Silver Surfers

Red Shadow Claws

Six Thousand Club
The Empress has disappeared, and the Solars return in numbers unseen for a long time. But while these two groups claim glory, there are those who have been working in the background to change things.


But the Threshold is vast, and many places on land seem to have been claimed by this or that, or aligned/allied themselves with this one or another.


What of the West? this vast expanse of water is not devoid of life, or treasures, or things stashed away by various parties for an eventually.


Some young Lunars have decided to band together and see what they can make for themselves out here in the West. But events are moving forward, and the West will get pulled into the machinations of the various Powers That Be.


Who these Lunars are, and what their plans will involve... that is truly be a Journey to the West.


----------------------------------------------------------------------


Looking for 2-3 players, Lunars only. Based in the West, though your character can come from anywhere in Creation.
 
Whee!


OrcaMoon.jpg



Count me in!
 
Anyone interested can pitch in a character concept. We don't need one of every Caste, so people can double up if they so choose.
 
Aw man, a West game means I can finally play my Swashbuckler, but I've never had much interest in Lunars. What to do? :(
 
Florence Yin Niché


Florence loves the air and the sea. Specifically, the right point where both join together. As a child looking on the shore, it was the most beautiful place to see. When the ships departed from shore and vanished on the infinite blue, it was as if they had departed to heaven. There was no hunger, no forced work, and no suffering. But the sea salt could not put away the stench of death. When the sails broke, and the provisions were rotten, all the sailors of the stranded ship resorted to cannibalism, except one, hidden on the bird´s nest. When they all ganged up on the captain, and started eating him alive, coming down was just not possible.


The air and the sea didn´t join again for the stranded wreck. For days, the deck became a horrid spectacle of fire, blood, rain and steel, as the sailors killed and devoured each other, while the wild waves rocked violently at the mast, where the lookout starved. In time, the last sailors were so few, and their flesh so consumed, they finaly looked upwards, searching for the last meal.


The storm raged fiercely, rain and thunder masking their approach to the nest. But the lookout was prepared. As they plunged their knives into the old stolen coat, the rapier pierced the nest´s foundation, and the knee of one of them, making him fall. They fought on the cracking mast, the cannibals falling one by one as the ship sunk. When the battle was over, only the lookout remained, grabbed to the pole, as the nest was no more. It would not be for long. Soon, the body would fall, and impale itself on a wood splinter. That was the end, and there was no turning back.


But the storm chose to clear right there, letting the moon shine once again. There was a man, a white traveler, and soon, he (she?) and the moon became the most beautiful, even more than the endless blue. The awaited fall came shortly after, but there was no splash, or pain, or bloodied piece of wood sticking out of the clothes. The wind was blowing. On the ocean´s reflection, a flying seagull.


After a series of incidents where a seagull would swoop on a fishing ship, morph into a naked human with orange eyes, white hair with black tips, and feathers on her head, ask for directions and fly away, the Silver pact was able to catch up with Florence after a landing on a Realm ship. Tatooed as a Changing Moon, the young Lunar roams the seas looking for shipwrecks, "convincing" sailors to change their courses and rescue any survivors.
 
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Well, I'm still an Exalted noob (I've got Solar characters in a couple of PbP games here and elsewhere), but I'd quite like to try playing a Lunar. I'll throw my silvery shapeshfting hat into the ring. Since it's a Western setting, I'm thinking of a sort of man-with-no-name wandering hero whose spirit shape is a wandering albatross (see what I did there? No? No, I'm not quite sure I do either).


Name: Nine Winds Wanderer


Caste: Full Moon


Concept: Wandering martial arts hero


Motivation: Protect the people of the West by teaching them to protect themselves

The stranger came walking into the village late one evening. He wore loose robes and a broad-brimmed hat that shaded his face against the dying light of the sun, and he carried a staff of smooth wood in his hand. No-one recognised him, which was strange, because the boat from Roa Tau didn't come until next Moonday. When he spoke, he seemed almost surprised, as though startled by the dry, coraking quality of his voice.


"Fine day to you, friends," he said, touching the brim of his wide hat. "Far have I wandered over many seas today, and I seek a place to rest my weary head. I ask only shelter, a crust of bread and a drink of cool water, and to listen to your troubles."


The village headman frowned at him. "You one of the satrap's missionaries?" he demanded suspiciously. The man laughed.


"No, no. I serve a higher power than Gaia's Dragons."


The headman didn't know what that meant, but he felt reassured. As he looked into the stranger's eyes, he thought he saw something strange - a ring of bright gold, like the eye of a seabird - but that didn't worry him. Something in his heart told the headman that this strange wanderer was trustworthy, and that was what mattered. The stranger was brought into the village, and sat with the headman in the main square. He ate breadfruit and drank a cup of goat's milk, and he listened to the headman's troubles. It seems that the island of Roa Pica, and the larger Roa Tau to the north, were plagued by pirates. Each year they came, and carried off many of the islands' strongest young men as galley-slaves, and burned the sugar cane and marijuana in the fields.


The young man, for he was young, despite the gravelly voice and the staff he leaned on, thought deeply. "When do they come?" he said.


"Ascending Fire," said the headman. "Sometimes early, sometimes late, but always in Ascending Fire."


"Then we don't have much time."


* * *


He drilled them in the village square - old men and boys, young women, old women and girls. He showed them how to cut long, straight stems of wood, and how to fight with them. He showed them the Way of the Open Hand, and they learned how a young boy could break wooden boards with nothing but his fist; he showed them the Gentle Way, and they learned how a slight young woman could throw a strong man to the ground.


On the day before the night of the full moon, they sighted black sails on the horizon, and knew that the pirates were coming. They searched everywhere for the stranger, but could not find him. They began to panic, but the headman spoke to them sternly.


"The stranger taught us much. Use what he taught us. Fight the pirates. Defend your homes."


When the pirates came to Roa Pica that year, with sword and fire and cudgels and clubs, they found most of the villagers waiting for them, weaponless or bearing thin wooden staves. They laughed, for a short time, until the first of them died.


All in all, one of the villagers died and five more were injured. Through surprise and anger and martial training, they drove off the pirate gang. Their young men were not enslaved, and their fields were not burned, and that night, they celebrated in the village square.


As the sun came up the next day, many nursed hangovers and grumbled. Where was the stranger? they asked. What help did he give us, in the end? But the headman looked up and saw a great white bird, wide-winged and graceful, glittering with swirling silver as it caught the morning light. The headman smiled and saluted the bird in thanks. It circled once overhead, dipped its wings, and soared off into the wide blue sky.
 
Her concept is partially inspired by The Sword in the Stone, actually...


Name:
Dorissa Blackfish


Motivation: Discover the meaning of freedom and teach it to others


Caste: No Moon


Spirit Shape: Orca


Anima: A dorsal fin jigs slowly across deep blue water


Tell: Shadows around her eyes

As in the dark of winter night


Our eyes seek dawn,



As in the bonds of bitter cold



The heart craves sun,



So blinded and so bound, the soul



Cries out to thee:



Be our light, our fire, our life,



Liberty!



In the Northern satrapy of Dehenna, only a few thousand inhabitants are free. Within their number, a few dozen free and exceptionally wealthy citizens own the rest of the population. Slaves work the fields and toil in the mines. More than that, though, all the scribes and clerks, merchants, artisans and managers are slaves too. They receive other rewards and privileges. They can own other slaves and property. They can earn money. They can even become wealthy. Yet, they are not in any way free.


When the skeletal ship came out of the fog, most of the people on the waterfront fled screaming or stood staring blankly at the corpse-pale pirates who came rushing to cut them down with axes stained by frozen blood. Dorissa, the plump, seemingly placid daughter of a clerk in the service of House Ledaal, did not. Instead, she lured two of the pirates away from her sister and brother, giving her younger siblings time to escape. When the pirates realized they had been tricked, they tried to drown “the fat cow”. They were surprised, to put it mildly, when she suddenly glowed with dark blue light and transformed into a killer whale. It was the last thing they were ever surprised by.


In the aftermath, the whale surfaced once, gazing sadly at her stunned friends and family, who had gathered at the dock. But as the hissing whispers of “Anathema!” began, she turned and swam away in the direction of the Western Ocean, vanishing quickly from sight.


So she hunted and explored from the frozen seas of the North to the warm lagoons of the South, swimming as much as three hundred miles in a day and a night. She met with more adventures than can be told, and narrowly escaped being caught by the Thousand Hungry Wings, and the Singers of the Deep, and the Children of Siakal, and she met all the untrustworthy ruffians that loaf up and down the seas, and the heavy polite fish, and the scarlet spotted scallops that are moored in one place for hundreds of years, and grow very proud of it.


Her mentor, Fletcher, taught her to follow the salmon and the herring along the under-sea banks; how to skirt the wrecks lying a hundred fathoms below water and dart like an arrow in at one hole and out at another as the fishes ran; how to dance on the top of the waves when the lightning was racing all over the sky, and wave her flukes politely to the stumpy-tailed Albatross and the Man-of-War Hawk as they went down the wind; how to jump five or six feet clear of the water, flukes close to the side and tail curved; to leave the flying fish alone because they are all bony; to take the shoulder-piece out of a shark at full speed ten fathoms deep, and never to stop and look at a boat or a ship, but particularly a row-boat. At the end of a year what Dorissa did not know about deep-sea fishing was not worth the knowing. And all that time she never set foot on dry ground.


She has lived among pods of whales and dolphins, and rookeries of seals, and the great seabird colonies that turn the cliffs white, among Realm serfs and Wyld barbarians, and she seeks always the thing her heart most desires -- a people who have discovered how to create a perfectly free, perfectly just society.


Yet she has not uncovered the secret…
 
The characters are going quite well. I expect lunar vs lunar in bird forms fighting for a fish, and pecking the orca´s hide for a snack.
 
Hmmm...very interesting. I've always enjoyed the West, and have been looking for a reason to play a Lunar. RSC, do you have any spots open still? I'm thinking a Full Moon captain, working to create a realm where any of the Silver Pact may come and have sanctuary and welcome. If you've got a spot I'll flesh him out more. Not quite sure of the totem animal, but I'm thinking a salt-water crocodile (those bad boys can swim through the open ocean for amazing lengths of time).
 
[QUOTE="snake obsidian]The characters are going quite well. I expect lunar vs lunar in bird forms fighting for a fish, and pecking the orca´s hide for a snack.

[/QUOTE]
Gogo Armor-Forming Technique! :P
 
Shan Huang, Stalker of the Waves (Full Moon Caste)


Shan Huang loved the sea. Growing up in the West he'd learned to sail as he learned to walk. His father and uncle taught him to read the weather and the waves though he never learned to read a book. His village taught him to honor the ancestors and the local gods, though he himself was never especially devout. And the headman taught him and the other boys his age how to fight though he never saw himself a warrior.


Until the Lintha came.


Shan returned from a fishing trip to find his village in flames. Many of the people he'd known his whole life were dead, with only the boys and girls of a certain age missing from among the bodies. As he stared at the fire swirling among the dead he felt wrath stir in his heart. Stirred, then burst into flame all its own, a cold heartless wave of pure hatred. He swore on his soul, on the gods of the village, and on whomever might listen and honor his vow that he would kill those who'd burned his village. He gathered enough food to last a few days then set sail, him and the men of his ship, sailing out for what he thought was his death. His only hope was to avenge his people and find his death among those who slaughtered his entire life.


One of his crew had the knack of bribing the little gods. With their aid Shan knew which way to sail. On the night of a full moon that shone down upon the waters Shan and his crew finally caught the the ship containing the Lintha and their captors. Without hesitation he threw himself up the hull of the pirate craft and into the fray against those who had stolen his people. He fought with a viciousness and abandon he'd never known, his hands finding a sword from the first man he killed and wielding it with a skill he'd never known he had.


As he cleared the foredeck and swung down to the main deck he faced something made of darkness and knew his death approached. He stepped up, his heart hard and mind focused. He would take down this creature or die in the attempt. As he launched himself at the creature a brilliant silver glow flared around him and the strength of many men flowed into him. He felt his body shift into an unknown shape and he landed on all fours before the dark form, teeth rending and tearing.


After the battle, Shan found himself alone on the deck of the pirate ship, his own ship gone into the night and everyone aboard with him dead or chained. Those of his village who'd survived flinched from his approach, babbling their thanks and dread of the new god. Shan freed them and employed enough of them to get them back to land. The survivors fled once on land, scattering into the jungles of their home island.


Soon enough a woman found him and declared him one of the Silver Pact, those chosen by Luna to defend the helpless and to beat back the threats to Creation. He vowed to fight the pirates that scrouged the seas. He discovered that his totem was the river dragon, that monster of the seas that preyed on ships as well as whales and seals. And now he's found a few other kindred souls who want to build a haven here in the West.
 
Character Creation:


Attributes: Choose Two Favored Attributes from among Caste Attributes, and then choose two more from any of the remaining seven.


9/7/5


Abilities: Survival plus one other are Favored.


28 Ability dots. Max 3 before Bonus Points.


Specialties: 4 free dots


Minimum of 2 dots in Survival, and one dot in Archery, Melee, Martial Arts or Thrown.


Backgrounds: 7


Virtues: 5


Willpower: Starts at 5. 1 BP per dot.


Essence: 2 (Unless seriously needed for character concept, best not to increase with BP)


Bonus Points: 18


Charms: 7 starting.


Knacks: 3 starting


Knacks costs 9 XP.


Thaumaturgy: 6 xp (if Occult favored) or 8 xp (if Occult not favored), per Degree.


Sorcery and necromancy will give one free Spell when learned.


You get one free Excellency in each Attribute you have Favored.


----------------------------------------------


i think this covers all the basics for character creation rules...
 
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I updated the character generation rules with Specialties and thaumaturgy.


I want to see the character sheet, and a bit more background, but looks like, for now, all four who submitted concepts might be approved...
 
Stats for Dorissa

Attributes: Strength 3, Dexterity 3, Stamina 4; Charisma 3, Manipulation 2, Appearance 3; Perception 4, Intelligence 4, Wits 4


Spirit Shape Attributes: Strength 12, Dexterity 4, Stamina 8


Virtues: Compassion 3, Conviction 2, Temperance 3, Valor 2


Virtue Flaw: Curse of the Humble Sloth


Abilities: Athletics 2 (Swimming +2), Awareness 2, Bureaucracy 2, Dodge 2, Integrity 2, Investigation 1, Linguistics (Native: Skytongue; Others: High Realm, Seatongue, Old Realm) 3, Lore 3, Martial Arts 2 (Orca Form +2), Occult 3, Resistance 3, Socialize 2, Stealth 1, Survival 3


Backgrounds: Allies 2, Contacts 2, Heart’s Blood 2, Mentor 2


Knacks --


Form Acquisition (Animal): Towering Beast Shape


Shapeshifting Refinement: Hybrid Body Rearrangement, Internal Form Mastery


Charms --


Excellencies: Dexterity (2nd), Charisma (1st), Intelligence (1st), Perception (2nd), Stamina (2nd)


Charisma: Dog-Tongue Method


Intelligence: Terrestrial Circle Sorcery


Perception: Eye of the Cat, Sense-Borrowing Method


Stamina: Hide-Toughening Essence, Ox-Body Technique


Spells --


Emerald Circle: Command the Beasts


Join Battle: 6


Attacks (Human) --


Punch: Speed 5, Accuracy 6, Damage 3B, Defense 7, Rate 3


Kick: Speed 5, Accuracy 5, Damage 6B, Defense 3, Rate 2


Clinch: Speed 6, Accuracy 5, Damage 3B, Defense - , Rate 1


Attacks (Orca) --


Ram: Speed 5, Accuracy 8, Damage 12B, Defense 9, Rate 3


Tail Smack: Speed 5, Accuracy 7, Damage 15B, Defense 5, Rate 2


Bite: Speed 6, Accuracy 7, Damage 12L, Defense - , Rate 1


Soak: 4B/2L


Health Levels: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incapacitated


Dodge DV: 4/5 (Human/Orca)


Willpower: 6


Essence: 3


BPs: Essence 3 (10), Willpower 6 (1), Compassion 3 (1), Linguistics 3 (2), Lore 3 (2), Survival 3 (1), Heart’s Blood 2 (1)
 

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