Atreus
Junior Member
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Map draft is at the bottom of this post where attachments live.
This will be low fantasy. I am currently working on the world geography, then will flesh out with lore and NPC kingdoms. Right now the world has 3 main habitable continents, 2 smaller islands, and north and south poles. I would like to find a way to eventually get the kingdoms to develop (and/or fall accordingly) over time.
All stat ratings range from 0-10. Some stats are more beneficial to have on higher levels while others are merely gameplay preferences. I would like to have some spread of stats to keep the game interesting and think it would be beneficial to have most kingdoms possess stats somewhere in the middle, but use your own discretion and let's see what we can come up with!
Starting technology will be approximately bronze or iron age with simple melee weapons, bows, agriculture (if that path is chosen). I would like the development to be relatively unique to each kingdom, and not just have cookie cutter optimized fighting nations. I want this to be a living breathing world where consequences are around every turn. Not that there always has to be action, small yet significant political and social dynamics are very important.
Starting population will most likely hover around 200, but I am considering the option of opting for more or less. I encourage kingdoms to be dynamic but no OP bs or godmodding. A kingdom with a lesser starting population might have some "bonus" somewhere else, or just be very fun to play! Let's see what we can do.
(Rough draft. Am omitting digits that I either feel are currently unnecessary or that do not yet have descriptions.)
Example 1
Living Style:
0 = Completely Nomadic
5 = 50-50
10 = deeply entrenched
Example 2
Technology - Warfare:
0 = No weapons
1 = rocks and clubs
2 = primitive wooden and stone axes, slingshots, etc.
3 = bronze
4 = iron
5 = steel
6 = basic siege weapons (battering rams)
7 = catapults
8 = trebuchet/ siege towers
9 =black powder
10 = brown powder
As you can see, technology will have several branches including building construction, medicine, and probably more.
The world will be a fairly harsh one but I want there to be at least some kind of cooperation even (especially?) if it is for selfish reasons. I feel as long as there's a good mix of kingdom types, this could be a very fun game. Here are some "preference" stats I am currently working on.
Example 3
Loyalty(How well the people of your Kingdom follow and perceive whatever the ruling body [if there is one]) :
0 = No loyalty
2 = weak
5 = moderate
10 = complete devotion
Example 4
Aggression stat will have two facets
External Aggression (foreign policy, fighting, conflicts with other Kingdom etc):
0 = passive
5 = fairly aggressive
10 = extremely aggressive
Internal Aggression (the level of cultural violence that is a part of life in the kingdom):
0 = none
5 = ritual fighting/violence is fairly commonplace
10 = internal violence is extremely culturally signifigant.
Other stats in the works
Knowledge = skill of scholars (if any), of your kingdom. Level of general education.
Medicine = healing capabilities
Diplomacy = how often your Kingdom attempts to engage diplomatically.
Technology - structure = Level and materials of Kingdom buildings.
Governance = Amount of control that your ruler(s) have, if any. Is it an absolute monarchy, Republic, oligarchy, etc. An absolute monarchy does not necessarily mean your people will be cooperative.
Morality = Level of devotion to a moral code, if any.
Will = Willpower of the people, how much do they care about what they (actually) care about?<p><a href="<fileStore.core_Attachment>/monthly_2016_02/rpMapDraft.jpg.5de009f5f8152a9c485d6c74a81919a1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105054" src="<fileStore.core_Attachment>/monthly_2016_02/rpMapDraft.jpg.5de009f5f8152a9c485d6c74a81919a1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
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