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Seeking: Long-term, detailed 1v1 roleplay partners

Mordecai

the traitorous queen
Hello, minion!


My name is Mordecai, but you can call me Mordey or Mord for short. If you're here, you must think I am awesome and you must want to start an amazing roleplay with me! Or, you got lost trying to find the loo... *sigh* it's this way...


Anyways, for the select few of you who are still reading this, I’m looking for a few detail-oriented, driven writers to start a roleplay with. You can read more about my roleplaying preferences below. Please PM me if you'd like to discuss something more in detail.


Preferences I’m not going to call them rules or guidelines, because they’re more of preferences than anything else. I’m really pretty flexible, but I'm not a doormat.


· Detail: In my roleplays, I definitely prefer a detailed roleplay partner. I average 600-700 words a post, or more, if some passing inspiration drifts my way. Roleplays only really interest me if I have something more than a few sentences to read, sorry. I’m not going to put a required word count, but three decent-sized paragraphs at minimum would make me a happy woman.


· Activity: Honestly? If you get me at least one post a week, I’ll be happy. More would be awesome, but not necessary. I am a full-time PhD student so I do get busy, but I will get you a post at least once every three days. I will let you know if something has come up and I’ll be away for a while and I hope you do the same.


· Plots: Please participate in plotting with me! I love both discussing ideas with my partners and/or being surprised at a turn of events in a post. I don’t believe in passive roleplaying and I will get bored if you aren’t willing to bounce ideas around with me.


· Pairings and Genders: I do enjoy romance in roleplays; however, I want to say that conditionally. I don't want to just throw two characters together and mush them together for the sake of "romance." If it happens, great. If it doesn't, great. I love exploring the dynamics of a friendship(/family/enemies/etc.) just as much as I do the dynamics of a couple. In terms of romance, I prefer MxF, but can be persuaded into FxF or MxM.


· Anime: Sorry. I can’t deal with it. I like to watch it, but I don’t like anime pictures for references, if we decide to do character sheets (but I've been becoming more flexible on this the longer I stay here). Also, I will not roleplay any anime show.


· OOC: Talk to me! I love to talk! =D I'm very sociable and would love to make some internet buddies.


· Creepy Pasta: Please don't ask about this. I don't even know what it is, really. Is it a fandom? A style of roleplay? My Italian leftovers from over a month ago that have been pushed to the back of the fridge and is now smelling a little funky? IDEK.





Interests If you don’t see what you’re looking for, please feel free to suggest! I love trying all sorts of new things. Sorry, I don’t really do too many fandoms.


· 16th century anything {Pirates, bourgeoisie, royals, or some cross-over}


· (Post)-Apocalypse {Disease, zombie, nuclear fallout, war, or whatever.}


· Crime {Police, assassins, targets. Any time period.}


· 18th century American Revolution {Loyalists, separatists, British, or Americans}


· Mafia {Mafia members, police officers, private investigators, or whatever}


· Slice of life {We need to plan a plot or something before we begin. Plopping two characters in, like, a library or something gets boring real damn fast.}


· Fantasy {Any time period.}


· Mythology {Humans, Ancient gods, etc. etc. etc. Any time period.}


· Motorcycle Gang


· Age of Exploration {15th-17th century Europeans traveling to exotic lands. Can include fantasy.}


· Wild West/Oregon Trail/Westward Expansion/Mid-1830s


Also, a few fandoms I may be willing to try:


· Lord of the Rings {OCs only.}


· Borderlands


· Criminal Minds


· Supernatural {The TV show. I won't do "Wincest," sorry.}





Plot Ideas Just a few story ideas my muse hasn’t gone any further with. Let me know if any of them pique your interest. I’ll happily play either C1 or C2. Yes, I assigned genders for the sake of ease, but genders can be changed for all.

The Elves were once a proud and magical people, but after years of disease and war, they have been reduced to servants and pheasants in the kingdom of men. C1 is a young and spry elemental Elf who has been assigned as the maid of C2, the human prince of Aldguard. Spoiled, but otherwise good-hearted, C2 is set to inherit the throne as King, but in order to take over as the sovereign ruler, must prove his nobility beyond all reasonable doubt. As such, a challenge is presented to him by the kingdom’s elder, and C2 is tasked with slaying an ancient and feared dragon known to reside in the mountains of Volkur, some several hundred miles from the palace he calls home. To become king, he must perform the task given to him, or face life as a banished outcast. As the maid of the prince, C1 is asked to accompany him on his journey; however, do her best interests truly lie within helping the prince succeed in completing a task he may very well die attempting? Or is she more interested in proving her peoples’ worth and bringing upon new reign of power to the Elves by slaying the only known heir to the throne? The road to Volkur is one paved with friends, enemies, and magical creatures of all shapes and sizes, but lined with deceit, hope, lies, and intrigue.


Never could the journey to inheriting a throne be so treacherous.






Long ago, the veil between life and death broke, carpeting the Earth in a handful of half-living creatures called Acerbus. While quite alarming in theory, the Acerbus look, and quite often act, human, but are incredibly powerful creatures that come in a variety of flavours. Acerbus are separated by element, with each element possessing unique powers. Most of these creatures are relatively harmless and are looking for nothing more than a second chance at life, but humans, driven by greed, want to control these powerful elementals for their own profit. The Acerbus become highly priced, highly sought after slaves, and a black market quickly opens up for the sake of buying and selling them. Some Acerbus have fled into small, underground villages while others still have turned to fight for their freedom against the forces at work. Some even live among the humans, desperately hiding their powers from view in hopes of not being discovered.


Acerbus Types

  • Light/Energy - Peacekeeper, crusader, luminary - Arguably the most humble of all the elements, Lights are incredibly loyal and strongly believe in the goodness of all creatures. They often possess a very abrasive form of self-loathing and tend to be thought of as borderline bipolar. Nevertheless, they tend to be some of the smartest individuals and enjoy spreading their knowledge. They are incredibly effective peacekeepers and will never skip an opportunity to quench a fight. Their powers include manipulating existing energy, releasing energy in the form of heat or light, steal energy away from other creatures, and dole out life energy for healing purposes.
  • Shadow - Quiet, informant, deceptive - Shadows are the smallest group in number and the least understood of all the elements. They are incredibly quiet and would much rather keep to themselves than meddle in the affairs of others. While they do tend to have sadistic elements to their personality, this does not necessarily make them evil or bad. They enjoy, above all else, spying and have been known to be informants and moles throughout history. Their powers include controlling shadows, animating one's shadow, night vision, blocking out light in a certain area, and teleportation via shadows.
  • Fire - Defender, avenger, and entrepreneurial - Despite what many people think, Fires are not often quick to anger. They are the type with strong emotions that display them as they are felt. That said, they are incredibly passionate and driven individuals, especially when they have their mind set on a goal. They are confident and eager, sometimes to a fault, but make up for it in sincerity. Their powers include being able to start and manipulate flames and heat, melt things, control explosions, and burn things. They can also steal heat from other living creatures to effectively freeze them to death.
  • Water - Cultivator, compromiser, and phlegmatic - Waters are calm, "go with the flow" individuals that rarely get swept up in their emotions. They tend to be seen as maternal or paternal figures and are generally very passive, often to the point of being push-overs. Waters have a very clear sense of morality, justice, and custom, but are also very accommodating. They are considered the warm-climate cousins of the Ice element. Their powers include manipulating and controlling water in any form (although solid form can be very energetically taxing), breathing underwater, dehydrating other animals or plants to death, and healing.
  • Air - Vagabond, prankster, adventurer - Air is commonly seen in individuals who are carefree and fun-loving, but known to be a bit disobedient. This doesn't make them necessarily bad or immoral people, but they do like to bend the rules a little. As people go, they tend to have short attention spans and get restless if they stay in one place for too long. As such, they are known for being incredibly nomadic and can be a bit flakey when it comes to keeping schedules. Their powers include manipulating air, wind, and gas, traveling on wind currents, controlling certain extreme weather conditions like tornadoes, and removing oxygen from an area of their choosing to suffocate a living creature.
  • Earth - Moderate, passive, and cultivator - Earths tend to be more concerned about their own problems than the problems of others. They can be a bit stubborn and set in their ways at times, but make great friends to those they trust. Overall, Earths tend to be content with letting life pass them by and don't get wrapped up in the "big picture." As such, they are probably the group with the least amount of individuals captured by the humans because they prefer a hermitized lifestyle. Their powers include controlling and manipulating earth and rock, reshaping landscape, create earth minerals, growing plants, and healing small animals.
  • Ice - Cynic, scientist, intellectual - Considered a close cousin of the water elementals, Ices are very smart and very apprehensive. They prefer to hide themselves behind logic and think of emotions as internal affairs as opposed to external ones. They are sometimes thought of being cold-hearted, but are usually quite the opposite, and can be quite amicable and helpful under given the right conditions. When provoked, they are known to explode violently, bringing down a swift and just punishment. They are able to control liquid water, but it can be very energetically taxing on them. Their powers include controlling ice and snow, freezing things to solid ice, lowering the air temperatures in the area around them, and healing.
  • Metal - Warrior, builder, leader - Metals are ambitious, self-confident, deliberate, and long-range thinkers. As such, they believe in constant technological improvement. While they make excellent leaders, they tend to lead by example and less by voice. They are known for being a bit aloof, but are incredibly balanced individuals both mentally and spiritually. They believe in cut and dry concepts, especially in cases of right or wrong and winner or loser. Their powers include shaping and creating metals, liquify metallic substances without heat, build nigh unbreakable weaponry, and manipulate the movement of rock to a lesser extent.





Note: This could go a lot of ways. Our characters could be either Acerbus or human and the plot idea is open-ended enough that we can collaborate on what our characters will be doing. Will they be fighting for the Acebus's freedom? Fighting against it? Or are they hiding their powers to prevent capture? I also think this plot could be set in both modern and historical eras, although I think 5th and 6th century would be fun.






The year is 2020 and life as C1 had known it was over. It had already been five long years since Patient Zero of a novel, highly infectious, and deadly virus, known commonly as Caine, was diagnosed. After Patient Zero, it had been a matter of weeks before Caine had ravaged the globe, killing off people in droves. Governments had been useless to stop the mayhem, and all dissolved quickly under the anarchy.


Most people that survived the pandemic did so by living in walled cities, making peace with the fact that electricity, hot water, and a full belly were commodities of the past. While life in these walled cities was less than ideal, life outside them was thought to be much worse. Outside the walls, all law and order had been forgotten. It’s a dog eat dog sort of world out there, filled to the brim with dangerous raider groups and individuals not afraid to murder over a bottle of water.


C1’s life inside the walled city of Brandkast had never been ideal, but she was as happy as she would ever be following the end of days, or so she thought. After being accused of murdering the town chief’s son, C1 is sentenced to death, but barely manages to escape with her life by fleeing the safety of the walls and running into the wild. Hurt from her encounter and without any supplies to her name, C1 doesn’t hope for survival. But fate has another thing in mind for her when a young man, C2, stumbles across her and offers her a helping hand. She’s suspicious of him at first, but having no other option, she decides to tag along with him… wherever it was he was going.






Once upon a time, C1 was a straight-A honor student and star soccer player on the fast track to any prestigious university he had in mind, but at the beginning of his junior year, things began to change. Now, C1 rarely goes to class and spends most of his time doing things that make trouble for the school administrators. No one knows what caused the sudden change in his behavior, all they know is C1 spends more time dating girls and causing trouble than doing homework or practicing for soccer tournaments. So, when C2, a quiet but intelligent student, gets paired up with C1 for a history class project, she couldn't help but be disappointed. Now, not only does she have a huge history project she has to work on, but she also has to try and rein in a wild-child delinquent long-enough to get the work done.






Due to an overabundance of pollution, humans must leave Earth. Most can afford to pay their way on to large ships that keep them safe for as long as it will take for Earth to reset; however, there are people who were left behind. Whether they couldn't afford to pay their way on to a ship, or simply chose not to go, they are stuck on Earth. They call themselves the Dregs.


Several years after the great migration to space, Dreg societies begin to crop up. Many groups form towns in rundown office buildings in the cities, watching as Mother Nature begins to slowly reclaim what was once hers. C1 and C2 are both Dregs living in the same society in the northern Midwest of what was once known as the United States, although they have never met. However, their fates are intertwined when a fire, set by a rival society, ravages their society in the middle of a particularly harsh winter. Burned out of house and home, with limited supplies, C1 and C2 run into each other escaping from the fire, and without any other friends or family, they decide to stick together until they can find a new place to live. So, they begin to head South to find a more mild climate.


Unfortunately, Dreg societies can be not only far and few in-between, but violent towards outsiders. If that wasn't bad enough, they also had to worry about nomadic bandit groups that keep trying to kill them over what little supplies they own.






During the age of exploration, Europeans set off to find grand riches and exotic lands. C1 is one of those explorers, but after being forced off-route due to a cataclysmic storm, he and his vessel are chalked up to a loss at sea. While his vessel did sink in the storm, C1 washes up on a beach... very much alive (albeit a bit water-logged). The island, covered in a thick forest, was not on any map he had ever owned, but knowing he was probably going to be stuck here for the foreseeable future, he pokes around for a while, looking for any bit of shelter or food he could find. What he wasn't expecting to find was the gateway to the forgotten city of Atlantis. Atlantis was a story his parents' had told him about as a child, but he didn't expect there to be any truth to those legends, yet there he was, standing before the enormous, stone city.


He is found by C2, a native girl of about his age, and the city takes him in, albeit apprehensively. C1 and C2 hit it off quite well, as C1 enjoys learning about the city, and C2 loves talking about it, but the more C1 sees, the more he realizes that the city is not as perfect as it seemed at first glance.


Note: ...And that's as far as I got on that one. c: I think it could go in a lot of directions.






C1 is the crown princess of (kingdom), set to inherit the throne on her wedding day alongside her fiance, an owl-faced prince of a neighboring kingdom. The marriage is arranged of course, but C1 had come to terms with her duties as a royal and swallowed her own desires in order to better serve her nation. The day before her wedding, she hears a rumor that her fiance is planning to have her murdered after they are wed, leaving him as the sole ruler of both of their nations. She confirms the rumor when trying to leave the palace, finding that her fiance's guards do not allow her to leave. Scared for her life and the life of her family, C1 makes a harrowing escape from the palace, bolting for the far-off villages of her kingdom on horseback. She arrives at the sleepy village of Hucklebur, where she immediately hires a mercenary, C2, as a bodyguard. Keeping her identity a secret, she tries to cope with living as a civilian and come to terms with the startling truths and betrayals of her kingdom that are beginning to unfold as her kingdom's and her fiance's armies scour every inch of the land looking for her.






Due to some unlikely, divine accident, the Norse gods have been thrown in to modern time, stuck in mortal form. Dazed and confused in her new body, C1 (who I pictured being Freya, but can be any god(dess)) must fight her way through a world entirely unknown to her and attempt to return to her own, rightful time and body. With her powers stolen from her, C1 must live like a mortal, and she still hasn't quite figured out the concept of "light switch" yet.


This may or may not have been Loki's fault...


Note: C2 could either be a modern day human or another Norse god stuck in modern day times (although I think Loki would be absolutely a blast to have included in this plot idea).






Three-hundred years in the future, cultures and provinces have dissolved into a single nation, ruled by a sovereign governing body known as Tartarus. The ideal citizen is nondescript and doesn't pay attention to anything except their own lives and their duties. While not brainwashed in the typical sense, citizens of Earth are stripped of their most basic identities. Numbers are assigned in place of names and all major life choices are made by Tartarus-- a body of wealthy and powerful business and industry leaders. History is outlawed and memories, at least those not approved, are taboo. Citizens are constantly reminded that Tartarus is good, kind, and necessary, and are prompted to the rules of the new regime, and the punishment for breaking them.


A few people do break the rules, however, and when someone commits a serious offense against Tartarus, they're given a name. Their name and face are plastered everywhere so no one will forget it. This makes them an immediate outcast amongst all law-abiding citizens and severs their connections with most numbered people. Most of these named individuals are thrown into prison camps, but a few made their escape and are living quietly under the radar. A rebellion begins to rise from these named outcasts and in the midst of politics and war, blooms love and hope and a thirst for freedom. C1 and C2 are named individuals who are important parts to the underground rebellion. With the taste of blood in their mouths and the scent of freedom in the air, they must make the decision to flee from the Tartarus or strike for the independence they have longed for.


Note: I'm not even sure if this will work as a roleplay plot, but I think it's an interesting idea, especially if the rebellion falls apart and our characters are forced on the lamb, trying to survive in a world where Tartarus is everywhere and clearly wants them dead.
 
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Hey.


If you’re still looking for someone, I’d like to give roleplaying with you a try! It looks like we average about the same amount of words per post. Sometimes I'll write more or a bit less. Though I’ll probably only be able to post once a week. Every once in a while I’ll be able to post more often. But it’s hard with school and work.


Unfortunately, I can’t message you about anything yet. I’m still too new to have access to the private message system. However, I loved your Dregs Fly South for the Winter plot line! Anything inspired—even vaguely—by Wall-E is bound to be good. I also liked your Bad Company plot line. I’m a sucker for romance.


I do prefer to play female characters. Although, I don't mind creating minor male characters.
 
Hiya!


Sounds great. I don't really like to enforce a word count, because my post length does vary depending on my mood, as well. However, I got frustrated on other sites with one-liners, so, I decided to mention it here. I'm not super picky, but I just need detail or I get bored fast. Again, I'm also fine with your activity level. If I get one post a week, I'll be happy. I'd would just like it if you'd let me know if your post will ever take longer than that. (:


Ah great! I've been wanting to try both of those ideas and haven't yet! I'm happy to do either and, while I play both genders equally, I prefer my male characters to my female characters, so, it seems like we compliment each other quite nicely! I'm also too new to access the messaging system; however, I shouldn't be soon, so, I'll message you as soon as I'm able to.
 
Fantastic!


Perhaps we could give the Dregs Fly South For Winter a go first? If you don’t mind. The premise is really tickling my fancy right now. And, if we like each other’s style of writing and whatnot, maybe we can give Bad Company a try later on. Especially since romance is hard to resist (for me).


And I’ll let you know if anything comes up during the week that will cause a delay! Sometimes, though, I get sucked in to what I’m doing. So, always feel free to poke me! I’m pretty friendly and happy to chat.
 
Of course, that sounds delightful. Romance is hard to resist for me, too, so, it's totally fine. Also, I assigned genders to all of the characters in my pre-written plots, but they can certainly change. I just assigned genders for the sake of clarity.


No worries! I'm one of the easiest-going people you'll meet, so, if I don't hear from you in a week, I'll probably send a "Heeeeelllllooooo" message your way. xD
 
Hello!


I was about to post a recruitment thread, but it almost looks like there might not be a need! I am very intrigued with your Into the Wild apocalyptic plot idea, and if you're still wanting to do something of the like, I would love to work on it with you! I am a big fan of the apocalyptic, post-apocalyptic roleplays since so much can be done with them, and your premise is promising.


You wrote that you're a PhD student, and I can understand your busy schedule at a smaller level. I am an undergrad double majoring in film and communications, so I also have a busy schedule. My work load will calm down in March after I finish my semester show, but up until then I might be a little pressed for time. I like to post at least once every other day and check messages daily, so I think our schedules would work out well together. I know a lot of dates which will be very busy for me towards the beginning of March, but that's a little while from now.


I don't want to put too much on here for a first post, but I hope to hear from you soon! I am very glad I stumbled across your post!
 
Hello, number one celery fan!


Thank you for posting on my interest check. Yes, I'd definitely love to work something out with you. I, too, am a big Apocalyptic fan (of course, only in roleplay. I'd never do well in an apocalypse).


Congratulations on your double major! I was also a double major and I understand how tough and busy it can be, so, you really don't need to worry on taking a while to post. If your post is going to take longer than a week, I'd just appreciate a head's up. But in all honesty, I'm a pretty patient person and don't mind waiting. I will try and have a one day turn around for posts, but I'll be doing research, going to classes, and being a TA, so, it may take a few days to get a response from me once the semester begins. If nothing else, I will be online every day, even if I don't have time to respond.


Anyways, I'm glad to have heard from you and I look forward to discussing our plot. (:
 
@Mordecai


Hello there. I would love to give Bad Company a try, if it has been taken. If it has, I can also go for the Rightful Ruler plot as well. :)
 
I would be interested in doing the demon/Angel rp if you are up for it? I really enjoy supernatural ^^ if not I am pretty flexible and would love to work on a plot together.
 
I think I've been in touch with everyone. If I accidentally missed you, please shoot me a PM.
 
Hello,


I would love to be your RP partner. Many of your interests and plots made me inrigued.


I also like that you want to bounce ideas, I would definitely be willing to do that. :)


I like your "Rightful Ruler" and "Atlantis" plots. I'd be absolutely willing to roleplay one of the others or one of the pairings, if you have a particular craving. If you are interested, I can send you a PM or you can send me one. ^^
 
Thank you very much. I am humbled by your compliment. (:


 
I'm looking for a few additional partners. (:
 
I would also be interested in your Rightful Ruler plot and your Bad Company plot. I should mention that I'd prefer to play a female character. If you're still looking for partners, please get in touch :)
 
I'd love to do either the PiratexRoyal pairing or the Rightful Ruler plot, if you're still looking for anyone! :)
 
Hello! Judging by the responses you got on your looking-for-partner-post, you might be awfully busy already, but you seem like a pretty neat person to roleplay with.


I'm open to anything post apocalyptic or medieval-ish/fantasy related - as well as the angels and demons idea (although I must admit I have not yet watched Supernatural). Give me a pm if you feel like you have time for another roleplay or so!
 
Thank you all for your kind responses. I'm 99.9% sure I've been in touch with everyone, but if I haven't, please shoot me a PM and beat me with a stick, or something.
 
Hey,


if you're still looking for a partner I would love to role-play with you. These are the pairings I would role-play, Bounty Hunter x Bounty, Gang leader x (Undercover) cop and Troublemaker x Goody Two Shoes. And this is the plot I would role-play True Life of a Mortal Mind.


So if you're still looking, just PM me :) .
 
Hi there Mordey!


I know you've already had a lot of people interested in roleplaying with you and as a PhD student you may not have that much time for masses of partners, however I would love to start something with you. Again, many people have been interested in your Rightful Ruler plot because it simply is that amazing but if it's still somehow open, I would love to do that plot, however anything to do with royalty or set in historical/medieval times are my true weaknesses. Your 16th century pirates - Pirate x Royal idea seems very promising, even if we don't do something related to that I would still enjoy roleplaying with you as you sound absolutely amazing and know how to keep drama brewing for an eternity.


If you're still looking for roleplay partners PM me and we can discuss further details.
 
Hello, friend!


Although I'm uncertain if you are still looking for applicants to write with, I'm just going to put this little post out there (just in case!). I would very much enjoy roleplaying the ‘Gang leader x (Undercover) cop’ pairing with you. I can't quite send PMs yet (I don't have ten posts), so if you're still looking for a partner, please go ahead and send me a message.


-V
 
Hi there!


I too m hoping that you are still open for another RP partner since your thread seems to be jam-packed. I'm an intermediate RPer and would really like something to challenge me. A spark of inspiration came in last night when I was re-reading a few saved RPs I'd had over Omegle (one of those 1 in a million great ones) and the idea popped in to ask if you wanted to do it with me. It's a medieval-set story that has lots of dashes of action, romance, drama and a bit of politics here and there. If you're interested, please do PM me. I can explain more via message. :)
 
You clearly have your hands quite full. Once the dust has settled and you've got updated availability, I would love to write with you. I am up for playing nearly anything, and any pairing that you like.
 

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