Moonsilver
Member
My plan is to run a Solar and Lunar joint campaign. But I don’t want the Lunars being second best. So the question is how far do I have to go to balance them? Here is some ideas so far. One worry is that if I implement them all then the Lunars become more powerful than the Solars.
1. Lunars are allowed to use Charms to increase dice pool in a skill up to Attribute + Ability as a maximum. This would have to be all Lunars not just player ones.
2. Lunars are allowed to develop Solar Circle Sorcery. This would most likely be just for player characters and perhaps a Lunar mentor.
3. Character creation points and experience point costs are the same for Lunars and Solars. The higher cost being used.
Oh and glad to be on here!
1. Lunars are allowed to use Charms to increase dice pool in a skill up to Attribute + Ability as a maximum. This would have to be all Lunars not just player ones.
2. Lunars are allowed to develop Solar Circle Sorcery. This would most likely be just for player characters and perhaps a Lunar mentor.
3. Character creation points and experience point costs are the same for Lunars and Solars. The higher cost being used.
Oh and glad to be on here!