Wyll
Senior Member
The Shadow of The Seal
Character Appsloading ...
... scroll up
// Guidelines...
Nobody can say for certain when people started receiving the letters. Some say The Seal - as the group has now been called - has caused the rise and fall of entire kingdoms. Others believe it is the latest in a long list of soon-to-be-forgotten attention grabbers. Some declare that there is only one person behind The Seal. Others insist that it is impossible for one person to hold that much power. Some even believe the whole thing to be a myth. But The Seal exists, and has existed for the almost 200 years. You would know. After all, you are one of them.
First of all, many thanks for showing interest in this little thingie of mine. Just dropping some things here that might help you when thinking of ho to build your character.
Magic System
Magic in this world is primarily supplemental rather than powerfully offensive. A good comparison would be similar to the way magic is used in The Lord of the Rings universe.
For a little more detail, there are three levels of magic: Beginner, Intermediate and Master.
Races & Creatures
That's right, your character doesn't have to be human. This is a mid-Fantasy RP and so most fantasy/mythical/magical races and creatures will be seen throughout the world. Do keep in mind that, as this is mid-Fantasy, Angels, Demons, Demon Lords, Magic Lords and all other high level magic beings, creatures and races cannot be found in the world/RP.
Should you have any questions, comments, or concerns about the feasibility of a race in this world, feel free to each out to me to ask.
Also, yes, your character can have familiars because they're adorable and I love them.
Roles & Jobs
There are three possible jobs your character can have: Assassin, Lorekeeper or Spy. Keep in mind that all roles have been designed such that they fit all jobs. If you particularly like a role but struggle to see how it would fit with your character's job, feel free to reach out to me and we'll work something out.
Assassins are primarily responsible for, as you'd expect, eliminating the targets of a mission. However, not all missions require elimination of targets. In such situations, assassins serve as bodyguards and an extra set of eyes on the situation, such that if a life does need to be taken, they are able to do so.
Spies are responsible for gathering information as well as trading in secrets and lies. They are crucial for infiltration and reconnaissance missions. Sometimes their goal is to sew chaos and lies and bring things down from the inside, sometimes they're simply there to gather information.
Lorekeepers are the organisers of the whole operation. They coordinate between the assassins and spies, pass on instructions from the Pillars and - very importantly - they long every single mission and everything that happens on mission. They always keep the bigger picture in front of them while the others are in the thick of it.
First of all, many thanks for showing interest in this little thingie of mine. Just dropping some things here that might help you when thinking of ho to build your character.
Magic System
Magic in this world is primarily supplemental rather than powerfully offensive. A good comparison would be similar to the way magic is used in The Lord of the Rings universe.
For a little more detail, there are three levels of magic: Beginner, Intermediate and Master.
- Beginner: About the same level as Level 1 spells in DnD. If you are unfamiliar, think along the lines of buffs and debuffs. You're able to do things like cast a shield, coat yourself in an element, amplify physical characteristics, and things of that nature.
Most NPCs in the world/RP are going to be at the Beginner level - it is the default that everybody starts out as.
- Intermediate: About the same level as Level 2 and Level 3 spells in DnD. For context, think along the lines of the most basic magical attacks. You can cast fireballs, change the properties of an object, have limited control over other people's minds, and things like that. Intermediate magic users can only have affinity in one element (Earth, Water, Fire, Air, Storm, Mind, Light or Dark).
To reach Intermediate level, your character must have studied for anywhere from 3 to 7 years at an institute.
- Master: About the same level as Level 4 or 5 spells in DnD. For more context, your abilities are similar to those in the intermediate category but you can cast faster, stronger, larger, more potent attacks. You are also able to dabble into a second element. However, Masters in magic take a serious hit to other areas of ability due to the amount of time it takes to become a master. Additionally, there are conditions under which they are at their most powerful. For example, Bookie, one of the Pillars, is a Master level magic user. Within the library, he has omni-presence, advanced telepathy and telekinesis. He is also highly resistant to magical damage. However, all of that goes away the second he steps out of the library. Outside the library, he is a high-level Intermediate magic user at best.
To reach Master level, your character must have studied for more than 7 years at an institute.
- Magic Items: Characters at the Intermediate or Master level have access to magical items that can serve as either the source or a conduit of their powers. You are able to use this item however you wish, just be sure to include it and its abilities in your CS.
