DarthGrievous
New Member
Alright! In this overview post, i will be mentionning: The rules for the roleplay, a small introduction of the context if you didn't read the huge first post in the Main section (I wouldn't blame you...Actually no, i do blame you. Shame on you. Do you have any idea how much time it took for me to write all of that!?....Okay, not long. Fine. Have it your way.)
So, the rules! Here will be the rules mainly for the roleplay in general. For the rules concerning characters, please visit the Character Sign-Up section.
So, the rules!
The first rule for this roleplay is obviously, do not metagame. No matter how great your character is, if you metagame, you will be out of the roleplay. What is metagaming? Metagaming is when you use information you gained through out of character interaction while in character. For example, something that can be as banal as knowing someone else's name just because you went and read the character description in the character sheets, and then justifying it that you are a good spy/investigator, or that you used the force. While these are semi-good justifications, they should be asked to me or another moderator of this roleplay before being used. If no permission was granted, you could be removed from the roleplay.
The second rule. This one is close to the first rule, but at the same time, isn't. It does involve out of character, still. If you and another player are having troubles with each other out of character, keep it out of character. When you roleplay, you are no longer yourself, and your friend is no longer your friend. You are your character, and he is his character. What this means is that no matter what happened out of character, it should not influence your character at all. Attacking a character without a good reason to, or inconsistancies in your character's actions may result in being banned from the roleplay.
The third rule. This one concerns the combat system, and may be updated in the future, if need be.
Right now, the system we use for combat is refered to as the 'Trust sytem'. What this system is? Well, it is quite simple.
How the trust system works is that there are no dice rolls. No statistics to keep of, nothing of this. Instead, the players will describe to their best their actions, and, while remaining in the suggestion realm, will say what their character does, and if they fail in any way for all they can control. If they fail or succeed is up to the recieving end player or moderator to determine. If for example, you are roleplaying an expert marksman, holding a highly precise weapon, aiming at an unaware target, fire at their head, and hope for the best, you must always stay in the suggestion realm, and never say if it succeeded or failed. You can describe all the way to the trigger being pulled and the lazer being on it's way, but must not go further than that. If it hits is up to the reciever's end.
Of course, in this example, the chances of survival are, quite frankly, minimal, if not inexistant. Thus it is expected that the target dies, but if the target somehow survives, since the chances were so low, the moderators will come in and see if there is any reason at all for the target surviving or not.
This system relies, like the name says, on trust. The players will be met with worthy challengers, skilled. I do not expect the heroes/protagonists to always succeed their mission, or to never be injured, or anything. I and the moderators will expect the players to not be shy on subsisting damage. To note that the more you are honest with the results of a battle, the better the roleplay will go along, for everyone.
Being dishonest too many times and or being too sided with your own character may result in a ban, or, depending on the players's reviews, a change of this rule.
Now that we have the combat system out of the way, let's go onto the 4th rule.
Character injuries and deaths. Like mentionned earlier in the precedent rule, we talked about injuries and how you should sustain them. However, please note that you may be facing challenges that none of you are supposed to succeed. Tasks that are simply too great to handle, on your own or in group. If you see that your characters are having too much trouble hitting an enemy or dealing any significant damage at all, it is possible that the group is simply judged by the moderators to not be up to the task, and may have to retreat, or face the concequences, which may be death. Permanent character death, for this roleplay at least. Skills with a blaster is not all it will take you, brains will matter.
Note: The rules section may be edited. Please look at it every once in a while.
WITH THE RULES OUT OF THE WAY, HERE IS THE SMALL INTRODUCTION !
The era is before the battle of Yavin, but right after the events of Mustafar in episode 3 of Star Wars. This is an alternate universe, in which General Grievous survived. Like mentionned earlier, the 2003 clone wars cartoon will be counted as canon. The movie Revenge of the Sith will be counted as Canon, up to certain passage which obviously have to change for the roleplay to work. The 2008 3D clone wars show is not canon. Deleted scenes of Revenge of the sith is not canon.
The newly formed Galactic Empire and it's legions of clones are hunting down the jedis across the galaxy. However, while Darth Vader is still adapting to his new body, Grievous runs, chased by the clones just like the Jedis. He has to adapt, in a galaxy that wants his death. While trying to survive, he will have to live through different challenges, overcome tasks of different levels, and most importantly, he will have to do so while accompanied by a band of (potentially unlikely) friends and or foes that he will meet on his way. These friends, mercenaries, renegates and crazed gunmens are you! Are you ready for an adventure?
