Moonsilver
Member
Your comments have been a great help, I have had a lot of GM experience but have never even played this game, so thanks.
Having read more of the Charms and Knacks I am moving away from the need for equalising the number of Charms and Knacks so have changed my set up as shown above.
I am using 2nd edition but do use Nature. It’s an easy rack to hang your character on, but I see Virtues as being of equal if not more importance. Overall I don’t like to straightjacket character ideas with simple descriptions, but it’s a good way to start.
The reason my Favourites section seems a bit wrong is I am not yet using the complete rules, see below.
What I would also like now is your ideas on the relevance of using Specialities and Favoured charms and abilities.
1) I have not yet decided to use Specialties, I just can’t see the point it them. Old fashioned ST Specialities made sense; this just seems an excuse for a few extra die. Apart from adjusting cannon characters I can’t see any reason to keep them.
2) Favoured charms and abilities. I can see the point here, but does this not lead to characters who are a bit one dimensional when it comes to Abilities and Charms? You know what cheapskates most players are, once they see something that costs less points that’s all they buy.
Having read more of the Charms and Knacks I am moving away from the need for equalising the number of Charms and Knacks so have changed my set up as shown above.
I am using 2nd edition but do use Nature. It’s an easy rack to hang your character on, but I see Virtues as being of equal if not more importance. Overall I don’t like to straightjacket character ideas with simple descriptions, but it’s a good way to start.
The reason my Favourites section seems a bit wrong is I am not yet using the complete rules, see below.
What I would also like now is your ideas on the relevance of using Specialities and Favoured charms and abilities.
1) I have not yet decided to use Specialties, I just can’t see the point it them. Old fashioned ST Specialities made sense; this just seems an excuse for a few extra die. Apart from adjusting cannon characters I can’t see any reason to keep them.
2) Favoured charms and abilities. I can see the point here, but does this not lead to characters who are a bit one dimensional when it comes to Abilities and Charms? You know what cheapskates most players are, once they see something that costs less points that’s all they buy.