SirDerpingtonIV
A Campfire at the End of Time
"There was once a world in which dwelled powerful beings of near-infinite magic, who shaped reality to their whim. The original ordinary inhabitants of this world have long since gone extinct, but their "Gods" lived on. Although our Confederation has come to know so precious little over time, and only by the aid of our... newest members may we know anything at all, we have learned enough. On this far-off world, the "Gods" ruled together, in peace and harmony. That was, until one among them betrayed the others, seeking ultimate power over his siblings to reign in their disorderly excesses. This "God" is known as Argerron, the god of Order, and by his will was sparked the fire that has forged our Confederation, the Onslaught. Some call them demons, others call them monsters, but all I can tell you, is that they are fuckin' efficient. Some members of our Confederation have fled from them for thousands of years as they burn their path across the universe, enslaving all life under the 'Order' of Argerron. Other members have only recently joined, but together we must make a stand. This solar system is the last we have, as we're surrounded, unable to flee any longer. It is here, that the Confederation have to make our final stand." -Officer Miles Amorrant
Hello everyone! In this RP you'll be playing as members of Confederation Reserve Squadron M-842, made up either new blood, remnants of other squadrons, recruited convicts, etc. To defend the Laaru system, more commonly known as The Last System, the Confederation is enlisting every able bodied being in its borders for the coming conflict. The new recruits are forced into the navy or army, which are united under the common leadership of the Confederate Naval Command (CNC). The leaders of the CNC control the whole of the Confederation in these dark times, and cast all available resources to the war effort, otherwise this spells doom for the free peoples of the universe. Cramped, miserable, and desperate, the Confederation's last gasp lies in the Laaru system. It is here, that the Confederation must win, or face its demise. Old hatreds must be put aside, to put everything into the war effort.
Speaking of doom for the universe, the Mad God Aggeron commands an army of space-demons, wielding sci-fi tech and powerful magic, additionally having enslaved peoples from conquered worlds to fight as slave soldiers. The Confederation has been on the run for thousands of years, until being forced into the Laaru system, home to the Ugir (A race of large, bone-plated Giants from the wasteland planet of Ugora), the Semyra (A race of fish-men from beneath the beautiful azure seas of Paradisa), and the Kathyrr (A hivemind of large insectoid ant-men from the desert planet Kathyrr). All three races have joined the Confederation, knowing their limited options.
The Laaru system consists of
Quinsila, the system's yellow sun
Obora, a jungle-planet known for its dangerous wildlife and poisonous plants
Ugora, a wasteland of a planet full of raw resources and inhabited by the citadel-cities of the Ugir.
Paradisa, a beautiful world of azure seas and luscious islands, the most naturally untouched of the worlds, known for its incredible beauty.
Kathyrr, a desert planet completely filled with the Kathyrr, who make up most of the food system, as they are known to cannibalize.
Ramiron, A gas giant occupied by floating cities and gas refineries.
Ythlir, an ice-world with most residents living underground due to the terrifying ice storms.
Gamorr-B, the moving, machine world inhabited by the Automated, the group of sentient machines that have been with the Confederation for three hundred years.
Oplyss, a massive, high-gravity world covered by industry, produces ships and weapons for the fleet. It is utterly miserable.
Terra 42, the newest home of humanity and the other founding members of the Confederation. It is similar to Earth in climate, size, gravity, etc.
The Citadel, the moving space station HQ of the Crusaders, a military organization worshipping and wielding the power of the dead god Ramiri, God of Light and Justice.
Faeron Z, the travelling slum space station, home to 58 billion and with little room for even half of them.
Ythlir 1, the largest moon of Ythlir and is a barren white rock now inhabited by the warlike Kurresh.
Ythlir 2, the second largest moon of Ythlir, and is inhabited by the glowing cities of the Aiur.
Ythlir 3, the smallest moon of Ythlir, and is covered entirely in ocean, with water the consistency of syrup. It is a place of secrets.
The main races of the Confederation
((Most races have pictures and shit, but I'm not putting them here to prevent this interest check from being too long))
Human
Having fled Terra long ago in the face of the onslaught, the Humans are one of the oldest members of the Confederation, with its three factions joining the Confederation as its third race. The adaptive and many humans became a key race of the Confederation, and the remnants of the old Venus Coalition, a faction with a tradition of democracy and scientific advancement, formed the Confederation Central Government (CCG), and from it, the Confederate Naval Command (CNC). Although two ancient human factions joined the Confederation fully, the autocratic Dominion remained separate, always mistrusting of the Confederation.
