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Stat Reliant, Mapped Kingdom Builder

Atreus

Junior Member

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Map draft is at the bottom of this post where attachments live.




This will be low fantasy. I am currently working on the world geography, then will flesh out with lore and NPC kingdoms. Right now the world has 3 main habitable continents, 2 smaller islands, and north and south poles. I would like to find a way to eventually get the kingdoms to develop (and/or fall accordingly) over time.


All stat ratings range from 0-10. Some stats are more beneficial to have on higher levels while others are merely gameplay preferences. I would like to have some spread of stats to keep the game interesting and think it would be beneficial to have most kingdoms possess stats somewhere in the middle, but use your own discretion and let's see what we can come up with!


Starting technology will be approximately bronze or iron age with simple melee weapons, bows, agriculture (if that path is chosen). I would like the development to be relatively unique to each kingdom, and not just have cookie cutter optimized fighting nations. I want this to be a living breathing world where consequences are around every turn. Not that there always has to be action, small yet significant political and social dynamics are very important.



Starting population will most likely hover around 200, but I am considering the option of opting for more or less. I encourage kingdoms to be dynamic but no OP bs or godmodding. A kingdom with a lesser starting population might have some "bonus" somewhere else, or just be very fun to play! Let's see what we can do.



(Rough draft. Am omitting digits that I either feel are currently unnecessary or that do not yet have descriptions.)






Example 1


Living Style:


0 = Completely Nomadic



5 = 50-50



10 = deeply entrenched



Example 2


Technology - Warfare:


0 = No weapons



1 = rocks and clubs



2 = primitive wooden and stone axes, slingshots, etc.



3 = bronze



4 = iron



5 = steel



6 = basic siege weapons (battering rams)



7 = catapults



8 = trebuchet/ siege towers



9 =black powder



10 = brown powder



As you can see, technology will have several branches including building construction, medicine, and probably more.



The world will be a fairly harsh one but I want there to be at least some kind of cooperation even (especially?) if it is for selfish reasons. I feel as long as there's a good mix of kingdom types, this could be a very fun game. Here are some "preference" stats I am currently working on.






Example 3





Loyalty(How well the people of your Kingdom follow and perceive whatever the ruling body [if there is one]) :


0 = No loyalty



2 = weak



5 = moderate



10 = complete devotion



Example 4


Aggression stat will have two facets


External Aggression (foreign policy, fighting, conflicts with other Kingdom etc):



0 = passive



5 = fairly aggressive



10 = extremely aggressive



Internal Aggression (the level of cultural violence that is a part of life in the kingdom):



0 = none



5 = ritual fighting/violence is fairly commonplace



10 = internal violence is extremely culturally signifigant.



Other stats in the works


Knowledge = skill of scholars (if any), of your kingdom. Level of general education.


Medicine = healing capabilities


Diplomacy = how often your Kingdom attempts to engage diplomatically.


Technology - structure = Level and materials of Kingdom buildings.


Governance = Amount of control that your ruler(s) have, if any. Is it an absolute monarchy, Republic, oligarchy, etc. An absolute monarchy does not necessarily mean your people will be cooperative.


Morality = Level of devotion to a moral code, if any.


Will = Willpower of the people, how much do they care about what they (actually) care about?<p><a href="<fileStore.core_Attachment>/monthly_2016_02/rpMapDraft.jpg.5de009f5f8152a9c485d6c74a81919a1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="105054" src="<fileStore.core_Attachment>/monthly_2016_02/rpMapDraft.jpg.5de009f5f8152a9c485d6c74a81919a1.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Hi there! I'd be interested in trying something like this. If you're uncertain of a tech level I'd suggest maybe an early iron age sort of level, kind of like the one the civs in Conan have reached. That way you've enough technology that people have things to play with (plows, swords and armour and some basic housing) but have some room to develop and grow either in big ways like building mills or just by adding smaller more detailed touches to things.
 
I'm going to be doing some world building but am open to advice/criticism. I'm not asking for each post to be a short story but I would like a good amount of thought put into nation creation and posts.


I'll be making a fairly simple nation sheet that will help us define the essence of our nation and gives the other players context.
 
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This seems interesting. I've never played a Nation Building roleplay before, and I wouldn't want to hinder you all with my inexperience. Perhaps I should ask around somewhere else before taking the liberty in relying on you all for information?
 
Neither have I but it seemed like a good idea at the time haha. I just think of it as regular rps on a much larger scale. Some are more or less rules driven.
 
Well, I guess we can figure this out together then. I'm curious to see what you will come up with for the rest of the kingdom stats. It's given me some thought about what I'll have to create. It doesn't look like you have a system that limits what level a country can start at for each stat. Are you thinking to allow for a certain amount of points to spend at the beginning or something else?
 
As of now I'd prefer the kingdom creation process to be non-point based but within reason. Player kingdoms will probably start no further than around bronze age and that would go the same for other advancement based stats.
 
I'd be interested. Riddle me this, if your faction has really skilled builders could you have stuff like Da Vinci's tanks or siege ladders?
 
This seems like an interesting idea. I've never tried anything like it before, but I would be willing to give it a shot.
 

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