I was thinking of doing a RP based on Chess Pieces. Each player will be represented by a chess piece and put on either the
White Kingdom Of Coredith (The White Team) or the Black Kingdom Of Figossa (The Black Team).
I have the basics down
The Archetypes use this website
Pawn- The most basic piece. Most players will end up being a pawn. Despite being the least desired piece, these are actually some of the most vital, as they're the first line of defense (in the chess game). They have the most potential however
Special Moves:
Archeypes: Anything, just weaker overall
Kingdom Roles: Anything that's not a part of the King's staff
Rook- Physical powerhouses. These guys are usually weak in magic, but strong in physical offense and overall defense. They're usually slower, but are really powerful. Rooks are weak to magic attacks
Special Move:
Archetypes:
Kingdom Roles: Advisors, Body Guards, Commanders, Soldiers, etc.
Bishop- Magic Powerhouses. These guys are usually weak physically, but are beasts with magic. They can take the more supportive roles, doing things like healing and buffing, but can just as easily hold their on with offensive magic. They're weak to physical attacks, and are physically frail; The opposite of Rooks. The only exception is the Battle Priest
Archetypes:
Kingdom roles: Advisors, Doctors, Strategists, Mage Commanders, Clergy
Knights- Tricky bastards. Knights are usually quick on their feet. Fast and hard to predict, these guys are perfect for surprise attacks. The best thing about them is that they're not weak to magic or physical attacks. They are, however, weak at direct confrontations. They should really keep their distance and fight with trickery
Archetypes:
Kingdom roles: Guerrillas, Assassins, Spies, Hackers
Queen- The most feared piece of all, the Queen is extremely powerful. They can easily blast through anything. Pawns need not try. They can specialize in Physical and Magical skills, as well as take on the support roles like the Clerics. They can be promoted from a pawn if they make it into enemy territory. Not all Queens are female
Archetypes:
Kingdom roles: High Commander
King- The most important piece of all. If a King is killed, then it's all over. The king gives all the orders and is the ruler of their kingdom. What they say is absolute. Their word is law. Offensively, the King is the most powerful, being able to blast through anything with ease. Defensively, however, they're the absolute worst, being able to be taken out by anything with ease. They'd best be protected at all times. Not all Kings are Male
Archetypes:
Kingdom Roles: The HNIC, the King, Supreme Commander
I still have to think about my approach. What I mean by that is:
I have the basics down
The Archetypes use this website
Pawn- The most basic piece. Most players will end up being a pawn. Despite being the least desired piece, these are actually some of the most vital, as they're the first line of defense (in the chess game). They have the most potential however
Special Moves:
- En Passant: I got nothing yet
- Promotion: If a Pawn moves into strategic enemy territory, it can be promoted to any piece. (Keep in mind that promotion is recommended based on your characters role. For example, if you have a pawn who can heal, don't try to make them a Rook. It'll make them weaker)
- Under-Promotion: If a Pawn is promoted to a Rook or a Bishop instead of a queen, their specializing power is capable of taking out a Queen. (That doesn't really mean they're better than a Queen, as the Queen can specialize in both Physical and Magic skills)
Archeypes: Anything, just weaker overall
Kingdom Roles: Anything that's not a part of the King's staff
Rook- Physical powerhouses. These guys are usually weak in magic, but strong in physical offense and overall defense. They're usually slower, but are really powerful. Rooks are weak to magic attacks
Special Move:
- Castling- An absolute protective shield that lasts for a few seconds. Perfect for spear-heading. Reflects attacks if used near the King
Archetypes:
- Fighters- Knights, Swashbucklers, Samurai, Barbarian.
- Rogues- Pirates
- Clerics- Battle Priest
- Rangers- Dual Wielding, Bow and Blade
- Rare- Monks
Kingdom Roles: Advisors, Body Guards, Commanders, Soldiers, etc.
Bishop- Magic Powerhouses. These guys are usually weak physically, but are beasts with magic. They can take the more supportive roles, doing things like healing and buffing, but can just as easily hold their on with offensive magic. They're weak to physical attacks, and are physically frail; The opposite of Rooks. The only exception is the Battle Priest
Archetypes:
- Mages- Red and Blue Mages, Summoners, Necromancers, Nature Mages, etc.
- Clerics- Priests, Templars, Battle Priests, Witch Doctors
- Rangers- Magic, Beastmaster
- Rare- Engineers, Alchemists, Psychics
Kingdom roles: Advisors, Doctors, Strategists, Mage Commanders, Clergy
Knights- Tricky bastards. Knights are usually quick on their feet. Fast and hard to predict, these guys are perfect for surprise attacks. The best thing about them is that they're not weak to magic or physical attacks. They are, however, weak at direct confrontations. They should really keep their distance and fight with trickery
Archetypes:
- Fighters- Swashbucklers
- Rangers- Snipers, Dual Wielding, Trapper
- Rogue- Thief, Assassin, Gamblers, Ninjas, Pirates, Scouts,
- Rare- Gunslingers, Monks
Kingdom roles: Guerrillas, Assassins, Spies, Hackers
Queen- The most feared piece of all, the Queen is extremely powerful. They can easily blast through anything. Pawns need not try. They can specialize in Physical and Magical skills, as well as take on the support roles like the Clerics. They can be promoted from a pawn if they make it into enemy territory. Not all Queens are female
Archetypes:
- Fighter- Dark Knight, Paladin
- Rare- Magic Knight
Kingdom roles: High Commander
King- The most important piece of all. If a King is killed, then it's all over. The king gives all the orders and is the ruler of their kingdom. What they say is absolute. Their word is law. Offensively, the King is the most powerful, being able to blast through anything with ease. Defensively, however, they're the absolute worst, being able to be taken out by anything with ease. They'd best be protected at all times. Not all Kings are Male
Archetypes:
- Fighter- Dark Knight, Paladin, Hero, Warlord
Kingdom Roles: The HNIC, the King, Supreme Commander
I still have to think about my approach. What I mean by that is:
- Technical Society (like modern day)
- Highly-Technical Society (technical future where every species is accepted, but not sci-fi)
- Medieval.
- Steampunk
- Military Fantasy
- Military Realistic
- Whatever else- If anyone has a suggestion or questions, tell me