Aiur
Essentially space-elves, they are graceful masters of magic, entertainers, and masters of shrewd politics. They have proven themselves to be capable soldiers and pilots, although they prefer to be in positions of command. The Aiur are long-lived and wise, and were the first of the Confederation to encounter the Onslaught. They have always supported the unity of the Confederation, and they and the humans have put in a lot of effort to maintain it. Generally polite, beautiful, and wise, it's a bit hard to hate the Aiur.
Ugir
Bone-plated Giants from Ugora, they have risen quickly from their primitive past with the aid of the Confederation, and have become some of its most durable warriors. Thankful to the Confederation for their advancement, they are committed to the Confederation. ((Not playable in the RP because they're literal Giants))
Semyra
Fishmen from Paradisa, their gills keep them from the surface, although they wear special tanks of oxygen-traced water to filter through their gills. The Semyra had a decent grasp of technology already, and despite their strong independent and monarchist traditions, they have joined the Confederation seamlessly, and helped the Confederation expand across the Laaru system.
Kathyrr
The ant-based hivemind of the living desert planet Kathyrr. They work in unison, making them extreme efficient workers and soldiers. They are short-lived, but many, and although many of the Confederation don't trust them, they know the Confederation is their best chance for survival. They occur in many sub-species created often for a single purpose. Bizzarely, the Kathyrr encompass all life on their home planet, and cannibalize certain subspecies of their own bred for the purpose.
Automated
Sentient machines that sided with the Confederation reluctantly thousands of years ago, but have remained faithful sense. They are many, and treat themselves as expendable, but work with masterful tactics. The Automated were the second race of the Confederation, a sentient group of AI who had murdered their creators and became a force of their own. Despite their past, they have no grudges against any fleshy race in the Confederation, and view them as allies and friends.
Biid
The Biid are, uniquely, not actually animals, or a race. They are sentient plants, taken shape in the form of humanoid creatures for the purpose of defending their Garden world Syndylla from the Taklaar's ravenous hunger. Although their intentions were self defense, their biological weapons were soon turned against the Xer as well, after a Xer scout ship crash-landed into the Garden world. Like the ant-men, they come in many forms, all specifically grown for a purpose, with some possessing more sentience than others. They require no food, only long periods of rest and access to light. Reluctant to abandon their garden world, they created ships of the world's plants, and took to the stars, vowing vengeance against the Onslaught for destroying their homeworld.
Kurresh
Ferocious ex-nomads of the stars, these high-tech warriors settled down for the long fight and began to dig in to their moon. They encountered the Confederation by chance, and They are tall, with two tails, three jaws, and a rather fierce, almost reptillian face.
Ivaap
Strange four-armed people with black eyes and elongated skulls, the Ivaap are strange, but highly dangerous, due to their natural speed. After the destruction of their homeworld by the Xekiid Empire, the Ivaap have travelled the universe as bounty hunters, thugs, assassins, and other such professions. They'll do anything for enough coin, as has been proven time and time again, and the Confederation had plenty enough coin to hire them on as mercenaries to fight the Onslaught, although the Ivaap didn't need much convincing.
Volpyr
A race of smaller beings with the appearance of anthropomorphic foxes, with slightly hunched backs. They are merchants and traders, found on many worlds and there are a large contingent of them in Faeron Z.
Rantara- The gray-skinned Black-eyed race is humanoids distinguishable for their lack of hair or noses. They are from the Collective, which joined the Confederation with great reluctance, wanting to pursue its war against the genocidal Aaklavi. When the Onslaught is defeated, they must be ready for the wrath of the birdmen, or their civillization will be lost.
Aaklavi - The Aaklavi, were, before the arrival of the Onslaught, a great and terrible threat to the Rantara. To the Aaklavi, the latent magical nature of the universe was the work of the Gods, and only through true understanding of Magic, could one transcend life itself. This cause is something that should be embraced by all life forms, and in the eyes of the Aavklari, the chick that refuses its feed is not deserving to live. These sentient, 8 foot birdmen with a mastery of magic travelled the unvierse on a genocidal crusade, to force all to embrace the Gift of Assenscion, to transcend life and death and continue existence instead as free souls, as raw magical power free to explore the "Spirit Realm" parallel to our own. Although the Onslaught forced them into cooperation with the other races, and even soulless husks that could not ascend such as the Automated, it is fully known that their war shall continue as soon as the Onslaught threat is disposed of.