Races & Creatures
That's right, your character doesn't have to be human. This is a mid-Fantasy RP and so most fantasy/mythical/magical races and creatures will be seen throughout the world. Do keep in mind that, as this is mid-Fantasy, Angels, Demons, Demon Lords, Magic Lords and all other high level magic beings, creatures and races cannot be found in the world/RP.
Should you have any questions, comments, or concerns about the feasibility of a race in this world, feel free to each out to me to ask.
Also, yes, your character can have familiars because they're adorable and I love them.
Roles & Jobs
There are three possible jobs your character can have: Assassin, Lorekeeper or Spy. Keep in mind that all roles have been designed such that they fit all jobs. If you particularly like a role but struggle to see how it would fit with your character's job, feel free to reach out to me and we'll work something out.
Assassins are primarily responsible for, as you'd expect, eliminating the targets of a mission. However, not all missions require elimination of targets. In such situations, assassins serve as bodyguards and an extra set of eyes on the situation, such that if a life does need to be taken, they are able to do so.
Spies are responsible for gathering information as well as trading in secrets and lies. They are crucial for infiltration and reconnaissance missions. Sometimes their goal is to sew chaos and lies and bring things down from the inside, sometimes they're simply there to gather information.
Lorekeepers are the organisers of the whole operation. They coordinate between the assassins and spies, pass on instructions from the Pillars and - very importantly - they long every single mission and everything that happens on mission. They always keep the bigger picture in front of them while the others are in the thick of it.
// Character Sheet...
Basics
Name:
Gender:
Age:
Race:
Role:
Job:
FC (if available):
Physical description:
Magic
Magic Level:
Magical equipment:
Magical abilities:
Personality:
Likes
Dislikes
Strengths
Weaknesses
Virtues
Vices
Fears
Head canons
Summary
History
Give an idea of where they were born and/or raised and any significant moments that happened in their life.
If they had to leave their birthplace, let us know why.
Please be sure to include when, why and how they were recruited by The Seal.
// roles ...
scroll
The
Foundation
Foundation
You have been here for 4+ years. You have seen the Seal go through thick and thin, now standing as a rock for newer characters to lean on and the first to be called when backup is needed on a mission. Because of your steadfastness, there are rumors that you may be a future Pillar.
The
Trouble-Maker
Trouble-Maker
Bookie doesn't like you, he calls you unpredictable and he says that that is a liability to The Seal. You have a tendency to want to do things your own way. But Keep likes having you around and the other two Pillars don't care enough to be bothered by you. Plus, you're good at what you do.
The
Prodigy
Prodigy
You are one of the newest recruits - any time less than ten months - and, in that short time, you're already being assigned high profile missions, missions that others needed years to work up to. You assimilated quicker than anyone the Pillars have ever seen and some of your peers call you a Pillar in the making
The
Shadow
Shadow
You are one of the newest recruits - any time less than ten months - and you are still in training, learning the ways of The Seal and finding out what kind of agent you want to be. You are made to shadow missions and your primary role is to follow the orders given by whoever you shadow, no matter what the order is.
The
Bleeding
Bleeding
As a principle, you don't like killing and violence and so being an agent is hard for you. However, you try to convince yourself that it's for the greater good; that The Seal is looking out for those who can't help themselves.. Plus, at least The Seal has a code. You still don't particularly support their methods though.
The
Devout
Devout
To you, rules are rules and are meant to be followed strictly. Any deviation is intolerable. You adore The Pillars - their word is law to you - and you even aspire to be a Pillar yourself one day. You've given everything you have and everything you are to The Seal with religious, almost problematic, dedication.
The
Refugee
Refugee
You were on the run from the law, you'd been on the run for a long time actually. However, your luck ran out; they had you cornered and you knew your time was up. You'd given up all hope and resigned yourself to your fate, then The Seal found you and, to you, they are protection from the law.
The
Driven
Driven
To you, The Seal is a means to an end. You recognise that all the agents under The Seal are some of the best at what they do. The Pillars form the very pinnacle, where you want to be. But you are not content with being "one of those" at the pinnacle. You want to be the pinnacle yourself, undeniable so.
The
Votary
Votary
Newer recruit - 0 months to a year. No matter what those around you said and how they tried to convince you that it was just a myth, you always knew The Seal was real. You'd followed their missions closely, modeling your style after them. The day you were recruited was a literal dream come true for you.
The
Insider
Insider
You were a noble once, maybe even royalty. But, all that meant is that you got to see the cruelty of high Society firsthand and it was a vile taste in your mouth. You knew you had to do something. You were nothing more than a nameless vigilante before The Seal found you, now they have your full devotion.
The
Legacy
Legacy
Both of your parents were agents of The Seal and they raised you while keeping their lives as part of The Seal secret from you. Eventually, you grew old enough to have questions. With few options left, they finally gave you the answers you wanted and brought you into the life they'd tried to shelter you from.
The
Returnee
Returnee
You got into a nearly fatal accident and you had to leave for several months while you healed and got your strength back. You returned very recently, not only do your memory and muscle memory need to return, it also feels like so much has changed - there is much for you to keep up with.
The
Glutton
Glutton
You process and consume information at an extraordinary rate and you are always hungry for more, seeking to grow and improve yourself in your craft, each day better than you were the day before. Your progress is staggering and your dedication is an example to those around; you just might be a future Pillar.
The
Talentless
Talentless
The role you fill under The Seal gives you purpose and it is one of the very few things that does. There aren't very many things that you are naturally good at - even things you worked for years on. But you do your jobwithin The Seal perfectly, almost as if you were born to do this.
The
Joker
Joker
You are a treasure trove of talent. You can, have, and will fill all roles, bouncing from one role to the other as the missions demand. You may not be the best at any one role, but your versatility makes you indispensable. Because of this, you're one of very few able to be assigned solo missions.
The
Sun
Sun
In a world of secrets, lies and shadows, you are a much needed breath of fresh air - a literal ray of sunshine. You know what The Seal is and you fully commit to your role within it. And yet, you carry yourself with the demeanor of somebody who works in a candy shop, unflappable in your positivity.
The
Fire
Fire
Reserved for GM Wyll
You've been here for 4+ years. Whenever somebody is recruited, they are warned about you because you are known to give the newbies a hard time, a true trial by fire. Your reasons are your own, but every newbie knows your name and most fear it.
You've been here for 4+ years. Whenever somebody is recruited, they are warned about you because you are known to give the newbies a hard time, a true trial by fire. Your reasons are your own, but every newbie knows your name and most fear it.
The
General
General
You have been around for a while - at least three years - and you may not be the best in your role but you are indispensable all the same. Your experience has made you a master of navigating sticky situations. You are known for your clever ideas, if there is a problem, you are often the solution.
The
Resin
Resin
Your natural understanding of people, creatures and situations allows you to be the glue that holds people together when things don't go smoothly. You are perfectly able to discern between when a situation calls for support, guidance or discipline and you know how to provide all three as needed.
The
Hammer
Hammer
Just as the saying says, everything is a nail to you. You believe in power and asserting dominance and this shows through in how you carry out the activities of your role and even relations with other agents. Not particularly one for tact or patience, you trust in your own abilities to navigate any situation.
The
Bargain
Bargain
You had been searching for The Seal for a long time and you knew more than you thought. To The Seal, the only thing more dangerous than someone that knows too much is someone that doesn't know how much they know. So they found you before you found them; your search is over and their secret remains safe
The
Spiteful
Spiteful
You've been wronged and want vengeance. You don't care that it's against the code of The Seal to keep personal matters out of the way. For now, you will follow their rules; play their game; obey their silly code...but when a chance for vengeance comes, you won't let them or anyone else stop you.
The
Unbroken
Unbroken
Life has dealt you a tough hand many times over - situations that would have made most other throw in the towel - yet, somehow, you've persisted. Giving up and giving in seem to be fundamentally and entirely against your nature and you carry that spirit through every mission and everything you do.
The
Cautious
Cautious
Life has taught you that anything could happen and you live every day and every mission with that in mind. You play it as safe as possible, doing everything you can to guarantee complete success no matter what. You refuse to act until victory is absolutely certain, scared of what failure might mean.
// rules ...
01
This RP will be obeying all RPN rules.02
All accepted players and characters will be added to the group Discord which is where we'll have most of our OOC conversation and plotting - so yes, Discord is mandatory.03
Face claims optional but encouraged, but all characters need to have a detailed physical description. If you choose to use a face claim, you are free to use any style/medium/source you want but you still need a physical description.04
Please only apply for one role for now. As time passes, based on interest, there may be the opportunity to apply for more than one, should you choose to. If you have questions or concerns about how a character you want to play could fit into a role, please feel free to reach out to me.05
Applications are not accepted on a first-come first-served basis. Don't feel shy to apply for a role just because others are applying for the same role.© reveriee
Guidelines:
Nobody can say for certain when people started receiving the letters. Some say The Seal - as the group has now been called - has caused the rise and fall of entire kingdoms. Others believe it is the latest in a long list of soon-to-be-forgotten attention grabbers. Some declare that there is only one person behind The Seal. Others insist that it is impossible for one person to hold that much power. Some even believe the whole thing to be a myth. But The Seal exists, and has existed for the almost 200 years. You would know. After all, you are one of them.
