This, I already knew. Fluff treats them as ass-kick, but since everything else comes out after them, everyone else is more badass than they are. I got that. I'm trying to fix a particular problem that I've been having stylistically with these.Gylthinel said:I think everybody can empathize with the painful crux of the solar exalted: they're supposed to be uber. You don't own all the splat books so I'll let you in on a little secret: they're actually pussies.
Okay, let me blow this out with a couple things, problem one is that it's not just having a high PDV, it's having a Perfect one. Also, note this: I said catching the shuriken, you're going back to Soak, something that doesn't apply to that stuff. Another is this:Gylthinel said:Anyhoo, I'll address the 2 points you made that I find most pertinent:
(1) SHS is attack only. True, but again, this is the only power that a solar needs from the martial art. I understand that you're wanting a certain flair with your martial art. In my opinion, flair comes more from stunts than from charms (again, opinion!). I also think you're over-simplifying the potence of a solar's defense ability. If he's unarmed, using SHForm, and has maxed out dots, that gives him a decent 6 for his parry value. Pump him up with that 4 dot solar hearthstone and you're up to 8. Heck, you could stick with Infinate Martial Arts Mastery, and could simply use excellencies to make your PDV high. High PDV catches a goremaul and palms a shuriken. Meaning, a perfect parry is not the ONLY parry. Besides, a perfect parry catches a fireball, or palms the claws of a 50' titan. Both of these could be achieved with Adamant Skin, and an appropriate stunt (which would probably garner you 1-2 dice, refunding you for most of the motes spent on the charm. Hssa). So this segues back to my general thesis that you can get what you want from the RAW charms.
You can't stunt Soak.
CAN'T.
AT ALL.
There is no stunting Soak.
There's also this: If I perfect Soak that Siddie MA, (I catch his fist in my palm) I don't take damage, but other bad things (Trademark'd) happen. But if I don't want to risk that and thus deflect it by grabbing their forearm, or tapping their hand up, or anything really other than taking it or outright avoiding it... what am I going to do to be sure? I can't throw more dice at it, I'm already throwing as many dice as I can, I can't risk Soak because there's extra bad stuff that might happen past damage... what do I do?
Dodge or Melee. Those are my only options. I've already stated I don't like this and tried to offer charms to make up for it, I won't beat a dead horse.
You're... missing what I'm saying...Gylthinel said:(2) SHS expansion charms should be solar charms, not MA charms. This is a reasonable thesis, but what will happen when you put it into practice? Players will generate expansion charms that are simply better than the SHS equivalents. Try to use your Dragon Coil against my Blazing Hydra Hug, and you'll find yourself bested because my charm is a solar charm, while yours is a piddly celestial martial art. That poor schmuk who uses the non-custom charms will be out-paced and infuriated that his character simply isn't as good because his player simply isn't as creative. This is essentially the result of Virj's thesis, which is to create innate non-form type martial arts for the Solars. If nothing else, I find this approach thematically inappropriate, as it turns up it's nose at the perfected lotus.
All this is not to say that I dis-agree with any of your custom charms. I haven't read them... I never read custom charms, though, so take no offense. I'm just saying that if you're creative enough to think outside the box, then I'm sure you can wield your powers to make the box work just fine for you. It's more flexible than you might think!
For instance, I modeled my current character on a disney princess, who floats around on beams of light carried by swarms of friendly animals, singing songs while butchering her foes. She gets most of her tricks from Graceful Crane Stance and that one worthless peformance charm that makes beams of light and such. And a neverending flow of stunts. Good times.
I want to parry with my fists/feet. I want to counter with my fists and feet. I want something to refresh my defense like Dipping Swallow Defense for my Unarmed Parry DV.
I do not have any way of getting a hold of other supplements at the moment nor is learning other forms of Martial Arts really in theme for the character I'm making this for.
Stunts cannot make my character break rules. I cannot say 'I punch him in the face as I duck under his strike!' because I don't have a charm that lets me counter. I can't say 'I deflect a thousand blows from my enemies' because I don't have a charm to remove my Onslaught penalties. Stunting this is fun and lets you bend the rules a bit (I know, I love doing it) but it doesn't let you outright break the rules.
I can work with a box (though admitedly I'm more of the person to turn the box into an airplane and then use it). My problem is that I don't have the whole box and I need a box that's 20 ft. long, 1 ft. wide, and 7 ft. high. I need a very specific box, and the core rulebook doesn't have it, let alone a full box.
You can't really use just the Core Rulebook very well and get any real use out of either Martial Arts or Sorcery. They give you most of it, enough to work off of, but not really enough to bend to your own ends very easily.
What options do I have if I don't want to (just) perfect Soak and dodging is not in character? What do I do if I want to counter-attack?
No, seriously, mechanically, what are my options? The character isn't going to throw perfects at everything, and honestly, Athletics, Infinite MA Mastery and MA Essence Flow will cover about 80% of what I want to do in combat. But what can I do if I want to block an attack? What can I do if I want to counter their attacks right then and there and not on my next tic? (Which seems like it'd be easier for MA to do anyways)
If MA is weaker, then why aren't the excellency's weaker? That... no, let me try this again, it bothers me that MA is weaker and is not a viable combat method unless you diversify a lot. If you don't want to diversify, you absolutely need a weapon. You can not make a Solar focused on being Solar awesome without picking up a lot of other (according to fluff) weaker MA's.jeriausx said:That aside, I would make the point that even though SHS expansions are Solar charms, they are still MA charms. They shouldn't be as good as a comparable charm from any other ability. It's a price you pay for the sheer versatility of the MA ability.
Another point: All you people who say Martial Arts (even the stuff that's exclusively Solar) is weaker, period. How would I 'weaken' these charms then? What would make these charms at this arbitrarily weak level MA has to be at?
((And yes, I'm kinda irritated. Not really your guys fault though.))