Makh - A race of demi-god esque beings, the Makh claim to be descended from the Gods and former custodians of the universe. Which gods is anyone's guess, but their magical and physical might seems to be certain proof of this. Upon their desert world of Akhur they live in prosperity, a planet they continue to live on even as the Confederation flees across the universe. The planet moves by the will of the Makh and its Scarab Guardian, the leader of the Makh. This Scarab, being a machine of metal and magic, claims to have been created by the Gods to rule the Makh. Although neither the Scarab or the Makh can remember which Gods. They fight valiantly alongside the Confederation, despite their claims that all would be better off under their rule.
The Nafaras. - Strange creatures partially-blind from life underground, the Nafaras found the Confederation by chance, and live and die by their belief in the Wheel of Destiny. Surely, the Onslaught couldn't win by destiny?
The Prethorians - Despite their massive frames, four arms and immense strength, the Prethorians are perhaps one of the Universe's most peaceful races, best described as passive beings who live everyday in a state of content existance. Masters of tech and industry, the Prethorians are a valuable member of the Confederation. Although their volcanic fortress-world is lost to them, they are determined to destroy the Onslaught for what it had done to them.
Qu -
The Qu are a race of squid/octopus-like aliens who revere magic. Unlike the Aavklari, they believe there is nothing sacred about magic. They have interwoven magic with technology, as to them, they are the same. Physically weak and fragile, they create constructs of magic and technology to fight for them, fierce weapons of war purposed for any environment, including the vacuum of space. They use similar constructs for their labor, while the individual Qu dedicate their lives to the pursuit of mixing together technology and science. The other races mean nothing to them, only allies to use to fight the Onslaught, tools as their constructs are. Once this is all over, they may retreat back to their dark, hidden laboratories, to continue their quest for more.
Taaklar -
Once a race known for its ingenius understanding of robotics and biotics, the Taklaar, in search of power against the Xekiid invasion, transformed themselves into beasts of sinew and steel. Through this new strength, they found victory, but being a race of mutants created only for war leads them to hunger for more of it, without end. They waged war against both Xer and Biid for a hundred years before the arrival of the Confederation, and through Xer diplomacy, they were convinced that the Onslaught was the endless foe they craved so much. ((Unplayable due to them being too violent for piloting anything))
Xekiid-
Tall wraith-like beings of unmatched necromancy and dark magic. They formed a galaxy-spanning Empire, despite being immensely few in number, the legions of the dead serving as their soldiers. Their reign was dark and tyranical, and their methods nothing short of evil. They destroyed the homeworld of the Ivaap, threatened the Taklaar enough for the race to lose its sanity, exposed the primitive Aavklari to magic, and committed many more terrible crimes. They joined the Confederation to survive, and turn their dark arts against a new foe. ((Unplayable due to being way too strong))
Xer-
A race stuck between a rock and a hard place, the Xer have survived only by the wisdom of its leaders and the shrewd skill of its negotiators. To survive between such fierce foes such as Biid and the Taklaar, the Xer had to learn to properly maniuplate each faction into leaving the weaker, more frail Xer alone while each group pursued the total eradication of the other. Eventually, the arrival of the Confederation was a blessing to the Xer, who were the first to join up, and ironically enough, were used by the Confederation to recruit both warring races into the collective as well, just as the Onslaught arrived into the system. Since, the Xer have served faithully as politicans, advisors, and diplomats, easing the hatreds of the Confederation with their peaceful words.
Xii-Marth -
A strong humanoid race of green flesh, the Xii-Marth are hardcore industrialists, having once ruled a great empire, conquered by the might of their military and their bio-weapons. Their Hegemony has little qualms about how it wages war, and was reluctant to join the Confederation, but like many other, accepted out of desperation.
The RP will commence on the orbital Hanger Platform JZ-342, named after the Jogus-Zarkiil Asteroid Field that encircles the system. JZ-342, often known as the Meat Factory to its crew and pilots, is on the border of the system, and shall soon likely face the brunt of Onslaught assaults. The space station has been transported through 23 separate solar systems since its construction 483 years ago, and has been repaired and renovated countless times since. It is infamous for its high casualty rate among pilots, almost as if the place is cursed.
