Stained by the Crimson Queen

PhantomWriter said:
Jeez, what have I gotten myself into... xD
goodness, thats what you've gotten yourself into, goodness


 


HighnessesReign said:
*turns back to younglings*
Now kids watch as I break Deadgurl.


*turns back*


How will you like your own posts?
BOOM check the sig
 
*Falls to knees*


I am sorry children, my lesson has been broken. I was stupid for even thinking I could win.


*Turns back to younglings*


I don't even know why this is even a class you want, go back home!


*sulks in corner*


I think the likes are getting to me. @-@
 
*walks over and taps highnesses head*


New-big-hero-6-stills-big-hero-6-37289360-500-375.jpg



there there you gave it a good run but I win in the end


my_evil_laugh______by_supersayian5naruto-d6p3ha2.jpg
 
*Only gets more emotional because...TADASHI*


*sniffles*


Thanks Baymax, I can always count on you.


But this trash over here, oh my goodness.


I was just casually following you back and I see that stupid Likable mood sign and for a moment I just couldn't compute I was just like....'No way.'


But you...Wow.


I think i'm just going to sit here for a while.


Thank you (Danny)Phantom!
 
okay i'm done being obnoxious I promise lol but I will still like the posts..


 
Who wants to write my reaction paper for college for me :( I've procrastinated enough with the whole liking shindig
 
Lol, I believe you.


And I just realized that all of this was in the character sheet tab, awesome. x)


If someone ever thinks about joining they're going to see the mess of a group we have and be like, 'Uhhh...I don't know anymore.' xD


But it cool.


Wait before we get into that conversation how about we get into the OOC. xD
 
Character Sheet





Character Quote: "We may be twins but we're twins of one of a kind"


Title:


The Dynamo Twins/Duo


The Jenneve Twins



Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.3d7662791fd98be2e4d99b5ffdd984f9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47234" src="<fileStore.core_Attachment>/monthly_2015_03/image.jpg.3d7662791fd98be2e4d99b5ffdd984f9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


From the left, Thalia Charlotte and Sara Rainey Jenneve


Character Quote: "A bad word about me and you'll get a big kick where the sun don't shine."


The Dynamic Rebel


Name: Thalia C. Jenneve


Nickname: "Call me Lia."


Age: 15 (Older)


Gender: Female


Species: Human


Ability(ies):


She can read what her twin want to say, and only what her twin want to say, through her eyes.


Dynamokinesis - They can absorb, manipulate, connect and transform energy itself. They sometimes use it to strengthen themselves, it can be used for defense, enhancing stamina and creating a weapon.


For more info: http://powerlisting.wikia.com/wiki/Energy_Manipulation


Likes: Herself, Music, Her sister, Her ability, Gothic Fashion, Her Clarinet, The smell of Rain, Holding hands with her sister.


Dislikes: People looking her wrong, Judgemental people, Being Seperated from her sister, Mistakes.


Personality: Thalia, or Lia, has a presence of maturity to her. She's serious, firm but helpful and kind. She doesn't like to follow others orders, commands or instructions but she will if it's necessary so she likes to be her own person. She also good at bossing people around but she wishes not to. She stands for her sister and what she believe is true.


When using her abilities either in combat or just for the sake of using it, she and her sister tend to be confident, rather, overconfident to specify. They would grin, having an instinct like they were born to do whatever they were born to do.


Character Quote: "My opinion? I would say I'm neutral."


The Dynamic Neutral


Name: Sara R. Jenneve


Nickname: "Sara, just Sara please"


Age: 15 (Younger)


Gender: Female


Species: Human


Ability(ies):


She can read what her twin want to say, and only what her twin want to say, through her eyes.


Dynamokinesis - They can absorb, manipulate, connect and transform energy itself. They sometimes use it to strengthen themselves, it can be used for defense, enhancing stamina and creating a weapon.


For more info: http://powerlisting.wikia.com/wiki/Energy_Manipulation


Likes: The smell of the Sea, Books, Beautiful Sceneries, Her Sister, Exotic and Uniqueness, Her Ability, Holding hands with her sister.


Dislikes: (She tries not to dislike but here goes) Smoke, Anything crawling, Thick people, Disturbing People, the Dark.


Personality: Sara is the perfect model of calmness, peace and patience. She tend to always either be with her sister, or alone, enjoying a good book. Her calmness is very stable, her blue gaze piercing through anyone who looked at her, giving her a scary glare when she does one. She really doesn't enjoy being in a position where she needs to choose sides as she doesn't want to make enemies but she would choose a side if she was willing to stand up for it.


Origin Stein: Inner Stein


Biography: Thalia and Sara was raised in the inner stein as twins with their parents. Their father was a government official who oversees the Department of Trade and Business while their mother works as a writer and a scribe. The family lived leisurely inside the inner stein, in a private estate that they owned. The twins were taught in almost all field of studies except for combat as their mother forbids it. Why? The twins wouldn't know.


Around the age of eight, both girls found out their ability by accidentally producing a ball of light and energy in their palms after being traumatized by each other. No idea where this sudden ability came from, the girls assumed it was a gift or maybe a family illness, a rare maddening sickness, a death causing disease but they wouldn't mind if it was. They kept it a secret between themselves, hiding under the innocent faces of two normal girls. Everyday, after their curfew, they would stay up late at night, figuring how to control their newly discovered power, and they did, trying out new ways to execute it. Soon enough, these girls mastered much of their gift and was happy to use it at any occasion.


Other: Sometimes both twins would say something together and their tones would harmonize each other's.

 

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Of course Lady Coco you're accepted, I don't know how i'd say no!


But I actually really like the idea of the two needing the other for their ability, because it's a fairly powerful ability in my opinion and having to have to the other really evens in it.


Great characters!
 
Z



The Lady Gaia


<p><a href="<fileStore.core_Attachment>/monthly_2015_04/upload_2015-4-1_19-33-58.jpeg.3ca70da1bf921d58f559cf21eb13f60b.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47366" src="<fileStore.core_Attachment>/monthly_2015_04/upload_2015-4-1_19-33-58.jpeg.3ca70da1bf921d58f559cf21eb13f60b.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


(but with a streak of white hair along her right; and she has a less revealing top)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Name:
Polaris A. Mentha


Nickname:


Nobody's given her one.


Age:


17


Gender:


Female



Quote:


"The impossible is fun to do. Want to join me?"



Species:


Human


Ability:


Nature - she can make plants grow, and do her bidding; she can replicate the genes and cell structure of different plants with a different seed (this takes more energy than just having that seed) so she can grow a dandelion that glows, figuring she's seen a bioluminescent plant. She has to have seen a plant to copy it. She needs seeds to make anything grow, so she carries packets around. In extreme emergencies, she can make plants without the seed, but this drains her to the point of nearly passing out. She carries a thick whip make from a wickedly thorned vine.


Healing - A holdover from her plant abilities, she can heal others, and herself. (cuts and bruises aren't a problem, however, to heal a bone would be too much; she'd have to take a break. It IS possible for her to kill herself by healing another) This is based off her ability to replicate the varying medicinal properties of plants; so, she can also create sedatives, or poisons, but she doesn't use the poisons because it hurts her as well, so she doesn't study them often. She must be in contact with the person.



Likes:



-Writing stories, especially fantasy



-Practicing with her sword + shield



-Playing her ocarina



-Sketching with charcoal



-Plants + animals



-Anything bio-luminescent, really. Like fireflies, for example.



-Loves the stars



-Helping others



-Good mead



-Tea



Dislikes:


-Jerks


-Snobby nobles (not-snobby nobles are okay)



-Anyone who acts superior to anyone



-Non-team-players (As in, the ones who are counterproductive to the team, due to spite, pride, ego, etc. She's okay if you're a lone wolf.)



