Shards of Immortality
A Miz and Wiz Production
“It had all faded away...
He was a man with unsurpassable power, a near god in flesh. He was unknown, a concealed figure behind armor. No one knew where he arrived from, no one knew of his limits or his weaknesses, and no one knew where he departed off to.
According to fables, the Overlord was a man whose abilities were paramount. He was an individual of incapable acts, mastering both sword and staff, he was able to tame savage races, slay demons and dragons, and revive the dead. Legends about his greatness were endless, and were recalled upon by a variety of races for centuries. Warriors, Wizards, Warlocks and more, they all were lead to him by either a thirst for power and glory, or a fear of conquest and death. He gained quick following throughout the Material Plane, as his legends grew more notable and his armies grew, so did his influence. Soon enough he was desiring land, territory, kingdoms, cities, towns, all for himself.
Eventually the fabled man constructed a Tower to which he used as his palace. A pillar of magical defenses, it was built around a fortified core that amplified his followers powers (after a portion of their beings were added to its mechanisms), making them immortal, immune from aging and death. His armies became an Immortal Legion, unable to be killed or lay to rest, returning back to life only moments after their slaughter. With eternal life at their side, the Immortal Legion continued to ravage kingdoms, and expand, bringing one race after another underneath its banner.
Soon enough, they were one of the few powers remaining in all the Material Planes, and begun battling with the invading demonic forces of the Nether Plane for power over the Material World and beyond. Battles would be waged, won and loss, but ultimately it ended in an utter stalemate between both sides for over a century.
However, just as the Immortal Legion was about to push out, and conquer all of it. As many of the seers predicted that we would, the man who mysteriously arrived centuries before, vanished. He left no trace, no soul in the plane of the departed, no being in the Nether, and no aura anywhere in the Material Plane. We searched for him, searched endlessly for days, but it was all for naught. For in his absence we were attacked. Attacked on a scale to the likes of which we had never seen. An Alliance of the Material Races we had conquered over the centuries rose up, organized and coordinated, they managed to break our defenses. Without our leader, they managed to infiltrate our Tower and shattered our core. Removing not only our immortality, but our ability to return after Death. It was then that they struck, an unprecedented army who took advantage of our weakened state, they finished us off, killing us for good....
It’s been a thousand years since that fateful day, and you have awoken from your slumber, the tower restoring your life. In a weakened state, you hope to kill those who managed to defeat you, only to find yourself resurrected amongst ruins. A millennia has passed, and you are not the immortal General you once were. The Immortal Legion has been destroyed and left to rot. Our achievements written down only in lore, and our legacies forgotten. Yet we are alive, and we can regain our power....”
- Shieldheart
Gameplay
In Shards of Immortality you play a General from the Overlord’s Immortal Legion from 1,000 years ago, that had died in the attack against the Tower that was your homebase. You have now been mysteriously revived once more over a millennia later, with the core that has given you your power destroyed and its mechanisms shattered into fragments. These fragments are harboring the powerful energy that once made you great, and now are being used by enemies and entities unknown across the Material and Nether planes.
To regain your power, and rebuild the Legion, you must rebuild your fractured core, redevelop your magic, reconquer kingdoms once more. Only this time, without your leader, the Overlord, to assist you.
Skill Slot System: Shards of Immortality features a unique and custom system called Skills. It is the first attempt at any such system, and focuses on a more specific set of skills/advantages over basic broad advantages, as we have done in other roleplays. The Skill System allows for more customization, uniqueness and of course, adds to the challenge of the game.
The skill system can be best explained as a system of slots. There are three kind of slots based by color: Orange, Green and Purple. Each one of these slots can hold different advantages, but of different power levels and limitations. Skills Slots can be earned/rewarded throughout the game as your characters develop their abilities and powers.
Open the spoiler below for a full breakdown of the Skill System:
A Miz and Wiz Production
“It had all faded away...
He was a man with unsurpassable power, a near god in flesh. He was unknown, a concealed figure behind armor. No one knew where he arrived from, no one knew of his limits or his weaknesses, and no one knew where he departed off to.
According to fables, the Overlord was a man whose abilities were paramount. He was an individual of incapable acts, mastering both sword and staff, he was able to tame savage races, slay demons and dragons, and revive the dead. Legends about his greatness were endless, and were recalled upon by a variety of races for centuries. Warriors, Wizards, Warlocks and more, they all were lead to him by either a thirst for power and glory, or a fear of conquest and death. He gained quick following throughout the Material Plane, as his legends grew more notable and his armies grew, so did his influence. Soon enough he was desiring land, territory, kingdoms, cities, towns, all for himself.
Eventually the fabled man constructed a Tower to which he used as his palace. A pillar of magical defenses, it was built around a fortified core that amplified his followers powers (after a portion of their beings were added to its mechanisms), making them immortal, immune from aging and death. His armies became an Immortal Legion, unable to be killed or lay to rest, returning back to life only moments after their slaughter. With eternal life at their side, the Immortal Legion continued to ravage kingdoms, and expand, bringing one race after another underneath its banner.
Soon enough, they were one of the few powers remaining in all the Material Planes, and begun battling with the invading demonic forces of the Nether Plane for power over the Material World and beyond. Battles would be waged, won and loss, but ultimately it ended in an utter stalemate between both sides for over a century.
However, just as the Immortal Legion was about to push out, and conquer all of it. As many of the seers predicted that we would, the man who mysteriously arrived centuries before, vanished. He left no trace, no soul in the plane of the departed, no being in the Nether, and no aura anywhere in the Material Plane. We searched for him, searched endlessly for days, but it was all for naught. For in his absence we were attacked. Attacked on a scale to the likes of which we had never seen. An Alliance of the Material Races we had conquered over the centuries rose up, organized and coordinated, they managed to break our defenses. Without our leader, they managed to infiltrate our Tower and shattered our core. Removing not only our immortality, but our ability to return after Death. It was then that they struck, an unprecedented army who took advantage of our weakened state, they finished us off, killing us for good....
It’s been a thousand years since that fateful day, and you have awoken from your slumber, the tower restoring your life. In a weakened state, you hope to kill those who managed to defeat you, only to find yourself resurrected amongst ruins. A millennia has passed, and you are not the immortal General you once were. The Immortal Legion has been destroyed and left to rot. Our achievements written down only in lore, and our legacies forgotten. Yet we are alive, and we can regain our power....”
- Shieldheart
Gameplay
In Shards of Immortality you play a General from the Overlord’s Immortal Legion from 1,000 years ago, that had died in the attack against the Tower that was your homebase. You have now been mysteriously revived once more over a millennia later, with the core that has given you your power destroyed and its mechanisms shattered into fragments. These fragments are harboring the powerful energy that once made you great, and now are being used by enemies and entities unknown across the Material and Nether planes.
To regain your power, and rebuild the Legion, you must rebuild your fractured core, redevelop your magic, reconquer kingdoms once more. Only this time, without your leader, the Overlord, to assist you.
Skill Slot System: Shards of Immortality features a unique and custom system called Skills. It is the first attempt at any such system, and focuses on a more specific set of skills/advantages over basic broad advantages, as we have done in other roleplays. The Skill System allows for more customization, uniqueness and of course, adds to the challenge of the game.
The skill system can be best explained as a system of slots. There are three kind of slots based by color: Orange, Green and Purple. Each one of these slots can hold different advantages, but of different power levels and limitations. Skills Slots can be earned/rewarded throughout the game as your characters develop their abilities and powers.
Open the spoiler below for a full breakdown of the Skill System:
Oranges (Basic Skills & Proficiencies): Orange slots are for skills that your character can cast/utilize as many times as they want (even using them multiple times in one post). These include basic magic abilities (like fireball), weapon proficiencies (axe handling) or basic feats or skills (like pickpocketing). All skills that can be used more often repeatively without exhausting your character.
Greens (General Skills): Greens are skills that are more proficient and effective than Oranges. They are skills they can only be used once in a set of time without rest (meaning they are refreshed when we move to a new thread or when we perform a timeskip in the roleplay, an example would be heading to a new destination within the same thread, we will always alert you as to when your skills are refreshed.). They are usually more powerful skills, but are still generally basic. Greens would include the skills such as summoning a Water Elemental, disabling a trap, or being able to manipulate one’s rage for an assault in battle.
Purple (Ultimate Skills): Purples are skills that are more proficient and effective than Green and Orange skills. Purples are considered ultimate abilities. These are abilities your character has trained immensely to learn. They have amazing capabilities, and show off their might as Generals. Purples can only be used once in a thread (regardless of timeskips). An example of Purple skills would include: causing a meteor to fall from the sky, creating a Nether Portal, or draining someone’s energy, or the curing of some disease or ailment.
Selecting Skills: When you receive a slot for your character, it is up to you to create an advantage/skill for them. Each skill should be explained in depth to what its abilities and limitations are (as an ability that is seen as too weak or too powerful maybe rejected from its slot). These skills can be about anything you desire, as long as they make sense for your character to have, and do not break any forum or roleplaying rules. Of course, the storytellers can reject or ask you to revise any skill you submit. They can also ask you to revisit your skill in the middle of the game if they feel the skill is broken and requires buffing or limitations.
Mixing-and-Matching: Skills do not have to be all from one stereotypical roleplaying class. Your character can have abilities from any class they choose to have, as long as they make sense with your character’s bio and history. You can choose all mage skills, all warrior skills, or rogue skills. However you can have magic while doing weapon proficiencies (to make a magical fighter), or have social magic and charm with stealth abilities (to make a magical rogue).
Receiving Additional Skills: Each character starts with a set number of starting skills. These skills will grow in time as more core shards are collected, and as your character develops throughout the roleplay. There is no distinct time in which your character will receive new skills, instead the Storytellers will reward your character with an additional slot when they feel it's merited. Meaning your character could receive a new slot for completing a quest, an arc, or for just roleplaying a situation appropriately. This gradual reward of gaining new skills is suppose to go with the theme of reviving your character’s past glory. As with each new slot, your character becomes closer to their previous immortal self.
Races: In Shards of Immortality you have seven custom races you can choose from, each with their own histories. Your character must be from one of these seven races. You can see all seven in the second post.
Magic: Shards of Immortality is a high fantasy game, as such it has a large degree of Magic. Magic in this game however is very controlled. You will be required to play by certain posting rules in order to use it appropriately, so that its fair for everyone. This includes a required two post system where you must use your first post to cast your spell, and a second post to then have the spell’s effects occur, this way giving the other players time to react.
Interested?
A character template is available to look at in the third post. You can use it to begin making your character, but we will not be approving submissions until the roleplay is online. You can however still submit your characters to this thread, they will be properly moved to their correct location once the forums are up.
Greens (General Skills): Greens are skills that are more proficient and effective than Oranges. They are skills they can only be used once in a set of time without rest (meaning they are refreshed when we move to a new thread or when we perform a timeskip in the roleplay, an example would be heading to a new destination within the same thread, we will always alert you as to when your skills are refreshed.). They are usually more powerful skills, but are still generally basic. Greens would include the skills such as summoning a Water Elemental, disabling a trap, or being able to manipulate one’s rage for an assault in battle.
Purple (Ultimate Skills): Purples are skills that are more proficient and effective than Green and Orange skills. Purples are considered ultimate abilities. These are abilities your character has trained immensely to learn. They have amazing capabilities, and show off their might as Generals. Purples can only be used once in a thread (regardless of timeskips). An example of Purple skills would include: causing a meteor to fall from the sky, creating a Nether Portal, or draining someone’s energy, or the curing of some disease or ailment.
Selecting Skills: When you receive a slot for your character, it is up to you to create an advantage/skill for them. Each skill should be explained in depth to what its abilities and limitations are (as an ability that is seen as too weak or too powerful maybe rejected from its slot). These skills can be about anything you desire, as long as they make sense for your character to have, and do not break any forum or roleplaying rules. Of course, the storytellers can reject or ask you to revise any skill you submit. They can also ask you to revisit your skill in the middle of the game if they feel the skill is broken and requires buffing or limitations.
Mixing-and-Matching: Skills do not have to be all from one stereotypical roleplaying class. Your character can have abilities from any class they choose to have, as long as they make sense with your character’s bio and history. You can choose all mage skills, all warrior skills, or rogue skills. However you can have magic while doing weapon proficiencies (to make a magical fighter), or have social magic and charm with stealth abilities (to make a magical rogue).
Receiving Additional Skills: Each character starts with a set number of starting skills. These skills will grow in time as more core shards are collected, and as your character develops throughout the roleplay. There is no distinct time in which your character will receive new skills, instead the Storytellers will reward your character with an additional slot when they feel it's merited. Meaning your character could receive a new slot for completing a quest, an arc, or for just roleplaying a situation appropriately. This gradual reward of gaining new skills is suppose to go with the theme of reviving your character’s past glory. As with each new slot, your character becomes closer to their previous immortal self.
Races: In Shards of Immortality you have seven custom races you can choose from, each with their own histories. Your character must be from one of these seven races. You can see all seven in the second post.
Magic: Shards of Immortality is a high fantasy game, as such it has a large degree of Magic. Magic in this game however is very controlled. You will be required to play by certain posting rules in order to use it appropriately, so that its fair for everyone. This includes a required two post system where you must use your first post to cast your spell, and a second post to then have the spell’s effects occur, this way giving the other players time to react.
Interested?
A character template is available to look at in the third post. You can use it to begin making your character, but we will not be approving submissions until the roleplay is online. You can however still submit your characters to this thread, they will be properly moved to their correct location once the forums are up.