Specifically, you all will be in your squadron's personal hanger, L3, where you are speaking to CNC Officer Miles Amorrant, a gruff human veteran with metal legs. He has been tasked with keeping you all in line on the station, as some of you may have... less than savory backgrounds.
The RP will begin within a week or so, as I try and grab back some of the old members, and detail more lore and shit.
Hello everyone! In this RP you'll be playing as members of Confederation Reserve Squadron M-842, made up either new blood, remnants of other squadrons, recruited convicts, etc. To defend the Laaru system, more commonly known as The Last System, the Confederation is enlisting every able bodied being in its borders for the coming conflict. The new recruits are forced into the navy or army, which are united under the common leadership of the Confederate Naval Command (CNC). The leaders of the CNC control the whole of the Confederation in these dark times, and cast all available resources to the war effort, otherwise this spells doom for the free peoples of the universe. Cramped, miserable, and desperate, the Confederation's last gasp lies in the Laaru system. It is here, that the Confederation must win, or face its demise. Old hatreds must be put aside, to put everything into the war effort.
Speaking of doom for the universe, the Mad God Aggeron commands an army of space-demons, wielding sci-fi tech and powerful magic, additionally having enslaved peoples from conquered worlds to fight as slave soldiers. The Confederation has been on the run for thousands of years, until being forced into the Laaru system, home to the Ugir (A race of large, bone-plated Giants from the wasteland planet of Ugora), the Semyra (A race of fish-men from beneath the beautiful azure seas of Paradisa), and the Kathyrr (A hivemind of large insectoid ant-men from the desert planet Kathyrr). All three races have joined the Confederation, knowing their limited options.
The Laaru system consists of
Quinsila, the system's yellow sun
Obora, a jungle-planet known for its dangerous wildlife and poisonous plants
Ugora, a wasteland of a planet full of raw resources and inhabited by the citadel-cities of the Ugir.
Paradisa, a beautiful world of azure seas and luscious islands, the most naturally untouched of the worlds, known for its incredible beauty.
Kathyrr, a desert planet completely filled with the Kathyrr, who make up most of the food system, as they are known to cannibalize.
Ramiron, A gas giant occupied by floating cities and gas refineries.
Ythlir, an ice-world with most residents living underground due to the terrifying ice storms.
Gamorr-B, the moving, machine world inhabited by the Automated, the group of sentient machines that have been with the Confederation for three hundred years.
Oplyss, a massive, high-gravity world covered by industry, produces ships and weapons for the fleet. It is utterly miserable.
Terra 42, the newest home of humanity and the other founding members of the Confederation. It is similar to Earth in climate, size, gravity, etc.
The Citadel, the moving space station HQ of the Crusaders, a military organization worshipping and wielding the power of the dead god Ramiri, God of Light and Justice.
Faeron Z, the travelling slum space station, home to 58 billion and with little room for even half of them.
Ythlir 1, the largest moon of Ythlir and is a barren white rock now inhabited by the warlike Kurresh.
Ythlir 2, the second largest moon of Ythlir, and is inhabited by the glowing cities of the Aiur.
Ythlir 3, the smallest moon of Ythlir, and is covered entirely in ocean, with water the consistency of syrup. It is a place of secrets.
The main races of the Confederation
((Most races have pictures and shit, but I'm not putting them here to prevent this interest check from being too long))
Human
Having fled Terra long ago in the face of the onslaught, the Humans are one of the oldest members of the Confederation, with its three factions joining the Confederation as its third race. The adaptive and many humans became a key race of the Confederation, and the remnants of the old Venus Coalition, a faction with a tradition of democracy and scientific advancement, formed the Confederation Central Government (CCG), and from it, the Confederate Naval Command (CNC). Although two ancient human factions joined the Confederation fully, the autocratic Dominion remained separate, always mistrusting of the Confederation.
Aiur
Essentially space-elves, they are graceful masters of magic, entertainers, and masters of shrewd politics. They have proven themselves to be capable soldiers and pilots, although they prefer to be in positions of command. The Aiur are long-lived and wise, and were the first of the Confederation to encounter the Onslaught. They have always supported the unity of the Confederation, and they and the humans have put in a lot of effort to maintain it. Generally polite, beautiful, and wise, it's a bit hard to hate the Aiur.