First of all, many thanks for showing interest in this little thingie of mine. Just dropping some things here that might help you when thinking of ho to build your character.
Magic System
Magic in this world is primarily supplemental rather than powerfully offensive. A good comparison would be similar to the way magic is used in The Lord of the Rings universe.
For a little more detail, there are three levels of magic: Beginner, Intermediate and Master.
Races & Creatures
That's right, your character doesn't have to be human. This is a mid-Fantasy RP and so most fantasy/mythical/magical races and creatures will be seen throughout the world. Do keep in mind that, as this is mid-Fantasy, Angels, Demons, Demon Lords, Magic Lords and all other high level magic beings, creatures and races cannot be found in the world/RP.
Should you have any questions, comments, or concerns about the feasibility of a race in this world, feel free to each out to me to ask.
Also, yes, your character can have familiars because they're adorable and I love them.
Roles & Jobs
There are three possible jobs your character can have: Assassin, Lorekeeper or Spy. Keep in mind that all roles have been designed such that they fit all jobs. If you particularly like a role but struggle to see how it would fit with your character's job, feel free to reach out to me and we'll work something out.
Assassins are primarily responsible for, as you'd expect, eliminating the targets of a mission. However, not all missions require elimination of targets. In such situations, assassins serve as bodyguards and an extra set of eyes on the situation, such that if a life does need to be taken, they are able to do so.
Spies are responsible for gathering information as well as trading in secrets and lies. They are crucial for infiltration and reconnaissance missions. Sometimes their goal is to sew chaos and lies and bring things down from the inside, sometimes they're simply there to gather information.
Lorekeepers are the organisers of the whole operation. They coordinate between the assassins and spies, pass on instructions from the Pillars and - very importantly - they long every single mission and everything that happens on mission. They always keep the bigger picture in front of them while the others are in the thick of it.
CS Template:
Basics
Name:
Gender:
Age:
Race:
Role:
Job:
FC (if available):
Physical description:
Magic
Magic Level:
Magical equipment:
Magical abilities:
Personality:
Likes
Dislikes
Strengths
Weaknesses
Virtues
Vices
Fears
Head canons
Summary
History
Give an idea of where they were born and/or raised and any significant moments that happened in their life.
If they had to leave their birthplace, let us know why.
Please be sure to include when, why and how they were recruited by The Seal.
Roles:
Rules
Nobody can say for certain when people started receiving the letters. Some say The Seal - as the group has now been called - has caused the rise and fall of entire kingdoms. Others believe it is the latest in a long list of soon-to-be-forgotten attention grabbers. Some declare that there is only one person behind The Seal. Others insist that it is impossible for one person to hold that much power. Some even believe the whole thing to be a myth. But The Seal exists, and has existed for the almost 200 years. You would know. After all, you are one of them.
First of all, many thanks for showing interest in this little thingie of mine. Just dropping some things here that might help you when thinking of ho to build your character.
Magic System
Magic in this world is primarily supplemental rather than powerfully offensive. A good comparison would be similar to the way magic is used in The Lord of the Rings universe.
For a little more detail, there are three levels of magic: Beginner, Intermediate and Master.
- Beginner: About the same level as Level 1 spells in DnD. If you are unfamiliar, think along the lines of buffs and debuffs. You're able to do things like cast a shield, coat yourself in an element, amplify physical characteristics, and things of that nature.
Most NPCs in the world/RP are going to be at the Beginner level - it is the default that everybody starts out as.
- Intermediate: About the same level as Level 2 and Level 3 spells in DnD. For context, think along the lines of the most basic magical attacks. You can cast fireballs, change the properties of an object, have limited control over other people's minds, and things like that. Intermediate magic users can only have affinity in one element (Earth, Water, Fire, Air, Storm, Mind, Light or Dark).
To reach Intermediate level, your character must have studied for anywhere from 3 to 7 years at an institute.
- Master: About the same level as Level 4 or 5 spells in DnD. For more context, your abilities are similar to those in the intermediate category but you can cast faster, stronger, larger, more potent attacks. You are also able to dabble into a second element. However, Masters in magic take a serious hit to other areas of ability due to the amount of time it takes to become a master. Additionally, there are conditions under which they are at their most powerful. For example, Bookie, one of the Pillars, is a Master level magic user. Within the library, he has omni-presence, advanced telepathy and telekinesis. He is also highly resistant to magical damage. However, all of that goes away the second he steps out of the library. Outside the library, he is a high-level Intermediate magic user at best.
