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Fantasy Seiunita Characters

4F1C1484-EA24-40DA-9E78-43E2F5709F48-24280-00002C7848801B24_tmp.jpg


Name:
Breen “Hal” Codhart


Age:
24


Gender:
Male


Species/Race:
Human


Kingdom of Origin:
Light Kingdom



~~~
Abilities:

Parazuma Hasha-Tai:
A solar-based projectile with variable movement speeds

Samasorrukikku:
Does a backflip kick, with a trail of solar-energy behind it, damaging the opponent.

Higeki Grapple:
Leaps towards the opponent, grabbing their face. Breen would then discharge solar energy into their head before throwing them away. However, a charge-up is required before he can leap at the opponent. (Knocks out normal NPCs)

SUPER TECHNIQUES

Parazuma Hodan:
Sends multiple solar projectiles towards the opponent at high speeds and different angles.

Sonikku Scythe:
Hits the opponent with multiple Samasorrukikkus, the first one launching the opponent, the others hitting the opponent in mid-air.


Personality:

Breen’s strong confidence in his combat prowess is only surpassed by his zealous affinity for justice — so much, that it often resembles a crude form of vigilantism rather than actual peacekeeping. This obsessive need to destroy all forms of criminals, small or big, twists itself into a macabre form of violence, of loutish mind and even more grotesque mannerisms. Breen's compulsions might appear radical to some onlookers, but Breen himself is truly only spurred by the concept of righteousness, though he lacks the prudence to follow it through; his audacity and boldness often overshadowing his more powerful virtues.

His strong lack of caution often plays into a sense of intrepid recklessness, which in turn causes unwarranted violence at its best, and a death at its worst. And though Breen realizes this, and even brooding about it during his more quieter times, he finds it supremely difficult to avoid the besetting desires that relentlessly clouds his mind. Breen is, in short and unlike most wooden karabiners, very expressive of his emotions; good to some extent, but ultimately, very dangerous to his own health and the health of those around him. While he tries his best to rectify this outstanding flaw, it still continues to develop itself into a bugging pestilence. A true problem, a problem that connects with his own flawed side — a side which he cradles by dishing out damage upon the scum of the world.

On a more common day-to-day basis, the man takes pride in his keen eyes, and his ability to focus on matters— though, it is more a grave attention to detail than a natural quirk. Breen is also rather industrious, sometimes working days without sleep to get to the core of his point, and in the process of doing so, isolates himself from the rest of the world. Due to his, unfortunately, brief encounters with other sentient species, Breen had developed a tart tongue and an irritable nature — sometimes even bordering bloodied madness, and gruff lashed.

He's also rather insincere, tinged with a dryly snarky nature and a pair of overly big testicles.

History/Bio:


Even in his more tiny years, Breen was a great fan of the shadowy concept of justice, although he didn't know, not then, that it was a very shady business; and it wasn't something he developed out of mere whim. He had his number of influences, and chief out of them, was the fact that his father, Hal Codhart, was a glorified private inspector. His father used to tell him tales — glorified accounts of him catching crooked cutpockets, when in reality, all he did was review dodgy ledgers and catch shifty cheats. The man would roam by day, skulking about and solving cases, only even caring to come home late at night.

Breen's father was a great figure, bearing a broad and heavy build, appearing supremely menacing, but at the same time, bearing general etiquette and a formal composure. The man had impeccable reflexes and his detective skills were astounding, matched only by his thunderous martial prowess. When at home — where he usually spent his time in his narrow observatory — he ambled about either drinking wood alcohol, or bedding his wife.

Thus Breen grew up, spending his time as kid with dreary excitement, for he longed to be a part of the law and kick graverobbers around. As was inevitable, Breen became a hormone-ridden teenager — of 15 years, more specifically. Bearing able body and mind, he started to help people around the town with solving small crimes.

However, criminals didn't take it kindly. Criminals don't take anything kindly. They only take money kindly.

A group of top-tier criminals — his father's enemies, who saw ought in targeting his less-able son — had bought the help of a devious, money-thirsty sorcerer. With the help of dark magic, they shapeshifted one of them into a splitting image of Breen. The doppelganger was sent about town, shoved off to indulge in a thorough crime spree. And in the night, after all was over. they returned themselves back to normal.

His father was shit busy burning ledgers, and so, Breen went to investigate this real funny business. But alas! He only came to see himself in handcuffs, instead of holding them.

Breen was rightly shocked — he had never been arrested, much less even accused. But, of course, the sheriff had an absurdly large amount of eyewitnesses, all of whole had watched 'Breen' committing dire crimes.

They found him guilty on multiple charges — of rape, murder, and empty batter — and as such, they sentenced him to death by broiling crucifixion.


He didn't understand that, he didn't understand anything — mind you, he was often the first person who understood things. Shit, he didn't do anything wrong. The law system was clearly being manipulated, very clearly. He wouldn't stand for it, he wouldn't stand for murky shit. He was in a jail cell, waiting to be executed, but he wouldn't let that happen. He sought to set the city right and end this grimy manipulation.

Breen quickly found a way to distract the guard, and doing so, he escaped with fleeting feet and mind. Breen had an idea, a very dumb one, but it had a chance of working. He began to scream at the sleeping guard, waking him abruptly, and shortening the limit of his anger. The guard approached the cell, yelling and spitting out curses. And when the guard came real close, Breen pulled him into the bars of the cell, effectively putting him out of his game. He took the keys, old and rusty, before going on to unlock his holding cell, and then proceeding to flee.

And ever since then, he went by his father’s name as a disguise; Hal. He aspired to become his own version of justice, a vigilante, searching for criminals with his own methods.

~~~

Job:
Vigilante

Alignment:
Chaotic Good


Appearance:
Breen wears green cargo pants with boots of the same color and an orange sleeveless gambeson. He has glasses, which he takes off before a fight, and an exaggerated hairstyle consisting of a large forelock of blond hair. The glasses are not necessary for him to see, and appear to be purely cosmetic.

Weapons/Armor:
Solar-based powers
Pigmented Sleeveless Gambeson

Other:

Credit to Elephantom Elephantom for helping me.


shadowz1995 shadowz1995
 
Last edited:
View attachment 306783


Name:
Breen “Hal” Codhart


Age:
24


Gender:
Male


Species/Race:
Human


Kingdom of Origin:
Light Kingdom



~~~
Abilities:

Parazuma Hasha-Tai:
A solar-based projectile with variable movement speeds

Samasorrukikku:
Does a backflip kick, with a trail of solar-energy behind it, damaging the opponent.

Higeki Grapple:
Leaps towards the opponent, grabbing their face. Breen would then discharge solar energy into their head before throwing them away. However, a charge-up is required before he can leap at the opponent. (Knocks out normal NPCs)

SUPER TECHNIQUES

Parazuma Hodan:
Sends multiple solar projectiles towards the opponent at high speeds and different angles.

Sonikku Scythe:
Hits the opponent with multiple Samasorrukikkus, the first one launching the opponent, the others hitting the opponent in mid-air.


Personality:

Breen’s strong confidence in his combat prowess is only surpassed by his zealous affinity for justice — so much, that it often resembles a crude form of vigilantism rather than actual peacekeeping. This obsessive need to destroy all forms of criminals, small or big, twists itself into a macabre form of violence, of loutish mind and even more grotesque mannerisms. Breen's compulsions might appear radical to some onlookers, but Breen himself is truly only spurred by the concept of righteousness, though he lacks the prudence to follow it through; his audacity and boldness often overshadowing his more powerful virtues.

His strong lack of caution often plays into a sense of intrepid recklessness, which in turn causes unwarranted violence at its best, and a death at its worst. And though Breen realizes this, and even brooding about it during his more quieter times, he finds it supremely difficult to avoid the besetting desires that relentlessly clouds his mind. Breen is, in short and unlike most wooden karabiners, very expressive of his emotions; good to some extent, but ultimately, very dangerous to his own health and the health of those around him. While he tries his best to rectify this outstanding flaw, it still continues to develop itself into a bugging pestilence. A true problem, a problem that connects with his own flawed side — a side which he cradles by dishing out damage upon the scum of the world.

On a more common day-to-day basis, the man takes pride in his keen eyes, and his ability to focus on matters— though, it is more a grave attention to detail than a natural quirk. Breen is also rather industrious, sometimes working days without sleep to get to the core of his point, and in the process of doing so, isolates himself from the rest of the world. Due to his, unfortunately, brief encounters with other sentient species, Breen had developed a tart tongue and an irritable nature — sometimes even bordering bloodied madness, and gruff lashed.

He's also rather insincere, tinged with a dryly snarky nature and a pair of overly big testicles.

History/Bio:


Even in his more tiny years, Breen was a great fan of the shadowy concept of justice, although he didn't know, not then, that it was a very shady business; and it wasn't something he developed out of mere whim. He had his number of influences, and chief out of them, was the fact that his father, Hal Codhart, was a glorified private inspector. His father used to tell him tales — glorified accounts of him catching crooked cutpockets, when in reality, all he did was review dodgy ledgers and catch shifty cheats. The man would roam by day, skulking about and solving cases, only even caring to come home late at night.

Breen's father was a great figure, bearing a broad and heavy build, appearing supremely menacing, but at the same time, bearing general etiquette and a formal composure. The man had impeccable reflexes and his detective skills were astounding, matched only by his thunderous martial prowess. When at home — where he usually spent his time in his narrow observatory — he ambled about either drinking wood alcohol, or bedding his wife.

Thus Breen grew up, spending his time as kid with dreary excitement, for he longed to be a part of the law and kick graverobbers around. As was inevitable, Breen became a hormone-ridden teenager — of 15 years, more specifically. Bearing able body and mind, he started to help people around the town with solving small crimes.

However, criminals didn't take it kindly. Criminals don't take anything kindly. They only take money kindly.

A group of top-tier criminals — his father's enemies, who saw ought in targeting his less-able son — had bought the help of a devious, money-thirsty sorcerer. With the help of dark magic, they shapeshifted one of them into a splitting image of Breen. The doppelganger was sent about town, shoved off to indulge in a thorough crime spree. And in the night, after all was over. they returned themselves back to normal.

His father was shit busy burning ledgers, and so, Breen went to investigate this real funny business. But alas! He only came to see himself in handcuffs, instead of holding them.

Breen was rightly shocked — he had never been arrested, much less even accused. But, of course, the sheriff had an absurdly large amount of eyewitnesses, all of whole had watched 'Breen' committing dire crimes.

They found him guilty on multiple charges — of rape, murder, and empty batter — and as such, they sentenced him to death by broiling crucifixion.


He didn't understand that, he didn't understand anything — mind you, he was often the first person who understood things. Shit, he didn't do anything wrong. The law system was clearly being manipulated, very clearly. He wouldn't stand for it, he wouldn't stand for murky shit. He was in a jail cell, waiting to be executed, but he wouldn't let that happen. He sought to set the city right and end this grimy manipulation.

Breen quickly found a way to distract the guard, and doing so, he escaped with fleeting feet and mind. Breen had an idea, a very dumb one, but it had a chance of working. He began to scream at the sleeping guard, waking him abruptly, and shortening the limit of his anger. The guard approached the cell, yelling and spitting out curses. And when the guard came real close, Breen pulled him into the bars of the cell, effectively putting him out of his game. He took the keys, old and rusty, before going on to unlock his holding cell, and then proceeding to flee.

And ever since then, he went by his father’s name as a disguise; Hal. He aspired to become his own version of justice, a vigilante, searching for criminals with his own methods.

