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  • Name: Íadaid
    Plate born on: Dagda
    Gender: Female
    Age: 42
    Additional Description: Íadaid has a short body which due to her magic was warped with monstrous elements, blended with reptilian and insect-like traits. She has a pair of antennae and bug-like eyes, and scales cover a large portion of her body. In addition, her hair seems to meld into a sail that stretches all the way to the tip of her tail, as well as blending into two feelers with a wing-like appearance. Aside from this, one notable thing is Íadaid dresses in crude garments of wool and other similar materials obtainable without killing the animal or plant used for the materials. They have colored markings/symbols on them, but its clear to see that whoever made those clothes didn't really have much of any idea of what they were doing, uneven and with pieces of thread sticking out.

    Weapons/Magic:
    Saegul Frithissi'Cinid
    The world born again. An innate magic Íadaid possesses, allowing her to induce the process of 'rebirth', the imbuement of renewed life. The magic works differently applied to living creatures and non-living things. Inanimate things are turned into living organic creatures when this magic is applied to them, whereas living creatures are 'reconstructed'. In either case, Íadaid has little to no influence on the end result.
    Non-living things are gifted with life, converting into living breathing organic beings, the organic form seeming to sprout from within the artifice until it fully consumes the initial object. That being's form and characteristics will depend on the arrangement and materials that formed what was transformed, with more 'powerful' or otherwise beneficial characteristics typically requiring harder to obtain materials, though with something sufficiently exotic it's possible to even create beings with supernatural properties this way. The process is generally minor as far as stamina consumption goes, but anything sufficiently large, complex or otherwise innately mystical might take prohibitively large amounts of energy and time to apply the magic to. Extracted parts from dead creatures are considered inanimate for purposes of this ability, though only if properly separated.

    Living beings also undergo a transformation, but rather than converting into life, life is bestowed with renewal. A cocoon forms around, and within their form is reconstructed. Unlike the application on physical objects, Íadaid has no way to even influence the final result of this process, though it is generally beneficial, but also tends to leave a certain monstrosity on whatever it is applied to. Furthermore, the power requires physical contact to use, and can only be used on beings on the verge of death, with what that means being different depending on how sentient the target is. Even should every condition be met, the one Íadaid attempts to use this magic on can reject it.

    Íadaid herself is an exception to the rule. Thanks to her connection to the Garden, her magic can activate even if she has already died, causing her to be 'reconstructed' within the garden itself. There are of course, conditions and drawbacks to this. For one, since this exception is created through her connection to the garden, if the garden itself is sufficiently harmed then it will cease to function. In addition, unlike typical reconstruction which would take minutes, this revival can take weeks, months or even years, and when it is done she is remains in a weakened state. Finally the monstrosity still grows each time it happens. It hasn't happened enough times for Íadaid to be aware of the criteria for how long it takes to revive, nor if she will be able to keep her sanity as her body is warped by the revival.


    Monstrosity
    The monstrous body is not without its advantages. Íadaid's scales are mildly tougher than skin would be, and while her claws aren't exactly going to tear through metal they carve into wood just fine, helping her hold onto trees for climbing. She is capable of jumping a great height and distance than one would expect, and feelers wing-like form, while not capable of flight, is useful to wrap itself around a tree trunk and further helping her hold onto it. Those feelers are also capable of absorbing moisture, such as directly draining the water out of fruit. The sail is slight capable of helping to regulate body temperature, though doing this can leave her dizzy and more easily tired, and the feelers have an acute sense of smell, but require a great amount of proximity for this purpose, practically touching what they are being used to smell. Lastly, Íadaid is somewhat resistant to poisons and toxins (though by no means immune), in particular being able to eat decaying food without the risks that normally would come with it.


    God-given Attributes:
    Tír Na nÓg, The Garden
    With the regent's approval, Íadaid became the guardian of a place known as The Garden, and thus became connected to it. She finds it easier to navigate it, and things which live there have a friendlier disposition towards her provided she treats the place appropriately. She can sense life within the Garden and she can reach it from anywhere using treerings, a pair of trees that seem to bend toward each other. She cannot bring living things larger than a small dog with her though.


    Weakness(es):
    Íadaid's primary weakness is simply not being a fighter. While she is capable of bringing life, she is not able to instill any loyalty or obedience into it innately, nor can she forcibly use the magic of rebirth on anyone is unwilling since they can reject it. While some of her monstrous features could potentially be useful in a confrontation she simply lacks the physique to stand up to, say, your average barely trained soldier.

    That warped body also carries with it other issues. Intense smells can overwhelm her attenae, and while some parts of her, namely her scales, are tougher than a regular human, other parts like her sail are far more fragile. Disguises, wearing equipment and the like are also out of the question due to her shape, and as she moves on 'four legs' as much as she does on two, it can also be harder for her to use a weapon.


    Brief Personalty: As a result of her highly cautious nature, as well as her dedication to her perceived duties, Íadaid bears a somewhat hostile attitude towards most people. She is uncompromising, distrusting and highly protective of things she believes to be important, though her overly serious mentality often leads her to taking things too far, dedicating herself to doing things in the name of duty that are either beyond what's necessary or unlikely to actually be helpful. One particular idea she's got into her head, for instance, is that of pretending to be unable to speak the language properly, when in fact she naturally has a more long-winded and verbose manner of speech. She believes doing this will help her be underestimated and potential threats be less careful about revealing their intent.

    Perhaps as an influence of the plate she was born in, or perhaps by the nature of the magic she wields, Íadaid has a great appreciation for life. She enjoys places where it flourishes and to help it become so, and conversely despises the idea of callously taking it or throwing it away. She has a deep respect for those who cling on to every shred of hope of survival, and looks down on those who would immediately abandon that hope or wish for death over minor things. While she has lived a good chunk of her life now in the Garden, if brought out of it she is sure to often become dazzled by the beauty in exotic and expansive kinds of life, be it animals, plants or at times even people.


    Living Relationships:
    *Sámae - A 'right hand' of Dadga, close to the current regent of the plate. After being accepted as one of her retainers, Íadaid offered her utmost loyalty to her. Íadaid's actions during this time led to Sámae recommending that she be made a hand as well, and appointed as the new guardian of the garden.






Original Art Link
 
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      Epistalists of All Kinds, An Encyclopedia of the Famous, Infamous and Obscure Publishers
      Obsiniam Aquantis
      1000
      Relationship with the Academy
      Although infrequently seen on academy grounds, Ms. Aquantis is the dean of the blue quiddity and a major sponsor of the academy (funded by the sale of her highly sought-out golems and automatons which she crafts as a form of art piece in itself), including for a number of scholarships. She reached her position through remarkable research and making a name for herself as one of the educators responsible for the fundamentals of magic lessons taught to new students in the youngest brackets of the academy's formal education.

      Basic Personal Information
      Ms. Aquantis's age is the subject of debate, though her lack of features of common long-lived races despite her long presence in the academy and lack of apparent aging do make it evident that she has employed a method to increase her lifespan, though remains secretive about the exact process. What has been found suggests Ms. Aquantis has placed her own mind inside of an automaton. If true this might constitute one of her greatest achievements as an automaton crafter, seeing as the young-looking white-haired presumed automaton appears indistinguishable from a human.

      In her interview, she has neither confirmed nor denied the truth of the rumor. Some have suggested she might even be able to survive potentially fatal injuries or situations by finding a new body in the event of her current one being compromised.


      Quiddity
      Blue

 

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