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Fantasy Slinger Arcana

Sullivanity

Sophisticated Sea Dweller
If you want to make a character, simply copy and paste whats below and insert stuff when necessary.

Code:
[Tabs]
[Tab={insert slinger name here}]
[imageFloat=right]{insert image here, optional}[/imageFloat]
[divide=dotted-thick]Overall:[/divide]
Name: {insert name}
Gender: {insert what gender you prefer, make sure to specify if that differs from your biological sex}
Orientation: {insert whichever way you roll}
[divide=dotted-thick]Appearance:[/divide]
General: {insert brief visual description}
Eye color: {self explanatory}
Hair: {self explanatory}
Scars, Birthmarks, etc.: {self explanatory}
Anything else: {self explanatory}
[divide=dotted-thick]History:[/divide]
{insert a brief history of your character here, it should be about 2-3 paragraphs long}
[divide=dotted-thick]Personality:[/divide]
General:{insert brief description of you personality here, should only be a paragraph long}
Flaws:{insert why people may dislike you}
Strengths:{insert why people may like you}
[/Tab]

[Tab={insert Gun name here}]
[imageFloat=right]{insert image here, optional}[/imageFloat]
[divide=dotted-thick]Overall:[/divide]
Name: {self explanatory}
Personality: {all Guns manifest as a voice inside their owner's head}
[divide=dotted-thick]Appearance:[/divide]
{insert visual description, along with what kind of gun it is}
[divide=dotted-thick]Abilities:[/divide]
{insert a brief description of your Gun's abilities here, it should be about a paragraph long}
[/Tab]

[Tab=Writing Sample]
{insert a short telling of the time you received your Gun. Remember, the Dealer only appears in extremely dire situations.}
[/Tab]
[/Tabs]
 
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If there's anything I missed, let me know.


Just a warning, I'm not all that good at describing guns..






  • 87452306658.jpeg


    Overall:

    Name: Alexis Crowsmith


    Gender: Female


    Orientation: Bisexual


    Appearance:

    General: Alexis is fairly pale despite the time she spends outside away from people. Her silver eyes are bright with more of an artificial glow than emotion, and usually appear to be piercing and cold. Her face is framed by long and occasionally wild red hair, which somewhat explains her complexion. She has a lithe build made for moving around in battle, and isn't exactly blessed with anything other than silky hair and a pretty face, which is usually found to be frowning in some way, shape, or form.


    Eye color: Silver, unlike in the picture


    Hair: Long, red, straight, and has a tendency to get in her face. Woo.


    Scars, Birthmarks, etc.: One scar from her left shoulder blade to the right side of her lower back, a mark of the tragedy she can't remember. It starts off clean and straight, but becomes quite jagged just past her middle back. A second one, small but easy to pick out, found near her right temple.


    Anything else: Nope.


    History:

    Alexis was born to a poor family who had wedged itself into the Civil War by shoving Alexis forwards to be trained as a soldier for the south, despite her gender. She was forced to cut her hair and, as she grew older, hide any hints of her female identity, going under the name of Alex. Her father helped to train her until he died in conflict, and by then she already knew what she needed to. While muscle hadn't piled on like most other soldiers, she was still obviously strong.


    Alexis's third battle happened to be in her hometown. She deserted battle, rushing to her house, which was burning. Enraged, she hunted for the killer, only to be ambushed by an uncle she didn't even know she had had. He brandished a wicked knife as several enemy soldiers held her down on the ground.


    "Revenge," had been all he had said, accompanying it with one of those cliche laughs you only hear in movies. And then, he pulled Alexis's mother out of a bush and began to slowly torture her. Alexis couldn't do anything, only sit and watch; if she tried to close her eyes, the men pinning her down would hit her head against a rock. By the time her mother finally died, Alexis had blood running down her face and was unconscious.


    Her uncle then moved on to Alexis, carving a pattern on his back that started at her shoulder blade, although he only got to the middle of her back before the Dealer appeared. He had gotten the men away from Alexis, although she would still have to kill them herself. The moment she touched the strange gun the Dealer had left her, she understood how to use it. That night, seven men were discovered dead near Alexis's small town, and Alexis herself had vanished.


    After this, it took her a long time to get used to the voice that had invaded her mind, and she had to relearn how to use the gunblade she had been given. She learned, though, and made a name for herself out of mercenary work only because of her gift and because she needed the money. Any beggars who came near her would be met with cold ignorance. Alexis, however, is left searching for revenge for something she doesn't even remember.


    Personality:

    General: Alexis has a hard time letting go of the past and comes off strongly as a loner. She dislikes crowds and being swarmed by people, mostly because she dislikes how things can change quickly in a group. Alexis treats everyone the same, even children--distant, unwilling to help. Unless it affects her, she won't care. She dislikes being compared to a statue due to her silence and neutrality, stating quietly that a statue is changed over time by the things around it which it cannot control. While she doesn't like leading groups, she dislikes not being in control of her own actions and will often go off on her own. Sometimes, however, her gun's personality shines though just slightly. This rare occurrence may cause her to crack a smile or be kind.


    Flaws: Resentful of people, seems cold, seems controlling (of herself)


    Strengths: Firm in her beliefs, neutral, rare examples of kindness (makes them seem larger than they are).




Code:
[Tabs]
[Tab=Alexis Crowsmith]
[imageFloat=right] [img] [/imageFloat]
[divide=dotted-thick]Overall:[/divide]
Name: Alexis Crowsmith
Gender: Female
Orientation: Bisexual
[divide=dotted-thick]Appearance:[/divide]
General: Alexis is fairly pale despite the time she spends outside away from people.
Eye color: Silver, unlike in the picture
Hair: Long, red, straight, and has a tendency to get in her face. Woo.
Scars, Birthmarks, etc.: One single scar from her left shoulderblade to the right side of her lower back, a mark of the tragedy she can't remember.
Anything else: {self explanatory}
[divide=dotted-thick]History:[/divide]
{insert a brief history of your character here, it should be about 2-3 paragraphs long}
[divide=dotted-thick]Personality:[/divide]
General: Alexis has a hard time letting go of the past and comes off strongly as a loner. She dislikes crowds and being swarmed by people, mostly because she dislikes how things can change quickly in a group. Alexis treats everyone the same, even children--distant, unwilling to help. Unless it affects her, she won't care. She dislikes being compared to a statue due to her silence and neutrality, stating quietly that a statue is changed over time by the things around it which it cannot control. While she doesn't like leading groups, she dislikes not being in control of her own actions and will often go off on her own. Sometimes, however, her gun's personality shines though just slightly. This rare occurrence may cause her to crack a smile or be kind.
Flaws: Resentful of people, seems cold, seems controlling (of herself)
Strengths: Firm in her beliefs, neutral, rare examples of kindness (makes them seem larger than they are)
[/Tab]

[Tab=Death]
[imageFloat=right]{insert image here, optional}[/imageFloat]
[divide=dotted-thick]Overall:[/divide]
Name:Death
Personality: Death's personality is quite different from its wielder. It encourages for Alexis to open up more and to change her ways. Very creative, Death tends to convince Alexis (occasionally) to take a new path or choose a unique tactic whether socially or in battle. It is strongly neutral, like Alexis, but in a different way, thinking that Alexis should be more kind towards everyone. The only reason it leans towards kindness in such a way is because it wants for Alexis to change; if Alexis was kind, then Death would be a cruel representation of the upright personality. Death has a tendency to suggest that if Alexis changes, she will be able to remember her past better. Perhaps this is a way to jump-start her into changing?
[divide=dotted-thick]Appearance:[/divide]
Death happens to be a gunblade, a physical reflection of its change. All I can really say here is to look at the picture; describing objects isn't my forte. It's mostly in gun form, and is holstered on Alexis's thigh. (It's in the style of Lightning's weapon from FFXIII) Transformation process: [media]http://www.youtube.com/watch?v=9GbNRRgkrBY[/media]
[divide=dotted-thick]Abilities:[/divide]
Death, obviously, has the ability to switch between gun and sword through a pretty innovative design with a lot of complex moving I can't describe. It is quite light and made for quick moving rather than standing unchanging, also matching Death's representation. It only has one ability: to mimic something Alexis has seen or experienced. Whether an ability, appearance, or otherwise, this draining ability can be quite useful. At the moment, Alexis can only use it about two times before collapsing and falling unconscious.
[/Tab]