-Unnecessary violence



- the Black Market



-(secretly) the Red Queen



-Pessimism



-Fire



Personality:


Very optimistic, in an adventurous and calm/relaxed way. Curious and adventurous. She is jovial, not too chatty, but seemingly able to make anyone smile or feel at ease, often joking around, and making herself the butt of the joke. Nice, forgiving, caring, sweet, motherly. She will kill in defense of the third, however, in self defense, she tries to maim or disable, not kill, for she feels she is not judge or jury. She is a very good natural leader, with what is seemingly a natural good judgment. She is also VERY resilient, and very quick-witted. Due to the requirement for her to occasionally kill something to save something, she has complete and total control of her emotions, but she only puts her emotions on lock-down when a true need for it arises. (For example, she'd do it if her friend was murdered: she'd cut off emotion, find the facts, act like she used to so she wouldn't be noticed, punish the murderer, then let herself mourn like normal)



Origin Stein:


3rd



Biography:


(leaving some to be revealed) Grew in the 3rd Stein, began taking care of herself early on, she was very independent from her parents. As she, for the last many years, has been simply growing food or trading plants for meat, she's been able to put her focus on other things, like reading, writing, drawing, ocarina, etc. Her mother is still alive, working as an herb merchant in the 3rd Stein, her father died years ago in a mining accident. She was never angry over it, as it was an accident. Her parents had both raised her to be kind, independent, thoughtful, generous, optimistic, and honorable. Supposedly, her lineage was of very high noble blood, but for some unknown reason, they willingly stepped down. Supposedly.


Other:


Has done things that gives her enemies, such as freeing illegal slaves or children. She reads a LOT, mostly from books she's found. She writes and draws in a sketchbook she found, and when she fills one, she finds another. She carries an ocarina around, on which she likes to play reels and jigs. Her weapons are a whip made from a thick thorned vine, a sword, and a shield with a green tree on a white field; (supposedly, she's from some form of high nobility; which may also explain the white streak in her hair) two tomahawks for throwing, and bags of seeds of varying types. She's of the opinion that the White Queen is good, but perhaps their leader should get out more, and in the dirt occasionally.


 

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Hello everyone! Got room for one more?


-----------------------------------------------------------------


Character Sheet



Character Quote
: "Dream with me, the impossible dream. Right with me, the unrightable wrong."


Title: Not that he ever officially accepted one, though he would find simply "The White Knight" to be quite apt.


Name: Sir Syrann and Kaatl


Nickname: Please don't call him Syr. Or Ann. Though Syr is preferable to Ann, that still does not mean it is generally preferable for any reason.


Age: 22 for Syrann, unknown for Kaatl


Gender: Male (Syrann), Female (Kaatl)


Species: Human (Syrann), Fairy (Kaatl)


Ability(ies): A strange resilience to magic of any sorts if hit directly. Syrann's body body appears to absorb the raw energy, though the process is excruciatingly painful, inducing long bouts of nausea.He lacks any control whatsoever over this, thus rendering more benign energies such as the healing sort just as crippling and nauseating as purposely destructive ones.


His armor, meanwhile, naturally opposes any forces of unnaturality, such as demons or the undead, generally anything supernaturally teeming with pure evil, his presence causing pain and discomfort to the more powerful, while outright destruction to those of lesser standing, though masters of their sinful craft can ignore any adverse effects.


Appearance:


ALWAYS_PROTECTING_zps5cf757d2.jpg



The knight, Syrann, is a giant among men, standing at seven feet, yet is never seen outside his armor, and when asked about his appearance simply replies something like "Nothing too worthy of wondering!" before making a hasty retreat.


There are some, however, who say that when they were near him, they could make out the distinct stench of ash.


Likes: Tales of all sorts, music, the quiet, resting, adventure, other compassionate persons, a good conversation regarding the state of the world and its possible futures, cooking, drama


Dislikes: Injustice, the weak getting exploited, magic of any sort, deep waters, bloodshed, darkness, the color red


Personality: Despite his ever-masked appearance, Syrann always tries to be cheerful, though his compassion and idealism appears to be purposely irrational, him going to insane lengths to trust even the most ruthless, while always striving to protect the helpless with a desperate disregard for his own life.


