Beta
RPN's Most Hated
Looking for players who wish to play the children of the mighty Gods of old. It will be a somewhat dark and foreboding setting with plenty of combat, some intrigue, and a few "WTF?!" moments that make you wonder how. Now... as children of Gods, we will be more powerful than baseline humans. But we are not... I repeat NOT invincible. A sucking chest wound is still nature’s way of telling you to slow the fuck down. That said... here are everyone's options for Pantheon Choices.
Pesedjet
The Pesedjet are the deities of ancient Egypt, and have the agenda of increasing stability and order in the world. They claim to be the oldest of the Pantheons, and are strong believers in the importance of tradition and society. Other Pantheons often regard them as being excessively old-fashioned and conservative - indeed, it is their commitment to stability at any cost that is regarded as their greatest weakness. The Pesedjet, originating in Egypt, is the oldest (though not necessarily wisest) of the pantheons. This family of Gods claims that its origins go back over 7,000 years to the banks of the Nile River in northeast Africa, and it has endured through cultural, mythic and physical changes in the World’s very structure. As a pantheon, the Pesedjet concerns itself with ma’at—justice expressed through social order. For the Pesedjet, everyone must know his or her place, and each post must be filled with the right person. In the times before time, the Titans destroyed appropriate relationships between people, and the Pesedjet created a social order in which people could live knowing their place in an established hierarchy.
Today, the Pesedjet’s Scions tend to concern themselves with disruptions in social stability caused by the Titans’ actions. Movements of refugees, discontent caused by spiritual poverty and unemployment, revolutionary movements—these come to the Pesedjet’s notice as disturbances in the mythic realms. Other divine tribes view the Pesedjet as hidebound and conservative, but they grant that the Egyptian Gods really know how to impose long-lasting order in a chaotic world. The Pesedjet’s greatest weakness is its commitment to stability at any cost. The Egyptian Gods and their Scions prefer minimally disruptive solutions to problems, trusting in old patterns to maintain the status quo. Other Gods find this attitude frustrating. Old patterns allowed the Titans to break free in the first place, so why perpetuate easily disrupted systems? Still, the Egyptian deities promote tradition and conservative attitudes as bulwarks against chaos, leaving close-knit but reactionary societies in their wake.
Gods of the Pesedjet
Anubis, Atum-Re, Bastet, Geb, Horus, Isis, Osiris, Ptah, Sobek, and Thoth.
Dodekatheon
The Dodekatheon are the deities of ancient Greece, and have the agenda of promoting individual excellence in the world. Their flaw, perhaps, is the emphasis of the individual over a broader worldview. To the deities of the Dodekatheon, each of their Scions is the next Heracles or Asklepios, destined for divinity and great deeds. When their children fail to meet their high (and often unrealistic) expectations, the deities look towards the next generation. Second oldest of the divine tribes, the Dodekatheon comprises the Olympian Gods of Greco-Roman legend. Their origins are murky, since the ancient Greeks already knew their Gods when they migrated to the Mediterranean Sea around 4,000 years ago, but they were still changing and growing 2,500 years ago, and their forms only became set around 1,500 years ago. Where the Pesedjet emphasizes social and cultural stability over and against individual rights, the Dodekatheon has sought to impose patterns of individuality within the community on humanity. Arête — personal excellence in service to humanity — is the motivating urge of this tribe of Gods and its Scions. It is important for most people to know their place, but it is equally important for some to rise above their stations and create new patterns for human life.
In modern times, the Dodekatheon’s Scions seek to manifest and awaken great spirits in society—as artists, warriors, spiritual seekers, judges, leaders and poets. Extraordinary individuals can strengthen the fabric of reality so that Titans can gain no purchase on it or rip through illusion’s curtains. Sometimes, the Scions of the Olympians challenge mortals, and sometimes, they are the mortals challenged by the Gods. Both routes lead to greatness—an exaltation of human endeavor that blocks the Titans from destroying the World. The Greek Pantheon’s greatest weakness is hubris—belief that the individual is capable of winning out against Fate. Every God in the Dodekatheon believes that his most recent favored Scion is capable of surviving the titanspawn onslaught and changing the World. Investing time and training in Scion after Scion, the whole pantheon puts tremendous trust in its heroes, while acknowledging that all too many have only fallen into ruin and darkness. The next Scion, of course, will prove a worthy vessel for the trust and favor of the Gods…
Gods of the Dodekatheon
Aphrodite, Apollo, Ares, Artemis, Athena, Dionysus, Hades, Hephaestus, Hera, Hermes, Poseidon, and Zeus.
