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Fandom Secret Crisis (Character Sheet)

Main
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OOC
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Characters
Here

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Quote:
"This world isn't fair, Teddy. But look. There's a better one, right in there. A shared escapist universe built by hundreds of human creators over decades... a singular linked vision. It's real! I can almost touch it! It's been calling to me! I know that!"

Name:
Gwendolyn "Gwen" Poole


Universe From:
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Gender:
Female

Species:
Human

Bio:
Gwen Poole originally lived in a universe not unlike ours, a place where all super-heroes and super-villains were fictional characters that manifested through comic books, movies, and other media. Gwen's difficulty to find a job after having been unable to graduate from high school, combined with the fact all of her friends moved away, led her to submerge in fiction in order to escape from her reality and fantasize about a better world, becoming lazy and apathetic, to the chagrin of her parents.

Through unrevealed means, Gwen and her brother Teddy ended up in the Prime Marvel Universe. However, both became separated on arrival, and believed the other hadn't survived the transition. Unwilling to being relegated as an "extra," Gwen went to Big Ronnie's Custom Battle Spandex and requested her own costume to stand out. The tailor Ronnie complied, but she also misread Gwen's form, and thought the young girl went by the alias of "Gwenpool."

Gwenpool's first misadventure involved stealing a virus from the Black Cat and selling it to Hydra for quick cash, believing that the Avengers would deal with any sort of consequence. When Gwenpool attempted to kill Howard the Duck, who had been coerced by the Black Cat into finding the thief, he made Gwen see the error in her nonchalant attitude, which originated from Gwen undervaluing the lives of the inhabitants of the Marvel Universe, whom she believed were nothing more than fictional characters. Gwen rectified her misdeed by infiltrating into a Hydra facility and getting rid of the virus with Howard's help.


Personality:
Gwenpool has loose morals, and is especially reckless, which stem primarily from her belief that she comes from the "real world" and is living inside a comic book. Believing she is the protagonist of her own series of comic books, she has the belief that things will naturally full into place for her, and that she cannot die, leading to her jumping head long into dangerous situations, and knowing she has to survive. This was particularly true in her most early establishments as she "knew" that she couldn't be killed off that early (leading to her leaping off a building only to survive by a conveniently placed truck full of pillows, among other things). She also believes the world in general runs on typical fictional cliches, and tropes. This gives her a disregard for the lives of "extras", particularly insisting that it doesn't matter what happens to certain people as they were just made up for her to kill anyway.

She does, however, want to do the right thing most of the time, and truly wants to be a hero, especially caring for her friends, and the fellow characters that she admires. However, her total belief that the world around her is entirely fictitious, and the resulting mayhem and disregard for consequence, that results due to this fourth wall awareness, is constantly getting in the way of this. She often develops existential conflict over her place within the Marvel universe, and as the "main character" of her believed comic book series, particularly whenever something occurs that defies her expectations on how she believes a protagonist's life should be.





Skills:
Average Fighting Skill: With help from Batroc, Gwen acquired a few skills on hand-to-hand combat and the use of guns.

Powers/Abilities:

Medium Awareness: Gwen possesses a relatively small degree of medium awareness, as she can't be certain of any fact other than that she lives in a world that is fictional, to the point rather than knowing her adventures happen in a comic book, she assumes they do. This limitation can also cause her to mistakenly assume things, like who the writer of a story she stars is. Her medium awareness additionally makes Gwen a genre savvy being able to extrapolate the characteristics of things like video games to situations inspired by them. She also can, or at the very least believes, that she can purposefully invoke cliches or tropes, or typical narrative elements, in order to aide herself, or indeed to help other people, such as making an extra say their name to turn them into someone the writers won't be able to easily kill off. The extent of how much effect such action actually has on the world, however, is unclear.

Out-Of-Universe Knowledge: (Only applies to Marvel) Due to the fact she read countless of adventures that delved into the private lives of various superheroes she currently interacts with, Gwen possesses a vast knowledge on heroes' alter-egos and other such secrets, including the fact that the spider that bit Miles Morales hails from another universe. She's even aware of writer trademarks, concluding (wrongly) after stumbling by Kitty Pryde that the author of the story she was in was Brian Michael Bendis. Gwen's knowledge is limited by the amount of comics she has read. For example, her knowledge on Deadpool is very limited by the fact she didn't read his comics. Her knowledge is also limited to events before she made the transition to the Marvel Universe; newer storylines and character changes, are unknown to her until she finds out about them in-universe.



Weaknesses:
Editorial Oversight: Gwen's powers are limited to what she would be editorially allowed to do. Because of this, the Trapster's exile to the Gutter Space was limited, and he mysteriously found himself back from there with not even the memory of ever encountering Gwenpool.
 
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Appearance:

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'Quote' (optional): "I always finish what I've started"

Name: Κασσανδρα/Kassandra, The Eagle Bearer


Universe From (Series your character comes from):

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Gender: Female


Species: Human-Isu Hybrid


Bio (Short/Long, who gives a shit?):

Kassandra is the granddaughter of King Leonidas and the daughter of Pythagoras. Born to Myrrine of Sparta, she was seen by the Pythia as having "A lot of potential." Her mother then married her stepfather, Nikolaos, and had a brother, Alexios. Following another prophecy, Nikolaos attempted to throw Alexios from a mountain, causing Kassandra to also fall from the mountain in an attempt to save her brother. She made her way to a boat, and ended up on the island of Kephalonia, adopted by Markos, a ne'er-do-well businessman on the island.

As an adult, Kassandra became a misthios, or mercenary in order to help pay off debts that she and Markos had accrued. Working on the Island of Kephallonia, she worked to pay off debts that followed her, and her adoptive father, Markos. Upon a visit from a mysterious individual hiring her for the assassination of a Spartan General who turned out to be her Stepfather Nikolaos, she left Kephallonia and began sailing around Greece in an attempt to uncover The Cult of Kosmos, the Order of the Ancients, find her mother, and the mystery of what happened to her brother all those years ago.

On her journey, she uncovered the members behind both the Cult of Kosmos and the Order of the Ancients, and changed the balance of power in Greece. Following her participation in the Peloponnesian War, Kassandra made her way to the Isu City of Atlantis. There, Kassandra was made to run a gauntlet to see if she was worthy to wield the Staff of Hermes Trismegistus. If completed, the Staff would give her power and immortality, but at the cost of overpowering the minds of so-called weak minded individuals.

Following the completion of her quest, she destroyed Atlantis out of rage. Due to her holding the Staff of Hermes Trismegistus, Kassandra has survived in the shadows until the 21st century. She has witnessed many changes in society, such as the rise and fall of various nations, secret societies, and millennia of technological development. She would go between Travelling the world and returning to the cave that lead to Atlantis, observing the world and waiting until the modern assassins found her resting place. Now, she works still as a misthios in modern day.

Personality:

Kassandra is a tough mercenary with a Jovial personality, and a mercenary through-and-through, not caring about sides in the Peloponnesian War, only payment. She has a soft spot for children, often befriending them with her kind personality and willingness to both listen to and play with them. She is quick to anger, and able to hold a grudge, especially against those she feels deeply wronged her. When angered, she will use this as an intimidation tactic. She is also, however, quick to joke, especially with friends and clients. Due to her tenacity, when hired, she will not rest until her current job has been finished.


Skills (Things that a normal human could train to become proficient in):

Kassandra is incredibly skilled at Freerunning, able to climb mountains, buildings, and the Statue of Athena in Athens with relative ease. As a result of her Misthios work, she is highly trained in various weapons such as spears, swords, bows, and axes, but not shields, relying on her own skill to deflect and parry blows. She has also developed a two weapon fighting style that uses the head of the Spear of Leonidas in her off-hand as a dagger.

Befitting the freerunning, she is skilled at stealth, able to hide herself in almost plain sight, and move both unseen and unheard.

Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities):

Eagle Vision
: Described by her mother as a "gift" to "feel certain things happening around" her, she can connect with her Eagle, Ikaros, making her able to see things from his point of view. She can sense things hidden near her, and even figure out who is with or against her.

Superhuman Strength: A gift of the Spear of Leonidas, she has strength and reflexes above that of the average person. This leads her to be able to fight monsters such as the cyclops and Nemean Lion.

Staff of Hermes Trismegistus: The staff gives her various, seemingly magical, abilities such as regeneration, short range teleportation, and energy manipulation. At full power, the Staff can even destroy cities, although it has lost this ability since she used it to destroy Atlantis in the 400s BC, and it is unknown how to restore that power.

Weaknesses (If anything notable):

Is pretty much a normal human if one can attack her and keep her from being unable to hide, and thus heal her wounds. Taking away and/or destroying the staff will also weaken her, and thus take away many of her more unnatural abilities. The Spear of Leonidas is also a weakness, providing her with various powers as well. Losing it will cause issues for her, causing her to lose her strength. She is quick to anger and lashing out, leaving her open.