~~~

Job:
Vigilante

Alignment:
Chaotic Good


Appearance:
Breen wears green cargo pants with boots of the same color and an orange sleeveless gambeson. He has glasses, which he takes off before a fight, and an exaggerated hairstyle consisting of a large forelock of blond hair. The glasses are not necessary for him to see, and appear to be purely cosmetic.

Weapons/Armor:
Solar-based powers
Pigmented Sleeveless Gambeson
A baton

Other:

Credit to Elephantom Elephantom for helping me.


shadowz1995 shadowz1995
Accepted
 
Name: Lady Hyraena Une

Age: 122

Gender: Female

Species/Race: Selkie

Kingdom of Origin: Oceanian League

Abilities:
Water Manipulation - Being a selkie, Hyraena is able to control water like an extension of herself. Be it in the form of water whips, a jet of water, or even the water content in a human body, slowly pulling it out in an execution method she calls, desiccation. She may also summon rogue waves but it may affect her own fleet so she only does it on coastal defenses.

Blessing of the Sea - Being near or in the ocean increases Hyraena's strength, stamina, and grants her increased healing speed. Believed to be based off her devout faith in the Sea Goddess, Aquarius. Is actually due to her seafolk blood.

Ice Formation - Hyraena is one of the rare few Selkies to be able to turn sea water into ice. Usually done to the water she pulled out from a person or even while its still inside to bring a swift end to their lives. Her control over it is powerful enough to freeze a galleon class ship and its crew in place.

Selkie Physiology - Being a Selkie, Hyraena does have a seal fur coat that she keeps hidden and safe. Every few months or so, she dons the coat and shifts into her seal form, spending a week or so with her birth family before returning. She is also uneffected by cold sea waters and can hold her breath underwater for an hour.


Privateer training - As the leader of a nation of mercs and privateers, Hyraena is trained to use the weapons of the trade. Mastering the use of cutlasses, crossbows, arbalest heavy crossbows, ship-based ballistas and grenades.


Personality:
Strict, no-nonsense and ruthless in the pursuit of her goals. Hyreana, Reana to her closest friends, family and lovers or Lady/Grandmistress Une to the rest, leads the Oceanian League with a stern fairness. She isn't afraid of bringing down her ironclad fist down to punish any violaters of the Island's laws.

But behind closed doors, Hyraena is actually rather emotional and clings onto any meaningful bonds she makes. This includes the 4 diffrent lovers she had and the 3 children she mothered and raised. She's also rather impulsive, thus explaining her multiple lovers and manipulative. Never afraid to use anyone to achieve her goals. Even those she loves.

History/Bio:
Born before the start of the war, Hyraena was a bit of an oddball as a child. She was quiet, never made any attempts to make a friend, and preferred to be alone. Fast-forward to the time outsiders set foot on the island, Hyraena showed interest in the strange people who walked on land and could only hold their breath for only 5 minutes. She was among the first few selkies that left their underwater home on a semi-permanant basis in order to live a life beyond the water's surface.

It was during this time that she made a name for herself. Her skill with the sword and bolt earned her the moniker, the Swift Barracuda during her time as a lowly crewman. After which, her reputation continued to impress the surface walkers until she rose to the rank of Captain. She bacame renowed for her cunning and ruthlessness. This attracted the attention of former Grandmaster Jacob Hayes. The man never married or had children so he handpicked her among a few other potentials to be his successor. After a long month of duels and other tests, she emerged victorious and was selected to be the new Grandmistress. And just in time for the meeting too.

During the meeting, Hydaena simply kept quiet as the other Royals debated amongst themselves. Even when the assassin came in, she only had a look of mild surprise but that event actually scared her to the point that she hates being approached from behind and even made it a personal rule on the threat of death via bolter.

Now, during this time of unsteady peace, Grandmistress Une is preparing her forces and offering their services to the highest bidder. After all, war is simply more profit for the League.

Job: Grandmistress of the Oceanian League

Alignment: Lawful Evil

Appearance:
f2373a9c3e367d8ea1e75a2b4fcba680.jpg



selkielogo.png

Weapons/Armor:
Custom Bolter - A smaller crossbow designed to be either dual-wielded or used alongside a sword. Une's bolter is customised for rapid firing and reloading.

Tempest grenades - An impact or fuse based grenade filled with the same substance used in Tempest flamethrowers. Works on land and on water.

Tide-Turner - A cutlass made by a master craftsman in Abyssia. Lady Une is able to channel her magic through the blade coating it in a layer of sea water that she can freely control to either extend her reach or control the sea waves itself.

Other: Has a total of 3 children from different partners. Hamilton being the oldest at the age of 29.
 
Last edited:
Name: Lady Hyraena Une

Age: 122

Gender: Female

Species/Race: Selkie

Kingdom of Origin: Oceanian League

Abilities:
Water Manipulation - Being a selkie, Hyraena is able to control water like an extension of herself. Be it in the form of water whips, a jet of water, or even the water content in a human body, slowly pulling it out in an execution method she calls, desiccation.

Blessing of the Sea - Being near or in the ocean increases Hyraena's strength, stamina, and grants her increased healing speed. Believed to be based off her devout faith in the Sea Goddess, Aquarius. Is actually due to her seafolk blood.

Ice Formation - Hyraena is one of the rare few Selkies to be able to turn sea water into ice. Usually done to the water she pulled out from a person or even while its still inside to bring a swift end to their lives.

Selkie Physiology - Being a Selkie, Hyraena does have a seal fur coat that she keeps hidden and safe. Every few months or so, she dons the coat and shifts into her seal form, spending a week or so with her birth family before returning. She is also uneffected by cold sea waters and can hold her breath underwater for an hour.


Privateer training - As the leader of a nation of mercs and privateers, Hyraena is trained to use the weapons of the trade. Mastering the use of cutlasses, crossbows, arbalest heavy crossbows, ship-based ballistas and grenades.


Personality:
Strict, no-nonsense and ruthless in the pursuit of her goals. Hyreana, Reana to her closest friends, family and lovers or Lady/Grandmistress Une to the rest, leads the Oceanian League with a stern fairness. She isn't afraid of bringing down her ironclad fist down to punish any violaters of the Island's laws.

But behind closed doors, Hyraena is actually rather emotional and clings onto any meaningful bonds she makes. This includes the 4 diffrent lovers she had and the 3 children she mothered and raised. She's also rather impulsive, thus explaining her multiple lovers and manipulative. Never afraid to use anyone to achieve her goals. Even those she loves.

History/Bio:
Born before the start of the war, Hyraena was a bit of an oddball as a child. She was quiet, never made any attempts to make a friend, and preferred to be alone. Fast-forward to the time outsiders set foot on the island, Hyraena showed interest in the strange people who walked on land and could only hold their breath for only 5 minutes. She was among the first few selkies that left their underwater home on a semi-permanant basis in order to live a life beyond the water's surface.

It was during this time that she made a name for herself. Her skill with the sword and bolt earned her the moniker, the Swift Barracuda during her time as a lowly crewman. After which, her reputation continued to impress the surface walkers until she rose to the rank of Captain. She bacame renowed for her cunning and ruthlessness. This attracted the attention of former Grandmaster Jacob Hayes. The man never married or had children so he handpicked her among a few other potentials to be his successor. After a long month of duels and other tests, she emerged victorious and was selected to be the new Grandmistress. And just in time for the meeting too.

During the meeting, Hydaena simply kept quiet as the other Royals debated amongst themselves. Even when the assassin came in, she only had a look of mild surprise but that event actually scared her to the point that she hates being approached from behind and even made it a personal rule on the threat of death via bolter.

Now, during this time of unsteady peace, Grandmistress Une is preparing her forces and offering their services to the highest bidder. After all, war is simply more profit for the League.

Job: Grandmistress of the Oceanian League

Alignment: Lawful Evil

Appearance:
f2373a9c3e367d8ea1e75a2b4fcba680.jpg



selkielogo.png

Weapons/Armor:
Custom Bolter - A smaller crossbow designed to be either dual-wielded or used alongside a sword. Une's bolter is customised for rapid firing and reloading.

Tempest grenades - An impact or fuse based grenade filled with the same substance used in Tempest flamethrowers. Works on land and on water.

Tide-Turner - A cutlass made by a master craftsman in Abyssia. Lady Une is able to channel her magic through the blade coating it in a layer of sea water that she can freely control to either extend her reach or control the sea waves itself.

Other: Has a total of 3 children from different partners. Hamilton being the oldest at the age of 29.
Accepted but make her more powerful. Either increase the scale of her water manipulation or of her ice manipulation (btw, only royals can do the ice thing. Everyone else cant)
 
42043441-01.jpeg

Prerequisites
Name: Kalakar 'Jenkins' Moscoe

Age: 47

Gender: Male

Race: Human

Kingdom of Origin: Elysium

Occupation: Ex-Farmer | Ex-General of the Blue Fangs


Abilities:

Stringy:

Survivalist:

Knifist:

Magick skills: N/A

Personality:

History:


Alignment: Lawful Neutral

Weapons:

Claver:

Ferrum:

Other:
 
Name: Streggan

Age: 125

Gender: Male?

Species/Race: Demon?

Kingdom of Origin: Unaffiliated

Abilities:
Eldritch Hunger: Whenever Streggan has a foe trapped in his tentacles, he can consume their soul after slowly absorbing their physical
body.

All Seeing Eye: Whenever Streggan wishes to spy on our guard something, he can tear out one of his eyes and use it as his personal spy.

Unnatural Physiology: Due to his unnatural anatomy, Streggan can easily survive wounds that would kill most beings.