Ugir
Bone-plated Giants from Ugora, they have risen quickly from their primitive past with the aid of the Confederation, and have become some of its most durable warriors. Thankful to the Confederation for their advancement, they are committed to the Confederation. ((Not playable in the RP because they're literal Giants))
Semyra
Fishmen from Paradisa, their gills keep them from the surface, although they wear special tanks of oxygen-traced water to filter through their gills. The Semyra had a decent grasp of technology already, and despite their strong independent and monarchist traditions, they have joined the Confederation seamlessly, and helped the Confederation expand across the Laaru system.
Kathyrr
The ant-based hivemind of the living desert planet Kathyrr. They work in unison, making them extreme efficient workers and soldiers. They are short-lived, but many, and although many of the Confederation don't trust them, they know the Confederation is their best chance for survival. They occur in many sub-species created often for a single purpose. Bizzarely, the Kathyrr encompass all life on their home planet, and cannibalize certain subspecies of their own bred for the purpose.
Automated
Sentient machines that sided with the Confederation reluctantly thousands of years ago, but have remained faithful sense. They are many, and treat themselves as expendable, but work with masterful tactics. The Automated were the second race of the Confederation, a sentient group of AI who had murdered their creators and became a force of their own. Despite their past, they have no grudges against any fleshy race in the Confederation, and view them as allies and friends.
Biid
The Biid are, uniquely, not actually animals, or a race. They are sentient plants, taken shape in the form of humanoid creatures for the purpose of defending their Garden world Syndylla from the Taklaar's ravenous hunger. Although their intentions were self defense, their biological weapons were soon turned against the Xer as well, after a Xer scout ship crash-landed into the Garden world. Like the ant-men, they come in many forms, all specifically grown for a purpose, with some possessing more sentience than others. They require no food, only long periods of rest and access to light. Reluctant to abandon their garden world, they created ships of the world's plants, and took to the stars, vowing vengeance against the Onslaught for destroying their homeworld.
Kurresh
Ferocious ex-nomads of the stars, these high-tech warriors settled down for the long fight and began to dig in to their moon. They encountered the Confederation by chance, and They are tall, with two tails, three jaws, and a rather fierce, almost reptillian face.
Ivaap
Strange four-armed people with black eyes and elongated skulls, the Ivaap are strange, but highly dangerous, due to their natural speed. After the destruction of their homeworld by the Xekiid Empire, the Ivaap have travelled the universe as bounty hunters, thugs, assassins, and other such professions. They'll do anything for enough coin, as has been proven time and time again, and the Confederation had plenty enough coin to hire them on as mercenaries to fight the Onslaught, although the Ivaap didn't need much convincing.
Volpyr
A race of smaller beings with the appearance of anthropomorphic foxes, with slightly hunched backs. They are merchants and traders, found on many worlds and there are a large contingent of them in Faeron Z.
Rantara- The gray-skinned Black-eyed race is humanoids distinguishable for their lack of hair or noses. They are from the Collective, which joined the Confederation with great reluctance, wanting to pursue its war against the genocidal Aaklavi. When the Onslaught is defeated, they must be ready for the wrath of the birdmen, or their civillization will be lost.
Aaklavi - The Aaklavi, were, before the arrival of the Onslaught, a great and terrible threat to the Rantara. To the Aaklavi, the latent magical nature of the universe was the work of the Gods, and only through true understanding of Magic, could one transcend life itself. This cause is something that should be embraced by all life forms, and in the eyes of the Aavklari, the chick that refuses its feed is not deserving to live. These sentient, 8 foot birdmen with a mastery of magic travelled the unvierse on a genocidal crusade, to force all to embrace the Gift of Assenscion, to transcend life and death and continue existence instead as free souls, as raw magical power free to explore the "Spirit Realm" parallel to our own. Although the Onslaught forced them into cooperation with the other races, and even soulless husks that could not ascend such as the Automated, it is fully known that their war shall continue as soon as the Onslaught threat is disposed of.