Others (Trivia, Theme music, etc.) (Optional):

N/A​
 
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Character Sheet
Appearance:
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Quote: (Optional)

Name:
Monkey D Luffy Alias:
Straw Hat
Age:
19
Universe of Origin:
One Piece
Gender:
MaleSpecies:
Human Bio:
He is the grandson of Monkey D Garp. Luffy was put in the care of Dadan, the mountain bandit, to be raised with Ace at Windmill Island, another boy by the name of Sabo joined them; they've been inseparable, sharing a cup of sake to symbolize they’re brothers from there on out. The boys shared a dream of leaving the island though Luffy was last to leave. He had dreams of becoming the pirate king after Gol D Roger, that was met with astonished looks or laughed at, thinking it’s a crazy dream. To prove he is capable and strong, Luffy ate the Gömü-Gomu No Mi, not understanding the consequences, he stuck to his goal of becoming the next pirate king. He had made a crew during his seafaring adventures, though his actions earned him to be watched by the world government as he began making a name for himself in the world, getting a high bounty. His last adventure in Whole Cake, he earned the title emperor of the sea for beating Big Mom, she is one of the Yonkos, it made him an enemy that must be destroyed.
Personality:
Luffy is straightforward to the point his blunt attitude tends to cause problems for the other straw hats, at the other side of the coin. He’s willing to lend a hand to those who are in desperate need of help with little question, it earned admiration and respect from people he met on his adventures. He is honorable, one of Luffy’s biggest traits to date. Luffy does come off as a doofus at certain times, he is complex than that. He’s shown a level of understanding that ended in getting a loyal crew, not just the straw hats, a grand fleet consisting of five thousand seafaring pirates. Skills:
Luffy is a decent artist, the crew couldn’t figure out what design to use as their flag. He made a skull with a straw hat, symbolic for the straw hat pirates Powers and Abilities:
Gömü-Gömü No Mi (gum-gum fruit):
The devil fruit gives Luffy rubber like properties. He can stretch, bend, inflate, and twist. Luffy, like all Logia users are immune to blunt damage, and things like bullets, and another example is getting stabbed by swords. Being a rubber man he’s immune to thunder and thunder magic.
Haki:
Armament Haki:
Armament Haki allows the user to manifest their spirit as a defense and bypass the defenses of a Devil Fruit.
Observation Haki:
A form of Haki that allows the user to sense the presence of others, even if they are concealed from view or too far to see naturally.
Conqueror’s Haki:
Conqueror's Haki allows the user to show off their willpower by imposing it on others.

Weakness:
Eating a devil fruit had its own consequences because anyone who consumes one can no longer swim in sea water they become heavy as a hammer. It makes them susceptible to drowning, a sea prism stone is made with the same properties, often used to subdue a person who had eaten a devil fruit.

Luffy’s biggest weakness was his eldest brother, Ace, who he fought tooth and nail to save from execution, and failed to save him on that tragic day at the climax of the war of the best. Losing Ace what drove Luffy to get stronger not wishing to repeat what happened on that day in Marineford.

His crew mates, willing to throw his life for them if they’re in danger. He will throw everything in line if they so much as needed his help.

Other:
Following his goal of becoming the next pirate king, that is the point of contention between his grandpa and him, as Garp wanted him and Ace to be with the marines then follow the steps of piracy. He’s throw them in the jungle to train them since he’s rarely there the boys would often get in all kinds of trouble, but Garp saw reason over time.

Shanks is the one who didn’t believe Luffy to be strong enough to take Roger’s title as the former pirate king. That made, the seven year old Luffy back then, eat the Gömü-Gomu No Mi, to prove he’s not weak, much to Shank’s horror.

Sabo was the first to leave Windmill, the same day a celestial dragon arrived, not knowing what that meant, his ship was shot down believing to have died that day. He was contender in Dressrosa’s coliseum’s tournament, wishing to win Ace’s devil fruit. Luffy was a participant, he let Sabo take his place, under the name of Lucy, so Black Beard won’t get Ace’s devil fruit, the mera-mera no Mi, it means the flare-flare fruit. Sabo inherited Ace’s will.

Celestial dragons basically rule the one piece universe from their city of Marie Jois, they wear body suits and air bubble helmets typically. The CDs wear them as to not breathe the same air as everyone else, they’re basically one piece’s scum bags.

Gear 4: his current ability, it has a ten minute cool down. I wanted to go with gear 5 it turns the environment into rubber and has broken reality.
 
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“I have sat through enough lame science classes to know that thing is fully prehistoric. And if I don’t have to miss practice.”

“Dino Thunder! Power up! Ha!”
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Name: Conner McKnight

Alias: The Red Dino Ranger

Universe of Origin:
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Gender: Male

Species: Human

Bio:
onner was a soccer player at Reefside High School. He also played on a local club team. He found the Red Dino Gem when he was in detention along with Kira Ford and Ethan James. Their science teacher, Tommy Oliver, told them that if they found anything prehistoric, he would cancel detention for the rest of the week. Conner picked up the Red Dino Gem while Kira and Ethan picked up the Yellow and Blue ones respectively.

Personality:
Conner is not the smartest Ranger on his team, actually, he's constantly labeled a 'dumb jock' by his fellow Ranger, Ethan James, with whom he shared a mild rivalry earlier on in the season. At first, he seems to fit the stereotype as he comes off as arrogant and self-centered. However, he is actually a very well-meaning and honest person who always does the right thing in the end despite his faults. Around the time his relationship with Ethan became more friendly, Trent Fernandez-Mercer gained the White Ranger powers. Conner quickly developed a very intense rivalry with Trent. At first, the two were on opposing sides and engaged in raging fights with each other. Even after Trent joined the team, Conner was still very distrusting and uncomfortable around him until Trent saved his life in battle with a monster. Conner's main interest was playing soccer and he aspired to be a famous soccer star, this sometimes clashed with his Ranger duties but he quickly learned to put his responsibility to save people and the well being of others over his own needs.

Skills:
  • Hand-to-hand combat prowess
  • Staff proficiency
  • Excellent leadership
  • Soccer skills
Powers and Abilities:
  • Superhuman strength
  • Superhuman speed
  • Superhuman reflexes
Weakness:
Connor isn’t the brightest Ranger and can be headstrong at times.

Other:
His twin brother, Eric, once studied at the Wind Ninja Academy but later flunked out.

 
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Appearance:
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Anyone can win a fight--when the odds--are easy! It's when the going's tough--when there seems to be no chance--that's when--it counts!”​

Name: Peter Benjamin Parker

Alias: Spider-Man

Universe of Origin:
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Gender: Male

Species: Human Mutate

Bio:
Sometimes student, sometimes scientist and sometimes photographer, Peter Parker is a full-time super hero better known as the web-slinging and wall-crawling Spider-Man. As an orphaned child, Peter was raised by his Uncle Ben and Aunt May. At a science expo, Peter was bitten by an errant radioactive spiderwhich granted him an array of arachnid powers. He initially became Spider-Man to use his powers as an entertainer, growing so conceited he didn't bother stopping a passerby burglar. In a twist of fate, the same burglar wound up killing Peter's Uncle Ben, leading him to realize that he needed to use his powers responsibly. From then on, Spider-Man became a crime-fighting vigilante.

Personality:
Peter Parker is compassionate, self-sacrificing, witty, determined, and occasionally socially awkward. A light-hearted wisecracker, he is proud of his humor, deploying it to break tensions and lift the mood, something that has at times irritated both friends and allies. However, while remaining upbeat in the face of adversity, Peter never adopts an arrogant or callous attitude. Peter is compassionate, loyal and faithful to those close to him, but not to the point where he will forgive their crimes.

Peter's heroism is driven by a sense of responsibility he feels. He regularly sacrifices personal well-being and relationships for the greater good. This commitment gives him an unwavering resilience against overwhelming odds and a commitment to justice, even if it means confronting respected allies over their wrongdoings. It also has meant Peter can take on a larger burden than he can bear, and blames himself unnecessarily when the city is hurt. Peter's sense of responsibility is somewhat driven by guilt of those close to him he has lost, particularly his uncle Ben Parker.

Skills:
Expert Inventor/Engineer: With his knowledge and expertise in mechanics, robotics and engineering Peter has been able to use his amazing intellect and resources at Horizon Labs to create many inventions such as the four Spider-Armors, the Spidey Stealth Suit, his famous Web-Shooters, the Cryo-Cube 3000 and the noise reduction headphones.

Skilled Photographer: Peter is a very skilled photographer and has worked for the Daily Bugle and the Front Line as a photographer.

Talented Teacher: Peter is a naturally talented teacher and has taught science at Midtown High.

Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Parker is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat.

