Britt-21
Omniverse Explorer
Im genuinely confused with this Sass system...
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This should be the last adjustments. We realized that we had some characters who seemed like players might try to play out as overpowered and we're trying to give ourselves a system to use to prevent that.I know its not my place but I know that if you keep editing the sheet and making us have to edit ours every time...its kind of an inconvenience...
Aye, the bunch of CS updates is mostly due to wolfy not having thought this out as well as she would have preferred, and that it grew bigger than she had expected. We're aiming for the next update to be the final one, but yeah I get that it's disorienting and I apologize for it. Please bear with us!I know its not my place but I know that if you keep editing the sheet and making us have to edit ours every time...its kind of an inconvenience...
SASS applies to weapons as well as meisters because weapons are perfectly capable of engaging in fist fights while in human form and of knowing how to use martial arts even though their primary purpose isn't to fight as themselves necessarily.Okay so...What about weapons? the Sass system seems more for Meisters than weapons
If weapons would like to face off with other weapons or meisters for personal reasons, it's good to have these things establiashed. At worst it doesn't hurt!Okay so...What about weapons? the Sass system seems more for Meisters than weapons
What character is strong, has good stamina, is very agile and has good soul control without being a mary sue, though?Not to mention the system seems to make it impossible to have a balanced character.
It's not intended to be so much a stat system, rather than a way for you to gauge your character's abilities in order of what they're most proficient at for everyone to understand. Being at a 1 doesn't mean you're hopeless and useless at it, it only means it's your biggest weakness.Ngl, never been a fan of stats outside dice rolling. Also it’s kinda weird for demon weapons, because in weapon form, none of that matters except soul in weapon form. Not to mention the system seems to make it impossible to have a balanced character.
Think of it as this. Xavian is planning a 1:1 lesson for your character. Of those four, what does he narrow in on as your character needing the most work in.
What exactly do you mean by soul power?Sure. If this is all that it is, consider me placated. Where is soul *power* in this?
You gotta admit the abbreviation works well.IMO: SASS system is kinda wonky but I'll put faith in y'all I guess.
Raw strength, versus technique. You chose attributes, like Strength, agility, endurance, for physical stuff but for the description of soul it only talks technique.What exactly do you mean by soul power?
I mean, yes, it does work and I got a chuckle outta that.You gotta admit the abbreviation works well.
Right?
Raw strength, versus technique. You chose attributes, like Strength, agility, endurance, but for the description of soul it only talks technique.
Please don't feel turned off by this. These changes are supposed to be rolled out to even the playing field for CTF. They haven't been properly explained yet, and this is because I'm in charge of doing so, and I've been very busy for these past two days ^^'Posted and updating character sheet w/ stats.
IMO: SASS system is kinda wonky but I'll put faith in y'all I guess.
I came up with the SASS abbreviation and I'm happy it got a chuckle out of you! Sorry for all the current confusion. Clarifications inbound tomorrow.I mean, yes, it does work and I got a chuckle outta that.
Functionality? Yet to be seen. Fingers crossed tho.
Thank you! I'm reeeaaaalllly sorry about all the confusion. I hoped I'd roll out all the changes at the same time to avoid this, but it really isn't to limit you, it's to make teachers' work easier and to allow us to make fair rulings about whether people are godmodding or not if the problems should ever arise.I'll wait then for further elaboration.