To reach Master level, your character must have studied for more than 7 years at an institute.
- Magic Items: Characters at the Intermediate or Master level have access to magical items that can serve as either the source or a conduit of their powers. You are able to use this item however you wish, just be sure to include it and its abilities in your CS.
Races & Creatures
That's right, your character doesn't have to be human. This is a mid-Fantasy RP and so most fantasy/mythical/magical races and creatures will be seen throughout the world. Do keep in mind that, as this is mid-Fantasy, Angels, Demons, Demon Lords, Magic Lords and all other high level magic beings, creatures and races cannot be found in the world/RP.
Should you have any questions, comments, or concerns about the feasibility of a race in this world, feel free to each out to me to ask.
Also, yes, your character can have familiars because they're adorable and I love them.
Roles & Jobs
There are three possible jobs your character can have: Assassin, Lorekeeper or Spy. Keep in mind that all roles have been designed such that they fit all jobs. If you particularly like a role but struggle to see how it would fit with your character's job, feel free to reach out to me and we'll work something out.
Assassins are primarily responsible for, as you'd expect, eliminating the targets of a mission. However, not all missions require elimination of targets. In such situations, assassins serve as bodyguards and an extra set of eyes on the situation, such that if a life does need to be taken, they are able to do so.
Spies are responsible for gathering information as well as trading in secrets and lies. They are crucial for infiltration and reconnaissance missions. Sometimes their goal is to sew chaos and lies and bring things down from the inside, sometimes they're simply there to gather information.
Lorekeepers are the organisers of the whole operation. They coordinate between the assassins and spies, pass on instructions from the Pillars and - very importantly - they long every single mission and everything that happens on mission. They always keep the bigger picture in front of them while the others are in the thick of it.
CS Template:
Basics
Name:
Gender:
Age:
Race:
Role:
Job:
FC (if available):
Physical description:
Magic
Magic Level:
Magical equipment:
Magical abilities:
Personality:
Likes
Dislikes
Strengths
Weaknesses
Virtues
Vices
Fears
Head canons
Summary
History
Give an idea of where they were born and/or raised and any significant moments that happened in their life.
If they had to leave their birthplace, let us know why.
Please be sure to include when, why and how they were recruited by The Seal.
Roles:
- The Foundation - You have been here for 4+ years. You have seen the Seal go through thick and thin, now standing as a rock for newer characters to lean on and the first to be called when backup is needed on a mission. Because of your steadfastness, there are rumors that you may be a future Pillar.
- The Trouble-Maker - Bookie doesn't like you, he calls you unpredictable and he says that that is a liability to The Seal. You have a tendency to want to do things your own way. But Keep likes having you around and the other two Pillars don't care enough to be bothered by you. Plus, you're good at what you do.
- The Prodigy - You are one of the newest recruits - any time less than ten months - and, in that short time, you're already being assigned high profile missions, missions that others needed years to work up to. You assimilated quicker than anyone the Pillars have ever seen and some of your peers call you a Pillar in the making.
- The Shadow - You are one of the newest recruits - any time less than ten months - and you are still in training, learning the ways of The Seal and finding out what kind of agent you want to be. You are made to shadow missions and your primary role is to follow the orders given by whoever you shadow, no matter what the order is.
- The Bleeding - As a principle, you don't like killing and violence and so being an agent is hard for you. However, you try to convince yourself that it's for the greater good; that The Seal is looking out for those who can't help themselves.. Plus, at least The Seal has a code. You still don't particularly support their methods though.
- The Devout - To you, rules are rules and are meant to be followed strictly. Any deviation is intolerable. You adore The Pillars - their word is law to you - and you even aspire to be a Pillar yourself one day. You've given everything you have and everything you are to The Seal with religious, almost problematic, dedication.
- The Refugee - You were on the run from the law, you'd been on the run for a long time actually. However, your luck ran out; they had you cornered and you knew your time was up. You'd given up all hope and resigned yourself to your fate, then The Seal found you and, to you, they are protection from the law.
- The Driven - To you, The Seal is a means to an end. You recognise that all the agents under The Seal are some of the best at what they do. The Pillars form the very pinnacle, where you want to be. But you are not content with being "one of those" at the pinnacle. You want to be the pinnacle yourself, undeniable so.