Usually, his voice carries a strange nervosity that appears to originate from a deep-seated uncertainty about himself.


If he manages to gather confidence, the way he carries himself is one of overflowing drama befitting the character of a romantic fairy tale, with him visibly reveling in the sheer audacity by emitting a loud, bellowing voice and incantations of righteousness.


He never takes off a single plate of his armor while in sight of anyone, with emotions appearing to be either shame or fear.


Kaatl meanwhile shares many traits with Syrann, always showing a good mood of sorts, though whereas he can be called shy at times, she likes to have the attention of those around her, however when it comes to threats she exhibits noticeable cowardice.


Due to her appearance, one can be quick to assume that she is rather childish, which her actions and usual behavior do reinforce, quite consciousely invoked as a defense-mechanism, though her friendship towards Syrann does appear genuine. Besides this, she takes some amount of pride in her knowledge of culinary delights, calling herself a traveling gourmet, even if she has not been able to indulge in such for a long time.


Origin Stein: 2nd


Biography: Born he was from the union of a smith and a noble knight, though the latter, his mother, vanished mysteriousely just after his birth. As soon as Syrann grew to be able to walk, he was given to the same knight-order that his mother had once been part of.


He was trained and found to be capable and full of vigor, though strange dreams, voices and visions of untold bloodshed plagued the young lad's mind, as well as an instinctive fear of females of any species that he appeared to have carried over from early childhood.


It was during this time that he found the fairy Kaatl, who Syrann, a young recruit at the time, found in an unconscious state, her wings broken and unable to fly.


After hiding her from the rest of his outspokenly xenophobic Order and nurturing her back to health, Kaatl befriended him and, via establishing a weak form of a mental link, safe-guarded his sanity and eased his pain, silencing the voices he heard. During his stay at the Order, she was always with him, though hidden from sight.


These days, he cut off all ties to the Order after an incident that ended with the death of several of his compatriots while Syrann himself appeared never again without his armor.


Other: Animals instinctively shy away from him. This also renders him unable to ride conventional mounts, as horses experience intense fear in his vicinity, to the point of being uncontrollable without exerting painful force.


He is also musically quite capable with the violin, a hobby he has taken to practice with a cheap fiddle he received from a thankful soul for service rendered.
 
Character Attempt 2: Electric Boogaloo


Character Quote: "Every puzzle piece is necessary, no matter how oblong or misshapen."


Title: The Foolish Philanthropist


Name: Marianne Tomie


Nickname: Mary, Anne


Age: 17


Gender: Female


Species: Human, Elf-blood somewhere far up the line of her ancestry.


Abilities: Very weak magical abilities (cantrips) from her weak elf-lineage, very talented seamstress.


Appearance:

j1vB4vg.jpg
Likes: Helping others, luxurious comfort, the smiles of the downtrodden, restful slumber, bragging about her heritage


Dislikes: The cruelty of the system, uncomfortable living conditions, dirt, actual hard work of any kind, reminders that her "heritage" isn't really that special.


Personality: Marianne is a very sweet, but very naive girl. Raised in pampered luxury, she had never, until very recently, ever experienced hardship of any kind. She is also quite headstrong, believing that any wrong can be righted simply by putting more effort into it, and that any obstacle can be overcome with enough willpower. However, she does not, in fact, have very much willpower, and is in fact very prone to complaining about even the most minor discomforts she is subjected to.


Origin Stein: Inner, then 3rd, then Inner again.


Biography: Born into a very wealthy noble family, Marianne's early life was practically perfect. Waited on hand and food, never wanting for anything, a typical fairy-tale princess life. At an early age she began showing interest in philanthropic pursuits, advocating to her (amused) parents for better working conditions for the servants, or less hours for their chefs, or whatever cause she fancied championing at the time. However, at the age of 15, she overheard some of the staff talking about the atrocious state of the 3rd Stein. Convinced that it was her duty to assist, she snuck out of her family's home late at night, and made for the outermost Stein. Only when she arrived did she realize how good she had previously had it. Resolute in her cause, Marianne managed to spend an entire year in the outer Stein, working as a seamstress, giving her meager earnings to anyone who requested them. She quickly came to be known as an easily manipulated fool. After being robbed one night, Marianne decided enough was enough, and managed to make her way back to her home. She has since spent her time relishing the luxury she once took for granted.