Aesir
The Aesir are the deities of Norse mythology, and represent a third option after the Pesedjet and Dodekatheon. While the Pesedjet are traditionalists in favor of absolute social order, and the Dodekatheon believe in the triumph of the individual, the Aesir promote both community stability and personal rights. Thus family and nation are important, but so are the rights of the individual. The Aesir's greatest flaw is that they are tied more closely to the web of Fate than other Pantheons - nearly every Norse deity is fated to die at Ragnarok, and they struggle to avoid that inevitable doom.
Gods of the Aesir
Baldur, Freya, Freyr, Frigg, Heimdall, Hel, Loki, Odin, Sif, Thor, Tyr, and Vidar.
The Aztlánti
The Aztec Gods have no name for their own Pantheon but have been dubbed the "Aztlánti" by others. Their agenda lies on a greater scale than human society - for them continuity is the goal - the sun and moon must complete their daily cycles, the world must turn and the stars must move according to their proper schedule. Humanity is almost beneath their notice, save for the fact that the agendas of the Aztlánti require human blood, and human sacrifice. For the Aztlánti, the sacrifice of a few lives (be they mortal or Scion) is a small price to pay to keep existence going.
Gods of the Aztlánti
Huitzilopochtli, Miclántechutli, Quetzalcoátl, Tezcatlipoca, Tlaloc, Tlazoltéotl, and Xipe Totec.
Amatsukami
The Amatsukami are the deities of Shinto, the ancient (but still very much alive) religion of Japan. They have the agenda of ensuring the continuity of nature and the natural world. Complex ecological solutions are often the order of the day for Amatsukami Scions, and through maintaining the environment they keep the Titans at bay. The weakness of this Pantheon is a difficulty in acting with the speed and directness that the Titan Wars require. Though their solutions may be graceful, elegant and balanced, they also often take more time than the Titans will allow.
Gods of the Amatsukami
Amaterasu, Hachiman, Izanagi, Izanami, Raiden, Susano-O, and Tsuki-Yomi
The Loa
The Loa are the Voodoo Gods of West Africa, and concentrate their energy on the protection of holy places. The wholeness of nature is less important than the wholeness of the here and now. Their greatest strength is their attention to small details, but that is also their greatest weakness, as they are more often than not unable to see the broader picture.
Gods of the Loa
Baron Samedi, Damballa, Erzulie, Kalfu, Legba, Ogoun, and Shango.
**********
That's the jist of it. I'd like to keep it 1 player per pantheon if possible. I am playing a scion of Sobek, from the Pesedjet. So... there's that. If you wish to play from a pantheon that is already represented, let me know and I'll try to work something out. I will add more detail shortly. I am simply posting this so I have something to garner interest while I work out the rest.
The story is based around the end of days theory of Ragnarok. The players will be the chosen of prophecy and the last hope for the human race. How will they fare? With titanspawn beginning to move, nemean animals on the prowl, and insane titan cults... what are the Good Guys to do?
-----------------------------------------------------------------------
Rules:
1. Don't be an asshole. A bit of arguing is alright, as is friendly debate. But if things start getting heated, take it to PMs.
2. Don't argue with GMs too much. If you disagree with a ruling, say so and say why. I will re-evaluate my opinion and may reconsider my stance. If I say something is final, however... do not continue to debate it.
3. Minimum 2-paras per post please. An occasional single paragraph will be acceptable if something is particularly tough to respond to... but let people know in the OOC if something needs more for you to reply to. Perhaps edits could be made.
4. Please try to remain active. Give notice if you'll be gone for more than two days. If you're gone longer than that without notice your character may be puppeted. If you're gone for an extended period, they will likely be killed.
