Lordxana0
Junior Member
It was impossible for any ship coming into one of the many ports to avoid the smell, it was the first thing those who never stepped foot onto the floating landmass were warned of, and none were ever really prepared for it. Fumes flew off from the hundreds of scrap factories dotting the inner most parts of the continent most known as a dump rather then a proper home for people, and said fumes stuck to nearly everything even when the factories entered into their rest periods for a scant few hours throughout the day. As such many first timers were known to wear masks whenever they walked outside between the businesses that charged almost as much for the clean air within as they did for any of the things actually being sold on the shelves. Being known as a 'clear air' shop was a high mark of praise.
As such when the various members of the Valley Hail filed into one of the largest clean air bars in the southern port and bought out the place for meeting the newest crew members and celebrating their last tour it was considered a not insignificant power move to both those who were planning to join on with the Skypirate Guild and for the long standing members as well. Each person inside quickly partook of drink and food, and while in high spirits kept any trouble to a minimum. Or at least as much of a minimum as they could given their joy at setting foot on true land instead of metal. Songs blasted from a jukebox that garbled most of the songs on it, for what little could be heard over those who were singing their hearts out over the music. The Valley Hail didn't have the largest crew, totaling maybe one hundred, a almost negligible number built of mostly side roles and some men and women of middling skill in any of their duties. But its captain often said that each of the men on her ship counted for a thousand on any enemies ship, and given their success in battle that hadn't been merely a compliment on her side.
For those who were waiting to join a table had been set aside for them to drink on a more limited menu then the main members of the crew, and while they weren't being given a cold shoulder many were using the time to interact with those that they knew or just to relax, so only a few greetings would be given and if a question regarding the captain arose they just would mention she was out on 'business' and to enjoy their drinks and food.
(So the scene opens within the Night Fall, a clean air bar near one of the airship ports within Ranram where the crew has bought out the place to enjoy themselves and greet the recruits. Players whose character will be freshly joining the Valley Hail have a table to themselves, and those who are already part of the crew are free to interact with them and welcome them aboard. At the moment this is the 'getting to know you' opening so feel free to use the space a bit openly. Have your character order a drink and get it, flirt with someone and have them turn them down. Essentially you have limited use of GM space within this so long as it only effects your character.
NPC's- Non-player characters are available for interaction and can be fleshed out so long as they aren't integral to the plot. If you want your character to recognize one of the engineers or side crew that act as the 'stagehands' to the main adventure you are free to, so long as you don't activally try to control the Captain or do something like say 'suddenly a Military Flight Frame busts in and starts wrecking things' you are allowed a bit of freedom of interaction. As the GM I do maintain final say if things get a bit too out of hand and will make use of the power to veto a decision if I think its too at odds with the world around it. That being said I trust you guys to talk things out with each other in the OOC and myself in private about things and will not go around vetoing things just as a power move or something weird like that.
But enough GM rambling, lets get things going!)
As such when the various members of the Valley Hail filed into one of the largest clean air bars in the southern port and bought out the place for meeting the newest crew members and celebrating their last tour it was considered a not insignificant power move to both those who were planning to join on with the Skypirate Guild and for the long standing members as well. Each person inside quickly partook of drink and food, and while in high spirits kept any trouble to a minimum. Or at least as much of a minimum as they could given their joy at setting foot on true land instead of metal. Songs blasted from a jukebox that garbled most of the songs on it, for what little could be heard over those who were singing their hearts out over the music. The Valley Hail didn't have the largest crew, totaling maybe one hundred, a almost negligible number built of mostly side roles and some men and women of middling skill in any of their duties. But its captain often said that each of the men on her ship counted for a thousand on any enemies ship, and given their success in battle that hadn't been merely a compliment on her side.
For those who were waiting to join a table had been set aside for them to drink on a more limited menu then the main members of the crew, and while they weren't being given a cold shoulder many were using the time to interact with those that they knew or just to relax, so only a few greetings would be given and if a question regarding the captain arose they just would mention she was out on 'business' and to enjoy their drinks and food.
(So the scene opens within the Night Fall, a clean air bar near one of the airship ports within Ranram where the crew has bought out the place to enjoy themselves and greet the recruits. Players whose character will be freshly joining the Valley Hail have a table to themselves, and those who are already part of the crew are free to interact with them and welcome them aboard. At the moment this is the 'getting to know you' opening so feel free to use the space a bit openly. Have your character order a drink and get it, flirt with someone and have them turn them down. Essentially you have limited use of GM space within this so long as it only effects your character.
NPC's- Non-player characters are available for interaction and can be fleshed out so long as they aren't integral to the plot. If you want your character to recognize one of the engineers or side crew that act as the 'stagehands' to the main adventure you are free to, so long as you don't activally try to control the Captain or do something like say 'suddenly a Military Flight Frame busts in and starts wrecking things' you are allowed a bit of freedom of interaction. As the GM I do maintain final say if things get a bit too out of hand and will make use of the power to veto a decision if I think its too at odds with the world around it. That being said I trust you guys to talk things out with each other in the OOC and myself in private about things and will not go around vetoing things just as a power move or something weird like that.
But enough GM rambling, lets get things going!)