Regeneration: Able to heal wounds by resting for a short period of time. But if the wound is severe, Streggan will have to feed after healing.

Master Sorcerer: After spending countless years studying the mystical arts, Streggan has mastered most forms of sorcery, as well as black magic.

Main Spells:

Summon: By channeling a large amount of magic, Streggan can summon a horrific creature to do his bidding. Rarely used do to the fact that if not monitored, the creature can break free from Streggan's control.

Doom Bolt: Fires single crackling arc of green energy.

Vermin Call: Summons a large pack of ravenous rats that will mindlessly attack whoever is marked by the spell.

Gnaw: Summons a swarm of demonic, over-sized flies that will try to devour whoever is marked by the spell.

Flash: Creates a bright flash of light that can blind a person for a few seconds.

Trap: Creates a large, circle shaped rune on the ground that temporarily traps whoever steps within it.

Dark Fog: Summons a thick fog that can cover a large area.

Inferno: Creates a large stream of fire.

Golem Creation: By channeling his magic into a stone carved in a specific way, Streggan can create a Golem. Size depends on how much magic was channeled into the carved stone.

Fireball: Creates a small ball of fire.
Personality: Befitting his monstrous appearance, Streggan has a rather abhorrent personality. Cruel and petty, Streggan has been known to become somewhat obsessed with 'getting even' with whoever he believes wronged him, no matter how minor the offense.

History/Bio: Created some time before the Great War by an alchemist, Streggan began his life as small, unintelligent, worm-like creature that was trapped within a flask. But as time passed, Streggan began to quickly grow and develop. Eventual, once Streggan was large enough, he managed to break free from his prison.Once free from the flask that imprisoned him since his creation, Streggan devoured his creator while he sleeping, causing him to gain a humanoid appearance as well as an improved intelligence.

Afterwards, Streggan left his creator's home and began to travel the world, collecting any knowledge he could find about the black arts. Eventually, Streggen ended serving in the Dark Kingdom's army as a healer during the War, but ended up deserting after one of the other healers discovered that he was conducting experiments on the wounded instead of healing them. After his desertion, Streggan began to work with various criminal groups throughout the kingdom's, offering them assistance in exchange for test subjects.


Job: Wizard/ Criminal

Alignment: Neutral Evil

Appearance:
Monstress-issue-8-Cover.png

Weapons/Armor:
140623a_by_reidgun-d7plc0a.jpg


latest
fantasy_dagger_by_vadich-d4pwogg.jpg

Other: Theme
 
Last edited:
Name: Connor Hastings
Hamilton Morgan-Une

Age: 29

Gender: Male

Species/Race: Human-Selkie halfbreed

Kingdom of Origin: Water Kingdom

Abilities:
Water Manipulation - Connor is able to control water as either a defensive, offensive, or support tool. Usually done in tandem with Hunter's Claw to extend its reach or as a multipurpose tentacle of sorts. Connor is also able to summon a sea fog.

Ice Magic - Being Lady Une's son, Connor is able to turn sea water into ice. Usually done as an offensive measure or if he wants to, as platforms across the water's surface.

Assassin training - Connor is a master of stealth, urban movement and silent killing. Being a Blackscale Overseer, he's also one of the best in the League.

Blessing of the Sea - Like his mother, Connor gains enhanced strength, stamina and healing factor when near or on the ocean. The effects aren't as strong due to his status as a halfbreed.

Personality:
Suave, cunning, and a little cocky. Connor exudes a menacing aura when he wants to but usually acts laid back and lazy. This is something that Connor does as a means to get people to underestimate and trust him. A little like how jellyfish looks fragile and harmless only for its sting to betray you. That part of him eventually led to his status as the Overseer of the Blackscales.

Connor is also a firm believer in the belief that the ends justify the means. He would backstab, literally and figuritively, anyone to achieve his goals. The only people he would never do that to is his family. Even his half-siblings. Not that they have to know that.

History/Bio:
Connor Hastings, aka Hamilton Morgan-Une, is the first born child of the current Grandmistress, Hyraena Une, and her first lover, a Captain Alexander Morgan. His childhood was simple and full of love. Until he turned 10 then he was dumped onto a ship to be a cabin boy. That never made him falter and he worked as hard as he could. He learned about gaining the crew's respect and the makings of a good ship Captain.

By age 15, he was an able seaman and showed skill in marksmanship and knives. This led to him being taken by a member of theBlackscales, a group of assassins that answer directly to the Grandmistress. By age 17, he was an official member of the Blackscales after his successful assassination of a slave smuggling ring. His continued service and successes in killing high value targets eventually netted him the top position in the Blackscales, the Overseer. All by the time he turned 25. It was also during this time that he took up the moniker of Connor Hastings.

Nowadays, Connor is usually away from the League. Performing spying missions on the mainland while acting as a regular mercenary for hire.

Job: Mercenary/Privateer/Blackscale Overseer

Alignment: Neutral Evil

Appearance:
e0fd7d3aa15add352e02e639b642a5c8.png

corvo_3.jpg

Weapons/Armor:
Hunter's Claw - A kukri made in Abyssia. The pommel and sheath contains sea water that can be used to extend the blade's reach or for other things like a water grappling limb. A gift from the Grandmistress.

Custom Bolter - A crossbow designed to be dual wielded with a sword or another bolter. Connor's is customised to be fired silently and for maximum accuracy.

Various Grenades - Connor has on his person a few different types. Mainly decoys, smoke, shrapnel, and Tempest grenades.

Throwing Knives - A set of razor sharp throwing knives coated with a jellyfish poison. Causes non-seafolks to suffer full body paralysis while leaving them aware and helpless. Same poison is something like a recreational drug to seafolks and halfbreeds but the latter can still suffer the same effects if they overdose.

Other:
Connor has a tattoo of a kraken on his left arm. All Blackscale members have it.
 
Name: Myrides Armuna

Age: 32

Gender: Female

Species/Race: Siren

Kingdom of Origin: Water Kingdom

Abilities:

Enchanting Allure- Like Succubi, Sirens are the epitome of beauty and sensuality. Her features are flawless, as of hand crafted by the gods of attraction themselves. If anyone finds themselves attracted to women, they will have a hard time keeping their eyes from wandering while speaking to this siren.

Siren's song- A beautiful singing voice that is meant for more than just sounding pretty. In the days of old, sirens would hypnotize sailors or fools brave enough to ventute into the ocean waters. Their song has hypnotic properties and even the strongest of will will find themselves not being able to think clearly.

At home- Siren's were born in the water and are most at home in the water. She is capable of breathing in water while in Siren form and can move at incredible speeds underwater. Even out of siren form, her prowess in the water is supernatural.

By land or sea- Myrides moves with grace and elegance within the water or on land. She is capable of coming up onto land and shifting her tail into human legs. Most Sirens have difficutly walking on land but this particular lady doesnt suffer that penalty.

Hydromancy- She can manipulate water to some degree. Not exactly her strong suit but she is capable of forming blades of water on her fingertips. These blades have the pressure necessary to slice through metal like a hot blade through butter.

Death by sound- Most sirens used their voice to lure sailors into the depths to which they were drowned. They were never very good combatants and this applies to Myrides as well. She has instead mastered the art of assassination and seduction by use of her voice. Her voice can operate at different decibel ranges. She is capable of slipping inaudible sonar "attacks" into every day conversation. These undetectable attacks tear the body apart bit by bit from the inside. Its not uncommon for someone to go to bed and not wake up the next day from the microscopic destruction.

Death by sound II - Myrides is capable of letting out a banshee-like wail that can cause loss of hearing and will leave the affected stunned for several seconds.

If this ability is used underwater, due to water accelerating the effects of sound, it is even capable of rendering a royal unconscious for 3 seconds. (Long as they are both underwater)

Assassin training- Having received extensive training, Myrides is no push over should push come to shove. Stealth and blade combat is nothing new to her though it isnt her strong suit. Its mainly a last resort, preferring to use her sonar attacks and allure to eliminate her opponents.

Personality: Myrides is a surprisingly gentle persona that tends to not cause trouble for anyone. Rather than be sultry and seductive like most sirens, she opts for the sight of an alluring, silent beauty. With all the tranquility and serenity of a still sea during a moonlit night.

This serenity is only one part to her. Just as the sea is beautiful, it is treacherous and horrifying. This gentle beauty is capable of taking lives and spilling blood as easy as breathing. Its as if she doesnt have a sense of remorse within her. Her loyalty is fleeting and she has no problems betraying any group or anyone. The only people she has problems betraying are any she falls for. A curious trait universal to all sirens. Once they fall, they fall hard and this siren has fallen for captain ever since he was rising in the ranks of blackscale. Eventually joining to just to stay nearby.

History/Bio: Born within the sea and tides, this siren was not so different from the others. Nothing about Myrides really stood other than her siren's song being above the others at an early age. Her melodies were as enchanting as they were haunting.

For several years, she played the role of a true siren. Using her beauty, sensuality, and song to lure the unexpecting to their dooms. Myrides was always very gentle in comparison to her siren sisters but she carried that same indifference to killing that seemed to be universal with them. She didnt really care if the ocean was the crystalline blue it is or a crimson red. It didn't really make much of a difference to her.

This carried for some time before the siren stumbled upon a young boy serving upon a crew of men. This wouldn't have caught her attention normally but something about him caught her eye. She followed the ship for several weeks, out of the sight of the crew but within sight of the boy. It was something in his eyes. He was far younger than everyone around him yet he seemed to have ambition far greater than anyone around him. So Myrides got closer to the ship than was safe and began listening in on his day to day. It became clear that he had a mission to complete and something to prove to everyone.

Years went by and Myrides found herself becoming more taken with him as he grew from boy to man. She began silently assisting him from the shadowy depths. Planting rumors through whispers here, murmurring information to him through silent song, making him believe the thoughts were his own. Even luring a few higher ups to their watery graves to clear the path for his ascension.

The legends of sirens say that they grow increasingly lovely with age and whether or not they fall in love. Their songs grow unbelievably enchanting and lovely as they love another. Likewise, they become heartwrenching and haunting when love is lost.

The man became captain of the blackscale assassins and it turned out that he knew about her assistance for some time. Now that her secret was brought to light, the gentle siren joined his crew and clearly conveyed her feelings. While it seemed the captain felt similarly, he knew she could be of grest use.

Myrides knows of this but does not mind it. She is very close to the object of her affection these days and she is satisfied with that.

Job: Blackscale Assassin

Alignment: Neutral Evil

Appearance:sirens-03.jpg
18c92ea3172270e5e855cd48a05e8b7e.jpg

Weapons/Armor:

An enchanted cutlass that doesn't require sharpening and is difficult to damage.