5. Collabs are encouraged. They're fun. :3
6. Have fun. Don't spam GIFs. No Lemon Party. Thor is best Avenger.
7. No OOC Chatter in the IC Thread. Do that stuff here.
8. Godmodding and/or Metagaming results in a warning. A second instance will get you banned.
------------------------------------------------------------------------------------------------
Pesedjet
The Pesedjet are the deities of ancient Egypt, and have the agenda of increasing stability and order in the world. They claim to be the oldest of the Pantheons, and are strong believers in the importance of tradition and society. Other Pantheons often regard them as being excessively old-fashioned and conservative - indeed, it is their commitment to stability at any cost that is regarded as their greatest weakness. The Pesedjet, originating in Egypt, is the oldest (though not necessarily wisest) of the pantheons. This family of Gods claims that its origins go back over 7,000 years to the banks of the Nile River in northeast Africa, and it has endured through cultural, mythic and physical changes in the World’s very structure. As a pantheon, the Pesedjet concerns itself with ma’at—justice expressed through social order. For the Pesedjet, everyone must know his or her place, and each post must be filled with the right person. In the times before time, the Titans destroyed appropriate relationships between people, and the Pesedjet created a social order in which people could live knowing their place in an established hierarchy.
Today, the Pesedjet’s Scions tend to concern themselves with disruptions in social stability caused by the Titans’ actions. Movements of refugees, discontent caused by spiritual poverty and unemployment, revolutionary movements—these come to the Pesedjet’s notice as disturbances in the mythic realms. Other divine tribes view the Pesedjet as hidebound and conservative, but they grant that the Egyptian Gods really know how to impose long-lasting order in a chaotic world. The Pesedjet’s greatest weakness is its commitment to stability at any cost. The Egyptian Gods and their Scions prefer minimally disruptive solutions to problems, trusting in old patterns to maintain the status quo. Other Gods find this attitude frustrating. Old patterns allowed the Titans to break free in the first place, so why perpetuate easily disrupted systems? Still, the Egyptian deities promote tradition and conservative attitudes as bulwarks against chaos, leaving close-knit but reactionary societies in their wake.
Gods of the Pesedjet
Anubis, Atum-Re, Bastet, Geb, Horus, Isis, Osiris, Ptah, Sobek, and Thoth.
Dodekatheon
The Dodekatheon are the deities of ancient Greece, and have the agenda of promoting individual excellence in the world. Their flaw, perhaps, is the emphasis of the individual over a broader worldview. To the deities of the Dodekatheon, each of their Scions is the next Heracles or Asklepios, destined for divinity and great deeds. When their children fail to meet their high (and often unrealistic) expectations, the deities look towards the next generation. Second oldest of the divine tribes, the Dodekatheon comprises the Olympian Gods of Greco-Roman legend. Their origins are murky, since the ancient Greeks already knew their Gods when they migrated to the Mediterranean Sea around 4,000 years ago, but they were still changing and growing 2,500 years ago, and their forms only became set around 1,500 years ago. Where the Pesedjet emphasizes social and cultural stability over and against individual rights, the Dodekatheon has sought to impose patterns of individuality within the community on humanity. Arête — personal excellence in service to humanity — is the motivating urge of this tribe of Gods and its Scions. It is important for most people to know their place, but it is equally important for some to rise above their stations and create new patterns for human life.
In modern times, the Dodekatheon’s Scions seek to manifest and awaken great spirits in society—as artists, warriors, spiritual seekers, judges, leaders and poets. Extraordinary individuals can strengthen the fabric of reality so that Titans can gain no purchase on it or rip through illusion’s curtains. Sometimes, the Scions of the Olympians challenge mortals, and sometimes, they are the mortals challenged by the Gods. Both routes lead to greatness—an exaltation of human endeavor that blocks the Titans from destroying the World. The Greek Pantheon’s greatest weakness is hubris—belief that the individual is capable of winning out against Fate. Every God in the Dodekatheon believes that his most recent favored Scion is capable of surviving the titanspawn onslaught and changing the World. Investing time and training in Scion after Scion, the whole pantheon puts tremendous trust in its heroes, while acknowledging that all too many have only fallen into ruin and darkness. The next Scion, of course, will prove a worthy vessel for the trust and favor of the Gods…
Gods of the Dodekatheon
Aphrodite, Apollo, Ares, Artemis, Athena, Dionysus, Hades, Hephaestus, Hera, Hermes, Poseidon, and Zeus.
Aesir
The Aesir are the deities of Norse mythology, and represent a third option after the Pesedjet and Dodekatheon. While the Pesedjet are traditionalists in favor of absolute social order, and the Dodekatheon believe in the triumph of the individual, the Aesir promote both community stability and personal rights. Thus family and nation are important, but so are the rights of the individual. The Aesir's greatest flaw is that they are tied more closely to the web of Fate than other Pantheons - nearly every Norse deity is fated to die at Ragnarok, and they struggle to avoid that inevitable doom.
Gods of the Aesir
Baldur, Freya, Freyr, Frigg, Heimdall, Hel, Loki, Odin, Sif, Thor, Tyr, and Vidar.
The Aztlánti
The Aztec Gods have no name for their own Pantheon but have been dubbed the "Aztlánti" by others. Their agenda lies on a greater scale than human society - for them continuity is the goal - the sun and moon must complete their daily cycles, the world must turn and the stars must move according to their proper schedule. Humanity is almost beneath their notice, save for the fact that the agendas of the Aztlánti require human blood, and human sacrifice. For the Aztlánti, the sacrifice of a few lives (be they mortal or Scion) is a small price to pay to keep existence going.
Gods of the Aztlánti
Huitzilopochtli, Miclántechutli, Quetzalcoátl, Tezcatlipoca, Tlaloc, Tlazoltéotl, and Xipe Totec.
Amatsukami
The Amatsukami are the deities of Shinto, the ancient (but still very much alive) religion of Japan. They have the agenda of ensuring the continuity of nature and the natural world. Complex ecological solutions are often the order of the day for Amatsukami Scions, and through maintaining the environment they keep the Titans at bay. The weakness of this Pantheon is a difficulty in acting with the speed and directness that the Titan Wars require. Though their solutions may be graceful, elegant and balanced, they also often take more time than the Titans will allow.
Gods of the Amatsukami
Amaterasu, Hachiman, Izanagi, Izanami, Raiden, Susano-O, and Tsuki-Yomi
The Loa
The Loa are the Voodoo Gods of West Africa, and concentrate their energy on the protection of holy places. The wholeness of nature is less important than the wholeness of the here and now. Their greatest strength is their attention to small details, but that is also their greatest weakness, as they are more often than not unable to see the broader picture.
Gods of the Loa
Baron Samedi, Damballa, Erzulie, Kalfu, Legba, Ogoun, and Shango.
**********
That's the jist of it. I'd like to keep it 1 player per pantheon if possible. I am playing a scion of Sobek, from the Pesedjet. So... there's that. If you wish to play from a pantheon that is already represented, let me know and I'll try to work something out. I will add more detail shortly. I am simply posting this so I have something to garner interest while I work out the rest.
The story is based around the end of days theory of Ragnarok. The players will be the chosen of prophecy and the last hope for the human race. How will they fare? With titanspawn beginning to move, nemean animals on the prowl, and insane titan cults... what are the Good Guys to do?
-----------------------------------------------------------------------
Rules:
1. Don't be an asshole. A bit of arguing is alright, as is friendly debate. But if things start getting heated, take it to PMs.
2. Don't argue with GMs too much. If you disagree with a ruling, say so and say why. I will re-evaluate my opinion and may reconsider my stance. If I say something is final, however... do not continue to debate it.
3. Minimum 2-paras per post please. An occasional single paragraph will be acceptable if something is particularly tough to respond to... but let people know in the OOC if something needs more for you to reply to. Perhaps edits could be made.
4. Please try to remain active. Give notice if you'll be gone for more than two days. If you're gone longer than that without notice your character may be puppeted. If you're gone for an extended period, they will likely be killed.
5. Collabs are encouraged. They're fun. :3
6. Have fun. Don't spam GIFs. No Lemon Party. Thor is best Avenger.
7. No OOC Chatter in the IC Thread. Do that stuff here.
8. Godmodding and/or Metagaming results in a warning. A second instance will get you banned.
------------------------------------------------------------------------------------------------
Pic: ( Non-Anime, please. )
Name: ( Something realistic. No "Lord Reginald of Yon" or shit like that )
Age: (16 to 40 please, no kids and no senior citizens )
Height:
Weight:
Divine Parent:
Personality: ( More than one sentence, please. Shy and Timid means "Kill me first"... )
Relics/Purviews: ( If you need help here, simply convo me. )
Possessions: ( Non-Magical things such as a car, gear, weapons, etc... )
Backstory: ( 2-Paragraph Minimum, please. Don't forget to touch on when you were Visited by your Divine Parent, as that unlocks your Heroic Powers )
Theme Song:
Stats:
Most of the stats listed here will have a rating. All ratings are to be marked as x. For example a Wits score of four will be marked as xxxx.
Attributes:
PHYSICAL
Strength
Dexterity
Stamina
SOCIAL
Charisma
Manipulation
Appearance
MENTAL
Perception
Intelligence
Wits
(all must be listed and shown as Base Attribute/Epic Attribute; Example : Strength xxxx/xxx) ***No scion may have a higher rating in an Epic Attribute than they have in the same mundane attribute, and your Legend rating must be AT LEAST one point higher than your highest Epic Attribute***
Legend: put your legend rating here. No scion may have a boon rated as equal or higher than their Legend rating, just as their Legend must be one higher than a character's highest Epic Attribute.
Abilities: only list those that have points in them and mark the ones that are favorites or specializations as F or S, respectively. The abilities are:
Academics
Animal Ken
Art
Athletics
Awareness
Brawl
Command
Control
Craft
Empathy
Fortitude
Integrity
Investigation
Larceny
Marksmanship
Medicine
Melee
Occult
Politics
Presence
Science
Stealth
Survival
Thrown
If you have no x's in an ability, you do not list it.
Example: A Player has 2 x's Integrity and 0 x's in Medicine. They would simply remove Medicine from their CS.
=============================================
Birthrights: Gifts from your divine parent that have unique abilities and grant you access to your boons. Must have a rating (1-5 / x - xxxxx ) and access to boons must be in the rating.
Example Birthright: Armani Suit, Rank xxxxx (+3 to armor access to Earth and Fire boons) The suit CANNOT give +4 to armor and access to both boons, each boon rates one x (rating point)
==============================================
Knacks: List those that you have from your chosen attributes here, if a knack has a prerequisite knack, you must have that as well. Each Epic Attribute give you one free knack from it's respective list, and you may have more knacks than you do points in the Epic Attribute.
Boons: Put your boons and your rating in them here. Remember that you cannot access these powers unless you have a connected Birthright. Boons are the abilities listed under your Divine Parent's Purviews.
Step 1: "Concept"
Think of a Basic Concept and choose your divine parent.
Step 2: Attributes.
Note that all Attributes start with 1 x before adding points.
Prioritize Attributes. 8 x's in one category ( Physical, Social, or Mental ), 6 x's in the second, 4 x's in the last.
Step 3: Abilities.
Choose "Favored Abilities". You may have 6 of them.
Assign x's to your abilities. You have 30 x's to assign in total. At least 6 x's total must be in Favored Abilities. No Abilities may be above 3 x's without spending "Bonus Points". Bonus points will be discusses further down in the guide.
Step 4: Advantages.
Choose your Birthrights, 5 x's worth of Birthright Relics. No single Relic/Birthright may be higher than 3 x's without the use of bonus points.
Choose your Boons and Epic Attributes. You have ten x's to spend on these. Boons cost their rating in x's. You may not have a Boon that falls outside the Purviews of your divine parent.
Step 5: Assign Legend Rating
You start with 2 x's in Legend. Raise it with Bonus Points.
Step 6: Bonus Points.
You have 25 Bonus Points to spend. See the chart in the spoiler below for costs.
Attributes cost 4BP per x to raise.
Abilities cost 2BP per x to raise, 1BP if it is a favored ability of your divine parent
Birthrights cost 1BP per x, 2BP per x if being raised above 3 x's
Legend costs 7BP per x to raise
Boons, Spells, and Epic Attributes cost 5BP per x, 4BP per x if associated with divine parent
Knacks cost 3BP each
Name: ( Something realistic. No "Lord Reginald of Yon" or shit like that )
Age: (16 to 40 please, no kids and no senior citizens )
Height:
Weight:
Divine Parent:
Personality: ( More than one sentence, please. Shy and Timid means "Kill me first"... )
Relics/Purviews: ( If you need help here, simply convo me. )
Possessions: ( Non-Magical things such as a car, gear, weapons, etc... )
Backstory: ( 2-Paragraph Minimum, please. Don't forget to touch on when you were Visited by your Divine Parent, as that unlocks your Heroic Powers )
Theme Song:
Stats:
Most of the stats listed here will have a rating. All ratings are to be marked as x. For example a Wits score of four will be marked as xxxx.
Attributes:
PHYSICAL
Strength
Dexterity
Stamina
SOCIAL
Charisma
Manipulation
Appearance
MENTAL
Perception
Intelligence
Wits
(all must be listed and shown as Base Attribute/Epic Attribute; Example : Strength xxxx/xxx) ***No scion may have a higher rating in an Epic Attribute than they have in the same mundane attribute, and your Legend rating must be AT LEAST one point higher than your highest Epic Attribute***
Legend: put your legend rating here. No scion may have a boon rated as equal or higher than their Legend rating, just as their Legend must be one higher than a character's highest Epic Attribute.
Abilities: only list those that have points in them and mark the ones that are favorites or specializations as F or S, respectively. The abilities are:
Academics
Animal Ken
Art
Athletics
Awareness
Brawl
Command
Control
Craft
Empathy
Fortitude
Integrity
Investigation
Larceny
Marksmanship
Medicine
Melee
Occult
Politics
Presence
Science
Stealth
Survival
Thrown
If you have no x's in an ability, you do not list it.
Example: A Player has 2 x's Integrity and 0 x's in Medicine. They would simply remove Medicine from their CS.
=============================================
Birthrights: Gifts from your divine parent that have unique abilities and grant you access to your boons. Must have a rating (1-5 / x - xxxxx ) and access to boons must be in the rating.
Example Birthright: Armani Suit, Rank xxxxx (+3 to armor access to Earth and Fire boons) The suit CANNOT give +4 to armor and access to both boons, each boon rates one x (rating point)
==============================================
Knacks: List those that you have from your chosen attributes here, if a knack has a prerequisite knack, you must have that as well. Each Epic Attribute give you one free knack from it's respective list, and you may have more knacks than you do points in the Epic Attribute.
Boons: Put your boons and your rating in them here. Remember that you cannot access these powers unless you have a connected Birthright. Boons are the abilities listed under your Divine Parent's Purviews.
Step 1: "Concept"
Think of a Basic Concept and choose your divine parent.
Step 2: Attributes.
Note that all Attributes start with 1 x before adding points.
Prioritize Attributes. 8 x's in one category ( Physical, Social, or Mental ), 6 x's in the second, 4 x's in the last.
Step 3: Abilities.
Choose "Favored Abilities". You may have 6 of them.
Assign x's to your abilities. You have 30 x's to assign in total. At least 6 x's total must be in Favored Abilities. No Abilities may be above 3 x's without spending "Bonus Points". Bonus points will be discusses further down in the guide.
Step 4: Advantages.
Choose your Birthrights, 5 x's worth of Birthright Relics. No single Relic/Birthright may be higher than 3 x's without the use of bonus points.
Choose your Boons and Epic Attributes. You have ten x's to spend on these. Boons cost their rating in x's. You may not have a Boon that falls outside the Purviews of your divine parent.
Step 5: Assign Legend Rating
You start with 2 x's in Legend. Raise it with Bonus Points.
Step 6: Bonus Points.
You have 25 Bonus Points to spend. See the chart in the spoiler below for costs.
Attributes cost 4BP per x to raise.
Abilities cost 2BP per x to raise, 1BP if it is a favored ability of your divine parent
Birthrights cost 1BP per x, 2BP per x if being raised above 3 x's
Legend costs 7BP per x to raise
Boons, Spells, and Epic Attributes cost 5BP per x, 4BP per x if associated with divine parent
Knacks cost 3BP each