Other: IGNORE THE FACT THAT THE CHARACTER PICTURE HAS WEIRD DOLL JOINTS ON SHE HANDS
 
@Xenonia


Could I ask how Marianne had gotten back to the inner stein?


People are fairly loose in the matter of letting people down a stein but going up one takes large effort, especially when you are leaving the third as it is the home of many criminals and those working the station wouldn't want intruders. Much of the time you must be accompanied by someone notably living or working in the stein or have a verified note of passing.(perhaps her parents sent her a letter signed by them)


No need to change your character sheet everything is up to standard and you're allowed to post, I'm just wondering how she may have gotten back to the inner stein.
 
I'd presume that either her parents would have sent a letter, or her being "missing" would be a noteworthy thing.
 
Heyo! I've got a fellow I wanna toss on over your way.


---


Character Quote: "You can kill the man; but the dream never dies."


Title: The Pathfinder


Name: Elijah X. Marshall


Nickname: Goggles


Age: 25


Gender: M


Species: Human


Ability(ies):

  • Silent Predator: It is spooky how silent Elijah is when moving. He does not leave even the slightest bit of noise, mentally or physically, and is effectively untraceable.
  • Enigmatic Mind: Elijah's mind can't be infiltrated or read, and due to his strange mind any abilities due to mental abilities are gone, as long as he is in the area.


5iJrDSG.jpg

Likes: Traveling, friendly brawling, money, speechcraft, surviving


Dislikes: Dying, excessive bleeding, lack of resources, drinking water that is tainted, clowns


Personality: Elijah Marshall is a clearheaded and typically dour individual. However that is not to say Elijah is a perpetually gloomy fuddyduddy. When not acting serious, and with someone he could trust, Elijah is an affable and jovial individual. Though no matter whether how serious or silly he may be acting, he is typically a chatterbox.


Origin Stein: 3rd


Biography: Elijah Marshall was born not in a life of luxury. No, he was born in a literal slave pit in the third district. Miraculously the boy survived in these slave-pits, along with other babies who had stronger mothers. Eventually Elijah was moved into a different pit with a few other children who had not been bought yet. It was here where Elijah had to quickly learn how to survive. He would fight for the scraps of meat, and wormy hard-tack that the Slavers would toss down. This did not always turn out successfully; as such Elijah suffered many defeats besides the sweet victories. However, it was where he first learned about the art of speech. He somehow, managed to convince the 'Warlord' of the Slavepit, Brutus Volkner, to defend him.


Elijah would age, and would eventually be sold off to some woman. Elijah had no intent in staying in servitude and managed to distract the guards with a pit riot, just as he was being taken out. Elijah successfully eluded the guards and escaped. For the first time he was free. Despite this, he was still forced to surviving off of scraps much like the rest of the beings of Haven. Elijah knew he had to pick up another talent if he wanted to survive in this place. So he devoted himself to studying the landscape and offering his services to guide people through the Third District. It gave him some meager compensation and made him a target for others.


As it stands now, Elijah is a wandering vagabond for hire, with various loose, yet prominent connections within the district.


Other: No one, at least currently living, has seen Elijah without his goggles. He indeed holds many ties to various individuals of note in the 3rd District. He runs on a barter/favor system when being hired.
 
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"Have you tried turning the rune reactor off and on again?"




The Restless Enchantress




<p><a href="<fileStore.core_Attachment>/monthly_2015_04/nina_farore.jpg.4920192b8918e813d7e3a586dff090f0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="47543" src="<fileStore.core_Attachment>/monthly_2015_04/nina_farore.jpg.4920192b8918e813d7e3a586dff090f0.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Nina Farore


Nickname: none.