Makh - A race of demi-god esque beings, the Makh claim to be descended from the Gods and former custodians of the universe. Which gods is anyone's guess, but their magical and physical might seems to be certain proof of this. Upon their desert world of Akhur they live in prosperity, a planet they continue to live on even as the Confederation flees across the universe. The planet moves by the will of the Makh and its Scarab Guardian, the leader of the Makh. This Scarab, being a machine of metal and magic, claims to have been created by the Gods to rule the Makh. Although neither the Scarab or the Makh can remember which Gods. They fight valiantly alongside the Confederation, despite their claims that all would be better off under their rule.
The Nafaras. - Strange creatures partially-blind from life underground, the Nafaras found the Confederation by chance, and live and die by their belief in the Wheel of Destiny. Surely, the Onslaught couldn't win by destiny?
The Prethorians - Despite their massive frames, four arms and immense strength, the Prethorians are perhaps one of the Universe's most peaceful races, best described as passive beings who live everyday in a state of content existance. Masters of tech and industry, the Prethorians are a valuable member of the Confederation. Although their volcanic fortress-world is lost to them, they are determined to destroy the Onslaught for what it had done to them.
Qu -
The Qu are a race of squid/octopus-like aliens who revere magic. Unlike the Aavklari, they believe there is nothing sacred about magic. They have interwoven magic with technology, as to them, they are the same. Physically weak and fragile, they create constructs of magic and technology to fight for them, fierce weapons of war purposed for any environment, including the vacuum of space. They use similar constructs for their labor, while the individual Qu dedicate their lives to the pursuit of mixing together technology and science. The other races mean nothing to them, only allies to use to fight the Onslaught, tools as their constructs are. Once this is all over, they may retreat back to their dark, hidden laboratories, to continue their quest for more.
Taaklar -
Once a race known for its ingenius understanding of robotics and biotics, the Taklaar, in search of power against the Xekiid invasion, transformed themselves into beasts of sinew and steel. Through this new strength, they found victory, but being a race of mutants created only for war leads them to hunger for more of it, without end. They waged war against both Xer and Biid for a hundred years before the arrival of the Confederation, and through Xer diplomacy, they were convinced that the Onslaught was the endless foe they craved so much. ((Unplayable due to them being too violent for piloting anything))
Xekiid-
Tall wraith-like beings of unmatched necromancy and dark magic. They formed a galaxy-spanning Empire, despite being immensely few in number, the legions of the dead serving as their soldiers. Their reign was dark and tyranical, and their methods nothing short of evil. They destroyed the homeworld of the Ivaap, threatened the Taklaar enough for the race to lose its sanity, exposed the primitive Aavklari to magic, and committed many more terrible crimes. They joined the Confederation to survive, and turn their dark arts against a new foe. ((Unplayable due to being way too strong))
Xer-
A race stuck between a rock and a hard place, the Xer have survived only by the wisdom of its leaders and the shrewd skill of its negotiators. To survive between such fierce foes such as Biid and the Taklaar, the Xer had to learn to properly maniuplate each faction into leaving the weaker, more frail Xer alone while each group pursued the total eradication of the other. Eventually, the arrival of the Confederation was a blessing to the Xer, who were the first to join up, and ironically enough, were used by the Confederation to recruit both warring races into the collective as well, just as the Onslaught arrived into the system. Since, the Xer have served faithully as politicans, advisors, and diplomats, easing the hatreds of the Confederation with their peaceful words.
Xii-Marth -
A strong humanoid race of green flesh, the Xii-Marth are hardcore industrialists, having once ruled a great empire, conquered by the might of their military and their bio-weapons. Their Hegemony has little qualms about how it wages war, and was reluctant to join the Confederation, but like many other, accepted out of desperation.
The RP will commence on the orbital Hanger Platform JZ-342, named after the Jogus-Zarkiil Asteroid Field that encircles the system. JZ-342, often known as the Meat Factory to its crew and pilots, is on the border of the system, and shall soon likely face the brunt of Onslaught assaults. The space station has been transported through 23 separate solar systems since its construction 483 years ago, and has been repaired and renovated countless times since. It is infamous for its high casualty rate among pilots, almost as if the place is cursed.
Specifically, you all will be in your squadron's personal hanger, L3, where you are speaking to CNC Officer Miles Amorrant, a gruff human veteran with metal legs. He has been tasked with keeping you all in line on the station, as some of you may have... less than savory backgrounds.
The RP will begin within a week or so, as I try and grab back some of the old members, and detail more lore and shit.
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