- The Votary - Newer recruit - 0 months to a year. No matter what those around you said and how they tried to convince you that it was just a myth, you always knew The Seal was real. You'd followed their missions closely, modeling your style after them. The day you were recruited was a literal dream come true for you.
- The Insider - You were a noble once, maybe even royalty. But, all that meant is that you got to see the cruelty of high Society firsthand and it was a vile taste in your mouth. You knew you had to do something. You were nothing more than a nameless vigilante before The Seal found you, now they have your full devotion.
- The Legacy - Both of your parents were agents of The Seal and they raised you while keeping their lives as part of The Seal secret from you. Eventually, you grew old enough to have questions. With few options left, they finally gave you the answers you wanted and brought you into the life they'd tried to shelter you from.
- The Returnee - You got into a nearly fatal accident and you had to leave for several months while you healed and got your strength back. You returned very recently, not only do your memory and muscle memory need to return, it also feels like so much has changed - there is much for you to keep up with.
- The Glutton - You process and consume information at an extraordinary rate and you are always hungry for more, seeking to grow and improve yourself in your craft, each day better than you were the day before. Your progress is staggering and your dedication is an example to those around; you just might be a future Pillar.
- The Talentless - The role you fill under The Seal gives you purpose and it is one of the very few things that does. There aren't very many things that you are naturally good at - even things you worked for years on. But you do your job within The Seal perfectly, almost as if you were born to do this.
- The Joker - You are a treasure trove of talent. You can, have, and will fill all roles, bouncing from one role to the other as the missions demand. You may not be the best at any one role, but your versatility makes you indispensable. Because of this, you're one of very few able to be assigned solo missions.
- The Sun - In a world of secrets, lies and shadows, you are a much needed breath of fresh air - a literal ray of sunshine. You know what The Seal is and you fully commit to your role within it. And yet, you carry yourself with the demeanor of somebody who works in a candy shop, unflappable in your positivity.
- The Fire (Reserved for GM Wyll) - You've been here for 4+ years. Whenever somebody is recruited, they are warned about you because you are known to give the newbies a hard time, a true trial by fire. Your reasons are your own, but every newbie knows your name and most fear it.
- The General - You have been around for a while - at least three years - and you may not be the best in your role but you are indispensable all the same. Your experience has made you a master of navigating sticky situations. You are known for your clever ideas, if there is a problem, you are often the solution.
- The Resin - Your natural understanding of people, creatures and situations allows you to be the glue that holds people together when things don't go smoothly. You are perfectly able to discern between when a situation calls for support, guidance or discipline and you know how to provide all three as needed.
- The Hammer - Just as the saying says, everything is a nail to you. You believe in power and asserting dominance and this shows through in how you carry out the activities of your role and even relations with other agents. Not particularly one for tact or patience, you trust in your own abilities to navigate any situation.
- The Bargain - You had been searching for The Seal for a long time and you knew more than you thought. To The Seal, the only thing more dangerous than someone that knows too much is someone that doesn't know how much they know. So they found you before you found them; your search is over and their secret remains safe.
- The Spiteful - You've been wronged and want vengeance. You don't care that it's against the code of The Seal to keep personal matters out of the way. For now, you will follow their rules; play their game; obey their silly code...but when a chance for vengeance comes, you won't let them or anyone else stop you.
- The Unbroken - Life has dealt you a tough hand many times over - situations that would have made most other throw in the towel - yet, somehow, you've persisted. Giving up and giving in seem to be fundamentally and entirely against your nature and you carry that spirit through every mission and everything you do.
- The Cautious - Life has taught you that anything could happen and you live every day and every mission with that in mind. You play it as safe as possible, doing everything you can to guarantee complete success no matter what. You refuse to act until victory is absolutely certain, scared of what failure might mean.
Rules
- This RP will be obeying all RPN rules.
- All accepted players and characters will be added to the group Discord which is where we'll have most of our OOC conversation and plotting - so yes, Discord is mandatory.
- Face claims optional but encouraged, but all characters need to have a detailed physical description. If you choose to use a face claim, you are free to use any style/medium/source you want but you still need a physical description.
- Please only apply for one role for now. As time passes, based on interest, there may be the opportunity to apply for more than one, should you choose to. If you have questions or concerns about how a character you want to play could fit into a role, please feel free to reach out to me.
- Applications are not accepted on a first-come first-served basis. Don't feel shy to apply for a role just because others are applying for the same role.
Last edited: