RobinDenstro
The Overseer
Quick History:
The mighty kingdom of Darlem, known for its size and power, controlled the continent of Hyral for centuries in peace. Their reign was undeniable, and the humans that lived there existed in peace. But, one day, without warning, the Elves declared war against the great nation. In no time at all, the great King Allant retaliated with the power of ten thousand men to drive back the oncoming force, but it was not great enough. This war, that stretched through the entire land of Hyral, spilled more blood and toppled more cities then anyone could have ever imagined. In the end, the Elves destroyed every civilization on the face of Hyral. The humans, now scattered across the land, could do nothing but scavange for food and shelter as their lands were being conquered by the pointy eared miscreants. The only hope that they received was from the gracious Cirilian nation from the North. But that simply wouldn't be enough. The Cirilian weren't nearly powerful enough to take on the entire Elven armada, and without the Humans on their feet, they could do nothing but hide in the shadows. This truly, is the End of Days.
Important things to know:
The game will begin at a ruined city known as Tenier. This is where all of the players will meet each other, and we will begin the game. For back-story purposes only, I'll give you the name of a few locations.
Cities; Brakstorm, Lockheart, Jlorian
Towns; Harlem, Tolmon
Castles; Kralin, Ordilian, Rorixtread
If you choose a class with an animal companion, or if you choose a magic user, PLEASE only have a companion/use spells that are within reason. Example; You can have a wolf, a dog, a rabbit, or any other simple animal as a companion. No dragons, no trolls, no worgen, no fairies, etc. Same with spells. Magic missiles, calling in some fog, or blocking an attack is all fine. No summoning a cyclops, no calling in a storm and instant killing anyone, no freezing/immobilizing people at whim, etc. If your sister just died, or your on a suicide mission to protect your allies, I will allow some higher powered spells to make it more climactic, but I still will not allow any of the before mentioned spells.
There are three different sides in this conflict; The Humans (assisted by the Cirilians[http://media.wizards.com/images/magic/daily/stf/stf155_vedalken.jpg]), the Elves, and the Barbarians. The humans, obviously, are you. The Elves are the primary enemy. And the Barbarians are the multiple gangs throughout the continent that will kill you simply for the clothing on your back.
The game is here; http://www.rpnation.com/showthread.php/3800-The-End-of-Days-RP-If-you-wish-to-join-read-description?p=132497#post132497
Races/Classes for Character Creation:
Humans -
Ranger (Uses either a bow and arrow, a rapier, or an ax, has knowledge of the forest, optional animal companion)
Knight (Uses either a great sword, a shield and sword, a spear, or a great hammer, has knowledge of any city, uses heavy armor)
Berserker (Uses either a great ax, two axes, a long sword, or a club, has knowledge of barbarians cities, can use a brief berserker rage [increases damage output by 2 for 2 rounds, afterwards cannot fight for an additional 2 rounds)
Monk (Uses either a bow staff or martial arts, has knowledge of sacred areas/items, can block the next incoming attack rather than strike)
Engineer (Uses a prototype rifle [designed by yourself], has knowledge of machines or mechanical appliances, can overcharge rifle once per combat for 2 damage [causes the rifle to be uncooperative on the next round, can only be used once per combat])
Cirilians -
Mage (Uses multiple spells, has knowledge of Cirilian camps and outposts, can locate powerful magic sources nearby)
Necromancer (Uses plaguing or deadly spells, has knowledge of morgues, graveyards, or recent deaths, optional undead companion)
Swashbuckler (Uses either two swords, two axes, or a shield and sword, has knowledge of possible escape routes in cities)
Marionette (Uses dagger, short sword, or dual daggers, has knowledge of secret organizations, can force one opponent to attack it's ally for one round, can be used once per combat)
Paladin (Uses mace, mace and shield, long sword, or ax, has knowledge of religious locations or shrines, can heal an ally one tier rather than fighting, cannot heal self)
Elf Rogues -
Archer (Uses a bow and arrow, has knowledge of Elf camps, optional animal companion)
Bandit (Uses either two daggers or a short sword, has knowledge of city sewers, can discover the weakness of opponents [not immediately, but after a few minutes can figure out how to end the fight quickly)
Valkyrie (Uses either a great sword, a shield and sword, or a spear, has knowledge of any the Elven militia, uses heavy armor)
Alchemist (Uses dagger or short sword, has knowledge of medicinal herbs and edible/poisonous plants, once per combat, can use an explosive to attack two opponents at once, dealing 1 point of damage to both)
Forsaken (Uses an ax, dual axes, a long sword, a great ax, or a machete, knowledge of Elven corruption, can cause self to lose one point of health to deal two points of damage, only class that cannot be healed by Paladin [is forsaken, obviously])
Character Sheet:
Name - (Self explanatory)
Age - (Humans can live up to 80, Cirilians can live up to 130, Elves can live up to 110)
Race - (Choose one of the above races)
Class - (Choose a class from the classes below the races)
Weapon - (Your weapon of choice, and a small list of your most popular spells if you're a spell user)
Personality - (What's your character like?)
Appearance - (It would be appreciated if you inserted a picture here)
Companion - (If you have one, insert another picture of it here)
Back-story - (Doesn't have to be long, just enough to give your character some life)
Other - (If you have any other information that you want to put here, feel free)
Example -
Name - Brakkus Johnson
Age - 31
Race - Human
Class - Knight
Weapon - Great sword
Personality - A strong, serious man that has no time for silly behavior. If there's a time to be playful, he'd rather patrol the area instead.
Appearance - http://images1.wikia.nocookie.net/__cb20110217195211/assassinscreed/images/archive/8/88/20120629122149!DVD-Knight.png (I would insert it, but the image was too big)
Companion - N/A
Back-story - Brakkus, known to be one of the most playful and jovial monsters as a kid, had a drastic change of personality when he experienced the unfortunate death of his uncle. After such a dreadful experience, he swore two things; that he would never kill someone, and that he would stop anyone that tried to kill his loved ones.
Other - Although he won't admit it, Brakkus has a soft spot for small animals. Especially bunnies.
Crucial Points:
There are a few important things that I have to point out about this game;
Firstly, there is a solid possibility that your character might die. This of course, is a survival game. If you're in the middle of a combat, or there's a trap that simply catches you off guard (gentle hint; always say that you "search the room" before you enter a dungeon), your character is going to get injured. If your injuries are unattended for long enough, I will literally kill. Your. Character. It's as simple as that.
Second point; there will NOT be ANY over powered characters in this game. Period. End of story. What do I mean by this? Simply, you can't kill anything with only one blow. You can injure multiple enemies at once, but you can't kill them immediately.
Third (and final) point; this point is by far the most important. If you haven't already noticed from my first two points, I'm going to be using a relative combat system to help the game progress. All characters at the start of the game will be in a natural "Healthy" state. If they are hit once, you will become "Hurt." If you are hit twice, you will become "Injured." If you're hit a third time, you'll become "Maimed." And, heaven forbid, you're hit a fourth time by an opponent, you'll die. Game over.
Now, for those of you that noticed Knights, Swashbucklers, and Bandits didn't quite have anything special about them, I'm going to clarify that now; Knights have a fifth state that occurs right after their "Healthy" stated called "Damaged." It basically means that your armor has been hit pretty hard, and that it won't be able to protect you against much else. You can keep fighting like your Healthy, but you won't have that little protection from your armor.
Swashbucklers get their own special "Dodge" ability. This, just like the Knight's armor, acts as a fifth tier in their health. Right after Healthy, they fall into a state called "Scratched." It basically means that you just got hit, and you can't dodge your opponents attacks again.
And finally, for the Bandit, they get a particularly special ability that I like to call "Double Tap." This little technique, which can be used only once per battle, allows you to hit any target twice, knocking them down two tiers in their health rather than just one. Now, before you get all harried out at me for giving these three class their specials out of the blue, I will be allowing any characters that were here before this change was put into place the ability to change their class. I'm sorry about the mess, and keep in mind that this is a one time deal.
Some final tidbits; The majority of enemies in this game will take only two hits to take out, so don't get annoyed that I'm making the game too complex. I'm sorry if anyone was annoyed by this change in any way; I meant to add it before, but I completely forgot, and now both myself, and you guys are paying for it. Please, take my most sincere apology. I'm am very, very sorry for not adding this before.
The mighty kingdom of Darlem, known for its size and power, controlled the continent of Hyral for centuries in peace. Their reign was undeniable, and the humans that lived there existed in peace. But, one day, without warning, the Elves declared war against the great nation. In no time at all, the great King Allant retaliated with the power of ten thousand men to drive back the oncoming force, but it was not great enough. This war, that stretched through the entire land of Hyral, spilled more blood and toppled more cities then anyone could have ever imagined. In the end, the Elves destroyed every civilization on the face of Hyral. The humans, now scattered across the land, could do nothing but scavange for food and shelter as their lands were being conquered by the pointy eared miscreants. The only hope that they received was from the gracious Cirilian nation from the North. But that simply wouldn't be enough. The Cirilian weren't nearly powerful enough to take on the entire Elven armada, and without the Humans on their feet, they could do nothing but hide in the shadows. This truly, is the End of Days.
Important things to know:
The game will begin at a ruined city known as Tenier. This is where all of the players will meet each other, and we will begin the game. For back-story purposes only, I'll give you the name of a few locations.
Cities; Brakstorm, Lockheart, Jlorian
Towns; Harlem, Tolmon
Castles; Kralin, Ordilian, Rorixtread
If you choose a class with an animal companion, or if you choose a magic user, PLEASE only have a companion/use spells that are within reason. Example; You can have a wolf, a dog, a rabbit, or any other simple animal as a companion. No dragons, no trolls, no worgen, no fairies, etc. Same with spells. Magic missiles, calling in some fog, or blocking an attack is all fine. No summoning a cyclops, no calling in a storm and instant killing anyone, no freezing/immobilizing people at whim, etc. If your sister just died, or your on a suicide mission to protect your allies, I will allow some higher powered spells to make it more climactic, but I still will not allow any of the before mentioned spells.
There are three different sides in this conflict; The Humans (assisted by the Cirilians[http://media.wizards.com/images/magic/daily/stf/stf155_vedalken.jpg]), the Elves, and the Barbarians. The humans, obviously, are you. The Elves are the primary enemy. And the Barbarians are the multiple gangs throughout the continent that will kill you simply for the clothing on your back.
The game is here; http://www.rpnation.com/showthread.php/3800-The-End-of-Days-RP-If-you-wish-to-join-read-description?p=132497#post132497
Races/Classes for Character Creation:
Humans -
Ranger (Uses either a bow and arrow, a rapier, or an ax, has knowledge of the forest, optional animal companion)
Knight (Uses either a great sword, a shield and sword, a spear, or a great hammer, has knowledge of any city, uses heavy armor)
Berserker (Uses either a great ax, two axes, a long sword, or a club, has knowledge of barbarians cities, can use a brief berserker rage [increases damage output by 2 for 2 rounds, afterwards cannot fight for an additional 2 rounds)
Monk (Uses either a bow staff or martial arts, has knowledge of sacred areas/items, can block the next incoming attack rather than strike)
Engineer (Uses a prototype rifle [designed by yourself], has knowledge of machines or mechanical appliances, can overcharge rifle once per combat for 2 damage [causes the rifle to be uncooperative on the next round, can only be used once per combat])
Cirilians -
Mage (Uses multiple spells, has knowledge of Cirilian camps and outposts, can locate powerful magic sources nearby)
Necromancer (Uses plaguing or deadly spells, has knowledge of morgues, graveyards, or recent deaths, optional undead companion)
Swashbuckler (Uses either two swords, two axes, or a shield and sword, has knowledge of possible escape routes in cities)
Marionette (Uses dagger, short sword, or dual daggers, has knowledge of secret organizations, can force one opponent to attack it's ally for one round, can be used once per combat)
Paladin (Uses mace, mace and shield, long sword, or ax, has knowledge of religious locations or shrines, can heal an ally one tier rather than fighting, cannot heal self)
Elf Rogues -
Archer (Uses a bow and arrow, has knowledge of Elf camps, optional animal companion)
Bandit (Uses either two daggers or a short sword, has knowledge of city sewers, can discover the weakness of opponents [not immediately, but after a few minutes can figure out how to end the fight quickly)
Valkyrie (Uses either a great sword, a shield and sword, or a spear, has knowledge of any the Elven militia, uses heavy armor)
Alchemist (Uses dagger or short sword, has knowledge of medicinal herbs and edible/poisonous plants, once per combat, can use an explosive to attack two opponents at once, dealing 1 point of damage to both)
Forsaken (Uses an ax, dual axes, a long sword, a great ax, or a machete, knowledge of Elven corruption, can cause self to lose one point of health to deal two points of damage, only class that cannot be healed by Paladin [is forsaken, obviously])
Character Sheet:
Name - (Self explanatory)
Age - (Humans can live up to 80, Cirilians can live up to 130, Elves can live up to 110)
Race - (Choose one of the above races)
Class - (Choose a class from the classes below the races)
Weapon - (Your weapon of choice, and a small list of your most popular spells if you're a spell user)
Personality - (What's your character like?)