Black, formfitting leather and cloth armor for when she walks about on land.

Other:
 
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Name: Streggan

Age: Unknown

Gender: Male?

Species/Race: Demon?

Kingdom of Origin: Dark Kingdom

Abilities:
Eldritch Hunger: Whenever Streggan has a foe trapped in his tentacles, he can consume their soul after slowly absorbing their physical
body.

All Seeing Eye: Whenever Streggan wishes to spy on our guard something, he can tear out one of his eyes and use it as his personal spy.

Unnatural Physiology: Due to his unnatural anatomy, Streggan can easily survive wounds that would kill most beings.

Regeneration: Able to easily heal most wounds, though fire or enchanted weapons can prevent it.

Master Sorcerer: After spending countless years studying the mystical arts, Streggan has mastered most forms of sorcery, as well as black magic.

Main Spells:

Doom Bolt: Fires single crackling arc of green energy.

Vermin Call: Summons a large pack of ravenous rats that will mindlessly attack whoever is marked by the spell.

Gnaw: Summons a swarm of demonic, over-sized flies that will try to devour whoever is marked by the spell.

Flash: Creates a bright flash of light that can blind a person for a few seconds.

Trap: Creates a large, circle shaped rune on the ground that temporarily traps whoever steps within it.

Dark Fog: Summons a thick fog that can cover a large area.

Inferno: Creates a large stream of fire.

Golem Creation: By channelling his magic into a stone carved in a specific way, Streggan can create a Golem. Size depends on how much magic was channeled into the carved stone.

Fireball: Creates a small ball of fire.
Personality: Befitting his monstrous appearance, Streggan has a rather abhorrent personality. Cruel and petty, Streggan has been known to become somewhat obsessed with 'getting even' with whoever he believes wronged him, no matter how minor the offense.

History/Bio: Created some time before the Great War by an alchemist, Streggan began his life as small, unintelligent, worm-like creature that was trapped within a flask. But as time passed, Streggan began to quickly grow and develop. Eventual, once Streggan was large enough, he managed to break free from his prison.Once free from the flask that imprisoned him since his creation, Streggan devoured his creator while he sleeping.

Job: Wizard/ Criminal

Alignment: Lawful Evil

Appearance:
Monstress-issue-8-Cover.png

Weapons/Armor:
140623a_by_reidgun-d7plc0a.jpg


latest
fantasy_dagger_by_vadich-d4pwogg.jpg

Other: Theme

So age cant be unknown. Need more history. His regen ability only really applies against non-royals and its within reason. You get stabbrd in thw chest, you csnt just wolverine that shit. Look at Emilia for what Im talkin bout.

Make thise changes and then yiu are good to go
 
So age cant be unknown. Need more history. His regen ability only really applies against non-royals and its within reason. You get stabbrd in thw chest, you csnt just wolverine that shit. Look at Emilia for what Im talkin bout.

Make thise changes and then yiu are good to go
His regeneration isn't anything like Wolverine's. It's pretty slow and requires him to rest for a little while.
 
His regeneration isn't anything like Wolverine's. It's pretty slow and requires him to rest for a little while.
Aye, I understand but I need that stated in the CS. I cant let things like that be ambiguous. Basically his regen is out of combat. Thats fine. When you make the other changes, let me know.
 
Name: Jace Ulf-Une
"That's Captain to you!"

Age: 20

Gender: F

Species/Race: half Selkie

Kingdom of Origin: Water kingdom

Abilities:

Water manipulation: Much like her brother, Jace can manipulate water to suit her needs, though unlike her brother she lacks the prowess to use this ability for very long and instead uses it for brief tactical tricks and gimmicks.

Ice simulacrum: Jace blinks a very brief distance (up to 3 feet) and in her place appears an ice figurine mimicking her posture just before the ability was used, the simulacrum is too simplistic to actually trick anyone but it will definitely take an attack that would otherwise hit her. The ice shatters from any amount of direct force or melts very quickly if not destroyed (10 seconds).

Mistscreen: With enough water present Jace can use it to create a dense mist that acts like a smokescreen, obscuring a small area.

Water whip: Jace manipulates any small amount of water to lash out at an opponent with tendril of water that strikes with a force strong enough to cut through steel.

Ice shards: With only a small amount of water needed Jace can freeze it into multiple small shards of ice which she throws at enemies.

Resourceful: Jace can use water particles in the air around her as well as water stored in plants for use in her spells.

Personality: Jace's greatest strength is also her greatest weakness, she is a huge risk taker, a true gambler at heart she can't help but roll the dice when the stakes are high. Though she isn't stupid and won't jump at every opportunity to test fate very often will her plans include multiple calculated risks. On the surface, Jace is brash, arrogant, carefree and proud, though this is only the tip of the iceberg for her. Anyone who would look deeper down would notice insecurities as far as the eye can see, she often feels inadequate compared to her two siblings and has a constant craving for praise and reaffirmation of her own abilities.

There is one way to describe the way that Jace fights, flashy, she always feels the need to add flair and grace to each attack. Heavy aggression is where she feels most comfortable in a fight, never ending her advance unless she's standing directly on top of her opponents toes. This philosophy of relentless aggression applies to many other aspects of her life too, she is always looking to advance her status in the world and she does so ruthlessly. Jace's sole goal in life is her mothers approval, she truly believes herself to be the rightful successor to Lady Hyraena's reign and strives to become someone she will be proud of. While she very strictly abides by the laws of her kingdom and would never cause direct harm to her siblings, she will do whatever she can to give herself the competitive edge.

History/Bio: Her early childhood was relatively normal for someone born to the Grandmistress, she enjoyed a care free early life with her mother and younger brother, though she never truly knew her real father. As expected on the day of her 10th birthday was when she was set out upon the world to find her own way. She learned well the ins and outs of a ship while she worked on a large merchant vessel run by an old wealthy elf known as Captain Flintè Arroway, a world renowned merchant and personal friend of Lady Hyraena. Flintè taught her everything for the next 8 years of her life, how to swim, how to fight, how to lead a crew and captain a ship, he even tried to teach her the secrets of his trade though she never really had the patience for it, the phrase "Fuck off ya lousy freeloader!" ruining many a sale.

Over time, Flintè became sort of a father figure to the young girl, he became the one person she confided in and in return Flintè treated her like his own daughter. The two were inseparable, they traveled the world together the old captain showing her the kingdoms and teaching her their ways. It was a pleasant time for the two of them, Jace trained hard under the captain always putting in her best effort and the captain saw this and rewarded her for it, he was the one to give her her rapier Vabanque for her progress in their lessons.

Jace learned everything she was taught to some effect, but much to her dismay she found that she was only.. decent, she was an adequate fighter, a good navigator, and she could maneuver a ship with some ease but nothing about her truly stood out. Distraught by this realization, Jace began to work herself harder throwing herself into her studies in order to speed up her progression, but it just didn't seem to take. She became bitter and angry with herself, and even the captain Flintè couldn't seem to get through to her despite his best efforts. A low point in the young girls life was when she received the news that her own younger brother was already captaining a ship while she was still learning under Flintè, it was at that point that things changed for her, against Flintè's urging Jace began taking up mercenary work by herself.

Sick of lagging behind her siblings, she wanted to show the world that she was destined for greatness, for the next two years after leaving Flintè's care she worked as a mercenary for hire. She took on simple jobs at first such as playing bodyguard for an antsy merchant or being an extra hand on a ship, but this was much too slow for her. Jace quickly moved on to more difficult, yet higher paying jobs and while she never broke the laws of her kingdom that was the only limit to her and even then she often took jobs outside of the water kingdom under the nose of the law. She earned her fair share of cuts, bruises and failures from her work, once almost dying from a nearly lethal bolt to the chest. Left by her employers to bleed out on some rock she was saved by none other than Captain Flintè who, true to his word to the grandmistress, had never once really let her out of his sight.

While she recovered Flintè practically begged her to return to the ship and to her training, to stop pushing herself so hard, but she refused. She had already made up her mind and as soon as she recovered she left once again. Slowly but surely she worked her way up to the point where she could afford her own ship and crew. Now she is the active captain of her own ship taking on harder and harder jobs to make her way up in the world, it's the next step of her young life, a new dawn.

Job: Merc for hire

Alignment: Lawful Evil

Appearance:
W45XzpQ9l-o.jpg

Weapons/Armor:

Vabanque:
rapier-sword-xvii-century.jpg
A well made and beautifully designed rapier made for quick and nimble thrusting attacks.

Shill:
Ribbed-shell-rapier-companion-dagger-large.jpg
A small parrying dagger that she wields alongside her rapier, Jace uses Shill to parry blows and distract from the real threat which is her rapier.

Hidden ace:
8cb8b94a19c46285532cbe7e31f4fe09.jpg
A simple glove with a built in crossbow mechanism hidden under the wrist, the hidden ace fires a single bolt at a fairly low power, useless against any sort of armor but highly effective against exposed parts of the body in close range.

The new dawn:
Classic-Living-Room-font-b-Art-b-font-Wall-Decor-font-b-Fantasy-b-font-font.jpg
A small vessel of which Jace is the captain, quick and easy to maneuver and with a crew of about 30 men and four mounted heavy repeating ballistae, two of them on each side mounted near the front and back of the ship. The ballistae are very inaccurate at range and are instead used to strong effect at close range to quickly cause great amounts of structural damage in a hit and run attack. They are also used as a type of support weapon during boarding in which they are turned on the opposing ships crew instead.

Hobbies:
-Jace loves to play chess, though her opening theory and overall strategy are fairly weak she has a sharp mind when it comes to tactics, she is also prone to random and seemingly pointless sacrifices that fail as often as they succeed.

-It should be obvious by now that Jace loves to play games, especially games of chance in which she has a notoriously unnatural luck, even when she isn't cheating.

Theme:
 
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Name:
Exivus Movian Une

Age:
18

Gender:
Male

Species/Race:
Half-Selkie

Kingdom of Origin:
Water

Abilities:
Exivus excels at water manipulation, even able to change the temperature of the water, shape, and can manipulate water for several hours.


Scolding Spray - sprays boiling water at his opponents, scolding their skin and giving them possible third degree burns if they're not protected by something water resistant.

Ice Armor - surrounds himself with a thick layer of water before freezing it in to ice, strengthening his attacks and softening physical attacks. The armor melts overtime and shatters when too much physical force is applied to it.

Bubble Trap - encloses the opponent in a massive spherical water bubble, allowing for exivus to drown his opponents, burn their bodies, or freeze the bubble with them inside of it.