[Tab=Writing Sample]
There was fire everywhere, twisting her hometown into an unrecognizable skeleton. Alexis rushed through the dry, dusty 'main street' of Calverton (literally just chose a random town), Virginia, ignoring the smoke around her as it forced its way into her lungs and caused her to choke. She stumbled into the forest, nearly tripping over a branch and racing the spreading fire as she searched for her mother.
"Mother!" she called out desperately, but there was no vocal response. What answered her wouldn't be considered worse than a pleading cry to be saved, not at that moment. The weight of several well-muscled bodies pressed down on Alexis, shoving her into the dirt and keeping her there. A cruel chuckle and one single word-- "Revenge.." --as explanation didn't serve as enough for the anger and confusion bustling about in the female soldier's mind, but she wasn't offered anything else and knew demanding answers would get her nowhere. She laid there, humiliated at how easy it had been to pin her, watching this strange man walk forwards towards her until all Alexis could see was his boots.
"Do you know who I am?" Alexis didn't dignify the man with a response. "I'm your uncle," he clarified simply, as if discussing the weather. He didn't say anything else after that, only reached past some thick bushes.. pulling out Alexis's mother by her hair.
Alexis nearly cried out, but kept herself quiet, not willing to speak and give this cruel 'uncle' of hers an excuse to gloat or cause more pain. She could only watch as he pulled out a simple pocket knife, flipping it open and holding it to Alexis's mother's bared throat.
"This would be so easy, wouldn't it?" Alexis couldn't respond if she wanted to; fear seemed to crush her vocal chords, and fill her lungs until the pain in her chest threatened death and she could hardly breathe.
"Such a shame, though, because we're going to take things much slower. We have all night, after all.."
((Insert torture scene I'm not quite willing to write because yeah.))
Blood was everywhere; on Alexis's uncle's hands, all over her mother's body, dripping down the young soldier's face because she had closed her eyes too many times. She could hardly see anything, and the last thing she heard was her uncle's screeched words of "Revenge!" before the release of unconsciousness eased the pain. Alexis wasn't sure of what had happened during that time, but she remembered biting, sharp pain piercing its way through her tired mind despite her current state. When she awoke, the men who had pinned her, along with her uncle, were all waking up from their own slumbers; all Alexis saw of her savior was part of a tattered gray cloak. A strange gun lay in front of her, and Alexis reached out strangely revitalized arms and hands to pick it up. Rising to her feet, Alexis realized that she had been too slow and her uncle had escaped. However, the other men were still there; in a burst of uncharacteristic cruelty, Alexis raised the new gun, feeling one voice in her head that was truly a representation of how humans saw death.
Kill them.
[/Tab]
[/Tabs]
 
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  • hqdefault.jpg


    Overall:

    Name: Marianna (Mara) Grayson


    Gender: Female


    Orientation: Pansexual


    Appearance:

    General: Mara looks like a fairytale princess. Her dark hair falls in ringlets down to her mid-back, though they are kept away from her face by a braid or a bun. Her tall, willowy frame gives the impression of a dainty ballerina. Her slender fingers look too dainty to pull a trigger. But they can.


    Any nice dresses she may have owned have been torn to shreds or thoroughly stained. She keeps some scraps to clean Tower, but she mostly wears men's trousers and blouses, maybe a shawl if she's feeling fancy. She likes to go barefoot unless she has to interact with other humans, like when she goes to town for supplies, when she deigns to put on worn leather boots.


    Eye color: Hazel


    Hair: Black


    Scars, Birthmarks, etc.: A few gun shot wounds, mostly long healed. They are hidden by her clothing. She has a ring of marks on her left palm and hand from a dog bite, and a small birthmark circular birthmark on the back of her neck, underneath her right ear.


    Anything else: Almost always wears a locket with a picture of her family inside.


    History:

    Mara was raised in the suburbs of Philadelphia for most of her early life, but after they lost all their money in the economical crash several years ago, they decided to move to Ohio and become farmers. They and several other families traveled together for safety, but were still attacked by bandits. All were killed except for Mara who was able to defeat the bandits with her new gun, Tower.


    They took Mara to her grandmother near Boston, an old, senile woman who left Mara do what she wanted, so long as it wasn't too loud. While Mara only knew her for a few years, she was still hurt when the old woman died a year ago, and sticks to herself on the large property on the fringes of town.


    Tower tries to encourage her to go out and seek her fortune, blow a couple things up, but she is afraid of more people who she cares about dying, and thus stays where she is.


    Personality:

    General: When you first meet Mara she'll try to keep her distance. She's kind enough, she'll give you whatever you need to leave and try to (politely) shove you out the door before she starts to get attached. If you decide to stick around, you'll see deeper into her psyche. She's an anxious person, always waiting for the other boot to drop and ruin everything she's built. She tries to avoid that, avoid the change and destruction, and thus tries to keep anyone who might bring change and destruction as far away as possible. Somewhere inside she knows she's only delaying the inevitable, only making it worse, but she hates to admit she's wrong, and can be quite stubborn. Because she struggles with her own faults, she is understanding of others', so long as they can be patient with hers. If they can't, they should look out for her sharp tongue.


    Flaws: Hates to be told she's wrong, Super stubborn, Anxious


    Strengths: Intuitive, Doesn't like to hurt others, Understanding
 
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I hope it's okay!





  • iv_by_pheberoni-d8e3fmn.jpg
    ty_luh_her_by_pheberoni-d8g8i6r.jpg


    Overall:

    Name:
    Anathema Blake


    Gender: Female


    Orientation: Bisexual


    Appearance:

    General: Always a nonchalant person, Anathema usually deals with her appearance the same way she deals with other things...by being practical (and a bit reckless). So she keeps her bushy hair under control via grabbing the nearest sharpest object and chopping it off till she's happy with the length. Her skin is another matter altogether since she spends half of her time under the sun, and the other half she spends it causing trouble or getting in trouble...which in one hand results in the appearance of a lot of freckles that might be called charming, but also results in a lot of bruises/cuts/burns. Her green eyes are kinda nice though.


    Scars, Birthmarks, etc.: Has several small scars all over her body. However the most noteworthy ones are a big scar she got in her back after a fire, and 2 bullet wounds (one in the lower part of her abdomen and the other one in her back).


    History:

    Not much is know from the past or origin of Anathema Blake, only that her parents didn't like her very much...they did after all leave her at the orphanage when she was a baby, and named her "Anathema". However this never seemed to discourage young Anathema as she quickly proved to be worthy of her name: ran away from the orphanage at 12, got in trouble with the law at 17, and started on the road to becoming a wanted criminal at 22.


    Always ambitious and materially driven, Anathema quickly realised the world didn't care much about a orphan woman with nothing on her name...so she decided she had to take care of herself, even if that meant breaking a few laws and stealing a bit. It started small, a few dollars stolen here, a few lies told over there, after all no one ever suspected the orphan girl. But then she started getting greedy...and she learned how to use a gun. No longer afraid of the repercussions, the scams got bigger, her aim got better, and the "petty thefts" slowly transformed into heists...and Anathema caught the eye of the wrong people. Her cravings for wealth and comfort never got sated….she died running from the law in a dirty alley with a bullet in her back...or so she thought.


    She woke up in a dirty cell were they had dumped her body, sore from a beating, her back soaked in blood and her heart filled with rage...but then the Dealer appeared.


    That night Anathema Blake escaped from prison...and the authorities were never able to explain how she had managed to get hold of a gun.


    Personality:

    General: Anathema, even when she often acts carefree and nonchalant, is actually quite devious and underhanded. She’s often fickle and capricious in her goals and wishes but that doesn’t stop her from doing ANYTHING it takes to get what she wants...this has proven to be her greatest downfall since she never seems to able to put her ambition aside. One of the bigger flaws in her personality is her tendency to lack tact or manners, and when she feels she is loosing control of a situation she quickly resorts to snark and mockery. She has the ability to be very charming when she wants to, which has actually gotten her out of trouble a lot of times.


    Her time in the criminal world has taught her to be wary of others so she has build an untroubled persona around herself, but certain quirks, eccentricities and manners in her character sometimes show the troubled and resentful girl she's struggling to hide.


    Flaws: Resentful, reckless, materialistic and never knows when to quit.


    Strengths: Cunning, ambitious, playful, but sometimes quite empathic and loyal with others if they get on her good side. Never the richest person Anathema has learned to be "resourceful" with her bullets, so what she lacks in speed she makes up in deadly accuracy.


 
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  • images


    Overall:

    Name: John Henry


    Gender: Male


    Orientation: Heterosexual


    Appearance:

    General:Average height man, 24 years of age. He's grown gray hairs despite his age and looks as if he is always staring out into the distance. Likes to wear clothes on the gray scale, rarely anything with colors on it.


    Eye color: Gray


    Hair: Gray


    Scars, Birthmarks, etc.: None


    Anything else:


    History:

    John was always picked on as he was growing up, since he was never quite as tall as the other boys in his town and they made fun of him for it. He often found himself running because it seemed there was always someone to chase after him. He did not grow up with very many friends and was always afraid of those older than him. His father had gone to fight in the Civil War, and his mother had not taken the absence of her husband very well. It was not uncommon to find her at the local bar, flirting with the patrons. John rarely saw his mother at home and had taken to feeding himself at a young age. He was practically caring all for himself by the age of 14. His mother had collected cash by selling herself away at the tavern, and John would come home to find a small lump of money sitting on the table every few days. He used this to buy groceries and other necessities every week and hoped his mother was alright, but never made much of an effort to check up on her.