Age: 23


Gender: female


Species: human


Abilities:

  • Enchanting Master: Nina has successfully mastered the art of enchanting, the action of imbuing objects with magic or simply making their innate magical properties flow correctly.
    Using both cutting edge and long forgotten techniques, Nina is capable of turning the most mundane items into artifacts ranging from the most beautiful decoration articles and fashion accessories, to fearsome pieces of arsenal capable of boosting the inherent properties of the object itself and its wielder, both magical and physical alike.
    However, not everything is as easy as it sounds. Not every material is capable of holding the same amount of magical energy, and those that can hold the most and act as "magical batteries" are often the most expensive and rare precious metals and gems, which not everyone can afford (or, in some cases, even find), or at least in meaningful quantities.
    In addition, charging these batteries to their fullest potential requires extracting magic from other places. While there is residual magic in the ambient in pretty much every point of the planet, it is not an efficient enough energy sourceto depend on it. The quickest methods, like elemental or matter burners, may require expensive and clunky devices or materials, but in the long run they are probably the wisest choice.
  • Indefatigable Investigator: but Nina isn't only good at repeating stuff she has learned from books. Due to the nature of enchanting, much more mechanical and logical than casting (which she's terrible at), Nina has been capable of developing on her own new technologies that helped to improve her ever growing repertoire of techniques.


Appearance: Nina has a long, beautiful silver mane. Feminine facial features, delicate body; obviously not built to be a fighter, but a princess. However, behind her apparently soft appearance, there is a piercing glare and a defying countenance forged after years of being mocked by her classmates.


Her favorite attire is a white cotton dress with a long tail and dark brown details. She also loves wearing her family's jewelry, given to her by her mother when she reached adulthood. However, some of said pieces have been modified and enchanted by Nina to help her boost her more than deficient innate magical abilities to match those of an average magician. She also wears a pair of golden anklets as a replacement for other footwear. The reason why she chose to wear these barefoot sandals is unknown.


Personality: Nina is a competitive and stubborn girl. While very energetic, she will remain fairly calm and serious as long as she is not provoked. Shall someone defy her or suggest that she couldn't perform a given task, Nina will do everything she can to prove them wrong. Nina always has to be the best, and if she is not she will not rest until she is.


Likes: perfection, knowledge, magical reactors, experimenting with magical reactors, investigating magical reactors, long baths, calm afternoons, good wine or liquor, magical reactors.


Dislikes: people who underestimate her, pretentious assholes, not being number one, expensive materials, beer.


Origin Stein: 2nd


Biography: Nina had never been a brilliant student. Even though she tried her best at dominating magic, she simply couldn't keep up with the rest of her classmates. Not even the best particular teachers her parents could pay were able to make a difference; she had effectively reached her fullest potential at the early age of nine. Where her classmates had to take a week to learn, she had to take a month and sometimes even two to do the same. And as everybody knows, kids are cruel, and their magically inept classmate was obviously the easiest target.


Year after year, Nina had to watch classmates from several grades further and some years younger than her laugh at her for being what was probably the worst student in the story of the school. The cruel students progressed from simply talking behind her back to practical pranks, and then to plain assaulting her. But one day, after some unlucky soul decided to insult her mother for being from the outer stein, she decided enough was enough. One disciplinary expedient and one thrashing of a son of an important magician, Nina got expelled from the school permanently.


However, that day something clicked in the young girl's mind, and an unseen sense of self determination emerged from the depths of her soul. She promised to herself to never let anyone else step on her or her family's honor again, but for that she should have to become powerful enough to avoid something like this to happen again.


Nina heard some of her teachers talking about enchanting, a technique capable of transforming the most useless items into tools capable of performing wonder. Almost instinctively, she knew enchanting was the key to her success, and so she decided to dedicate her life to the study of this art until she was powerful enough to show the people who laughed at her for years that they were wrong.


Other: Nina is capable of tasting the magic in things. This is the reason she is a vegetarian, because according to her, vegetables' life energy tastes better. It is also the reason she dislikes beer, although in this case it is because "its crude taste simply kills all the magic flavour it has".

 

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