Weapon Encasing - Exivus freezes his own sword for extra damage but breaking on the next hit.


Personality:
Exivus tends to be cold and disrespectful towards strangers and even arrogant during a battle. He messes with his opponent's feeble mind and makes fun of them as he goes along. If the battle gets too intense, he'll often find himself keeping quiet, albeit these moments are rare occurrences for someone like Exivus. He doesn't usually look for romantic relationships with others and will often ignore them unless they happen to be close friends that can understand him or if he personally falls in love with them. He can sometimes be impulsive in battle and make reckless decisions in an attempt to win if he needs to. He can also be a comic relief between the siblings, although, sometimes it's a very morbid one for that matter.

History/Bio:
Exivus began life as any other half selkie boy would start out, raised by the Grand Mistress until the age of ten years old. His life was normal, almost cliche at times for him as a child. He mostly enjoyed his life as a child, not worrying about the problems that real life was eager to throw at him.

Before he knew it, at the age of 10, he became a cabin boy aboard the ship known as the Rebel's Serenity. The Rebel's Serenity was a cargo ship for delivering trading goods to other Kingdoms.The old capitain aboard the wooden vessel was very demanding of the child, keeping Exivus on his toes at most times if not all times.

He found himself doing work for the capitain around the ship for a full 6 years before he decided that he had enough. He entered the hold while nobody was looking to find an extremely ancient cutlass, most likely worth tons of currency. He would also find different kinds of clothes like a fur coat, gloves, and a pair of trousers, most likely to fit him for quite a few years. He put on the items of clothing, equipped his sword, and was ready to escape... or that was the plan.

BOOM

The sound of explosions rang through the air as men started screaming above him. He quickly rushed up to the deck, tripping a few times in the process, to find pirates utilizing bombs and explosive arrows while boarding the ship. He rushed in an attempt to help but one of the pirates swiftly knocked him in the back of his head, taking him out of the game. When he had regained consciousness, he found his throat in front of a sword, ready to be cut open. He was tied to the mast along with the capitain and a few crew members. The remaining crew members were either face first on the blood covered deck with their guts cut open or consumed by the vast ocean, to drown or freeze to death.

He prayed to the heavens that god would save him, that these intruders would be smited and he could be saved. The pirates screamed in fear as a wave washed over the entire ship and threw them in to the sea along with the ropes that tied them to the mast and the capitain's hat. The capitain looked in shock as the waves had saved his life along with his crew and cabin boy. More pirates came to finish off the survivors after hearing the wave however, and Exivus had finally learned what was going on. He concentrated in the thought of another wave going over the ship, and it did exactly as he thought it would. The reinforcements had been washed overboard by oncoming waves as the previous intruders had been. The capitain had looked on in shock, the boy finally utilizing his powers. The pirates had realized this also, and began to sail away with the trading goods before they received a watery grave. But Exivus had an idea, one that could help him escape.

He concentrated his hardest now. He felt the flow of the waves pushing against the old wooden ship, creaking as it was pushed back. The pirate ship has been returned next to the Serenity, the pirates expecting to be swallowed by the sea at any moment along with their ship. The capitain of the pirateswould dive overboard to avoid being caught in a shipwreck, despite it being illegal, all following his plan to escape his capitain. He threatened the group to join his crew or they would be drowned by him personally, they all accepted even though his age is young for a capitain. He didn't even know how to sail a ship, but the water could do it for him. He sailed the ship using his newfound water manipulation powers and his intimidated crew all the way to the capital of the Oceanian League. The pirates had been arrested on site and the Grand Mistress would later execute them herself. As for Exivus, he was accepted as her son once more and spent the next two years perfecting what he learned. He got to keep the pirate ship he claimed, renaming it the Rebel's Serenity, named after the merchant ship that was lost at sea along with the capitain and crew.

Job:
Son of Lady Hyraena Une

Alignment: (e.g. Chaotic good)
Lawful Evil

Appearance:
Exivus wears a large and soft purple fur coat around his torso. He has lengthy, black rubber gloves, extending to his elbows, equipped on his arms. His hair is a light shade of black and has a few grey-ish outlines in his bangs. A leather mask covers his scarred mouth and his chiseled nose, only for aesthetic purposes. Exivus wears a pair of black cloth trousers and black leather boots in the lower-section of his body.


Weapons/Armor:
Maycilabar
f03c872a-3a25-46da-883c-beaf0295a3d5-26095-00002fb1f1d84a9a_tmp-jpg.308775


Ancient Blade, built generations before him, Exivus stole it from his ship and used it ever since he found it



Silent Night

99A82855-713D-4B8E-A004-DB412E483C1F-27034-000031449BBE29A6_tmp.jpg

A deadly dagger, used for parrying attacks and silent takedowns. He tends to play with this knife a lot, flipping it in the air or playing five finger fillet when he gets bored. He can also use this for cutting purposes, for binds and nets for example.

Other:

First Mate:
625341C3-42E6-4D5C-8706-E2FDCFF35D89-26709-0000310594AC95FF_tmp.jpg
Name: Maria Movian (Maria considers herself a part of Exivus's family ever since her rescue, thus she uses Exivus's last name)
Bio:
Maria was a freelance assassin, living off of killing others for food and a place to stay. She had only been doing this for a few years before she had been captured and auctioned off to be a slave, most likely was going to be a victim of rape if she had not been taken in. Exivus had recently lost a lot of crew members from a deadly storm as he was traveling back with a surplus of goods. He had spotted a slave ship not too far off and decided his new recruiting methods almost immediately without reconsidering his choice. The Rebel's Serenity flew full speed ahead until it was near the slave ship. He quickly summoned a large wave to stop the ship, so he could board it. He swung across to the ship stealthily and managed to sneak inside of their hold to find 2 colored men and a woman, gagged and bound. Exivus explained that he was here to rescue them. Exivus swiftly took his dagger named "Silent Night" and cut the ropes which bound their hands together. Maria collected her equipment and followed Exivus to his ship without a word, the two men not far behind. He got back on his steering wheel and used his water manipulation to push the ship away violently, nearly knocking the slave-holding vessel on it's side. She had been truly grateful to him since that day, and swore loyalty to his cause for the next 2 months of her voyage on the ship and continues to this day.

Personality:
Maria tends to be level headed and keeps Exivus away from reckless decisions that could harm him or his crew. She also takes much interest in studying his powers, as she often becomes very fascinated with it. As for Exivus himself, Maria takes a small romantic interest but isn't willing to get too sucked in to it in case Exivus finds another woman. She finds no quarrels with the other siblings and would like to get to know them someday.

Ship:
4A7D4488-E651-4D49-B8BD-20A85B0ADD53-26978-0000312954A4BDB7_tmp.jpg
The Rebel's Serenity is an old, mid-sized pirate ship. It has a large flag with a skull and bones crossed behind it. There's a human skeleton attached to the front of it, one of his victims that he boiled the skin off of using water manipulation. There are mounted crossbows docked on the side of the ship, equipped with explosive arrows. The ship has an overall dark brown color around it, with some places around the ship being a normal wood color.


Exivus can tell his crew to sing Pirate Shanties at will, or will sing them by themselves if someone in the crew perks up.








Theme Song:


shadowz1995 shadowz1995 Wandering Grim Hollow Wandering Grim Hollow Nogoodname Nogoodname
 
Name: Streggan

Age: 125

Gender: Male?

Species/Race: Demon?

Kingdom of Origin: Unaffiliated

Abilities:
Eldritch Hunger: Whenever Streggan has a foe trapped in his tentacles, he can consume their soul after slowly absorbing their physical
body.

All Seeing Eye: Whenever Streggan wishes to spy on our guard something, he can tear out one of his eyes and use it as his personal spy.

Unnatural Physiology: Due to his unnatural anatomy, Streggan can easily survive wounds that would kill most beings.

Regeneration: Able to heal wounds by resting for a short period of time. But if the wound is severe, Streggan will have to feed after healing.

Master Sorcerer: After spending countless years studying the mystical arts, Streggan has mastered most forms of sorcery, as well as black magic.

Main Spells:

Summon: By channeling a large amount of magic, Streggan can summon a horrific creature to do his bidding. Rarely used do to the fact that if not monitored, the creature can break free from Streggan's control.

Doom Bolt: Fires single crackling arc of green energy.

Vermin Call: Summons a large pack of ravenous rats that will mindlessly attack whoever is marked by the spell.

Gnaw: Summons a swarm of demonic, over-sized flies that will try to devour whoever is marked by the spell.

Flash: Creates a bright flash of light that can blind a person for a few seconds.

Trap: Creates a large, circle shaped rune on the ground that temporarily traps whoever steps within it.

Dark Fog: Summons a thick fog that can cover a large area.

Inferno: Creates a large stream of fire.

Golem Creation: By channeling his magic into a stone carved in a specific way, Streggan can create a Golem. Size depends on how much magic was channeled into the carved stone.

Fireball: Creates a small ball of fire.
Personality: Befitting his monstrous appearance, Streggan has a rather abhorrent personality. Cruel and petty, Streggan has been known to become somewhat obsessed with 'getting even' with whoever he believes wronged him, no matter how minor the offense.

History/Bio: Created some time before the Great War by an alchemist, Streggan began his life as small, unintelligent, worm-like creature that was trapped within a flask. But as time passed, Streggan began to quickly grow and develop. Eventual, once Streggan was large enough, he managed to break free from his prison.Once free from the flask that imprisoned him since his creation, Streggan devoured his creator while he sleeping, causing him to gain a humanoid appearance as well as an improved intelligence.

Afterwards, Streggan left his creator's home and began to travel the world, collecting any knowledge he could find about the black arts. Eventually, Streggen ended serving in the Dark Kingdom's army as a healer during the War, but ended up deserting after one of the other healers discovered that he was conducting experiments on the wounded instead of healing them. After his desertion, Streggan began to work with various criminal groups throughout the kingdom's, offering them assistance in exchange for test subjects.


Job: Wizard/ Criminal

Alignment: Neutral Evil

Appearance:
Monstress-issue-8-Cover.png

Weapons/Armor:
140623a_by_reidgun-d7plc0a.jpg


latest
fantasy_dagger_by_vadich-d4pwogg.jpg

Other: Theme

Finally. Damn. Accepted
 
e75cb19d-cb72-4f46-9938-e39b2adcec29-25886-00002f48c15ef281_tmp-jpg.308776


Name:
Exivus Movian Une

Age:
18

Gender:
Male

Species/Race:
Half-Selkie

Kingdom of Origin:
Water

Abilities:
Exivus excels at water manipulation, even able to change the temperature of the water, shape, and can manipulate water for several hours.


