Tmd4772
Professional Nom-nommer
Zen is shocked for a second, and then astounded to the cat's quick reflexes. He then proceeds to draw his longsword.... [Initiative = 11]
Brazensong
Class: Bard
Race: Half-Orc
Experience Points: 0 / 300
Hit Points: 10 / 10
Armor Class: 12
Passive Perception: 10
Speed: 30 ft.
Initiative: +2
Proficiency Bonus: +2
Languages: Common, Orc
Armor Proficiencies: Light Armor
Weapon Proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tool Proficiencies: Drum, Viola, and Pan Flute
Saving Throw Proficiencies: Strength(+3), Dexterity(+2 + +1=+3), Constitution(+3), Intelligence(+0), Wisdom(+0) Charisma(+2 + +3 =+5)
STR: 12 (Plus Race Bonus = 14)(Mod.:+2)
DEX: 13(Mod:+1)
CON: 14 (Plus Race Bonus = 15)(Mod.:+2)
INT: 11(Mod.:+0)
WIS: 11(Mod.:+0)
CHA: 13(Mod.:+1)
Athletics: +2
Acrobatics: +3
Stealth: +1
Sleight of Hand: +1
Arcana: +0
Nature: +0
History: +0
Religion: +0
Investigation: +0
Animal Handling: +0
Medicine: +0
Insight: +0
Perception: +0
Survival: +0
Deception: +1
Performance: +3
Intimidation: +3
Persuasion: +3
Equipment:
- A longsword
-A viola
-Leather Armor
-A dagger
-A whip
-Entertainer's Pack: Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
-Trinket: A 1-inch cube, each side painted a different color.
GP: 17
Racial Traits: Darkvision, Menacing, Relentless
Endurance, Savage Attacks
Background: Entertainer
Background Feature: By Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Class Features: Spellcasting, Bardic Inspiration
Spell Casting
Spell Save DC = 13 (8 + 2 + 3)
Spell Attack Modifier = +3
Cantrips Known: 2 (Mage Hand, and Mending)
Spells Known: 4
-Cure Wounds
-Healing Word
-Unseen Servant
-Dissonant Whispers