Bilingual: In addition to speaking English, Peter has also learned Mandarin.
Powers and Abilities:
Wallcrawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of interatomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. At one point, Spider-Man was able to prevent Anti-Venom from taking his mask off by making it stick to his face.
Superhuman Strength: Spider-Man possesses superhuman strength with the ability to lift up to 10 tons. He was shown to easily swing a 3-ton wrecking ball using steel chains.
Superhuman Speed: Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Spider-Man is fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs.
Superhuman Stamina: Spider-Man's advanced musculature produces fewer fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build-up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber, and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even comparable to the likes of Daredevil.
Regeneration: Spider-Man is able to rapidly heal and regenerate from harm faster and more extensively than normal humans are capable of. After getting his powers, he soon found that his eyesight was repaired, discarding his glasses. During a battle with a villain called the Masked Marauder, Spider-Man was rendered completely blind. However, after about two hours, his sight was perfect, albeit sensitive for nearly an hour after. He also healed a broken arm, in just one night. And, in his encounter with Firebrand, Spider-Man suffered severe third-degree burns, but completely recovered in a little over two days. Although, he privately admitted that he can't heal "Wolverine-quick." Despite all this feats, Spider-Man himself doesn't consider he has a healing factor.
Contaminant Immunity: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance.Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his spider-sense
Spider-Sense: Spider-Man possesses a precognitive danger or "spider" sense which warns him of potential or immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries unless he cognitively overrides his automatic reflexes.
Weakness:
Spider-Sense Disruption: Spider-Man's Spider-Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones or the Venom symbiote, its offspring, Anti-Venom, or the Skrulls. When deprived of his spider-sense, Spider-Man becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration.

Bad Luck: Not exactly a flaw or a disadvantage in his crime-fighting, Peter Parker's life is generally a complicated one. Peter has been forced on numerous occasions to lie to people close to him, be late in his commitments, get away from people, and so on for the sake of his secret identity. This inherent difficulty to get his super hero life secrecy, matched with the number of superhuman events and beings in New York and simply coincidence has, in turn, lead Peter to aggravate people around himself, even ones close to himself, and to, more often than not, run into trouble and embarrassment. Peter often remarks whenever he misses an opportunity to better his social life, improve his finances, or even get to work on time, (due to his superheroics), "Typical Parker Luck."

No Driving Skill: Due to having his web-shooters since he was a teen and being busy fighting crime, Peter never learned to drive. This is one of the reasons which made the Spider-Mobile a terrible idea. Peter can neither fly a helicopter nor the Avengers' Quinjet.
Other:
 
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"Set your heart ablaze!"

Name: Kyojuro Rengoku

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Alias: Flame hashira

Fandom: Demon Slayer Kimetsu no yaiba

Age:20
Gender:male
Species: human

Bio: Kyojuro comes from a familly who has been been in the Demon Slayer Corps from generations as Flame hashira. He was the latest in the familly to gain the title.
After his battle after Upper moon 3 demon Akaza at the end of the Mugen train mission,Kyojuro thought to die,only to find himself in a new world,fully healed.

Personality: He's enthusiastic and cheerfully excentric. He's also a pure of heart young man. He follows his own code of morals and is honorable.

Skills:
Expert swordman
Enhenced strength
Enhenced speed.

Breathing techniques he specialises in:
Flame breathing: Includes the following five sword techniques which allows Kyojuro to master the sword with the strgth of fire

-First form: Unknowing fire
-Second form: Rising Scorthing sun
-Third form: Blazing universe
-Fourth form: Blooming flame Undolation
-Fifth form: Flame tiger
-Ninth form: Rengoku

Powers/abilities:
Extrasensory perception

Weakness: Despite his skill as a swordman and Demon slayer,Kyojuro is still human much like the rest of the Demon Slayer Corps. Much like the rest,he could be at a disaventage against supernatural and superpowered beings.

Weapon: Nichirin sword.

Theme:


 
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"Embrace your dreams and protect your honor...as soldier!"

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Name: Zack Fair
Fandom: Final Fantasy 7: Crisis Core
Species: human ( genetically motified)
Age:23

Bio: Zack was born in the town of Gongaga. He was the tutorage of first class soldier Angeal Hewley in virtual training until he was promoted to SOLDIER second class rank.
After many mission and prior to the Genessis wars,Zack was promoted to Soldier first class rank.

Skills:
Expert swordman
Tremendous durability
Strong physical fitness

Powers/abilities:

Materia fusion: Can fuse the abilities of materia orbs and use the new abilities in battle

Digital mind wave ( DMV)

Weakness: Short range fighter. Can be vulnerable to long range attacks.
Weapon: Buster sword

Other: Enjoys to do squats.

Theme:

 
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"The sufferings of my past were lesson on what to do to others as revenge!"

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Name: Gyutaro
Alias: (Co) Upper Moon six
Fandom: Demon Slayer Kimetsu no yaiba
Species: Demon
Gender:male
Age:126
Bio: Gyutaro was born in the poorest corner of the Yoshiwara entertainment district. He was hated by everyone,including his own mother because of his ugliness. He hated life,that is until his younger sister Ume was born. He had a reason to live. When his sister grew up and started to work in the entertainment district,he became her collector.
It all changed when Gyutaro returned from an errand only to find his sister being burned alive due to attacking a customer in defence. He killed the ones who were responsible for what hapoened to his sister. On the verge of death,he was found by the curent Upper moon 6 demon at the time, Doma,who proposed to turn both Gyutaro and his sister into demons,which Gyutaro gladly accepted.

Personality:Gyutaro is cruel,petty,ruthless and envious of anyone who has a better life then him.

Skills:
Tactical intellect
Enhenced agility
Enhenced strength.

Powers/abilities:
Regeneration
Blood manipulation
Poison generation

Blood demon art:
Flying blood sickles
Rotating cicular slashes

Weakness: Being, a demon, Gyutaro is weak to sunlight and nichirin blades.
Weapon: Sickles

Theme:

 
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Appearance:
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Quote: "Good Grief...." Or "Yare Yare"

Name: Jotaro Kujo

Alias: Jojo

Universe of Origin:

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Gender: Male

Species: Human

Bio:
Much of Jotaro's youth was that of a normal Japanese child. He participated in many activities, including playing ball as a toddler, running track as a young boy, and attending school. Throughout his childhood, he was supported and supervised by his mother, Holy, while his father Sadao was constantly on tour. The details of Jotaro's eventual shift into delinquency by the age of 17 are unknown. I 1988, at the age of seventeen, Jotaro severely injured four gang members in a fight. Knowing his strength could not grow to such a length, he began thinking he was possessed by an "evil spirit" and so turned himself in, to the police. Despite the police and Holy telling him he was free to go, Jotaro insisted on staying, demonstrating the danger by taking one of the policeman's guns and shooting himself in the head. He was not killed, however, as a third arm appeared to him, and was able to catch the bullet in mid-air. Holy soon called her father, Joseph Joestar, to work out the situation. After a brief chat between Jotaro and Joseph failed to sway Jotaro, Joseph sent in his Egyptian friend, Muhammad Avdol. Avdol then sent out his own "evil spirit", known as Magician's Red, and trapped Jotaro's limbs with rings of fire. In defense, Jotaro's "evil spirit" fully appeared before Jotaro and successfully released him from the fire. Joseph then revealed that the "evil spirit" was known as a Stand, a manifestation of an individual's life force. While breaking the iron bars of his cell, Jotaro accidentally let himself out of his cell. With Jotaro freed, Joseph told him the real reason he and Avdol came to Japan. A century-old man known as DIO, an enemy of Jotaro's great-great-grandfather Jonathan Joestar, had risen once more.

Some time after a couple of events, Jotaro found that his mother had gained a Stand ability due to DIO's influence. But due to Holy having a much gentler persona, she could not control her Stand. Avdol then estimated that she would die in 50 days and the only way to cure her would be to kill DIO. Thanks to his Stand being able to draw an Aswan We-We fly from their photo of DIO, Jotaro was able to confirm that DIO was at the Nile River in Cairo, Egypt, as the fly was known to only live in that area. Knowing DIO's location, Jotaro, Joseph, Avdol, and Kakyoin, who owed a debt to Jotaro for saving his life, began their quest to Egypt. Avdol then gave Jotaro's Stand a name, Star Platinum. But in the middle of the Trip while in Singapore, His world changed and things was different.

Personality: Jotaro is introduced as a rough delinquent, but he has a gentle heart and is loyal to those he likes. He is highly perceptive, intelligent, and quick-witted while keeping a perpetually cool, slightly neutral, or disinterested attitude.Jotaro's most noticeable trait is his seemingly aloof nature. He is a quiet individual, often satisfied with expressing himself in short phrases. His bio explains that he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as callous. Related to this, Jotaro is an extremely cool individual, able to keep his composure in even the direst situations. The best example of his coolness would be against Daniel J. D'Arby, playing a dangerous game of poker during which he successfully bluffs the expert poker player into folding even if he didn't know what cards he had and wagered the souls of every companion and ally involved. While he was shown to be mildly anxious when something unanticipated happens, Jotaro almost never goes as far as to lose his cool.

Skills:
Intimidation: Somehow this a skill he knows and is good at, He's good at intimidating others just on look alone.
Mastery in hand-to-hand combat: Having been a Deliquent, He has his skills in Hand To Hand
Genius-level Intelligence: He may be a delinquent, But he's a smart one.

Powers and Abilities:

Stand User: Jotaro is a Stand user and uses Star Platinum

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Star Platinum is a close-range Stand, with incredible strength, speed, and precision.

It is one of the most powerful Stands featured in the series. Its overwhelming physical prowess in every basic characteristic, save for range, coupled with Jotaro's own cleverness in combat, allows Jotaro to repeatedly prevail against many Stand users even without the usage of any special ability. In addition, Jotaro's discovery of its time-stopping ability only made it all the more formidable in combat.

  • Super Strength: Star Platinum possesses immense strength, being able to throw a Jeep carrying four men and a girl out of the path of an 18-wheeler with one hand, later pulling the same Jeep out of a canyon with only a car as a counter-weight, and destroy large artificial diamonds within seconds.
  • Super Speed: Star Platinum boasts phenomenal speed. It was able to intercept a bullet fired from point-blank range, briefly contended with Silver Chariot (whilst it was using Anubis), and is stated to exceed the speed of light.
  • Self-Preservation: Star Platinum possesses the awareness and reaction speed to protect Jotaro in many instances that he seems unaware; halting a bullet he experimentally shoots at his head; protecting him while frozen by DIO's Time Stop; reviving him from near-death by directly pumping his heart.
  • Precision: Star Platinum is incredibly precise; it can surgically remove an object embedded in a person's skull without ill effect, catch both a bullet and a minuscule Stand like Lovers between his thumb and forefinger in midair, and create a near photo-realistic drawing of a small Egyptian fly from a dark, blurry photo.
  • Enhanced Eyesight: Star Platinum utilizes eagle-like eyesight throughout Stardust Crusaders. Jotaro has used Star Platinum's eyes to see four kilometers across a desert, as well as identify meaningful details, such as a specific type of fly in high-resolution images. It can also follow a card shuffle performed by a professional gambler, subsequently recounting the entire new order of the deck.
  • Enhanced Breath: Star Platinum inhales with superhuman power, capable of sucking in the entire fog Stand Justice and holding it long enough for its user to suffocate.
  • Ora Ora Rush (突きの連打オラオララッシュ Ora Ora Rasshu, lit. "Barrage of Strikes"): Star Platinum's primary method of attack. It throws an extremely fast but precise barrage of powerful punches to pulverize an opponent or destroy objects.
  • Star Finger (流星指刺スターフィンガー Sutā Fingā, lit. "Meteor Finger Thorn"): Star Platinum can forcibly extend its middle and index fingers to a length of one or two meters, allowing it to perform sneak attacks and stab opponents from afar. The technique's frequency of usage decreased as the battles intensified.

Weakness: Star Platinum is a close range stand and his basic reach of only 2 meters from Jotaro's body and If Jotaro Dies that means Star Platnium can too, and whatever Star Platinum takes damage so does Jotaro.



Other:
 



Reimu Hakurei

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"I am the shrine maiden of paradise, Reimu Hakurei! I'll protect the Barrier, no matter what! And I'm not gonna let some human die stupidly right in front of me!"

Alias: Shrine Maiden of Paradise

Universe of Origin: Touhou Project

Gender: Female

Species: Human

Bio: Not much is known about Reimu's history prior to the events of the games. Her earliest mention in the Gensokyo timeline is four to five years prior to Chapter 22 of Curiosities of Lotus Asia, which took place in 2006. ZUN does mention in one of his Shanghai Alice Correspondence documents that there was a previous Hakurei Shrine Maiden, and it's generally assumed that there's a line of them.

Personality: Reimu Hakurei's personality is typified by her desires, such as the desire to be wanted, to have good food, and to find happiness. Her biggest internal conflict comes from balancing her duties as the Hakurei shrine maiden and her own desires, though she does not seem to prefer acknowledging many of her internal conflicts.

Her duty as the shrine maiden gives Reimu a sense of purpose and identity, however, it conflicts with her desires in that it distances her from others and has her dealing with incidents and other related problems on a frequent basis. Despite her duty making it seem as though she antagonizes youkai, in truth, she wishes for peace between humans and youkai.

Reimu is generally a joyful and airheaded person. She’s also incredibly prideful and quite arrogant due to it. She’s often seen in a good mood until her routines are broken by some outside influence, be it a youkai or the like. She is quick to anger, but she’s also quick to forget.

Reimu is the shrine maiden of the Hakurei Shrine, and one of the main "incident resolvers" in Gensokyo. She and others characterize the time she spends at the shrine as largely boring and uneventful. While she is sometimes serious about her duties, she can't seem to get many worshippers at her shrine. It appears that youkai extermination is her only method of earning even a thin salary.

Yukari Yakumo describes Reimu's job as not being that of a youkai exterminator, but rather a "balancer between humans and youkai", who prevents youkai from attacking humans and humans from becoming youkai.

Wild and Horned Hermit depicts Reimu as frequently coming up with various schemes to make money, which generally fail due to her own lack of foresight.

Skills: N/A (unless noted)

Powers and Abilities:
"Float" - While many inhabitants of Gensokyo are capable of flying, Reimu's ability extends beyond that; she is someone who excels at floating through life, displaying a level of oneness with her surroundings that has been compared to a hermit. While she "goes with the flow" Reimu displays superhuman instincts and incredible luck, naturally ending up on the path of least resistance through most situations; conversely, when distracted or acting with impure motives she quickly loses her edge. On one occasion observers saw Reimu dodging an attack "like she was made of air" while Reimu herself saw the attack swerving to avoid her; on another Reimu unknowingly walked across a river without getting wet, by stepping on fish that swam beneath her feet.[4] This also makes Reimu's techniques extremely hard for Marisa Kirisame to learn from, since even Reimu herself has trouble explaining what she's doing. The ultimate expression of this ability is Innate Dream, which allows Reimu to float away from reality and become impossible to attack; this was considered too powerful for use as a spell card until Marisa gave it a name and time limit.

Powers as the Hakurei Shrine Maiden - As the Hakurei shrine maiden, Reimu can handle the Hakurei Yin-Yang Orbs, and is trained in youkai extermination techniques as well as standard duties like performing blessings. Reimu is also capable of channeling Gensokyo's gods, but she isn't well-trained enough to do so reliably.

Barrier Techniques - Reimu displays great aptitude with magical barriers (beyond that normally associated with shrine maidens), presumably related to her work in maintaining the Great Hakurei Barrier. Among her techniques are barriers that explode, push enemies (or herself), or allow her to teleport. Reimu is capable of dismantling barriers and seals too complex for Marisa Kirisame and Patchouli Knowledge to understand, with what Marisa calls her "cheat technique".

Possessions - In most of the Touhou games, Reimu uses the Yin-Yang Orbs in combat. In Subterranean Animism they also functioned as communicators with people above the surface. In addition, she usually carries a gohei, sometimes referred to as her purification rod, originally prepared by Rinnosuke Morichika.

She also possesses a great amount of ofuda, sacred paper charms with anti-youkai properties that she uses to fight, seal or exterminate youkai of any kind in her danmaku. Apparently, she can also use them to create barriers and even clones of herself. Like the Yin-Yang Orbs, she uses them in most, if not all, games she has appeared in, either as a normal shot (usually with homing properties) or as bullets for her spell cards. Aside from this, the other projectile she uses is a large collection of throwing needles hidden within her sleeves.

Weakness: Fantasy Seal has a time limit (2 posts). Other than that, she's pretty much bad at lying because she is too honest and is not afraid to speak out of her mind even if it is rude.

Other: This is for you Cap.
 
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"My bond with Nezuko is unbreakable!"
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Name: Tanjiro Kamado
Alias: Kompachiro Kamapoco,Ponjiro( By Inosuke who can't remember his name correctly.)
Fandom: Demon Slayer Kimetsu no yaiba
Age:15
Gender: Male
Species: human
Bio: Tanjiro used to work as a Charcoal seller to raise money for his familly after his father, Tanjuro,died. Unfortunatly,disaster strikes after he returns from an errand to find his entire familly,save his sister Nezuko,brutaly murdered by a demon.To make matters worse, Nezuko was turned into a demon and attacked her brother. A Demon Slayer by the name of Giyu Tomioka attempted to save Tanjiro and kill Nezuko,but the boy pleaded Giyu to spare his sister. After seeing what Tanjiro was capable of and Nezuko fighting her demon instincts, protecting her brother Giyu Tanjiro to his forner mentor,Sakonji Urokodaki to train Tanjiro to become a demon slayer. Tanjiro trained trained with Urokodaki but before he was able to go to Final selectionhe had one final task: To break a giant boulder with all he learned. He had trouble to do so,until he received the aid of the ghosts of two of Urokodaki's former students: Sabito snd Makomo. With their guidance and training, Tanjiro was finallt able to break the boulder and was able to participate to Final selection. After passing the trial and even defeating the demon who killed most of Urokodaki's students, including Sabito and Makomo, Tanjiro bacame a demon slayer. He now travels with his sister Nezuko and his new friends and fellow demon slayer Zenitsu Agatsuma and Inosuke Hashibira,completing missions in hope to turning back Nezuko into a human and defeating the demon responsible for the death of his family,Muzan Kibutsuji,the demon king.

Personality: Tanjiro is a kind hearted young man and friendlyand polite as it can be. He will always give an helping hand to others. Though,if his family and friends are threated,he will show no mercy.

Skills:
Enhenced strength
Enhenced speed/agility
Master swordman

Breathing techniques learned
Water breathing:
-Water surface slash
-Water wheel
-Flowing dance
-Striking tide
-Blessed rain after the drought
-Whirlpool
-Drop ripple thrust
-Waterfall basin
-Splashing waterflow Turbulent
-Constant flux

Sun breathing/Hinikami Kagura:
-Clear blue sky
-Flame dance
-Fake rainbow
-Fire wheel
-Beneficent Radiance
-Solar Heat haze
-Setting sun transformation
-Dragon sun halo head dance
-Sunflower thrust
-Burning bones,Summer sun
-Raging sun

Has a string forehead. Headbutting enemies won't hurt him.

Powers/abilities:
Enhenced sense of smell
Extrasensory perception

Weapon: Nichirin sword

Weakness: Being a human despite his training makes him vulnerable to demons and other supernatural and powered beings.

Other: Has a messanger Kasugai crow named Matsumon Temoji

theme:

 
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"Things don't go exactly the way we want them to. We're only human. You get to decide where your happiness comes from.That's what important right now."
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Name: Nezuko Kamado
Alias: demon girl Tanjiro's sister
Fandom: Demon Slayer Kimetsu no yaiba
Age: 14
Species: demon
Gender: female

Bio: As explained in Tanjiro's bio, Nezuko was turned into a demon by the Demon king,Muzan Kibutsuji as he killed her and her brother Tanjiro's familly.

Personality: Nezuko used to be a kind and strong girl. Howrever,ever since she became a demon, abit of that personality remained but she now acts childlike and sees every human as her family who she has to protect.

Skills: None

Powers/abilities:
-enhenced strength
-enhenced speed/agility
-regeneration
-Size change
-Blood manipulation

Blood demon art:Expoding blood: Can turn her own blood into flames that she can use to make enemies burst into flames.

At this point in time, Nezuko is able to resist to sunlight.

Weapon: None

Weakness:Nichirin blades or any holy weapon.

theme:

 
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"I'm afraid you're out of luck."
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Name: Ardyn Izunia/Ardyn Lucis Calum
Alias: Adagium, Chancelor of NIflheim The Accursed
Fandom: Final Fantasy 15
Age: 2000
Gender: male
Species: Human/deamon hybrid

Bio:
2000 years ago,Ardyn was the first born of the Lucis Caelum family and destined to be the first king of the kingdom of Lucis. He was also blessed by the gods with the power to heal peopa le from the Starscourge,a disease that turn living beings into monsters known as deamons. His blessing was revealed to a curse for Ardyn,as he healed the infected,it made him absorb the dark particles into his own being,slowly turning him into a monster. His younger brothet,Somnus used this as an opportunity to take the throne from his brother. Ardyn was trapped in Angelgard island,his curse made him imortal. 2000 years later,he was found by the Niflheim empire who tried to convince him to join them in defeating Lucis.
He refused at first,until agents from the Kingsglaive unit frim Lucis infiltraded the base. He defeated them as he saw his younger brother within them. He them accepted to serve the empire. He climbed the ranks as their chancellor,helped them built Magitech and even manipulated and corrupted emperor Idolas Aldercapt.

Personslity: He seemsbon the surface as a excentric and theatrical fellow but his is manipulative, petty and ruthless. He likes to toy with his enemies's emotions.

Skills:
Tactical intellect

Powers/abilities:
Darkness manipulation
Shape shifting
Telrportation.
Can also summon his own version of the armiger,which allows members of the royal familly of Lucis to summon crystaline phantom vetdion of the royal weapons.

Weapon: Rakshasa blade


theme:

 
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Appearance:

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Quote: "It was me DIO!", "Oh, You're Approching me.", "The more carefully you scheme, the more unexpected events come along."

Name: DIO or Dio Brando

Alias: Lord DIO

Universe of Origin:

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Gender: Male

Species: Vampire

Bio:
Dio was born in Northeastern London[1] around 1867 to 1868 to Dario Brando, an alcoholic and abusive father whom he secretly despised—in part for having caused pain to his mother. For ten years, Dio lived in squalor and was beaten by his father, having to live through the death of his mother. One day, as Dio tries to give his father medicine, Dario beats him for not buying the alcohol he wanted and tells him to sell his dead mother's dress to buy more booze. Disgusted and furious, Dio decided to covertly murder his father with a poison he secured from Wang Chan, learning from his dying father of George Joestar's debt while told to take advantage of and seize the Joestar fortune.

Dio met Jonathan Joestar immediately after arriving at the Joestar Mansion and immediately antagonized him by kicking his dog, Danny. Unimpressed by Jonathan, Dio enacted his plan to wear down Jonathan's spirit through psychological torment. Firstly, Dio victimized Jonathan behind George Joestar I's back, for instance beating him, insulting him or stealing his stuff. In a boxing competition organized by the local youths, Dio challenged Jonathan at a boxing match and wagered their monthly allowance; thanks to his superior experience in fights, Dio easily beat Jonathan, deprived him of his allowance for the month and also took the time to stick his thumb in Jonathan's eye in the middle of a punch. Impressing the local kids with his footwork and technique, and showing them how to make fireworks, he then badmouthed Jonathan to isolate him from his peers.

Nonetheless, Jonathan found happiness when he became Erina Pendleton's boyfriend. Dio decided to shame Erina by forcibly stealing her first kiss, gloating over his devious scheme. However, his joy was cut short as Erina washed herself with some muddy water on the road, the implication of this act making Dio furious to the point of slapping her. Dio's plan eventually backfires when Jonathan learns of it. Furious, JoJo confronts Dio. Dio held the advantage at first, but Jonathan finds the strength to beat him up, bringing Dio to tears. Dio takes out a knife but George interrupts the fight and punishes the boys before it escalates further. During the fight, Dio notices that spikes have sprouted from a Stone Mask on the wall of the mansion but thinks nothing of it at first.

Later, Dio ties Danny up, hides him in a box and throws him in the mansion's incinerator so that the butler accidentally burns the dog down. Nonetheless, Dio notes Jonathan's mental strength and realizes that his plan won't work. Dio decides to play nice and act like Jonathan's friend from then on. Seven years later, both boys attend Hugh Hudson Academy, where Dio intends to graduate as a top law student. Their studies is capped by a rugby match where Jonathan and Dio cooperate to score a crucial try. Dio speaks of friendship in front of the university's reporters but privately still loathes Jonathan.

During those seven years, he had acted brotherly and friendly toward Jonathan to lull the latter into a false sense of security. Now an adult, Dio decides to make his move and take the Joestar fortune by secretly poisoning George with the same poison he used to kill Dario. Jonathan realized Dio's plot after reading Dario's letter to his father and confronts his half-brother as he brings another dose of poison to George. Jonathan takes the dose and Dio tries to stop him and claims that he's putting their friendship at risk. In response, Jonathan asks Dio to swear on Dario's name that he's being honest and Dio becomes furious as Dario never had any honor. Dio punches JoJo but Jonathan is now a grown man and tosses Dio to the first floor, declaring that he'll prove Dio's crime. Jonathan then leaves for Ogre Street to seek the source of the poison.

Determined not to be stopped, Dio plans to subtly kill Jonathan by staging an accident with the Stone Mask. But upon learning that Jonathan entered Ogre Street, Dio mused he would not need to kill Jonathan himself. While wandering the streets of Liverpool, Dio is still anxious and drinks from the bottle, disgusting himself. He encounters two drunkards, who insult him. Provoked, Dio decides to test the mask anyways. By slitting the throat of one while using the mask on the other, Dio unwittingly transforms one of the drunkards into a Vampire who nearly kills him were it not for a timely sunrise obliterating his attacker. Returning to the Joestar estate, Dio finds Jonathan waiting for him. Dio tries to gain time by begging but Robert E. O. Speedwagon and an ensemble of constables appear to arrest him for attempted murder. Cornered and with nothing left to lose, he tries to kill Jonathan but deals a fatal stab wound to George instead and uses his blood to activate the Stone Mask. The constables shoot Dio repeatedly through a window, only for him to come back to life as a vampire and slaughter them.

Luring Dio away from Speedwagon, Jonathan battles the Vampire. JoJo grabs a spear but Dio easily bends it and plunges its tip in Jonathan's shoulder. Dio loses time making an elaborate landing but and when he turns back, he sees that Jonathan has disappeared, surely hiding somewhere. He sees blood dripping behind a curtain and lifts it, but is surprised that the other side is on fire. JoJo plans on setting his home aflame in the hopes that the fire will counter Dio's regeneration. Unfazed, Dio digs his feet into the walls of the mansion and walks his way up to Jonathan. After a short scuffle on the rooftop, Jonathan tackles Dio into the inferno. Dio breaks Jonathan's ribs and grips the stone, but the gentleman luckily retrieves the spear tip and uses it as a makeshift pickax before using his belt to tie Dio's leg and yank him down. Jonathan stabs Dio, who breaks his arms, but JoJo holds his grip on the Vampire. Dio is sure that he can withstand the flames long enough to escape but then Jonathan kicks the walls, impaling him on a statue of the goddess of love; the combination of such a severe injury and the surrounding flames overpowers Dio, who seemingly burns away.


When Jonathan, his Ripple teacher Will Anthonio Zeppeli, and Speedwagon reach Windknight's Lot, Dio hypnotizes a local boy named Poco who lures them to a graveyard filled with the undead. Dio reveals himself at this time, has mostly healed his body, and overwhelms Jonathan and Zeppeli by bypassing their Ripple attacks with his freezing ability. He then summons his strongest zombies, Bruford and Tarkus, to finish them off as he takes his leave. It is revealed later that Dio had also taken Poco's Sister, whom he attempts to bribe to join his undead legion. Unsuccessful, Dio leaves her at the mercy of Doobie, but Jonathan intervenes before anything grave happens. Finally, confronting Jonathan and the rest of his group, Dio steps in to personally kill Jonathan. Nonetheless, Dire battles Dio first. The Ripple warrior is easily bested by Dio's ice techniques and his body is disintegrated, but Dire manages to injure Dio's eye before expiring. This drives Dio off the edge, summoning his zombies to kill the intruders, while he proceeds to fight Jonathan.

In the battle that ensues on a balcony, Jonathan uses Luck & Pluck to sever Dio's right arm and nearly cleave him in half. Dio retaliates by freezing Jonathan's hands through the sword and threatens to cut Jonathan's carotid. Fortunately, Jonathan had plunged the tip of his sword into a flame behind Dio, and the heat transmitted through the metal weakens the freezing effect. Jonathan breaks free, and Dio breaks Luck & Pluck. As Jonathan is reduced to fighting barehanded, Dio's freezing powers give him the advantage once again. However, Jonathan sets his own fists on fire and Dio, unable to freeze Jonathan's punches, cannot defend himself and is hit on the chest by a powerful Ripple-infused blow. The impact sends Dio flying down a cliff and the Ripple disintegrates his body. Yet Dio manages to sever his own head before the Ripple reaches it and survives the fall; a little later, his head is taken to safety by Wang Chan.

Two weeks later, Dio's head infiltrates the cruise ship the newly married Jonathan and Erina use to travel to America and celebrate their honeymoon. Hidden in a booby-trapped coffin, Dio has Wang Chan cause a zombie epidemic on the ship to lure Jonathan to him. Once making himself known to Jonathan while admitting to having an epiphany that their fates are deeply intertwined, Dio reveals his intention to take Jonathan's body as his own. Dio then shoots beams of eye humor at Jonathan's throat in an attempt to instantly kill him, but the attack only fatally wounded Jonathan with his stopped breathing preventing him from using his Ripple. Regardless, Jonathan uses his remaining Ripple to sabotage the ship to explode in a final attempt to end Dio for good. After putting Erina inside the coffin to protect her from the engine's explosion, Jonathan holds Dio's head in his arms. Dio begs Jonathan to let him live while tempting him with eternal life but realizes too late that Jonathan had died. The sinking ship explodes, though Dio succeeds in taking Jonathan's body and sinks into the depths of the Atlantic Ocean.

In 1984, Dio's casket is recovered off the coast of Africa by treasure hunters, who are implied to have been killed by him shortly after. Dio then seems to travel a great deal, ranging from Egypt to Japan. In 1986, he meets Enya the Hag and gains a Stand power, The World, as a result of the Bow and Arrow. Dio had his servant fire a shotgun at him to test The World's power and speed. When The World attempted to catch the bullets, Dio noticed that time had stopped for a split second. At some point, Dio managed to evolve his power further and could stop time for longer, as he felt the wheels of time and The World became intertwined with each other. After some time, DIO well found himself in a world similar to his but different at the same time.
Personality:
Dio is consistently manipulative and violently domineering, and has repeatedly shown a lack of conscience and empathy. DIO is ecstatic when he sees his power growing further as Dio's most recognizable characteristics are his boundless ambition and his love of power. Abused by his father and having lived in the most miserable living conditions, Dio set for himself the goal of becoming the richest, then the most powerful being on Earth. To do so, Dio used anything or anyone that he could to further his goals, disregarding any kind of morality that would restrain the range of actions available to him. Using either manipulation, seduction, or plain violence, Dio constantly sought to become more and more powerful. Dio enjoys being in a position of power and has repeatedly stated how great he felt being in a dominating position. On the contrary, Dio never tolerated that someone could stand up to him or equal him in power, and was enraged and deeply disturbed at the thought several times.

When interacting with someone, Dio will constantly try to manipulate them and sway them into his side, using a veneer of gentleness and his natural charm to make people admire and like him. For instance, he acted the model son and popular charismatic friend to Jonathan's father and entourage to better isolate him, and as a vampire, his charisma only increased as he appeared as a charming mysterious individual. However, his natural arrogance would lead him to openly insult and belittle his enemies, notably disparaging their insignificant strength before his vampiric or Stand powers. He is the type who would be comfortable being with a man or woman; however, he will do anything to get what he wants and would "absolutely never pour 100% of his love into a specific person."


Skills:

  • Intelligent & Cunning: Dio is naturally intelligent, displaying cunning and perceptiveness as well as imagination repeatedly. As a child and teenager, Dio Brando managed to achieve academic excellence with ease, having planned to graduate from university as a top law student.
  • Charisma: Dio is a cunning and charming individual. In addition to Stand users, whom Avdol and Joseph suggest he recruits through charm or charisma, he has seduced many women throughout his life.
  • Hand to Hand Combat: Having grown up in the slums he knows on how to defend himself in combat.

Powers and Abilities:
  • Anti-Aging: As part of its immortality, the body of a vampire forfeits natural decay, essentially preventing the host from dying of old age. Those transformed at a younger age will naturally preserve their looks, while those who are older will rejuvenate their bodies and take on the appearance of a young adult.[33] This characteristic allows DIO to retain his youth and survive at the bottom of the ocean for a century. Even over 100 years after his birth, DIO continues to appear as though he is in his 20s.
  • Superhuman Strength: Dio attains massive strength as a Vampire, allowing him to perform incredible feats, such as walking on walls and deflecting powerful attacks such as Hierophant Green's Emerald Splash. After absorbing Joseph's blood, he is powerful enough to pick up and drop a road roller on Jotaro.
  • Superhuman Speed/Agility: Like all Vampires, Dio is exceptionally agile. He can jump high in the air, make long leaps or hang from the ceiling. On various ocassions he is shown gliding through the air, particularly during his fight with Jotaro, though it is unclear if this is the actual ability to fly or an exaggeration of his superhuman jumping capabilities, either through his Stand or by being a vampire. At one point, Speedwagon compares his speed to a cheetah's.
  • Superhuman Senses: Dio appears to have senses beyond human levels, as demonstrated when he places his head on the ground to hear Jotaro's heartbeat from a few meters away.
  • Blood Sucking: All vampires, including DIO, consume the blood of living creatures to sustain themselves. Unlike traditional vampires, they suck their victims' blood with their hands, digging the fingers directly inside the target to suck their blood. Blood consumption will strengthen a vampire and heal them if they were weakened before. In a weakened state, a vampire will instinctively crave blood and may attack any victim to regenerate.
  • Regeneration: Dio can regenerate his body faster than fire can consume it. His body is able to live even after having vital body parts amputated, and he is even capable of controlling his detached body parts. The extent of Dio's inability to be killed is demonstrated when he appears to Jonathan as just a head.
  • Hypnosis: n the case of the former, Dio hypnotizes Jack to convince him to become his servant, allowing Dio to drain his blood and turn him into a zombie.Poco was hypnotized to lure Jonathan's group into a graveyard trap, though his consciousness returned after being subjected to Jonathan's Ripple.Later in his life DIO is shown consistently to have supernatural charisma, able to easily manipulate and control all but the strongest of wills, which may be an extension of this ability, or the inverse could be true - the hypnosis being an extension of his supernatural charisma.
  • Vaporization Freezing Technique: By vaporizing the moisture in his body, Dio can absorb heat from any living being he comes into physical contact with, freezing them and stifling their blood flow.
  • Flesh Transmutation: Having extensive knowledge on the anatomies of organic beings, Dio can graft the body parts of different beings together. At first, he uses this ability to create hybrid animal chimeras that he keeps as pets. Some of his other zombies such as Page, Jones, Plant, and Bornnam may have also been created this way. Dio ultimately utilizes this power to graft his head onto Jonathan's body.
  • Space Ripper Stingy EyesDio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets. This ability, later referred to by Straizo as "Space Ripper Stingy Eyes",[39] is one of Dio's most lethal abilities, powerful enough to slice through stone.
  • Flesh Buds: DIO is able to manipulate his hair to create parasites, which he can then insert into a human's head, to control even those that he cannot otherwise manipulate usually. These flesh buds pierce through the skull into part of the brain, making the victim compliant to Dio's charisma. As explained by Joseph, the parasite will gradually consume the victim's brain. If anyone external attempts to remove the bud, it will sprout tentacles in an attempt to invade the intruder's brain as well. If necessary, DIO can permit someone to activate the spore's tentacles from a close distance.
    • The parasite does have weaknesses - while the parasite could not be removed by a normal human, as any inaccuracy could cause irreparable damage to the brain, it can be removed with extreme precision, such as that of Star Platinum,[41] though the person operating needs to be wary of the bud's tentacles. Once it is removed, since the bud is made of vampiric cells, it can then safely be disintegrated by a Ripple user or by sunlight (as the bud is always seen to be obscured by the host's hair).

DIO's Stand is The World; a close-ranged Stand with comparable, if not superior strength and speed against Jotaro Kujo's Star Platinum.
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  • ZA WARUDO!: About a year after gaining his Stand, DIO discovered its signature ability of stopping time. At first, he could only do this for a very short amount of time, but by the end of Part 3, he is able to stop time for a maximum of 9 seconds (EQualent to one post duration). When stopping time, DIO gives the impression that he is teleporting or otherwise moving at impossible speeds.

Weakness:
  • Dio Brando's powers, however, are all at the expense of having a body sustained by sheer willpower alone, rather than vital energy. A sufficiently powerful force of vitality - specifically sunlight or the Ripple - will negate the sustaining force's presence and disintegrate his long-unliving body.
  • His stand is a close range one, SO as long as you're out of his range, The world can't get to you.
  • Like Other Stand Users, He has a Risk of killing himself if his stand is destroyed.

Other:

 
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Name: Chacha

Alias: Red Hood Magician

Universe of Origin:
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Gender: Female

Species: Human

Bio:
Chacha is learning how to cast magic from Seravy. In her first adventure, Chacha meets another student, Shiine, who develops a fondness for her. Shiine is the student of Dorothy, a childhood friend of Seravy who covets his title.

Chacha, Riiya and Shiine are all studied at the Urara School headed by Principal Urara and they are soon classmates in the Banana Class. Their adviser in the class is Teacher Rascal. Chacha also gains a rivalry towards Yakko because of her love and affection for her teacher Serevy. Later when Riiya loses his memories, she also gains a rivalry with Marin which Chacha angrily slaps Riiya in the face when he didn't remember of who she is. She also became friends with Orin who had a crush on Shiine.

Personality:
Chacha is known for her vibrant and energetic personality, always bringing a sense of fun and excitement wherever she goes. She is optimistic and always ready to take on new challenges with a smile.

Despite her playful nature, Chacha also possesses a sense of bravery and determination, especially when it comes to protecting her friends and standing up for what she believes in. She is fiercely loyal and will do whatever it takes to ensure the safety of those she cares about.

Chacha's interactions with her friends showcase her caring and compassionate side. She is always there to offer a helping hand or a kind word, showing empathy and understanding towards others. Her positive energy is contagious, brightening the lives of those around her.

Skills:
As the Magical Princess, Chacha is a skilled fighter and archer.

Powers and Abilities:
Chacha has magical powers taught by her teacher Serevy. But when using her magic, it always backfires on her.

Weakness:
While Chacha may be a talented Magician, her spells tend to go awry.

Other:
 
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"A Beautiful Rose has Thorns!"
Name: Ann Takamaki
Alias: Panther
Age: 17
Gender: Female
Sexuality: Bisexual
Species: Human
Universe of Origin: Persona 5

Weapons: Ann wields a whip and a submachine gun as her weapons of choice
Skills: Ann is skilled in thievery, though not a complete master of it. As a model, she is capable of using her beauty to her advantage and charms her opponents when necessary. She is a sweet talker, though her acting skills are very subpar. Physically she isn't very strong, but she is quick on her feet
Powers: Ann has the ability to use what is known as a persona which is the manifestation of ones "heart" or "personality." Her persona is known as Carmen. Overuse of his persona does cause fatigue and if said persona is damaged she is the the one who is effected, though Carmen can only take so much damage before being desummoned automatically and forcing Ann to need to resummon her. Carmen's abilities are as follows:
-Blazing Hell (Severe fire damage)
-Diaharan (Strong healing for 1 ally at a time)
-Fire Boost (Strengthen fire attacks)
-Evade Ice (Heightens evasion rate against ice attacks)
Weaknesses: Due to Carmen's natural affinity to fire, Ann possesses a weakness to ice magic. She also has limits to how much she can summon her persona and will become fatigue when overusing it. In terms of personality drawbacks, she can be a bit emotional and let her emotions drive her

Personality: Ann is a kind, compassionate girl who also has a lively and energetic side to her. Even though she is like this, she can be withdrawn due to isolation she has been put through in the past. She does open up after some time and when such happens she will start cracking joke. She has learned not to care much about what others think of her and to just keep pushing on even when things get rough. She also is a great judge of character and often can tell who to get herself associated and who to avoid entirely if she must. Ann is also seen as quite forgiving, but only towards those she truly thinks deserve to be forgiven. She also has an extremely strong will to become stronger and to follow what she believes is right. She may waver a bit at times, but usually she is able to go through with things she desires as long as they do not bring harm to another. She does not wish to harm anyone and only wishes to try and make the world a better place. She is a strong believer that what she is doing will help others gain the courage to stand up to people or problems that might be impossible to overcome. Given her personality, Ann acts as a moral center for the thieves. She is always willing to help her friends out and try to help them with their problems. She wishes to be someone they can lean on and trust no matter what they have to face. However, Ann also is not the brightest girl around. By no means is she dumb, but she is rather average in the brains department. Another important thing about her is her love for shopping and fashion. She sees these as stress relievers and talks about them often

Bio: Ann is a teenage model who has heavily been cast aside as an outsider among her peers due to her looks and the rumors that surrounded her. She was put through hell and back protecting her best friend, taking a bunch of abuse from her school's gym teacher. It wasn't until Ren came around and the formation of the Phantom Thieves that she would be able to free herself from her situation and awaken to her own persona. From then on, she worked alongside the other members and became one of the original members of the team, while also growing close with the likes of Ren and Ryuji who she would consider her inseparable friends.

Other: -Will be based post P5 around the time P5S takes place
-Will mostly be in her Phantom Thieves appearance for the rp
-Has a major sweet tooth
-May or may not be in a relationship with Ren have not entirely committed to this, but big possibility I could be inclined to do
 
Appearance:

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'Quote' (optional): "I fear the Edge of Dawn knowing time betrays"


Name: Byleth Eisner


Universe From (Series your character comes from):

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Gender: Female


Species: Human, kinda


Bio (Short/Long, who gives a shit?):

Byleth was born to Jeralt and Sitri Eisner at Garreg Mach Monastery. Following her mother's death, her father became a mercenary, and trained the young Byleth in his ways. Byleth soon became an experienced mercenary in her own right, and worked with her father's mercenary company. One day, on the way to the Holy Kingdom of Faerghus, Byleth and her father ran across some students from Garreg Mach, and saved them from bandits. Byleth was then accepted to the school as a teacher because of this, choosing to teach the Golden Deer. Throughout her time as a teacher, she was able to guide the house to victory, and even recruit Dorothea, Ingrid, Sylvain, Ashe, Linhardt, the Ashen Wolves, Bernadetta, the merchant Anna, and the knight Shamir to the house.

Personality:

Byleth is a quiet, reserved individual, who has been shown to be more emotionally expressive since becoming a professor. She is kind and well beloved by her students and peers. She has a flaw in that she doesn't know the difference between an ally and a friend, but manages to be kind to everyone, even her enemies. She tries to provide guideance to those under her.


Skills (Things that a normal human could train to become proficient in): Being a master mercenary, Byleth is an expert swordswoman. Byleth is a skilled professor and teacher as well. She can also wield a whip, which is the alternate form of the Sword of the Creator.


Powers/Abilities (Things accredited to genes, unusual circumstances, and otherwise supernatural abilities): Byleth is the wielder of the Crest of Flames, AKA the Crest of the Goddess Sothis herself. The Crest also allows her to wield the Sword of the Creator. Byleth can also learn various magical abilities


Weaknesses (If anything notable): Enemies who wield staves as magical implements of warfare.

Others (Trivia, Theme music, etc.) (Optional): Taken from around the middle of the game.​
 
Appearance:
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Name: Ichiban Kasuga

Alias: Hero of Yokohama

Universe of Origin:
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Gender: Male

Species: Human

Bio:
Kasuga was born to Akane Kishida and Masumi Arakawaon New Year's Day, 1977, in Shangri-La. He was hidden in coin locker #101 at Shinjuku Station by Akane on Arakawa's instructions in order to keep him safe while they were being pursued by members of Hikawa Industries; however, Arakawa unknowingly retrieved the baby locked in the adjacent locker #99. Kasuga was instead taken in by Shangri-La's manager, Jiro Kasuga, and raised by the people of Kamurocho. Although beloved, he lived in poverty and the people who raised him were considered "trash" by the rest of society. To escape this reality, he spent his nights playing Dragon Quest in the back office of the soapland and dreaming of being a hero one day. He had apparently been struggling with toilet training until fifth grade. Ichiban believed his mother was a soapland girl who abandoned him, and that his birth father was a client.

The year after the death of his father, he stopped going to junior high school at fifteen and resorted to whatever means necessary to earn money and support himself, leaving his education behind for good. He spent most of his days fighting people for money, regardless of who they were. However, one day, he severely injured and hospitalized a yakuza. The family the yakuza belonged to sought revenge and managed to capture him. They beat Kasuga to the brink of death, and fearing for his life he blurted out the name of a feared yakuza, Masumi Arakawa, saying that if they killed him they'd be hearing from him; in reality, he had never met the man and was only aware of him due to his reputation as "Killer" Arakawa.

Personality:
Kasuga is a fiercely loyal and steadfast man, perhaps to a fault. He wears his heart on his sleeve and is prone to letting his emotions get the best of him, whether it be sheer rage or getting overly excitable. However, he has a strong sense of justice and is always willing to help out anyone in need. Kasuga is also a huge fan of Dragon Quest, a video game he loved to play ever since his youth. This contributed to his strong sense of imagination where he imagines his battles as if they were a turn-based JRPG. This imagination has also made him a quick thinker and a creative tactician in battles despite his rash and impulsive demeanor.

One of Kasuga's notable traits is his unfailing kindness and general love for people. These traits have made him an infectiously charismatic person that never fails to inspire admiration from the people around him. He cares deeply about his party members and leads them with grace and in turn, they stand by him and are ready to have his back no matter how overwhelming the odds are. He's also extremely cunning, able to call out Zhengon his arrogance for using the Yokohama Liumang as an excuse to get away with shaking down the homeless, as well as Yamato Totsuka's fear of the Seiryu chairman.

Skills:
Kasuga's fighting style is based around street fighting and professional wrestling techniques that, while lacking in finesse, are powerful and adaptive to his immediate environment. He also makes use of a baseball bat in an extremely professional manner. He imagines his fights as turn based, as he explains to Mitsuo.

Powers and Abilities: Some form of Superhuman strength and Endurance

Weakness:
Somewhat addicted to RPG games, which causes him to see the world in an RPG form, and is usually laid-back. Can only shift between fighting styles when not in combat, and can at times let anger get the best of him.

Other: (Trivia, Theme music ect.) Optional)
 
Character Sheet
Appearance:
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Quote: (Optional) My name is Major Mira Kilian and I give my consent.

Name: Mira Kilian

Alias: Major

Universe of Origin: Ghost in the shell

Gender: female

Species: cyborg

Bio: (Bonus points if it’s about their status in the world of the RP) Major Mira Kilian is a refugee who drowns when her boat is sank by terrotits. Hanka Robotics saves her ghost and puts it inside a robot shell in an experiment called "cyberization." She joins the anti-terrorist group Section 9, working closely with her partner Batou, to fight terrorists and avenge her parents deaths. While investigating a hacker named Kuze who is murdering Hanka scientists, Major discovers that her memories are fake. She is really a teenage runway named Motoko Kisanagi and she was grabbed of the streets by Hanka robotics so they could make her into the prefect weapon. Major teams up with Kuze and with the help of Section 9 they defeat the Hanka forces but Kuze is killed. She then gives her boss, Aramaki her consent to kill the head of Hanko, Cutter. Major still works for Section 9 stopping the world's most dangerous criminals.

Personality: As the only one of her kind, Major feels very lonely but she is also fiercely determined and brave, willing to face any challenges to protect her team and the life of toehrs. She is not scared to take risks and is willing to do whatever it takes to achieve her objectives.

Skills: (Things that any normal human could train to become proficient in) Major is a trained soldier with exceptional combat skills, including proficiency in hand-to-hand combat, marksmanship, and tactical strategy. Major is a strong and decisive leader who inspires loyalty and trust in her team members. Major is a skilled investigator with a keen intellect and a knack for uncovering the truth. Major is adaptable and resourceful, able to think on her feet and adjust her tactics to suit the situation.

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers) Major is super strong, tough, fast, agile and has advanced senses. She can inerface and hack with computers and other electonics. She can also turn invisible.

Weakness: (If anything notable) electric shocks and her sense of touch is low so she can't feel well and won't know she's hurt sometimes.

Other: (Trivia, Theme music ect.) Optional)
 
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Appearance:
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Name:
Mark

Alias:
Savior of Humanity

Universe of Origin:
Dragon_Ball_Z_Logo_C.png


Gender:
Male

Species:
Human

Bio:
Mr. Satan, is the reigning World Martial Arts Champion as of the Buu Saga, the World's Champion following the Cell Games, a superhero and crime fighter, and an actor, praised by oblivious Earthlings for defeating the likes of Cell and saving the world, feats that, in truth, belong to the Z-Fighters. Among the Z-Fighters, he is a known liar, cheater, and a showboating blowhard.

Personality:
Mr. Satan is the reigning World Martial Arts Champion, a title won fairly by beating other normal earthlings in a time when Goku and other powerful fighters were battling on Namek and later against the Androids. During the time of the Cell Games, Mr. Satan was already rich and famous, but also an egomaniac. He boasted endlessly on television about his strength, and that he was the "best fighter in the world."

Mr. Satan also has a tendency to believe his own hype, such as referring to the Z Fighters as "Those guys that were there when I beat Cell," even though he was talking to himself, and no one was nearby for him to maintain the charade with. He's been known to become cocky about facing the likes of Cell.

Skills:

Skilled Martial Artist: His fightning style is quite reminicent of the WWE, but with a touch of martial arts, being a quite powerful martial artist.

Social Influencing: can manipulate loads of people to think that he is the strongest man in the world.

Powers and Abilities:

Superhuman Physical Characteristics:
he may be an skilled fighter, but that is in terms of dragon ball level, he pulled four buses single-handedly and punches a hole in one, tearing multiple phone books in half, and crushing fourteen tiles simultaneously with a chop.

Weakness:
his resistence is quite low compared to his strength

Other:
 
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Character Sheet
Appearance:
800x1423_637.1400x1400.jpg


Quote: (Optional) My name is Major Mira Kilian and I give my consent.

Name: Mira Kilian

Alias: Major

Universe of Origin: Ghost in the shell

Gender: female

Species: cyborg

Bio: (Bonus points if it’s about their status in the world of the RP) Major Mira Kilian is a refugee who drowns when her boat was sank by terrotits. Hanka Robotics saves her ghost and puts it inside a robot shell in an experiment called "cyberization." She joins the anti-terrorist group Section 9, working closely with her partner Batou, to fight terrorists and avenge her parents deaths. While investigating a hacker named Kuze who is murdering Hanka scientists, Major discovers that her memories are fake. She is actually a teenage runway named Motoko Kisanagi and she was grabbed of the streets by Hanka robotics so they could make her into the prefect weapon. Major teams up with Kuze and with the help of Section 9 they defeat the Hanka forces but Kuze is killed. She then gives her boss, Aramaki her consent to kill the head of Hanko, Cutter. Major still works for Section 9 stopping the world's most dangerous criminals.

Personality: As the only one of her kind, Major feels very lonely but she is also fiercely determined and brave, willing to face any challenges to protect her team and the life of toehrs. She is not scared to take risks and is willing to do whatever it takes to achieve her objectives.

Skills: (Things that any normal human could train to become proficient in) Major is a trained soldier with exceptional combat skills, including proficiency in hand-to-hand combat, marksmanship, and tactical strategy. Major is a strong and decisive leader who inspires loyalty and trust in her team members. Major is a skilled investigator with a keen intellect and a knack for uncovering the truth. Major is adaptable and resourceful, able to think on her feet and adjust her tactics to suit the situation.

Powers and Abilities: (Things accredited to genetics, unusual circumstances, and otherwise supernatural powers) Major is super strong, tough, fast, agile and has advanced senses. She can inerface and hack with computers and other electonics. She can also turn invisible.

Weakness: (If anything notable) electric shocks and her sense of touch is low so she can't feel well and won't know she's hurt sometimes.

Other: (Trivia, Theme music ect.) Optional)
I wasn’t expecting the movie version getting representation.
 
Appearance: View attachment 1147535

Quote: "..... Echo!"

Name: Echo

Alias: cripwalker

Universe of Origin: View attachment 1147536

Gender: Male

Species: Ghost, phantom thing

Bio: He died in a car accident at 10. He begged the faeries of his world to revive him so he could enjoy life. So they did. He is known to wander the high school hallways but nobody believes this rumor even though some people in colleges will say he looks familiar?

Personality: Lighthearted and excited but gets cocky fast

Skills: Extreme reaction speed, footwork, flexibility, strong legs and an insane knack for arcade games (ddr!)

Powers and Abilities: the ability to echo another person's skills or powers to an extent with the Drawback that he can only repeat other peoples sentences. The ability to form shadow constructs out of his jacket.

Weakness: He has to repeat other people's sentences and the things they say. He can never take off his clothing as that is what anchors him to the world.

Other: his age is unknown but he is currently in high-school. He is a 3 time pokemon vgc champion. Not many people know but he likes collecting beyblades. His life force is represented by a flame in his chest that he can summon at will. It feels cold to the touch and on contact you can hear the screaming of souls.
After some careful considerations I would have to revoke your character’s acceptance
 

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