Scolding Spray - sprays boiling water at his opponents, scolding their skin and giving them possible third degree burns if they're not protected by something water resistant.

Ice Armor - surrounds himself with a thick layer of water before freezing it in to ice, strengthening his attacks and softening physical attacks. The armor melts overtime and shatters when too much physical force is applied to it.

Bubble Trap - encloses the opponent in a massive spherical water bubble, allowing for exivus to drown his opponents, burn their bodies, or freeze the bubble with them inside of it.

Weapon Encasing - Exivus freezes his own sword for extra damage but breaking on the next hit.


Personality:
Exivus tends to be cold and disrespectful towards strangers and even arrogant during a battle. He messes with his opponent's feeble mind and makes fun of them as he goes along. If the battle gets too intense, he'll often find himself keeping quiet, albeit these moments are rare occurrences for someone like Exivus. He doesn't usually look for romantic relationships with others and will often ignore them unless they happen to be close friends that can understand him or if he personally falls in love with them. He can sometimes be impulsive in battle and make reckless decisions in an attempt to win if he needs to. He can also be a comic relief between the siblings, although, sometimes it's a very morbid one for that matter.

History/Bio:
Exivus began life as any other half selkie boy would start out, raised by the Grand Mistress until the age of ten years old. His life was normal, almost cliche at times for him as a child. He mostly enjoyed his life as a child, not worrying about the problems that real life was eager to throw at him.

Before he knew it, at the age of 10, he became a cabin boy aboard the ship known as the Rebel's Serenity. The Rebel's Serenity was a cargo ship for delivering trading goods to other Kingdoms.The old capitain aboard the wooden vessel was very demanding of the child, keeping Exivus on his toes at most times if not all times.

He found himself doing work for the capitain around the ship for a full 6 years before he decided that he had enough. He entered the hold while nobody was looking to find an extremely ancient cutlass, most likely worth tons of currency. He would also find different kinds of clothes like a fur coat, gloves, and a pair of trousers, most likely to fit him for quite a few years. He put on the items of clothing, equipped his sword, and was ready to escape... or that was the plan.

BOOM

The sound of explosions rang through the air as men started screaming above him. He quickly rushed up to the deck, tripping a few times in the process, to find pirates utilizing bombs and explosive arrows while boarding the ship. He rushed in an attempt to help but one of the pirates swiftly knocked him in the back of his head, taking him out of the game. When he had regained consciousness, he found his throat in front of a sword, ready to be cut open. He was tied to the mast along with the capitain and a few crew members. The remaining crew members were either face first on the blood covered deck with their guts cut open or consumed by the vast ocean, to drown or freeze to death.

He prayed to the heavens that god would save him, that these intruders would be smited and he could be saved. The pirates screamed in fear as a wave washed over the entire ship and threw them in to the sea along with the ropes that tied them to the mast and the capitain's hat. The capitain looked in shock as the waves had saved his life along with his crew and cabin boy. More pirates came to finish off the survivors after hearing the wave however, and Exivus had finally learned what was going on. He concentrated in the thought of another wave going over the ship, and it did exactly as he thought it would. The reinforcements had been washed overboard by oncoming waves as the previous intruders had been. The capitain had looked on in shock, the boy finally utilizing his powers. The pirates had realized this also, and began to sail away with the trading goods before they received a watery grave. But Exivus had an idea, one that could help him escape.

He concentrated his hardest now. He felt the flow of the waves pushing against the old wooden ship, creaking as it was pushed back. The pirate ship has been returned next to the Serenity, the pirates expecting to be swallowed by the sea at any moment along with their ship. The capitain of the pirateswould dive overboard to avoid being caught in a shipwreck, despite it being illegal, all following his plan to escape his capitain. He threatened the group to join his crew or they would be drowned by him personally, they all accepted even though his age is young for a capitain. He didn't even know how to sail a ship, but the water could do it for him. He sailed the ship using his newfound water manipulation powers and his intimidated crew all the way to the capital of the Oceanian League. The pirates had been arrested on site and the Grand Mistress would later execute them herself. As for Exivus, he was accepted as her son once more and spent the next two years perfecting what he learned. He got to keep the pirate ship he claimed, renaming it the Rebel's Serenity, named after the merchant ship that was lost at sea along with the capitain and crew.

Job:
Son of Lady Hyraena Une

Alignment: (e.g. Chaotic good)
Lawful Evil

Appearance:
Exivus wears a large and soft purple fur coat around his torso. He has lengthy, black rubber gloves, extending to his elbows, equipped on his arms. His hair is a light shade of black and has a few grey-ish outlines in his bangs. A leather mask covers his scarred mouth and his chiseled nose, only for aesthetic purposes. Exivus wears a pair of black cloth trousers and black leather boots in the lower-section of his body.


Weapons/Armor:
Maycilabar
f03c872a-3a25-46da-883c-beaf0295a3d5-26095-00002fb1f1d84a9a_tmp-jpg.308775


Ancient Blade, built generations before him, Exivus stole it from his ship and used it ever since he found it



Silent Night

View attachment 309285

A deadly dagger, used for parrying attacks and silent takedowns. He tends to play with this knife a lot, flipping it in the air or playing five finger fillet when he gets bored. He can also use this for cutting purposes, for binds and nets for example.

Other:

First Mate:
View attachment 309278
Name: Maria Movian (Maria considers herself a part of Exivus's family ever since her rescue, thus she uses Exivus's last name)
Bio:
Maria was a freelance assassin, living off of killing others for food and a place to stay. She had only been doing this for a few years before she had been captured and auctioned off to be a slave, most likely was going to be a victim of rape if she had not been taken in. Exivus had recently lost a lot of crew members from a deadly storm as he was traveling back with a surplus of goods. He had spotted a slave ship not too far off and decided his new recruiting methods almost immediately without reconsidering his choice. The Rebel's Serenity flew full speed ahead until it was near the slave ship. He quickly summoned a large wave to stop the ship, so he could board it. He swung across to the ship stealthily and managed to sneak inside of their hold to find 2 colored men and a woman, gagged and bound. Exivus explained that he was here to rescue them. Exivus swiftly took his dagger named "Silent Night" and cut the ropes which bound their hands together. Maria collected her equipment and followed Exivus to his ship without a word, the two men not far behind. He got back on his steering wheel and used his water manipulation to push the ship away violently, nearly knocking the slave-holding vessel on it's side. She had been truly grateful to him since that day, and swore loyalty to his cause for the next 2 months of her voyage on the ship and continues to this day.

Personality:
Maria tends to be level headed and keeps Exivus away from reckless decisions that could harm him or his crew. She also takes much interest in studying his powers, as she often becomes very fascinated with it. As for Exivus himself, Maria takes a small romantic interest but isn't willing to get too sucked in to it in case Exivus finds another woman. She finds no quarrels with the other siblings and would like to get to know them someday.

Ship:
View attachment 309279
The Rebel's Serenity is an old, mid-sized pirate ship. It has a large flag with a skull and bones crossed behind it. There's a human skeleton attached to the front of it, one of his victims that he boiled the skin off of using water manipulation. There are mounted crossbows docked on the side of the ship, equipped with explosive arrows. The ship has an overall dark brown color around it, with some places around the ship being a normal wood color.


Exivus can tell his crew to sing Pirate Shanties at will, or will sing them by themselves if someone in the crew perks up.








Theme Song:


shadowz1995 shadowz1995 Wandering Grim Hollow Wandering Grim Hollow Nogoodname Nogoodname

Accepted.
 
Name: Jace Ulf-Une
"That's Captain to you!"

Age: 20

Gender: F

Species/Race: half Selkie

Kingdom of Origin: Water kingdom

Abilities:

Water manipulation: Much like her brother, Jace can manipulate water to suit her needs, though unlike her brother she lacks the prowess to use this ability for very long and instead uses it for brief tactical tricks and gimmicks.

Ice simulacrum: Jace blinks a very brief distance (up to 3 feet) and in her place appears an ice figurine mimicking her posture just before the ability was used, the simulacrum is too simplistic to actually trick anyone but it will definitely take an attack that would otherwise hit her. The ice shatters from any amount of direct force or melts very quickly if not destroyed (10 seconds).

Mistscreen: With enough water present Jace can use it to create a dense mist that acts like a smokescreen, obscuring a small area.

Water whip: Jace manipulates any small amount of water to lash out at an opponent with a force strong enough to break bones.

Personality: Jace's greatest strength is also her greatest weakness, she is a huge risk taker, a true gambler at heart she can't help but roll the dice when the stakes are high. Though she isn't stupid and won't jump at every opportunity to test fate very often will her plans include multiple calculated risks. On the surface, Jace is brash, arrogant, carefree and proud, though this is only the tip of the iceberg for her. Anyone who would look deeper down would notice insecurities as far as the eye can see, she often feels inadequate compared to her two siblings and has a constant craving for praise and reaffirmation of her own abilities.

There is one way to describe the way that Jace fights, flashy, she always feels the need to add flair and grace to each attack. Heavy aggression is where she feels most comfortable in a fight, never ending her advance unless she's standing directly on top of her opponents toes. This philosophy of relentless aggression applies to many other aspects of her life too, she is always looking to advance her status in the world and she does so ruthlessly. Jace's sole goal in life is her mothers approval, she truly believes herself to be the rightful successor to Lady Hyraena's reign and strives to become someone she will be proud of. While she very strictly abides by the laws of her kingdom and would never cause direct harm to her siblings, she will do whatever she can to give herself the competitive edge.

History/Bio: Her early childhood was relatively normal for someone born to the Grandmistress, she enjoyed a care free early life with her mother and younger brother, though she never truly knew her real father. As expected on the day of her 10th birthday was when she was set out upon the world to find her own way. She learned well the ins and outs of a ship while she worked on a large merchant vessel run by an old wealthy elf known as Captain Flintè Arroway, a world renowned merchant and personal friend of Lady Hyraena. Flintè taught her everything for the next 8 years of her life, how to swim, how to fight, how to lead a crew and captain a ship, he even tried to teach her the secrets of his trade though she never really had the patience for it, the phrase "Fuck off ya lousy freeloader!" ruining many a sale.

Over time, Flintè became sort of a father figure to the young girl, he became the one person she confided in and in return Flintè treated her like his own daughter. The two were inseparable, they traveled the world together the old captain showing her the kingdoms and teaching her their ways. It was a pleasant time for the two of them, Jace trained hard under the captain always putting in her best effort and the captain saw this and rewarded her for it, he was the one to give her her rapier Vabanque for her progress in their lessons.

Jace learned everything she was taught to some effect, but much to her dismay she found that she was only.. decent, she was an adequate fighter, a good navigator, and she could maneuver a ship with some ease but nothing about her truly stood out. Distraught by this realization, Jace began to work herself harder throwing herself into her studies in order to speed up her progression, but it just didn't seem to take. She became bitter and angry with herself, and even the captain Flintè couldn't seem to get through to her despite his best efforts. A low point in the young girls life was when she received the news that her own younger brother was already captaining a ship while she was still learning under Flintè, it was at that point that things changed for her, against Flintè's urging Jace began taking up mercenary work by herself.

Sick of lagging behind her siblings, she wanted to show the world that she was destined for greatness, for the next two years after leaving Flintè's care she worked as a mercenary for hire. She took on simple jobs at first such as playing bodyguard for an antsy merchant or being an extra hand on a ship, but this was much too slow for her. Jace quickly moved on to more difficult, yet higher paying jobs and while she never broke the laws of her kingdom that was the only limit to her and even then she often took jobs outside of the water kingdom under the nose of the law. She earned her fair share of cuts, bruises and failures from her work, once almost dying from a nearly lethal bolt to the chest. Left by her employers to bleed out on some rock she was saved by none other than Captain Flintè who, true to his word to the grandmistress, had never once really let her out of his sight.

While she recovered Flintè practically begged her to return to the ship and to her training, to stop pushing herself so hard, but she refused. She had already made up her mind and as soon as she recovered she left once again. Slowly but surely she worked her way up to the point where she could afford her own ship and crew. Now she is the active captain of her own ship taking on harder and harder jobs to make her way up in the world, it's the next step of her young life, a new dawn.

Job: Merc for hire

Alignment: Lawful Evil

Appearance:
View attachment 309442

Weapons/Armor:

Vabanque:
View attachment 309443
A well made and beautifully designed rapier made for quick and nimble thrusting attacks.

Shill:
View attachment 309444
A small parrying dagger that she wields alongside her rapier, Jace uses Shill to parry blows and distract from the real threat which is her rapier.

Hidden ace:
View attachment 309445
A simple glove with a built in crossbow mechanism hidden under the wrist, the hidden ace fires a single bolt at a fairly low power, useless against any sort of armor but highly effective against exposed parts of the body in close range.

The new dawn:
View attachment 309446
A small vessel of which Jace is the captain, quick and easy to maneuver and with a crew of about 30 men and four mounted heavy repeating ballistae, two of them on each side mounted near the front and back of the ship. The ballistae are very inaccurate at range and are instead used to strong effect at close range to quickly cause great amounts of structural damage in a hit and run attack. They are also used as a type of support weapon during boarding in which they are turned on the opposing ships crew instead.

Hobbies:
-Jace loves to play chess, though her opening theory and overall strategy are fairly weak she has a sharp mind when it comes to tactics, she is also prone to random and seemingly pointless sacrifices that fail as often as they succeed.

-It should be obvious by now that Jace loves to play games, especially games of chance in which she has a notoriously unnatural luck, even when she isn't cheating.

Theme:

Make her a bit more powerful and shes accepted
 
latest

Samael "Halfgrip" Telfree

Name:
Samael Telfree.
He known as "Halfgrip" because his right hand is missing it's pinkie and ring finger, along with a chunk of the palm.
Age:
29
Gender:
Male
Species/Race:
Human
Kingdom of Origin:
Elysium. Currently resides in the Water Kingdom.
Abilities:
Skills:

Bar Fight Brawler: Though he's practiced with his fair share of weapons Samael prefers hand to hand combat. There's something romantic about being up close and personal in a fight.
Voice of the Many: Samael can replicate almost any voice he hears. A skill he learned as an entertainer.
Legendary Performer: Samael has performed for most of his life, thus he lives and breaths the life of the entertainer. Because of this, he is versed in many arts (favoring song and storytelling).
Man of Many Tongues: Samael knows almost any language, and is a quick learner of spoken tongues. He mostly uses it to flirt with foreigners, but it comes in handy outside of seduction as well.
Mathematician: Surprisingly enough, Samael is quite proficient in mathematics. He's studied the more complicated forms of algebra and calculus and uses it to write some rather intricate compositions.
Arcane practices:
Charming Music: Samael's music can be used to charm others into a trance like state. Some stories even say that he can calm even the angriest of seas with his music. Of course, that's just a rumor.
Minor Illusion: With an intense amount of focus, Samael can create very small illusions.
He Who Knows The Wind: Samael has learned the true name of the wind and has come to know it intimately. By uttering it's name, he can calm or excite the wind. The musician claims to have earned this sacred piece of knowledge through trials of might, but he in all actuality he stole a book from an old girlfriend of his and learned the magic from that.
Personality:
Gird your loins laddies, Samael Halfgrip is here and he's got his eyes on you. This devilishly charming individual will have you swooning from the moment he flashes you that perfect smile, and when he opens his mouth to speak sweet words of poetry, you'll already be falling head over heels for the man.

Samael is an overly charismatic individual, with wits as quick as a whip and a tongue of gold (which he won't hesitate to use :blowkiss:). The man's a scoundrel, that's as clear as the perfect nose on his perfect face, but he's also a lover of many things.
History/Bio:
It is hard to say where Samael Telfree really came from. There are plenty of tall tales circulating as to the man’s origins – most of them created by him – and the muddled pool of rumors makes it almost impossible to get a definite answer as to where he came from. Some folks say that he’s not actually human at all, rather, an angel fallen from the heavens, while others believe the man is a legendary songwriter from lands long forgotten, come to play music for the common folk and seduce women everywhere. Truth be told though, none of those things are entirely factual. Still, the stories are fun to tell.

In earnest, Samael Telfree was born to a common family in southern Elysium, where he grew up on a small wheat farm with his brothers and mother. As for his father… well, Samael never really got a straight answer as to where his father had gone off too – for he certainly was never around – but Sam knew to avoid the topic as it seemed to spoil mother’s mood. Nevertheless, things were quite all right on the wheat farm, which is where Samael spent most of his youth. However, being a boy of young age, Samael’s curiosity oft got the better of him, leading him to wander from the farm and hang around with the old doctor, or stand about the pubs and listen to the men curse and sing drinking songs. Samael learned a lot on his wanderings, and got into trouble more than he would care to admit, but found out quickly how to use his natural charms and good looks to get out of any serious misfortunes.

On several occasions, when Sam had wandered away from the farm and into town, he would meet up with an old street performer by the name of Alaric Heartsong. Alaric was the eccentric sort, enjoying being the center of attention and what have you. He was also an irredeemable drunk and a scoundrel when it came to woman, something that the young lad was quite impressed by.

Samael was infatuated with Alaric and his music and wanted every bit to be a part of the minstrel’s performances. So, during his free time – and occasionally when he was supposed to be helping mother on the farm – Samael would sneak off to meet up with Alaric for lessons. Using a lute he bought with his allowance, Samael trained feverishly with his new teacher. Of course the teachings weren’t just music oriented as Alaric also taught the art of pleasing a crowd, how to hold down ones liquor, the intricacies involved in cheating with almost any game as well as the many ways to impress a woman.

Sadly, mother was not too big on the idea of her son sneaking off with a drunk, womanizing vagabond and put a stop to the lessons. However, this did not stop Samael’s love for music, and the boy continued to train even without his teacher.

On the young lad’s fifteenth summer, the village of Greyshire – his hometown – was burned to the ground. Though there are plenty of theories as to the cause of such tragedy, most of them revolving around bandits, Samael will have you believe a King of Hell had come for the boy in attempts to silence his beautiful musical talents. Of course, there is no one still alive to argue against the claim, so it’s best just to agree with him.

Nevertheless, in a single day, the town was brought to ruin by an unknown force. Samael managed to escape, but not before losing his pinkie and ring finger, along with a small portion of the palm on his right hand. Still he survived, and as fate would have it, so did Alaric. The duo met each other once again on the road leading out of Greyshire, and with each other’s help, they made it to the next town over.

Admittedly, it took some time for Samael to learn to play the lute with his new deformity, but he managed, and quite frankly, excelled. Before long, both Alaric and Samael became well known locally as Halfgrip and Heartsong, a name that has stuck with them through the years.

Halfgrip and Heartsong carried out their musical practices and even picked up a few other performers to join their act in the years to come. Eventually, when their group grew large enough, they formed a travelling troupe of entertainers. Moving from town to town, city to city, life was good, especially for somebody like Samael. The woman were frequent, the booze was aplenty and there was good money in it too

For the next couple of years, Samael’s life was about as good as it gets. If he wasn’t out partying with other members of the Troupe or performing, he was travelling, and when he was travelling, Samael had a lot of free time on his hands. These bouts of calm were usually filled with silent reading, or learning of some sort. Surprisingly, the boy took quite a bit of interest in Etymology and Mathematics, and became quite proficient in both practices. Of course, Samael’s use of these skills were for… sexier reasons than what was considered the norm, but he knew them well nonetheless.

During Samael’s travels, the boy had the pleasure of partaking in a variety of cultures and experiencing many interesting people. He had quite a few relationships with the fairer sex, most of them ending poorly. However, there was one relationship with a young sorceress by the name of Dena that lasted quite a while. Dena was good people, and she was as enjoyable if not more enjoyable than most woman. However, Samael’s rock star lifestyle lead him to make some rather, admittedly questionable decisions, which in turn lead to Dena’s growing disdain for Samael. The man claims she is still after his head to this day, which is why he tends to make up false identities for himself. He won’t admit it, but he’s terrified of the woman.

There was a time though, where Samael disappeared. Both he and his crew had vanished for, more or less, a year. Last anyone had heard, they were touring in the Earth Kingdom, but after one of their final performances, they were gone. Fast-forward a year, and Samael was found naked and passed out on a beach in the Water Kingdom with only fragments of memories of the past year. He now resides in Oceania, living in different taverns and inns, drinking his sorrows and trying to piece together his memories.
Job:
Vagabond, freeloading garbage.
Alignment:
Neutral
Appearance:
See image above.
Weapons/Armor:
Samael doesn't carry weapons on his person, though his dastardly wink is as powerful as any sword.
He carries a 15 string lute and fiddle on his person at all times.
Other:
 
Last edited:
Beefed up water whip and added 2 more spells, how's that?
Thats gpod lol
latest

Samael "Halfgrip" Telfree

Name:
Samael Telfree.
He known as "Halfgrip" because his right hand is missing it's pinkie and ring finger, along with a chunk of the palm.
Age:
29
Gender:
Male
Species/Race:
Human
Kingdom of Origin:
Elysium. Currently resides in the Water Kingdom.
Abilities:
Skills:

Bar Fight Brawler: Though he's practiced with his fair share of weapons Samael prefers hand to hand combat. There's something romantic about being up close and personal in a fight.
Voice of the Many: Samael can replicate almost any voice he hears. A skill he learned as an entertainer.
Legendary Performer: Samael has performed for most of his life, thus he lives and breaths the life of the entertainer. Because of this, he is versed in many arts (favoring song and storytelling).
Man of Many Tongues: Samael knows almost any language, and is a quick learner of spoken tongues. He mostly uses it to flirt with foreigners, but it comes in handy outside of seduction as well.
Mathematician: Surprisingly enough, Samael is quite proficient in mathematics. He's studied the more complicated forms of algebra and calculus and uses it to write some rather intricate compositions.
Arcane practices:
Charming Music: Samael's music can be used to charm others into a trance like state. Some stories even say that he can calm even the angriest of seas with his music. Of course, that's just a rumor.
Minor Illusion: With an intense amount of focus, Samael can create very small illusions.
He Who Knows The Wind: Samael has learned the true name of the wind and has come to know it intimately. By uttering it's name, he can calm or excite the wind. The musician claims to have earned this sacred piece of knowledge through trials of might, but he in all actuality he stole a book from an old girlfriend of his and learned the magic from that.
Personality:
Gird your loins laddies, Samael Halfgrip is here and he's got his eyes on you. This devilishly charming individual will have you swooning from the moment he flashes you that perfect smile, and when he opens his mouth to speak sweet words of poetry, you'll already be falling head over heels for the man.

Samael is an overly charismatic individual, with wits as quick as a whip and a tongue of gold (which he won't hesitate to use :blowkiss:). The man's a scoundrel, that's as clear on the perfect nose on his perfect face, but he's also a lover of many things. He's got a big heart, and he tends to want to spread the love he has around as much as possible.
History/Bio:
It is hard to say where Samael Telfree really came from. There are plenty of tall tales circulating as to the man’s origins – most of them created by him – and the muddled pool of rumors makes it almost impossible to get a definite answer as to where he came from. Some folks say that he’s not actually human at all, rather, an angel fallen from the heavens, while others believe the man is a legendary songwriter from lands long forgotten, come to play music for the common folk and seduce women everywhere. Truth be told though, none of those things are entirely factual. Still, the stories are fun to tell.

In earnest, Samael Telfree was born to a common family in southern Elysium, where he grew up on a small wheat farm with his brothers and mother. As for his father… well, Samael never really got a straight answer as to where his father had gone off too – for he certainly was never around – but Sam knew to avoid the topic as it seemed to spoil mother’s mood. Nevertheless, things were quite all right on the wheat farm, which is where Samael spent most of his youth. However, being a boy of young age, Samael’s curiosity oft got the better of him, leading him to wander from the farm and hang around with the old doctor, or stand about the pubs and listen to the men curse and sing drinking songs. Samael learned a lot on his wanderings, and got into trouble more than he would care to admit, but found out quickly how to use his natural charms and good looks to get out of any serious misfortunes.

On several occasions, when Sam had wandered away from the farm and into town, he would meet up with an old street performer by the name of Alaric Heartsong. Alaric was the eccentric sort, enjoying being the center of attention and what have you. He was also an irredeemable drunk and a scoundrel when it came to woman, something that the young lad was quite impressed by.

Samael was infatuated with Alaric and his music and wanted every bit to be a part of the minstrel’s performances. So, during his free time – and occasionally when he was supposed to be helping mother on the farm – Samael would sneak off to meet up with Alaric for lessons. Using a lute he bought with his allowance, Samael trained feverishly with his new teacher. Of course the teachings weren’t just music oriented as Alaric also taught the art of pleasing a crowd, how to hold down ones liquor, the intricacies involved in cheating with almost any game as well as the many ways to impress a woman.

Sadly, mother was not too big on the idea of her son sneaking off with a drunk, womanizing vagabond and put a stop to the lessons. However, this did not stop Samael’s love for music, and the boy continued to train even without his teacher.

On the young lad’s fifteenth summer, the village of Greyshire – his hometown – was burned to the ground. Though there are plenty of theories as to the cause of such tragedy, most of them revolving around bandits, Samael will have you believe a King of Hell had come for the boy in attempts to silence his beautiful musical talents. Of course, there is no one still alive to argue against the claim, so it’s best just to agree with him.

Nevertheless, in a single day, the town was brought to ruin by an unknown force. Samael managed to escape, but not before losing his pinkie and ring finger, along with a small portion of the palm on his right hand. Still he survived, and as fate would have it, so did Alaric. The duo met each other once again on the road leading out of Greyshire, and with each other’s help, they made it to the next town over.

Admittedly, it took some time for Samael to learn to play the lute with his new deformity, but he managed, and quite frankly, excelled. Before long, both Alaric and Samael became well known locally as Halfgrip and Heartsong, a name that has stuck with them through the years.

Halfgrip and Heartsong carried out their musical practices and even picked up a few other performers to join their act in the years to come. Eventually, when their group grew large enough, they formed a travelling troupe of entertainers. Moving from town to town, city to city, life was good, especially for somebody like Samael. The woman were frequent, the booze was aplenty and there was good money in it too

For the next couple of years, Samael’s life was about as good as it gets. If he wasn’t out partying with other members of the Troupe or performing, he was travelling, and when he was travelling, Samael had a lot of free time on his hands. These bouts of calm were usually filled with silent reading, or learning of some sort. Surprisingly, the boy took quite a bit of interest in Etymology and Mathematics, and became quite proficient in both practices. Of course, Samael’s use of these skills were for… sexier reasons than what was considered the norm, but he knew them well nonetheless.

During Samael’s travels, the boy had the pleasure of partaking in a variety of cultures and experiencing many interesting people. He had quite a few relationships with the fairer sex, most of them ending poorly. However, there was one relationship with a young sorceress by the name of Dena that lasted quite a while. Dena was good people, and she was as enjoyable if not more enjoyable than most woman. However, Samael’s rock star lifestyle lead him to make some rather, admittedly questionable decisions, which in turn lead to Dena’s growing disdain for Samael. The man claims she is still after his head to this day, which is why he tends to make up false identities for himself. He won’t admit it, but he’s terrified of the woman.

There was a time though, where Samael disappeared. Both he and his crew had vanished for, more or less, a year. Last anyone had heard, they were touring in the Earth Kingdom, but after one of their final performances, they were gone. Fast-forward a year, and Samael was found naked and passed out on a beach in the Water Kingdom with only fragments of memories of the past year. He now resides in Oceania, living in different taverns and inns, drinking his sorrows and trying to piece together his memories.
Job:
Vagabond, freeloading garbage.
Alignment:
Neutral
Appearance:
See image above.
Weapons/Armor:
Samael doesn't carry weapons on his person, though his dastardly wink is as powerful as any sword.
He carries a 15 string lute and fiddle on his person at all times.
Other:
Sounds good all around up until the wind part. Being born in the light kingdom, he shouldnt be able to manipulate wind at all.
 
SIR SILVESTER

Name: "Fear not, for I am Sir Silvester, savior of damsels in distress, champion of the realm, slayer of rascals, and righter of wrongs. I have come to bring everyone to salvation, to save you misguided fools from destruction."

Age: "I am but a young man, a mere 23 years of age."

Gender: "Do I look like a woman to you? I have more balls than all the men here combined."

Male.

Species/Race: "I come from the best race ever created, I am human."

Kingdom of Origin: "Elysium. Specifically, I come from the North."

Abilities:

"As a loyal knight of Lord Walter I am expected to be a competent fighter and familiar with the use of various weapons. And from time to time, my lord has taken some time off his schedule to teach me the principles of military command so that I may lead my own troops in times of war. These skills are typical of soldiers serving under Walter but I possess a unique skill set of my own. I have knowledge of medicine and the treatment of wounds and disease. And I nearly forgot to mention this, I can cook well."


Personality:

"Loyalty. Strength. Duty. I prize these virtues above everything else. I am loyal to Lord Walter and I am strong enough to fight for him. And it is my duty to fulfill his wishes, no matter how hard the tasks he assigns to me I will always find a way to accomplish it. My mission is to serve, everything else is a distraction.

"Hah, I bet you had enough of me now. I sound like some simpleton, right? No, I am not one and thank God for that. Yes, I'm devoted to my lord but that does not mean that I don't have doubts of my own. I am a free man after all and I value my freedom. Lord Walter has been known to use... underhanded tactics to undermine his opponents, and that includes raiding villages to deny economic resources for his enemy. When I am with him, I try to make sure that the damage he causes is kept to a minimum.

"By the way, I am practically one of the few truly religious people here. I am a follower of the Light while everybody else is either a heretic, a pagan, or even an atheist. Its hard to stay true to your beliefs if everybody else have principles that are so alien to yours. But despite this challenge, I keep my faith strong."

History/Bio:

"There is not much to me, for I have not gone on adventures of my own and made a name for myself yet. I am descended from a line of famed knights that have served the Falco family for generations. My father is Sir Drago the Firebearded who died after defending the North valiantly from the Lord of Darkness and his evil army.

"As a boy of fourteen years old, I became a squire to none other than Lord Walter himself. At the time, he was no lord at all, he was a lowly knight like I am now. I saw him climb through the ranks of the Royal Army until he reached the respected rank of Captain, and I have always been there to assist him whenever a battle was under way.

"When my lord got into trouble with his half brother and his half sisters, they started a famous conflict that was known to us all as the War of Inheritance. There Lord Walter and his siblings engaged in a series of skirmishes and battles that left the entire realm in shock and here I was with a front seat to watch the chaos.

"In the end, my Lord emerged the victor and took their estates while having his siblings executed by the Royal authorities. In recent times, he has preoccupied himself with gathering an army, forming political alliances, and strengthening the economy of the North by securing trade deals. I know exactly why he is doing this, he is preparing for a massive conflict, the likes of which was as devastating as the Great War.

In the meantime, I have been knighted by Lord Walter and am currently traveling with him to continue my service to him."

Job: "I am a household knight of Lord Walter."

Alignment: "I consider myself to be Neutral Good."

Appearance:

"I am handsome and dangerous."

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Weapons/Armor: "I have the typical armaments of a Northern knight. A full suit of armor, a sword and shield, a lance, and a expensive warhorse. Every knight is obligated to arm himself with these or they may not be able to fight for their lord."
 
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