Appearance - (It would be appreciated if you inserted a picture here)
Companion - (If you have one, insert another picture of it here)
Back-story - (Doesn't have to be long, just enough to give your character some life)
Other - (If you have any other information that you want to put here, feel free)
Example -
Name - Brakkus Johnson
Age - 31
Race - Human
Class - Knight
Weapon - Great sword
Personality - A strong, serious man that has no time for silly behavior. If there's a time to be playful, he'd rather patrol the area instead.
Appearance - http://images1.wikia.nocookie.net/__cb20110217195211/assassinscreed/images/archive/8/88/20120629122149!DVD-Knight.png (I would insert it, but the image was too big)
Companion - N/A
Back-story - Brakkus, known to be one of the most playful and jovial monsters as a kid, had a drastic change of personality when he experienced the unfortunate death of his uncle. After such a dreadful experience, he swore two things; that he would never kill someone, and that he would stop anyone that tried to kill his loved ones.
Other - Although he won't admit it, Brakkus has a soft spot for small animals. Especially bunnies.
Crucial Points:
There are a few important things that I have to point out about this game;
Firstly, there is a solid possibility that your character might die. This of course, is a survival game. If you're in the middle of a combat, or there's a trap that simply catches you off guard (gentle hint; always say that you "search the room" before you enter a dungeon), your character is going to get injured. If your injuries are unattended for long enough, I will literally kill. Your. Character. It's as simple as that.
Second point; there will NOT be ANY over powered characters in this game. Period. End of story. What do I mean by this? Simply, you can't kill anything with only one blow. You can injure multiple enemies at once, but you can't kill them immediately.
Third (and final) point; this point is by far the most important. If you haven't already noticed from my first two points, I'm going to be using a relative combat system to help the game progress. All characters at the start of the game will be in a natural "Healthy" state. If they are hit once, you will become "Hurt." If you are hit twice, you will become "Injured." If you're hit a third time, you'll become "Maimed." And, heaven forbid, you're hit a fourth time by an opponent, you'll die. Game over.
Now, for those of you that noticed Knights, Swashbucklers, and Bandits didn't quite have anything special about them, I'm going to clarify that now; Knights have a fifth state that occurs right after their "Healthy" stated called "Damaged." It basically means that your armor has been hit pretty hard, and that it won't be able to protect you against much else. You can keep fighting like your Healthy, but you won't have that little protection from your armor.
Swashbucklers get their own special "Dodge" ability. This, just like the Knight's armor, acts as a fifth tier in their health. Right after Healthy, they fall into a state called "Scratched." It basically means that you just got hit, and you can't dodge your opponents attacks again.
And finally, for the Bandit, they get a particularly special ability that I like to call "Double Tap." This little technique, which can be used only once per battle, allows you to hit any target twice, knocking them down two tiers in their health rather than just one. Now, before you get all harried out at me for giving these three class their specials out of the blue, I will be allowing any characters that were here before this change was put into place the ability to change their class. I'm sorry about the mess, and keep in mind that this is a one time deal.
Some final tidbits; The majority of enemies in this game will take only two hits to take out, so don't get annoyed that I'm making the game too complex. I'm sorry if anyone was annoyed by this change in any way; I meant to add it before, but I completely forgot, and now both myself, and you guys are paying for it. Please, take my most sincere apology. I'm am very, very sorry for not adding this before.