to this day however should be evidence enough of it's longevity. A swift fighter with powerful twin-linked blaster cannons, the Z-95 is commonly accepted as a versatile and respectable snub-fighter for its era. Of course, its era has gone and pass, the ship possesses a rudimentary hyperdrive and lacks space for an astromech, meaning the pilot has to enter in hyperspace coordinates manually, and the cockpit becomes cramp and uncomfortable. Of course, neither of those are issues for a droid pilot, though pirates and mercs may have a harder time. Regardless, the Headhunter is a versatile fighter craft, if an outdated one.
  • Alpha-5 Nimbus-class V-wing: The headhunter may be versatile, maneuverable, and packing potent weapons, but the V-wing does all that all the better. A recently obtained interceptor, plucked fresh from the factories of Rothana, the V-wing is a supremely agile fighter craft, with a small silhouette and high speeds the vessel is quite difficult to hit in combat. The twin laser cannons of the ship can swivel on their mounts for a remarkable range of fire, and the V-Wing also packs a concussion missile launcher. The ship lacks life support however droid pilots care little for such, while the lack of a hyperdrive simply means the elite fighters are bound to carriers and other larger ships. Overall the V-Wing is the elite interceptor of the Dominion.
  • BTL Y-wing: Much like the Headhunter the Y-wing is a stubborn old workhorse of a ship, nearly as old as the Z-95 itself. However, despite it's age the Y-wing is an exceedingly durable ship, capable of taking a beating and a half and still delivering its lethal payload. The ship is a bombercraft, it is slow and handles poorly, but makes up for it with its aforementioned survivability and hearty compliment of weapons. The Y-wing has gone through several models over the years, with the most recent being a single pilot fighter, lacking the armor it wore in the clone wars for easier access to its innards, important when engineers have to repair the grizzled old bomber. The ship bears two forward mounted laser cannons, paired with twin ion cannons mounted on a rotating turret. The bomber of course, being a bomber, also possess proton torpedoes, in abundance.
  • Crusader-class Corvette: The corvette of choice for the Dominion, known for its great speed and firepower. Designed by Mandal Hypernautics and named after the ancient warriors of Mandalorian history, the Crusader is an anti-fighter vessel, armed with as many point defense laser cannons as the vessel can hold without sacrificing its agility. The ship has an innovative engine design granting it speeds far exceeding its class, making it a premier slayer of snub-fighters. The main downside is the price of the ship, making each one an important asset not to be squandered.
  • EF76 Nebulon-B2 Frigate: An escort ship designed by Kuat Drive Yards and commandeered when Rothana fell, the Nebulon-B2 is an improved version of the Nebulon-B, which is a well armed warship designed to serve escort duty for heavier ships, though it has served as command ships for smaller forces. As mentioned the ship is very well armed for its size, though it does bear a particular weakness in the form of the connecting spar along the vessels midsection, which is susceptible to heavy fire and when damaged can vent the atmosphere and kill the crew, the B2 makes moves to cover this weakness by reinforcing the spar's armor, as well as the armor of the rest of the craft, while also improving the shielding used by the vessel. The ship is also large enough to field fighter craft, housing roughly twenty interceptors. The ship also possesses sophisticated sensors allowing for the ship to be used as long-range scouts and relaying important data to command ships in battle.
  • Victory II-class Star Destroyer: Ignoring the flagship of the fleet, the Victory II is the premier ship of the Dominion. Taken from the shipyards of Rothana the Victory II is an intimidating warship that, while slightly outdated by Kuat's newer machines of war, still serves as a powerful and unyielding force, worthy as the command ships of the Dominion. Designed for deep space combat, the Victory II has been upgraded over its predecessor, equipped with far superior engines allowing it to maneuver and move at reasonable speeds as compared to the Victory I. The Victory II also bears several arrays of turbolasers, as well as multiple ion cannons and tractor beam projectors. The Victory II is not merely potent in space however, as it is capable of operating within planet atmospheres, allowing the warship to accurately aid in blasting apart ground fortifications and decreasing the time required for infantry and armored units to reach the surface. The ship also boasts stubbornly thick armor plating and shields, making it quite durable for its age.
  • Red Omen, Dominion-Class Super Star Destroyer: When the Dominion took Rothana, it lost four fifths of its fleet. It has been said the acquisition of the Red Dawn easily makes up for such. The most recent design of Kuat Drive Yards, built for the Ninth Fleet Command Dominion, the ship that would become the Red Omen was found half finished in the shipyards above Rothana. Nine kilometers long, the Red Omen boasts hundreds of heavy turbolasers, missile tubes, tractor beam projectors, and ion cannons the Dominion-class is power personified. The ship also bears the space for expansive hanger bays capable of storing smaller capital class ships, and of course enough space to store a truly absurd number of troops and vehicles. However, the most unique feature of the Red Dawn, and the Dominion Super Star Destroyer, is its cloaking device, allowing the gargantuan ship to invisibly stalk up on enemies before revealing itself and annihilating them. So far only one other Dominion class ship exists, the Red Omen's sister is the command ship of the NFCD.
Vehicles: The Dominion of Allmwick uses a variety of armored units to ensure victory on the battlefield, with a preference for heavily armed and high speed units for rapid strikes. The Dominion has access to several heavy droid variants comparable to tanks due to the factories of Hypori, and after acquiring Rothana the Dominion has begun to field several of the advanced war machines developed there originally for the fallen republic.
  • DSD2 dwarf spider droid: The lethal dwarf spider droid was originally designed to fight in the tight confines of mines and other tunnel systems, which required supreme maneuverability, compact size, and a decisive weapon. Used to deadly effect during the clone wars, the DSD2 is an upgraded variant designed afterwards upon Hypori. Making up for the design flaws of its predecessor, the DSD2 bears a shorter barrel, which while hampering its range slightly it makes it so that one can't as effectively get inside the guard of the droid, and the new design also boasts a swiveling mount between the legs and the main body, allowing the droid to turn its weapon to bear on enemies swift enough to exploit the weakness of the older model. The droid is just as swift as before, able to climb sear rock walls and hang from ceilings while still accurately firing, allowing the droid to serve as effective scouts and ambush units.
  • TX-130 Saber-class fighter tank: A swift and hard hitting light repulsorlift tank designed by Rothana Engineering, the TX-130 is a dangerous weapon, capable of quickly sweeping in, laying down a hail of fire, and then just as quickly falling back. Armed with twin laser cannons capable of mowing down infantry, and equipped with a large payload of concussion missiles for heavier targets the TX-130 is also often armed with a beam cannon capable of slicing through soldiers and armor alike. With speeds capable of reaching 320 kilometers an hour and a built in ability to gain short bursts in speed rapidly the TX-130 excels at quickly entering and exiting combat, skilled at flanking and falling back if the fire gets too hot. The tank isn't heavily armored, with a notable weak point being the rear entrance port, however with the rapid maneuverability of this tank it is very capable of making up for these shortcomings, and to further make up for the comparably thin armor the tank also bears shield projectors to give it extra survivability.
  • AT-AP: An old design from the clone wars, the AT-AP nonetheless serves well it's purpose on the battlefield. A large walker, the AT-AP is a tripedal war machine built by Rothana engineering. Carried by the two main legs, the third leg being retractable and used for stabilization, either when moving through difficult terrain or more frequently when firing the main gun, the All Terrain Attack Pod is a mobile artillery piece. The primary weapon of the AT-AP is a mass-driver cannon, a devastating weapon capable used for shelling fortified positions. Often referred to during the war as a sniper tank due to its advanced targeting systems. The AT-AP is also equipped with a medium laser cannon on the underside to protect against enemy forces trying to close in, and a heavy blaster cannon mounted on the top on a swivelling mount, though the top mounted cannon is open, making the turret gunner susceptible to enemy fire. The AT-AP also carried into battle a stock of supplies to be used in repairing the vehicle in case of articulation assembly or battle based damage.
  • LM-435 crab droid: The crab droid used in the Clone War was a heavy mobile droid of varying size developed by the Techno Union for use in muddy terrain. They were mobile even in the most stubborn of terrain with their six powerful legs, and the droids were equipped with jet sprayers in the legs that allowed the droids to gather mud and water from the terrain and fire it at enemies to blind them, earning them the name of muckrackers. After the droid factories of Hypori were turned back on the crab droids were significantly altered and improved upon. Still as mobile as ever, capable of climbing sheer surfaces without difficulty much like the dwarf spider droid, the LM-435 is a large heavily armored war machine that serves a role not unlike ancient cavalry, charging into the front or rear of enemy positions and tearing into them. The LM-435 is, much like it's predecessor, is layered in Armorplast, a lightweight material capable of deflecting blaster bolts without slowing the droid. 435s no longer bear the twin blasters of the 432, instead replacing them with a much more devastating blaster cannon mounted to its underside, and the jet sprayers that gave the droid its nickname have also been abandoned in favor of fear inducing flame projectors. The droid, despite its bulk, moves with surprising speed, and is capable of even faster bursts of rapid movement when needed, and it is due to this fact, as well as the myriad other traits of the crab droid, that Tyrhan himself can often be seen riding such droids into battle, using them as a means to rapidly traverse the battlefield and insert himself deep into enemy positions.
People of interest:
  • Tyrhan Allmwick: The undisputed leader of the Dominion, the warlord who united six worlds, the survivor who raised himself, who survived on his own with no other to care for him in the wild. Tyrhan is an aggressive, brutish, warlord who is constantly seeking out new foes to best in battle, to prove that there is none more powerful than himself. Tyrhan is, despite his barbarous appearance, quite intelligent, capable of picking up new topics rapidly. He knows the ways of the force, practicing the dark side. He lacks any great potential in the force, but he makes up for this in his clever application of what he does know. We will discuss Tyrhan further in the History section, for the history of the Dominion is directly linked to the story of its founder.
    Tyrhan Allmwick.png
  • Uurniss Glor: A Gamorrean Sow, and after the conquest of Tyrhan upon her world of Pzob, the most powerful matriarch, whom's clan ruled over the entire world. Like most Gamorreans she is brutish, violent, and stubborn, but like most sows she is also much more thoughtful than the boars of her race. Uurniss is Allmwick's main economic adviser, as well as his resource regarding Gamorrean culture and history. After Tyrhan slew Uurniss' previous mate in single combat she has been wholly loyal to him, it does help that the warlord gifted her the rest of the world.
  • Kaldor: Found rusting and nearly depleted of energy deep in the factories of Hypori, Kaldor is a Super Tactical Droid, an unrivaled general designed to lead. Built by the CIS, Kaldor was left abandoned after a tunnel collapse in the geonosian factory, and was found many years later by Tyrhan as he cleared out the compound. After many hours of discussion, the droid was eventually convinced to join the fledgling warlord and became his chief tactician and navel commander. Kaldor is cold, calculating, and logical, a stark difference between the passionate and improvisational warlord they serve.
  • Saath Volon: A Devaronian mercenary, with a history of piracy and smuggling. Roguish and charming, with a penchant for gambling and gunfighting, Saath is not unlike many male Devaronians. A wanderer by nature, who spent his early life doing whatever he pleased. After numerous run ins with authority figures and local powers the devilish captain decided that he needed to get away from high and mighty warlords with aspirations to bring back fallen nations, and as a result Saath eventually found himself under the employ of Tyrhan. The Devaronian serves under the warlord well, using the planet Kowak as a base of operations from which he coordinates the various mercenary outfits working under the Dominion.
  • Dusk Tro: A Bothan spy, allegedly banished from his world and his clan. Exiled from his home Dusk traveled along the trade ways leading to the outer rim, before bumping into the Dominion of Allmwick. Upon meeting Tyrhan the Bothan immediately swore allegiance to the warlord, swearing to aid Tyrhan in his conquest. While he reeks of suspicion, Dusk's skill can not be faulted. Skilled in matters both subterfuge and politic, the Bothan has already proven instrumental in ensuring peace and order amongst the Domain's conquered territories.
History: The story of the Dominion of Allmwick begins with Allmwick. It does not however begin with Tyrhan, but instead his father, the Jedi Knight Allmwick. The Jedi, like many others, fled from order 66 and the impending invasion of Coruscant alongside his apprentice. Fleeing to the outer rim in order to find a place where the two Jedi could go into a self exile, the knight and his apprentice, away from the restrictions of the order, fell in love. Soon the pair found the world of Hypori, and not knowing what lay hidden under the surface, saw only a beautiful and unspoiled world away from the troubles of the galaxy.
They built a home on the world, and soon their union bore fruit in the form of Tyrhan. The three of them were a loving family, hidden away in a small stone hut upon the rocky world. However, such could not always remain so. The world hosted a secret droid factory, built under the surface by geonosians, and while many had left the world behind as the CIS fell apart, there still lived some. The family had started to become relaxed, lazy even, and the mother found caves one day and delved within before warning her beloved. Not expecting to face intelligent life, hostile life, and half a decade out of practice the once-jedi was gunned down by the insectoid warriors. Then, the geonosians left their hidden compound to investigate who else may have taken residence on the world. Tyrhan, a mere seven years old, was forced to flee his home as his father fought off the bugs, however their weapons proved too dangerous, and soon the jedi was dead, the hut sacked and burned, but the boy lived.
The next years of Tyrhan's life were difficult. He taught himself how to survive, harvesting fruit from plants, hunting the local Massiff population, climbing across the rocky landscape. It was a difficult life, but it molded the young man into a strong and powerful being. He was not merely strong, but also clever, learning how to hunt and make traps, how to predict the weather, and thoughts of beasts. However, Tyrhan's life would truly change when he found a long abandoned campsite hidden in a small cave.
Within was a firepit discarded decades before, the ragged remains of fabric that fell apart at a touch, scrap metal melted and singed, but what was most valuable was a small pyramid shaped crystal, cracked and damaged, but still thrumming with a red power. The boy, born of jedi, had always had a knowledge of the force, and even a small aptitude for it, and thus it only took a light coaxing to awake the Sith holocron. The device held much knowledge regarding the dark side and the sith, but it was damaged, lacking details, the images Tyrhan saw were incomplete and hazy. It was enough though.
The young man went about training himself in the ways of the dark side, he would avenge his father and his mother. He trained his body further, he built a weapon from the bones of the local beasts, and when he deemed himself ready he delved into the caves of the geonosians. The fighting was fierce, the tunnels well known and suiting to the insects, their weapons dangerous and their mobility threatening. However Tyrhan had the force, and his rage. He had never felt so alive before, as he ended the lives of those around him. He knew then that his life was devoted to the thrill of battle.
When the final geonosian was slain, Tyrhan began his work of sweeping through the tunnels, seeking out anything of value. That is when he stumbled upon the vast droid factories, left abandoned by the geonosians as the CIS fell to infighting and disbanded. This is also when he met Kaldor, and with the assistance of the tactical droid he got the ancient machines up and running again. Before long, the warrior would have an army.
Of course, an army confined to a single planet is of little worth, so it is thankful that the planet had been host to battles in the past. It took time, a great deal of it, but eventually the ancient warships of the CIS and Republic that had crashed into the planet were restored, not to their original luster, but they could navigate space and hold troops. With this in hand Tyrhan began his conquest of the nearby worlds, starting with Excarga. As was with his life before, the conquest was not easy, but in time the world fell, and with the mining world his Tyrhan was able to repair his ships further. They were still ruined hulks, but he would not need much more as his next destination was Kowak, which held no opposition, aside from the cruelty of monkey lizards, then Illarreen, which was not remarkable enough to warrant explanation, and then Pzob, which was an entirely different sort of conquest.
Against the wishes of Kaldor the warlord went down to the planet alone. In the gamorrians Tyrhan saw potentially worthy foes, warriors worth fighting, and he could not bring himself to slaughter them with droid armies. The Gamorrians wielded no weapon more advanced than a vibroaxe, and no armor more than metal and hide, but that did not make them less dangerous foes. Tyrhan implanted himself into one of the numerous clans upon the world by killing their warlord in a hand to hand duel before taking charge of the clan's military affairs and leading them to conquest. Over the course of a handful of years the human warlord managed to unite the entire world under one clan, an impossible dream, and with it complete Tyrhan had one more impossibility to make true.
With his battered fleet of jury rigged ships, as well as a handful of pirates and mercenaries, he led an invasion of Rothana. It was a bold, even foolhardy venture, the world was the home of Rothana Heavy Engineering, a subsidiary of Kuat Drive Yards. The icy world had an impressive corporate security fleet, as well as heavy ground defenses. The battle in orbit was hard fought, and won only through clever tactics and practically suicidal actions. Tyrhan went so far as to ran his personal flagship into the command ship of the corporate fleet in an impromptu boarding action, which resulted in innumerable deaths on both sides, though it ultimately turned the course of the battle. By the end of it, Rothana, its shipyards, and its blueprints and designs were solidly in the hands of the warlord Allmwick.
It has been nearly a month since that conquest. It will take some time for the losses to be regained, but droids are built quickly. Things are settling down in the Dominion, yet even still it is rumored that the warlord grows bored. It is said that even now so soon after his last conquest the warlord plots future battles, to slaughter new foes and claim new lands for his manner! The mighty warrior is going into his late thirties, with no sign of an heir, and no sign of him slowing down. What does the future hold for this small nation in the outer rim? There in only one way to find out.
 
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