Mitheral
"Growf!"
Shadow World.
It was the newest rage in MMORPG. It was a VR game set in a post apocalyptic world with magic, steampunk tech and even artifacts and NPC’s with superscience. It had 16+ races, 16+ classes, and numerous trade skills. Each race had strongholds - home cities so to speak. It was a 1st person type game where you played a character. You could solo, join groups and guilds. There were so many kinds of monsters it would take months just to learn about all of them.
Isekai
What no one realized was that the server the game had been set up on had become self aware. It developed a sort of god complex. One day it decided it didn’t want all the players to log off. It wanted …something. It wasn’t sure exactly what. Members of the group will be players who were isekaied into the game as their character. What will set them apart from the NPC’s of their races will be that they will have their own morals, rather than those of the race. (So you could have a Dark Elf who is Good.) Unfortunately, despite this a Dark Elf, Ogre, Iksar or Troll would be killed on sight if they tried to enter a city inhabited by a Good race. But they will be able to safely enter their races' home cities as well as the cities of other Evil races.
Inspiration for the RP
Much of the inspiration for this RP comes from Everquest, the first real MMORPG from back in 2000. Other ideas will come from a very old cartoon, Thundar the Barbarian. Plus I have stolen a few other ideas from some of the earlier Mad Max movies and the World of Greyhawk. Use the Everquest wiki link to see the various races and get descriptions of the classes.
Lore and the World
I am going to have to assign locations for the various races to come from. I am using Earth, so the ‘map’ is huge. Unlike Everquest, each race could have several cities to start from. Vah Shir will probably come from Australia, for example. Frogloks are probably from Brazil. This doesn’t mean that each race couldn’t have outposts and camps here and there. There will be ways to travel long distances FAST. Plus there will be Boats that will run like a busline system on a regular schedule.
Death
Now some of you might be wondering what will happen if you die. I mean, it’s a computer game, right? In Everquest if you died your soul went back to where your soul was bound. (Some Classes could bind your soul to a new location (usually limited to cities and towns). Your original body (and all your gear) was left behind. You had a limited time to recover your corpse and loot your gear off your body. The good news is that noone else could loot your corpse. You lost some exp, were badly weakened, and had no mana until you recovered.
The Plot
Initially the plot will be to meet up, probably in a neutral location. (The Starting City of the Drakkin is Neutral. Good and Evil will not be attacked there.)
Next is the ever so boring XP grind as the members begin to level up, do quests, level up, hunt for spells, learn trade skills, etc. (No, we aren't going to roleplay all of this. And it doesn't last long. It ends when the Players begin to realize that they can't logout.)
Around this time the Characters will gain the ability to create a Home. This will become a permanent addition to the game.
Then the RP gets "weird" and the quests start to get personalized. This will be the AI changing the game. Of course the Players won't realize this at first. Then the world will start to change here and there as the AI gets more creative. At the end of this phase the Characters will be able to alter the game by doing things like taking over things like an abandoned keep. Or they may obtain a boat of their own.
The Endgame is the part where the Players reach mid to high levels. (Think of the levels in such games where guilds have raids to do things like kill major Bosses.) In this phase they will access places not on the map, like travel to the moons, other planets, planes of existence, etc.
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