Ghost Information
BasiliskVeranda
80s Trash
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We are now in the hotel, this is what is going on, my dears. This is a rest basically (then kidnapping happens), but there's still stuff going on. Props to BELIAL. for being an ace with these descriptionas.
Explore the hotel, nab some hopefully not expired bullshit from the minibars, have a ghastly good time:
Within the rooms that the survivors find themselves in are tiny slips of paper—warnings, even, to the most active spirits within the halls of the inn. The author of these notes is unknown, but the scrawl is rushed and smudged a bit, as if made in haste. While majority that roam these halls are harmless and confused, there are 4 specific ghosts that are regularly seen, or should be avoided.
Note: these spirits, along with the other harmless ones, are not bound to any specific floor. The floors they died on are their haunting grounds, but the entire Inn is their play area.
1st floor ghost: WILLIAM (BOWLER HAT GHOST)
William is a particularly nasty ghost, in that once you invoke his attention he gets quite violent. Otherwise, he simply walks along the walls—or rather, floats. William is an elongated person, reaching 7.5 feet tall.
He carries a cane that taps along the ground (and in a way, signals his presence). A thunderous tapping, it’s best to stop moving altogether when you hear him coming.
You can look at William, but do not let him look at you. Avoiding eye contact sends him away, and off he’ll tap. If he catches you looking at him up close, he’ll string you up and let you hang. That’s usually his modus operandi.
2nd floor ghost: THE BRIDE
The Bride is a harmless spirit, which like William, is only angered if you invoke her attention.
She wanders the second floor or looks out from the balcony in certain rooms. For the most part, she’s benevolent and observant.
She may help wayward visitors find their way, or give them gifts.
The only way to anger her is to insult her and her dress. She’s very sensitive over weddings and romance, which will either bring her to tears or to anger (it’s a coin toss).
Her room number was 206, but she tours the surrounding rooms that her bridal party stayed in when she was alive.
3rd floor ghost: GRACE
Grace is a nasty she-devil of a child. She’s a trickster, and mostly ambivalent but fairly chaotic. She lingers behind doorways and around corners, watching. She’s mostly enchanted and entranced by men, single or married. Women she could care less for. Grace seeing a man will result in her seeking him out and trying to seduce him. Any man that spurns her advances will be sought out and murdered. She can be deterred by salt and iron.
Grace gets violent quickly. Authoritative women will scare her off for a time, until she summons the courage to come back again.
4th floor ghost: BOB THE BLOB
Bob the blob is… well… not entirely a spirit. It’s somewhere in-between and can get extremely violent. I don’t have much to say about Bob, except to avoid him completely. Loud noises can attract the blob, and I’ve found that regular warding does it job, but the blob has its way of getting around.
The spirit of my late daughter was able to fully keep Bob away. Perhaps other spirits have a way of dealing with this entity?
In case you missed the floor assignments idk:
1st: Grigs, Darius, Reverie, Alaska, James
2nd: Stella, Luci, Haruka
3rd: Adisa, Velska, Kayden
4th: Nik, Penny, Rhys
Jam jams asked me about this and I asked hell mom so here is the thing. Hell0NHighWater
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[div class=smallers]
We are now in the hotel, this is what is going on, my dears. This is a rest basically (then kidnapping happens), but there's still stuff going on. Props to BELIAL. for being an ace with these descriptionas.
Explore the hotel, nab some hopefully not expired bullshit from the minibars, have a ghastly good time:
Within the rooms that the survivors find themselves in are tiny slips of paper—warnings, even, to the most active spirits within the halls of the inn. The author of these notes is unknown, but the scrawl is rushed and smudged a bit, as if made in haste. While majority that roam these halls are harmless and confused, there are 4 specific ghosts that are regularly seen, or should be avoided.
Note: these spirits, along with the other harmless ones, are not bound to any specific floor. The floors they died on are their haunting grounds, but the entire Inn is their play area.
1st floor ghost: WILLIAM (BOWLER HAT GHOST)
William is a particularly nasty ghost, in that once you invoke his attention he gets quite violent. Otherwise, he simply walks along the walls—or rather, floats. William is an elongated person, reaching 7.5 feet tall.
He carries a cane that taps along the ground (and in a way, signals his presence). A thunderous tapping, it’s best to stop moving altogether when you hear him coming.
You can look at William, but do not let him look at you. Avoiding eye contact sends him away, and off he’ll tap. If he catches you looking at him up close, he’ll string you up and let you hang. That’s usually his modus operandi.
2nd floor ghost: THE BRIDE
The Bride is a harmless spirit, which like William, is only angered if you invoke her attention.
She wanders the second floor or looks out from the balcony in certain rooms. For the most part, she’s benevolent and observant.
She may help wayward visitors find their way, or give them gifts.
The only way to anger her is to insult her and her dress. She’s very sensitive over weddings and romance, which will either bring her to tears or to anger (it’s a coin toss).
Her room number was 206, but she tours the surrounding rooms that her bridal party stayed in when she was alive.
3rd floor ghost: GRACE
Grace is a nasty she-devil of a child. She’s a trickster, and mostly ambivalent but fairly chaotic. She lingers behind doorways and around corners, watching. She’s mostly enchanted and entranced by men, single or married. Women she could care less for. Grace seeing a man will result in her seeking him out and trying to seduce him. Any man that spurns her advances will be sought out and murdered. She can be deterred by salt and iron.
Grace gets violent quickly. Authoritative women will scare her off for a time, until she summons the courage to come back again.
4th floor ghost: BOB THE BLOB
Bob the blob is… well… not entirely a spirit. It’s somewhere in-between and can get extremely violent. I don’t have much to say about Bob, except to avoid him completely. Loud noises can attract the blob, and I’ve found that regular warding does it job, but the blob has its way of getting around.
The spirit of my late daughter was able to fully keep Bob away. Perhaps other spirits have a way of dealing with this entity?
In case you missed the floor assignments idk:
1st: Grigs, Darius, Reverie, Alaska, James
2nd: Stella, Luci, Haruka
3rd: Adisa, Velska, Kayden
4th: Nik, Penny, Rhys
Jam jams asked me about this and I asked hell mom so here is the thing. Hell0NHighWater
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