Stained by the Crimson Queen


"You want it? I can get it for you."

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The Black Dragoon



Name:


Sir Isaac Dorovich


Nickname:


Zak


Age:


24


Gender:


Male


Species:


Human (though many call him a snake)


Abilities:

  • Spare Change: Zak has learned that not all items can be obtained naturally, and discovered methods through which he can change less valuable objects into those which his clients desire. By imbuing unwanted matter with magic, he transforms them into other forms. Also known as Alchemy.
  • Confound: Causes general befuddlement to the target. Slowly increases in effect over time, similar to the effects of a night at a bar. Commonly used to gain an upper hand in negotiations, or to talk his way out of an encounter with guards.


Likes:


Money, respect, alcohol, change, black clothing.


Dislikes:


Guards, the White Queen, pay by credit, being called old, needless bloodshed.


Personality:


Isaac is every bit the shrewd businessman that a black market salesman needs to be. He is known throughout the less savory parts of Wunderheim for his reliability and skill. He has a rebellious streak, which is what led him to his current profession. Those who have gotten onto his bad side find he is quick to take up his infamous lance, although...


A few mannerisms remain from the days of his high-class upbringing. He conducts himself with an air of elegance that makes him stand out from those outside the inner district. Those lucky enough to be on good terms with him find he's quite the pacifist, as he frequently moans about times he is forced to use force. So long as he's given the respect he believes he deserves, he is happy to return the favor.


Origin Stein:



Inner, though currently in 3rd/2nd


Biography:


Isaac was born to a noble family in the inner district. His family's high standings brought him close to the White Queen on many occasions as he grew, from banquets to parties to just playing in the castle gardens. Through these many meetings, Isaac grew to know the White Queen well, and his opinion of her formed quickly: He saw her as weak when she cried. He saw her as indecisive when she tried to treat all equally. He saw her generosity as a mask over her loneliness. He saw her single-mindedness as lacking the broad view necessary for leading.


Isaac did not like the White Queen, and thought her unfit to rule.


This led the young Isaac into a rebellious phase that got him and his family into a lot of trouble. Eventually his infamy convinced his family to disown him, and they droped him into the second district at the tender age of 12. Isaac refused to acknowledge the loss of his nobility, insisting on being referred to as "Sir Isaac" while living in the slums.


Isaac was taken in by a group involved in the black market at age 13. They taught him the ins and outs of procuring valuable objects for clients, including a number of runs to steal dragon eggs from their nests. At age 16 the merchant he procured goods for began to teach him the skills needed for fencing, such as finding clients, setting up trade locations, and negotiation tactics. It was during this time that he discovered his ability to confound others.


By age 21 Isaac had begun his own business in the black market, handling both the procurement and sale of illegal goods himself. Only one of his orders ever went unfulfilled, and that due to special circumstances. A client approached him and requested a peculiar stone and a number of research journals find their way out of the possession of an old man deep in the third district and into the client's hands. Isaac agreed (after more than doubling the client's price) and began his work as normal.


In the old man's home, things quickly became paranormal. The old man was bedridden when Isaac arrived and held the stone in his hands. After a short conversation, the man requested that Isaac protect the research and stone from thieves (despite Isaac being one himself), then promptly died. Upon reading the research, Isaac decided that it would be far more valuable to keep the stone and research for himself, thus reporting to his client that the goods had been destroyed. The research and stone, of course, served as the basis for Isaac's Spare Change.


Over the years, Isaac has suffered many betrayals. These, coupled with his Spare Change, led to the creation of his infamous lance, Bei. The lance was first created from bones and blood taken from the corpse of his first betrayer, but soon was reduced to the blood from each of those he killed with Bei. Using Spare Change, he keeps it with him at all times, wearing it beneath his clothes as what seem like bloody bandages wrapped around his chest.


Other:


Yes, he has a reason to work with the White Queen on this assignment, despite his dislike of her. A good order delivered by a bad leader remains a good order.
 
@MechaGhoul


I'm a fan of him, I'm just a little 'eh' about his Enigmatic Mind due to the reasonings that many have mental abilities in this roleplay and was wondering in regards to it hindering those in his vicinity with them. What would be the length of the vicinity, how large would it be?


I ask so we don't have to throw you like in a room somewhere far away so we could just get a character to read anothers mind. (Not that it would happen)


I'm just curious, other then that they're accepted!


@Blumenkranz


The Enchantress will be a great addition, feel free to post when you wish.


@CallSign


I find your approach of him having a dislike for the queen is original in all its own, but as I read this character sheet I'm just a bit hesitant towards who you have created.


For they sound as if they would be a more antagonist character that could perhaps disrupt the roleplay at some point in one form or another as I read about this 'bad leader'.


So I must ask perhaps you PM me in regards to this 'bad leader' and who they may be in case they could be considered a new threat that you're planning, since this is a somewhat elaborate roleplay I am solely controlling I just want to be sure that if you are planning something I can perhaps work into the plot and if possible increase it's appearance.
 
@HighnessesReign


Unfortunately, that's not what I meant. I meant "bad" in the "bad at the job" sense, not as in "evil". In other words, the White Queen is bad at leading in his eyes, but a good order is a good order. I kinda wish I had an evil leader in mind, but poor Isaac doesn't have anyone to take orders from.
 
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Character Quote: "Trade ya for it!"


Title: The Urchin


Name: Colette du Gitans


Nickname: Hey, You; Accordion Kid; Gypsy Child


Age: 14


Gender: F


Species: Human


Abilities:


Swap - Colette has the strange power to trade the locations or traits of any two entities.


Accordion Skills - Colette plays a mean accordion.

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Likes:


- Her accordion


- Gambling


- Stories


- Haggling


- Getting even


Dislikes:


- Starving


- Traitors


- The upper class


- Authority figures


- Dolls


Personality: Colette is of an outwardly playful and friendly demeanor, always confident in her abilities, both as a thief and as a musician. Underneath this, though, lies an undercurrent of wariness. For all her friendliness, Colette trusts nobody, especially those in power and those she sees as their servants. More than that, she's mean- Colette makes a point to get even with those who she feels have slighted her, especially those of a higher social rank. As far as she's concerned, anyone who willingly associates with the authorities is more than deserving of any crime or hardship inflicted upon them, either by man or circumstance.


Origin Stein: 3rd


Biography: A gypsy child of a gypsy woman, Colette spent the first seven years of her life in a caravan, listening to stories of terrible beasts from faraway lands, learning how to play instruments and people for a piece of silver or two. They had some rough times, yes- the nomad life was hardly free of worry- but altogether it was a peaceful childhood. Life was alright, right up until her caravan ended up getting run out of town without her, leaving Colette, age 7, homeless and stranded in an unfamilar city.


She learned, though. She performed on streetcorners, ran crooked Find the Lady, shell games, and more. Soon she was using her strange powers to run Cannon for a gang of street urchins- amazing how well one can live off the ability pick a man's pocket at fifty paces.


Other:


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Her theme.
 
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