Hanat-Osul
Elder Member
... and I, ever-accommodating ST, endeavor to please them.
The rules that seemed to bother people the most were the idea of using "Dodge MDV" to just ignore someone (socially inappropriate) and DMDV being consistently higher than PMDV. The idea I have been kicking around to resolve this is to make DMDV "Mental Defense" (applicable against unnatural mental influence) and PMDV "Social Defense" (applicable against normal mental influence). The idea is to strip social combat down to the bare essentials of passive defenses and basic "attack" rolls when persuasion can't or shouldn't be accomplished by roleplaying alone. This will obviously screw with Charm trees, but I'm sure I can adjudicate that on a case-by-case basis.
In general, though, what pitfalls do you see arising out of doing things this way? How do YOU use social combat - if at all - in your games?
The rules that seemed to bother people the most were the idea of using "Dodge MDV" to just ignore someone (socially inappropriate) and DMDV being consistently higher than PMDV. The idea I have been kicking around to resolve this is to make DMDV "Mental Defense" (applicable against unnatural mental influence) and PMDV "Social Defense" (applicable against normal mental influence). The idea is to strip social combat down to the bare essentials of passive defenses and basic "attack" rolls when persuasion can't or shouldn't be accomplished by roleplaying alone. This will obviously screw with Charm trees, but I'm sure I can adjudicate that on a case-by-case basis.
In general, though, what pitfalls do you see arising out of doing things this way? How do YOU use social combat - if at all - in your games?