So, the rules! Here will be the rules mainly for the roleplay in general. For the rules concerning characters, please visit the Character Sign-Up section.
So, the rules!
The first rule for this roleplay is obviously, do not metagame. No matter how great your character is, if you metagame, you will be out of the roleplay. What is metagaming? Metagaming is when you use information you gained through out of character interaction while in character. For example, something that can be as banal as knowing someone else's name just because you went and read the character description in the character sheets, and then justifying it that you are a good spy/investigator, or that you used the force. While these are semi-good justifications, they should be asked to me or another moderator of this roleplay before being used. If no permission was granted, you could be removed from the roleplay.
The second rule. This one is close to the first rule, but at the same time, isn't. It does involve out of character, still. If you and another player are having troubles with each other out of character, keep it out of character. When you roleplay, you are no longer yourself, and your friend is no longer your friend. You are your character, and he is his character. What this means is that no matter what happened out of character, it should not influence your character at all. Attacking a character without a good reason to, or inconsistancies in your character's actions may result in being banned from the roleplay.
The third rule. This one concerns the combat system, and may be updated in the future, if need be.
Right now, the system we use for combat is refered to as the 'Trust sytem'. What this system is? Well, it is quite simple.
How the trust system works is that there are no dice rolls. No statistics to keep of, nothing of this. Instead, the players will describe to their best their actions, and, while remaining in the suggestion realm, will say what their character does, and if they fail in any way for all they can control. If they fail or succeed is up to the recieving end player or moderator to determine. If for example, you are roleplaying an expert marksman, holding a highly precise weapon, aiming at an unaware target, fire at their head, and hope for the best, you must always stay in the suggestion realm, and never say if it succeeded or failed. You can describe all the way to the trigger being pulled and the lazer being on it's way, but must not go further than that. If it hits is up to the reciever's end.
Of course, in this example, the chances of survival are, quite frankly, minimal, if not inexistant. Thus it is expected that the target dies, but if the target somehow survives, since the chances were so low, the moderators will come in and see if there is any reason at all for the target surviving or not.
This system relies, like the name says, on trust. The players will be met with worthy challengers, skilled. I do not expect the heroes/protagonists to always succeed their mission, or to never be injured, or anything. I and the moderators will expect the players to not be shy on subsisting damage. To note that the more you are honest with the results of a battle, the better the roleplay will go along, for everyone.
Being dishonest too many times and or being too sided with your own character may result in a ban, or, depending on the players's reviews, a change of this rule.
Now that we have the combat system out of the way, let's go onto the 4th rule.
Character injuries and deaths. Like mentionned earlier in the precedent rule, we talked about injuries and how you should sustain them. However, please note that you may be facing challenges that none of you are supposed to succeed. Tasks that are simply too great to handle, on your own or in group. If you see that your characters are having too much trouble hitting an enemy or dealing any significant damage at all, it is possible that the group is simply judged by the moderators to not be up to the task, and may have to retreat, or face the concequences, which may be death. Permanent character death, for this roleplay at least. Skills with a blaster is not all it will take you, brains will matter.
Note: The rules section may be edited. Please look at it every once in a while.
WITH THE RULES OUT OF THE WAY, HERE IS THE SMALL INTRODUCTION !
The era is before the battle of Yavin, but right after the events of Mustafar in episode 3 of Star Wars. This is an alternate universe, in which General Grievous survived. Like mentionned earlier, the 2003 clone wars cartoon will be counted as canon. The movie Revenge of the Sith will be counted as Canon, up to certain passage which obviously have to change for the roleplay to work. The 2008 3D clone wars show is not canon. Deleted scenes of Revenge of the sith is not canon.
The newly formed Galactic Empire and it's legions of clones are hunting down the jedis across the galaxy. However, while Darth Vader is still adapting to his new body, Grievous runs, chased by the clones just like the Jedis. He has to adapt, in a galaxy that wants his death. While trying to survive, he will have to live through different challenges, overcome tasks of different levels, and most importantly, he will have to do so while accompanied by a band of (potentially unlikely) friends and or foes that he will meet on his way. These friends, mercenaries, renegates and crazed gunmens are you! Are you ready for an adventure?
Last edited by a moderator: