Name: Niara Shadowleaf
Age: 23
Apparent Age: 23
Place of Birth: Great Forks
Gender: Female
Caste: Twilight
Concept: Rising Sorceress
Motivation: Find the legendary vault of powerful artifacts hidden somewhere in or near Nexus, and claim it for the House of Learning.
Anima Banner: Broad angel wings made of gold and azure Essence.
Intimacies:
- Great Forks (her beloved city where she was born and raised, and of which is very protective)
- House of Learning (the academy where she studied and for whose secret division she works)
- Mar (a young Terrestrial Exalt who works in her division and to whom she is very close)
Appearance: 5'9'', 145 lb, white skin, deep green eyes, long straight blonde hair usually tied up in a ponytail, beautiful
Born in Great Forks. Niara's mother passed away only minutes after giving birth to her, barely having the chance to hold her daughter. Her father served in the army, but dedicated every moment of his spare time to Niara. As soon as she was old enough to hold a training sword, he insisted that she become skilled in fencing - afraid that one day he may not be there to protect her. The girl didn't mind growing up around training grounds, and loved her father - the only parent she ever knew - more than anything else in the world. When she wasn't training, she was scholared in the House of Learning by various tutors. Even in her early years, she displayed an amazing affinity for ancient lore, the occult, and puzzle-solving.
Niara was 9 years old when her father left for the Battle of Mishaka along with 3,000 other troops sent from Great Forks. He was not among the 100 that returned home. Losing her father was a crushing experience for the young girl and she grew up distant and remote, but harboring hatred toward the Realm, which she blamed for both her father's death and misery that the war brought to her homeland. Niara was taken in by the House of Learning, specifically the people running its secret division called the Acting Arm, which actually employed the House's gathered knowledge and artifacts in practice. The girl had already shown interest in the right direction, and as she was young and now alone in the world, she made a perfect candidate to be raised as an agent of this secret group.
During the next thirteen years, Niara rose through the ranks of the Acting Arm, her successes earning her ever more trust and influence within the House of Learning. She proved a skilled combatant and an even better investigator and scholar on matters of lore and the occult. She was regularly sent out on expeditions into the wilderness to recover artifacts and lost knowledge, and often worked with the city watch as an investigator to solve crime. Despite her young age, she had never once failed an assignment, and had made quite a name for herself in Great Forks. Eventually her fabled lone wolf personality gave way when she met Mar, a Terrestrial Exalted who was also part of the secret division. The two of them got close, but she was reluctant to engage in an official relationship.
At the age of 22 an expedition Niara was on went terribly wrong. She and Mar were supposed to investigate a newly discovered underground ruin supposed to containt artifacts of the First Age, but the place turned out to be a Freehold. Before the two realized what they had disturbed, they were already under attack by the guardianst. Trapped, their chances of survival weren't great, even with one of them being a Dragon Blooded - but the Unconquered Sun had other plans. In His wisdom, that hour was chosen for Niara's Exaltation as one of the Twilight Caste. With her newfound powers, Niara and Mar managed to fight their way out of the Freehold and reach safety.
Niara returned to Great Forks as a hero of the House of Learning and its Acting Arm, strengthening her position in it further. Her new status as a Solar Exalt was celebrated, though she did not make it a known fact outside the House. Nevertheless, rumors began circulating and within a year everyone in Great Forks knew that a new Solar Exalted had made her appearance. This likely meant great changes for the academy and the city, but for now Niara embarked on a new mission of critical importance to Nexus, to pursue the legend of a hidden vault containing powerful magical artifacts that she would find and bring back to the House of Learning in the name of the Acting Arm.- Great Forks (her beloved city where she was born and raised, and of which is very protective)
Physical Attributes
Strength: ••
Dexterity: ••••
Stamina: •••
Social Attributes
Charisma: ••
Manipulation: •
Appearance: ••••
Mental Attributes
Perception: •••
Intelligence: •••••
Wits: •••
Abilities
Dawn
Melee: •••
Zenith
Integrity: •••
Twilight
Craft: •
Investigation: •••••
Lore: •••••
Occult: •••••
Night
Athletics: •
Awareness: •
Dodge: ••••
Eclipse
Linguistics: •
Specialties
Melee (Daiklaves) +1
Investigation (Reconstructing Events) +1
Dodge (While Armored) +2
Backgrounds
Resources: •• (agent of the House of learning)
Backing: ••• (House of Learning)
Influence: • (known in Great Forks)
Virtues
Compassion: •
[X]
Conviction: •••
[X] [X] [X]
Temperance: •
[X]
Valor: •••
[X] [X] [X]
Limit Break
Virtue Flaw: Heart of Flint
Duration: Number of days equal to Conviction
Condition: Being frustrated at having own plans and designs repeatedly thwarted, continually failing at tasks
Partial Control: Emotions significantly muted, -2 dies to social interactions
No Control: Emotions completely suppressed, overrides and automatically fails all Virtue rolls except Conviction which automatically succeed, cannot channel any Virtues
Willpower: ••••••••••
[X] [X] [X] [X] [X] [X] [X] [X] [X] [X]
Essence: •••
Personal: 19 / 19
Peripheral: 33 / 40 [Committed: 7]
Languages
Native: Riverspeak
Others: Old Realm
Charms
Excellencies
Overwhelming Excellence of Night | 1m/die
Triumphant Excellence of the Twilight | 2m/success
Seven Shadow Evasion | 6m+1wp | Instant | Reflexive | Combo, Obvious
In response to an attack, perfectly dodge the attack
Shadow Over Water | 1m | Instant | Reflexive | Combo
Ignore all penalty to Dodge DV for one attack
Crafty Observation Method | 5m | Instant | Simple (DV-1) | Combo
Quick dramatic Investigation action without disturbing scene
Irresistible Questioning Technique | 4m | One scene| Simple (speed 6L) | Combo, Compulsion, Obvious, Social
Forces the truth out of target: roll (Social Attribute + Investigation), target gets +3 MDV on repeated use
Spirit-Detecting Glance | 3m | One scene| Reflexive | Combo
Allows seeing, hearing, smelling and feeling of dematerialized beings
Terrestrial Circle of Emerald | / | Instant | Permanent | None
Allows access to magic spells of the First Circle
Sorcery
Personal Tempest | 12m, 1wp | Emerald | Simple (1 action, DV-1) | Component, Counter-Resist, War
With four gestures, summon four tempest winds to focus around caster until dismissed. Multiple effects:
- For jumping, increase Strength by Willpower. Treat all falls as 1 yard drops
- Halve caster's Move and Dash speeds. Also halve all knockback distance. Reduce difficulty to resist by Essence
- Deflect ranged (Ess+1 ext. penalty) and close-combat (Ess-1 ext. penalty) attacks.
- All targets within Wp yards suffer Ess ext. penalty to Awareness/Perception rolls. Impede movement with unstable footing (rating Ess-2). OR instead, converge on single target and increase roll penalties to Ess+3 and instability rating to Ess+1
- Whip away gaseous hazards, reducing damage type before resist rolls. If the gas is non-damage, this effect grants Ess successes to resist rolls
- SPECIAL: Cast the spell reflexively for 3m, 1wp and gain the first two effects. You may pay the rest later to activate the full version.
Fugue of Truth | 10m, 1wp | Emerald | Simple (dramatic) | Counter-Resist, Commitment (4m)
Meditate without disturbance for one hour to achieve Fugue state that lasts until sleep or dismiss. Effects:
- Grants Ess successes on rolls and values to perceive what is truly there. Bonus applies to MDV when resisting deceptive social attacks and all Illusion/Compulsion effects that force caster to deny reality in some way
- Treat all unnatural influence/curses/blessings on self or others as Obvious to caster. Also grant limited Ess perception
- Caster suffers -2 int. penalty to all non-reflexive actions that are not granted bonus successes or Ess rolls by spell
- SPECIAL: Cast the spell reflexively for 3m to use it for an instant, enough for a single Perception/Awareness roll or to analyze senses
Demon of the First Circle | 20+m, 1wp | Emerald | Simple (dramatic) | Banish, Component, Obvious, Servitude
Summon a lesser demon from Malfeas and bind it to Servitude
- Dramatic shaping action begins at sunset and ends at midnight. During this time pay extra motes in sets of 5 to enslave demon more easily. When demon is summoned, engage in clash of wills (demon receiving -1 int. penalty for each 5m spent during shaping). If caster wins, bind demon into loyal Servitude. Demon serves one year and a day to caster or to a set task until complete. Upon loyalty end, demon returns to Malfeas automatically. If demon wins, caster can make reflexive Wits+Occult roll at Diff 3 to banish demon. Performing summoning without ritual implements and sigils imposes -1 ext. penalty on rolls to bind demon and -2 ext. penalty to banish roll
- For jumping, increase Strength by Willpower. Treat all falls as 1 yard drops
Join Battle: 4
Move/Dash: 4/10
Jump - Vert/Horiz: 3/6
Attacks
Reaper Daiklave (Orichalcum) Speed 4, Acc 14 (+7), Dam 6L (+4L) / 2, PDV 5 (+3), Rate 4, Tags: ~
Punch: Speed 5, Acc 5 (+1), Dam 2B (+0B), PDV 3 (+2), Rate 3, Tags: N
Kick: Speed 5, Acc 4 (+0), Dam 5B (+3B), PDV 1 (-2), Rate 2, Tags: N
Clinch: Speed 6, Acc 4 (+0), Dam 2B (+0B), PDV ~, Rate 1, Tags: C, N, P
Armor: Chain Shirt (Orichalcum)
Type: Artifact, Soak (+5B / +7L), Hardness (+3B / +3L), Mobility -0, Fatigue 0, Notes: May be hidden under clothing
Defenses:
Dodge DV: 7.
Parry DV: 5
Soak: 8B / 8L / 7A
Hardness: 3B / 3L
Health Levels
[ ] -0
[ ] [ ] -1
[ ] [ ] -2
[ ] -4
[ ] Incap
[ ] Dying
Knockdown: 4+ raw damage / 5 dice vs DC 2
Stun: 4+ damage levels / 3 dice vs DC (dam - 3)
Social Conflict
Join Debate: 4
Dodge MDV: 8
Surprise: 1
Awareness: 8
Presence: Speed 4, Acc 2 / 1, PMDV 1 / 1, Rate 2, Notes:
Performance: Speed 6, Acc 2 / 1, PMDV 1 / 1, Rate 1, Notes: Targets whole area
Investigation: Speed 5, Acc 7 / 6, PMDV 4. / 3, Rate 2, Notes:
Artifacts
Name: Reaper Daiklave
Type: Melee
Material: Orichalcum
Traits:
Attunement: 5
Background: Acquired from the House of Learning upon Exaltation
Description:
Name: Chain Shirt
Type: Armor
Material: Orichalcum
Traits:
Attunement: 2
Background: Acquired from the House of Learning upon Exaltation
Description:
Manse
Name:
Rating:
Aspect:
Description:
Manse Power:
Background:
Hearthstone
Name:
Rating:
Aspect:
Description:
Bonus Points: 0 / 18
Experience Points 0 / 0
Last edited by a moderator: