cyl
Creepy smile
Since Braydz and I have started our study on Celestial Martial Arts... we are examining each CMA (well... that was pretty obvious) and are trying to see what the problems are (following the logic spirit of the art - proportion cost/power/accessible powers in the tree).
In the Solar Hero style, we found 2 charms that needed fixes according to us.
Solar Hero Form and Heaven Thunder Hammer.
Solar Hero Form is a simple speed 6 charm, costing 6 motes, and allows a character to parry L damage and to double extra successes when determining damage without charm use for the cost of 1 motes.
Since the powers, speed, place in the tree and mote cost aren't really proportionated, and this it was only something added to give a form to a transfusion of crappy brawl charms from 1e to 2e we thought of a mod.
Speed 5
Additional powers: unarmed attacks inflict L damage.
Heaven Thunder Hammer is a supplemental charm, costing 3 motes and allowing an exalt to instantly knockback his opponent away 1 yard per point of pre soak damage, and adding B damage should the opponent hit a hard object on his way, or L damage if something sticky is found following the formula
- damage dice = total number of yards - number of yards already traveled before hitting the object.
Considering the relative use of this power, its place in the tree, and the fact that the next charm Crashing Wave Throw has the same mote cost and the same base effect but multiplied... we though of the following mod.
cost: 1 mote.
In the Solar Hero style, we found 2 charms that needed fixes according to us.
Solar Hero Form and Heaven Thunder Hammer.
Solar Hero Form is a simple speed 6 charm, costing 6 motes, and allows a character to parry L damage and to double extra successes when determining damage without charm use for the cost of 1 motes.
Since the powers, speed, place in the tree and mote cost aren't really proportionated, and this it was only something added to give a form to a transfusion of crappy brawl charms from 1e to 2e we thought of a mod.
Speed 5
Additional powers: unarmed attacks inflict L damage.
Heaven Thunder Hammer is a supplemental charm, costing 3 motes and allowing an exalt to instantly knockback his opponent away 1 yard per point of pre soak damage, and adding B damage should the opponent hit a hard object on his way, or L damage if something sticky is found following the formula
- damage dice = total number of yards - number of yards already traveled before hitting the object.
Considering the relative use of this power, its place in the tree, and the fact that the next charm Crashing Wave Throw has the same mote cost and the same base effect but multiplied... we though of the following mod.
cost: 1 mote.