    She eventually died, and the saddened, 19 year old John realized he now needed to find a way to earn money. He surprisingly managed to convince the elderly leather craftsman to take him as an apprentice and John learned leather-working from the man for the next 5 years. John kept to himself a lot, and rarely every talked to women, as they made him exceptionally shy and scared, but it was other men he feared most. Even at this age he was being verbally harassed by them, calling him yellow and other demeaning terms.


    One night, John was walking back home, he spotted a white wolf in the distance staring at him. He gazed back at the she-wolf in awe, soaking in her beauty when he was suddenly attacked by 3 very drunk men. One of them happened to be the sheriff's son, and accompanying him were his two friends. John had grown up with these 3 guys and they were very frequent bullies of his throughout his childhood. It looked as if they had the intent to kill John, but from behind a shadow, the Dealer tossed him Moon, and he killed the 3 men, forcing him to flee town as he had just committed homicide, and against the sheriff's son, no less.


    Personality:

    General: Very shy, he often struggles when talking to people because he never knows the right words to use. It is hard for him to make eye contact with people because he is afraid to see how they view him.


    Flaws:Shy, Overly suspicious, Weak-willed, defensive.


    Strengths:Kind, Non-threatening, Calm


 

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  • {
    nathan_drake_by_kairi_moon.jpg
    }


    Overall:

    Name: Preston Perez


    Gender: Male


    Orientation: Heterosexual


    Appearance:

    General: Preston sports a skin shade that suggest he spends most of his days outside in the sun and the muscular frame that would make one think the majority of the reason he's outside so much is for land work. Brown lively and bright eyes dart around in his face, sharp yet oddly unfocused all at once. His short black hair often looks oddly shaped; he spends no time grooming it after getting out of bed and cuts it himself with a blade when it begins to get too unruly. A few days worth of growth on his face is the common way to find his powerful angular jaw.


    Eye color: Brown


    Hair: Black


    Scars, Birthmarks, etc.: A short line that cuts in between his right eyebrow in which both halves fail to connect. A brand lying on his right shoulder blade in the shape of a star.


    History:

    The life of the slave was what Preston had believed would be all that could describe his life after he passed. America faced internal conflict during the rising aggression between the Union and confederacy. At that time Preston was under the ownership of Calvin Candy in Florida. His ethnicity brought him the obvious disadvantages, abuse and disdain. Such was true of all the property of Calvin Candy. Preston against every chance had swayed the affection of Mr. Candy's daughter, Carol Candy.


    At least he thought he did. She would find any excuse to get Preston to make love to her. Preston had just been so elated to feel compassion from someone innately considered above him he didn't understand he was being used. Just as he always had, instead of threats he received sweet nothings from a woman that still saw him as nothing more than a possession. Calvin Candy learned of their affair and Carol threw all the blame on Preston, accusing him of forcing himself on to her.


    Were it not for the Union Soldiers that had intervened the night Calvin planned to shoot Preston he would have died. The soldiers, Edward Thawne and Howard Cojack, fed and clothed Preston until he was healthy enough to make his way to sanctuary in the north. Preston decided to stay with them enjoying their companionship. At the time Preston did not understand why Edward and Howard claimed to be soldiers yet he could never recall them fighting a war. He learned of soldiers for hire; The Step Sons. Within a few years Preston had joined their ranks as their fastest gun.


    Edward and Howard reached their ripe old age while Preston had only begun to reach maturity. With a heavy heart, the clothes on his back, his piece, and a goal; Preston departed from his old friends to strike up his own business and his own name. Preston Perez aims to be the lightning trigger.


    Personality:

    General:To be revealed in Roleplay.


    Flaws:Startling Enthusiasm, Illiterate, Ethnicity (If we're being real), Too Good Natured for his own good


    Strengths:Startling Enthusiasm, Immense Physical Strength and Conditioning, Good Natured


 
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  • <p><a href="<fileStore.core_Attachment>/monthly_2016_01/694px-MaleSpitfirePortrait.png.928f7f5c7de5c41c88d568d6c37c06bf.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="98119" src="<fileStore.core_Attachment>/monthly_2016_01/694px-MaleSpitfirePortrait.png.928f7f5c7de5c41c88d568d6c37c06bf.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

    Overall:


    Name:


    Reno Markov


    Gender:


    Male


    Orientation:


    Heterosexual


    Appearance:


    General: {insert brief visual description}


    Eye color:


    Green


    Hair:


    Spiky wild white hair and a few pieces of his hair slid through his headband.


    Scars, Birthmarks, etc.:



    A cut going across his forehead completely which is covered up by his headband and a few strands of hair.


    Anything else:


    Might add later...


