Jakk Bey
One Thousand Club
I was under the impression, that Essence weilders, by their use of Essence, could alter Fate--and that their interactions with Mortals could change their Fate--but not just from an overt action, such as a Solar putting the whammy on a slaver, but much more subtle ramifications.
Solar A uses Sorcery to get from Point A to Point B. Whirlwind of dust and off she goes. Â She lands outside an apple orchard, where she speaks to a Mortal, who tells of the illness of her children. The Solar suggests a remedy, and how to prepare it, and details on how to prevent further attacks. Â The Solar doesn't heal the child, but makes a suggestion, and the Mortal follows it.
According to those in charge of Fate, the little girl was to die, and the mother to languish for years of remorse, eventually killing herself. Â All tidy and good. Another tale of caution for offering the appropriate sacrifices, which is why the girl got sick in the first place, because the local River Spirit is a bitchy little shit who just wasn't happy with the apples offered to it.
But, our Solar has changed the equation. Now, things are very untidy. Â The use of Sorcery wasn't forseen. The actions of the mother weren't accounted for. The child doesn't die on cue, the bitchy River Spirit is still going to complain, and now about the interference with its worship further by a nosey Exalt. Â Not just an expenditure of Essence, but the Solar impacted a Mortal in a way that the Rolls of Heaven didn't forsee--and that's a problem. Â
It's not just the raw use of Essence, but the unpredictable nature of the fallout from Essence users' actions after they wind up places that they're not supposed to be--which means someone wasn't keeping track of things to either keep things clean, or someone is really using power up, and the ripples of their actions keep spreading, not just affecting their own Fate, but those they come into contact as well.
Solar A uses Sorcery to get from Point A to Point B. Whirlwind of dust and off she goes. Â She lands outside an apple orchard, where she speaks to a Mortal, who tells of the illness of her children. The Solar suggests a remedy, and how to prepare it, and details on how to prevent further attacks. Â The Solar doesn't heal the child, but makes a suggestion, and the Mortal follows it.
According to those in charge of Fate, the little girl was to die, and the mother to languish for years of remorse, eventually killing herself. Â All tidy and good. Another tale of caution for offering the appropriate sacrifices, which is why the girl got sick in the first place, because the local River Spirit is a bitchy little shit who just wasn't happy with the apples offered to it.
But, our Solar has changed the equation. Now, things are very untidy. Â The use of Sorcery wasn't forseen. The actions of the mother weren't accounted for. The child doesn't die on cue, the bitchy River Spirit is still going to complain, and now about the interference with its worship further by a nosey Exalt. Â Not just an expenditure of Essence, but the Solar impacted a Mortal in a way that the Rolls of Heaven didn't forsee--and that's a problem. Â
It's not just the raw use of Essence, but the unpredictable nature of the fallout from Essence users' actions after they wind up places that they're not supposed to be--which means someone wasn't keeping track of things to either keep things clean, or someone is really using power up, and the ripples of their actions keep spreading, not just affecting their own Fate, but those they come into contact as well.