    History: {insert a brief history of your character here, it should be about 2-3 paragraphs long}


    Personality:


    General: {insert brief description of you personality here, should only be a paragraph long}


    Flaws:


    -Harsh and occasional destructive nature


    -Can't be trusted with a secret.


    -Can be demanding



    Strengths:


    +Deep down they is compassion and kindness that occasionally breaks free.


    +Good street smarts


    +Expert gunslinger












 

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  • original.jpg


    Overall:

    Name: Bartholomew Rogers


    Gender: Male


    Orientation: Heterosexual


    Appearance:

    General: As shown, Bartholomew dresses like a gentleman should, including black gloves and black boots with silver spurs and a black leather belt with silver buckle.


    Eye color: Blue


    Hair: Black


    Scars, Birthmarks, etc.: Multiple healed gunshot wounds, including one just above and slight to the right of his heart.


    Anything else: One Colt .45 on his hip and one solid gold Derringer up his sleeve.


    History:

    A natural born gambler, Bartholomew "Bart" Rogers went from town to town and table to table, gambling his way to a small fortune. His entire life ran on a mixture of luck and skill, even going so far as to smooth talk his way into saloons before he was of age to be able to get in on the games. All of this was due to larger than life dreams Bart couldn't contain as an orphan out west, causing him to flee the orphanage as soon as he looked old enough to pass for an adult fresh out of boyhood.


    The desire to accumulate wealth so as to never have to worry about living poor again drove him to a town with a wealthy mine owner named Arthur Matthews, talking his way to the table and eventually playing the mine owner out of a sizable sum. Unbeknownst to Bart, Mr. Matthews was the owner of his own mine and company through underhanded dealings and backstabbings, with this loss being taken as a personal mark on his pride. Later that night, Bart found himself attacked by several men who shot him up, took everything, and left him for dead.


    The Dealer found him then, dying and alone. What happened next, he doesn't really recall. Suffice it to say, he woke up at a Doctor's clinic with a strong pain across his torso and a $100 note still pinned to his inside jacket shoulder. He thanked the Doctor only to learn he had been dragged in by a mysterious person who had only referred to himself as "The Dealer" and had left a case for him with a single note. Inside was probably the most beautiful golden Derringer he had ever seen. After getting himself together, Bart went on his way, determined to avoid drawing the notice of Mr. Matthews until he was strong enough to face him down.


    Personality:

    General: Despite what happened, Bart is just as happy and carefree a gambler as ever, never shying away from an opportunity to double the money in his pocket, even at the expense of another.


    Flaws: Reckless, Mercenary by Nature, Unreliable


    Strengths: Cunning, Witty, Decent Shot


 
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  • latest


    Overall:

    Name: Stephano Caliban


    Gender: Male


    Orientation: Heterosexual


    Appearance:

    General: Stephano is a rather tall man, enough to come off as slightly intimidating. His pale skin is a result of spending most of his time indoors. He almost always is seen wearing formal attire.


    Eye color: Bright Blue


    Hair: Blonde and shoulder-length, becoming slightly darker towards the end.


    Scars, Birthmarks, etc.: None


    History:

    Stephano was a pastor in the south before the war. He had a simple church where he spoke to everyone who passed through his doors. The locals liked him because he acted like just another person, spoke kindly to everyone, and kept his doors open to listen to their problems at all times of the day and night.


    When the war started to heat up Stephano had to deal with the troubles and fears of the people around him. For every person's worry he could ease away, news of conflict in another town would give rise to even more fear and tension. Men and boys came to him for reassurance or maybe just to hear one more kind word before leaving to fight. The words that came to be repeated so many times by those who left through the church doors for the war was "God, please keep my family safe from harm."


    Frankenstein.(Noblesse).full.415660.jpg


    God must not have heard. Or perhaps he just didn't care. Maybe there's only so much that can be protected in a war, even if you're God. As the conflict got closer and closer to the town his church was in, Stephano kept himself very busy keeping close to all of the families that had decided that they weren't going to leave. If the fighting got any closer the locals were to take shelter inside the church for safety. Thankfully the fighting pushed away from the town after a week of constant danger.


    A couple of days later, Stephano was called away to a nearby fort to speak for a general that had been shot in the chest and shoulder during the last battle and would likely be dead in a matter of days. While he was there he visited the sick and injured soldiers and spoke to each and prayed for their recovery and for the well-being of all of the soldiers still fighting.


    latest


    When he returned to his town he returned to find Hell. The town had been attacked, very recently too. He checked every house he passed, but there wasn't a sign of life in any of them, the town was deathly silent. A couple of buildings looked like they had been set on fire, but the drizzle and recent rains had kept the flames from spreading to anything else or even fully engulfing any buildings. But that was terror, Hell awaited inside his own church. Every single person from the town was inside his church, and not a single one was alive. From the looks of it they had all taken shelter when the fighting had gotten too close but they'd been gunned down inside the church regardless. The inside of the space was filled with bullet holes, shards of colored glass, and blood. There was so much blood.


    Most of Stephano Caliban died that day. What little of his soul that was left died when he picked up the gun and turned it on those who had committed the atrocity.


    Personality:

    General: Stephano's personality changes because of Judgement's influence. He's oftentimes a lot like his old self: kind, gentle, willing to do anything to help another person. He'll be compassionate, laughing with people he's just met or crying over their troubles, and cheerful to complete strangers. He is willing to do anything to keep harm from befalling those he's deemed to be under his protection. But there are other times things are a little... off. He becomes obsessive and sadistic, seeming to enjoy destruction around him until he takes it out on someone or something.


    Flaws: The sometimes slow, sometimes dramatic and sudden, changes in Stephano's entire personality tends to scare most sensible people away after a while. It's like getting to know a person only to have them be replaced by a slightly different version of the same person. Even if nothing else seems to change, it scares most people enough for either them or Stephano to leave. It's especially bad when he's absorbed too much misfortune with Judgement and his personality gets downright brutal and sadistic. Far too many people who've called him their friend have turned and ran from that side of Stephano.


    Strengths: Stephano can be one of the most kind and caring person you'll ever meet. If there's anything he can do to help another person, he'll do it without a second thought. He avoids making promises, no matter what they may be, and failure to do what he says weighs heavily on him. While it makes things more difficult for him, it also makes him incredibly trustworthy should others need to rely on him. The once-preacher is incredibly good on the organ, and the piano doesn't give him much trouble either. He's a little bit rusty since he learned as a boy and hasn't played much since, but he's also able to play the violin with some skill.


 
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  • 922539-bigthumbnail.jpg


    Overall:

    Name: Connor McKinley


    Gender: Male


    Orientation: Straight


    Appearance:

    General: Standing at a staggering 6'5", he looks all the taller with his stretched out appearance. Some would call him scary because of this, but he simply views those people as unable to comprehend that there is a being this perfect on the face of the Earth.


    Eye color: Brown, but you cannot see them behind the mask.


    Hair: Black.


    Scars, Birthmarks, etc.: N/A, a fact he prides himself in.


    Anything else: He often wears a pure white mask, believing that a blank canvas is the most beautiful.


    full-face-blank-female-mask-white-9.jpg



    History:

    Connor was raised in the lap of luxury. Whatever he wanted, he got. And what he didn't want disappeared. His parents adored him, calling him their precious artwork. And he grew up with that mentality, that he was a perfect piece of art that did not belong in this world. He hated the world that he was born into, hated it's imperfections. He did not fit in, he was to perfect to fit in.


    One day, a stranger came to him, claiming that he could help make the world perfect, just like Connor. And without a second thought, Connor accepted the offer. What was given to him at first confused Connor, it was a gun, but not just any gun, a Gun. It spoke to him, and sympathized with him, and told him the secret to achieving perfection in this world. Get rid of all the imperfections.


    Personality:

    General: In short, he's a perfectionist. Everything has to be just right for him to be happy about it, and so few things are just right. This often leads him to sighing a lot about seemingly nothing, and then fixing those things as best he can. Whether it's by moving it two inches to the left and pointing it just so, or erasing it from existence.


    Flaws: Perfectionist. Isn't fully in the "real world". Superiority complex.


    Strengths: He compliments you were compliments are deserved. That's about it really. He does hold a certain fondness of other Slingers, but that's because they are the closest thing to what he is.


 
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  • beautiful+kimono+wearing+anime+girl+wallpaper+cutie+5+stars+phistars+worthy+cutie+original.jpg


    Overall:

    Name: Lucy Salvatore


    Gender: Female


    Orientation: Straight


    Appearance:

    General: Lucy has long beautiful blue hair that is straight, and have blue eyes. Her skin is fair, and she is wearing the lovely blue dress in the picture, since the casual dress is her favorite. Lucy has brown boots, and has a butterfly necklace around her neck, since her grandma gave that necklace to her on her birthday.


    Eye color: Blue


    Hair: Blue


    History:

    Lucy or Problem Girl, as her family always called her. Since they ended up giving her that nickname after all of the problems that Lucy accidentally caused when she was around. She is from a normal family who lives in Florida, since her parents wanted to work in both a farm and a sheriff in a different town. Because it can help them get the food that they needed if something bad happens to them, plus they can get protection from her dad.


    But not everything was great for them, since Lucy's father ended up dying by some pirates, who was causing trouble in the town that he was protecting. Some bandits then tried to rob their house by wanting to kill her mother first. But lucky for them, the bandits didn't get a chance to shoot her, since the sheriff and the polices in their town came to help them.


    The bandits then tried to rob their house again after managing to escape from jail within a month. But a mysterious man ended up appearing towards Lucy this time, and gave her a gun, since the second bandit attack won't be as lucky as the first time they did it. Lucy shot every single one of the bandits with her bad luck bullets, and threw all of their dead bodies in the incinerator. Since not only she doesn't want the sheriff to see this after she have cleaned up all of the blood from the ground, but it will also warm up her house too.


    Personality:

    General: Lucy's bad luck is a freaking curse, since not only did it cause some problems for her and her family. But Lucy's bad luck almost ended up killing her mother, because of some stupid bandits who tried to rob their house, since they were pointing their guns at her mother. The bandits however failed to rob them, because Lucy's bad luck temporary changed into a good luck. Since the sheriff came to their area, and immediately arrested the bandits after disarming their guns.


    Her family always blames all of their problems towards her, when something bad happens to them, since they know that Lucy's bad luck is affecting them badly. Lucy however is very use to being blamed at by her family, since she doesn't really care about it at this point. She is also cheerful and caring towards others, but if she tried to help them when her bad luck is still around. Lucy always causes more problems for that person, instead of them getting the help that they needed.


    Flaws: Because Lucy's luck is usually bad, she might end up rubbing some of that bad luck towards somebody else by accident. She is a cry baby when something bad happens to her, but Lucy does quickly stop crying afterwards. Lucy is always the one that everybody blames their problems at, since she always ended up creating more problems without meaning to, because of her bad luck.


    Strengths: Even though Lucy has bad luck, she is still has an cheerful and caring personality. She is playful, because Lucy loves to play poker, and she has the will to keep moving toward during some bad times, since she is already use to it. Lucy also doesn't care if she is being blamed at, since she usually just ignore it. She is also independant of others, but let them help if she needs it. Plus Lucy isn't afraid of having to deal with scary soltuations, since she had to deal with a bunch of scary soltuations in her life.


 
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  • cafbe3fe59ef10958e4cf5458288ca30.jpg


    Overall:

    Name: Alison Serre


    Gender: Female


    Orientation: Straight


    Appearance:

    General: Alison has blonde romantic braid hairstyle with brown eye color. She wear the loving earring, brown dress, white tie front cardigan, brown collar, and brown boots. Her skin is fair, and she wears a brown bracelet on her right arm.


    Eye color: Brown


    Hair: Blonde


    History:

    Alison was also raised in the lap of luxury just like Connor is. But unlike him, she did almost everything by herself, since she wanted to be independent. Her parents was very proud of her because of this, but they did told that she should let the maids help her sometimes. Since her parents didn't want them to end up being fired, because of Alison being too independent. So Alison sometimes did that, and she took care of her rose garden every single day, because she loves that garden.


    One day, a stranger came up to her in the middle of night for some reason. Although she isn't know why he was here, the stranger ended up responding to her by saying "So do you want to help the world by preserving the nature, and getting rid the uncreative people? Since I can help you with that." Unsure if she should accept this stranger's offer, Alison ended up deciding that she should accept it after a few minutes. Because she can help the whole world if she accepted this guy's offer. The Dealer gave her a gun, and told her that his name is the Dealer. But Alison was confuse, since wasn't excepting a Gun. Empress talked to Alison for the first time, and this ended up surprising her. Empress laughed a bit, and told her that this world will ended up having it beautiful nature again. Since she can help Alison with that problem.


    Personality:

    General: Lazy, Sometimes uncreative but usually is creative when she gets an idea, hates perfectionist, and people with a superiority complex, independent, loves looking at herself in a mirror, loves nature, and like kids. <- This sum up what Alison's personalities is about.


    Flaws: Alison is sometimes lazy and uncreative at times, but she does get over with it. She hates people who are perfectionist, and have a superiority complex. Since Alison thinks that perfectionists are unrealistic to the real world, and their superiority complex towards others is what she despise, because she doesn't want to be superior towards everybody else.


    Strengths: She is independent most of the time , and will usually look at herself in the mirror, since not only it's kind of small habit of hers, but she is too beautiful to ignore her beautiful self. Alison is very creative, and loves to take care of nature, since she has a rose garden in her manor, plus Alison also loves kids.


 

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