RandomBlobMan
That was a misclick I swear
Grimm Studies teacher
Name: Byzantine "Bizz" Bluebell
Age: 29
Gender: female
Species: human
Appearance: (description or image, either works fine.)
Bizz is 159 cm tall, and weighs around 56 kg. She has a slender build and a fair skin tone, her hair being black with highlights of purple and her eyes of hazel hue.
Personality:
Having experienced extreme occasions frequently, Bizz holds a rather jaded attitude in mundane situations. She seems indifferent to most things, yet not completely lazy and irresponsible. She is passionate for teaching students in Beacon, she simply is awkward with being very expressive with her emotions. Not to mention that the period of time she spent under her family's control has done a number to her character, discouraging active display of emotions and taught to control and suppress them instead.
While working for her family, Bizz was given little freedom of thought outside of mission related matters, having her resort to imagination when thinking about how out of combat social interactions went. It didn't help that she was not a "face" of the black ops members. Naturally, Bizz has the tendency to miss some of the common social cues unless directly stated.
In terms of her performance as a grimm studies teacher, as boring as her lectures could be to some students, Bizz does not miss the point. She is quick and simple when it comes to relaying information, patient and willing to repeat and paraphrase until necessary.
Backstory:
Bizz is a part of a family of skilled huntsmen through and through. She was expected to be the same as well. But the pressure coming from in and out of herself yielded results that were deemed "insufficient" by her parents. After "dropping out" of Haven, she was traind and stationed to a more "fitting education" from her family, and was assigned a role as a black ops agent for them. She spent the next few years working for her family, partaking in doing their bidding for shady business that they couldn't officially handle.
Through some unspoken means, Bizz was able to cut ties with her family(at least temporarily) and find refuge from the oppressive presence that was her family. Then, hoping to put her skills into better use, she signed up for a spot on the faculty of Beacon Academy.
Weapon(s):
Wolfsbane: A collection of Sai's that have snubnose revolvers mixed into them. Along with the gun part, its blade can be extended at lethal speed to twice its original length, and when loaded with rounds, the weapon can be tampered to self destruct. (Think of something like the handle spikes in the old Blade movie if you saw it, but instead the weapon just explodes)
They can shrink to a chunky snubnose revolver(which also has a collapsible handle), allowing Bizz to carry multiple on person.
Foxglove: A long glove with flower shaped pattern, with extra metallic "brooch" versions on the outer side. In their "brooch" form, each of these are sharp spikes that can act as improvised defense and offense tool. They can be loaded with small chips including dust for extra effectiveness. The brooches can collect and stretch into a small fist shield.
While these are her "huntress weapons", she has the tendency to use mass produced and/or common weapons as well.
Semblance: Monochrome Metronome
When Bizz activates her semblance, her body and any objects she is holding are covered with a layer of greyish purple hue. It helps her keep her emotions calm, and when she is able to keep her emotions calm, she is able to "infect" things she touches with her monochrome color.
The tone is essentially a paint of Bizz's aura, meaning she has to use some of her aura in order to leave it on something else.
The tone, when applied on something with aura, helps the recipent remain calm while negating the effectiveness of their aura's protective/healing capabilities and semblance power. The sapping effect of her tone is exponential, requiring a good amount to be applied to have a meaningful effect.
When applied to inanimate objects or grimm(or parts of them, at least), it helps said objects stay intact, letting them absorb damage more than it normally would.
Grimm flesh, when soaked with tone, can be "absorbed" by Bizz to recover her expended aura, although it hinders with her calmness, giving a good chance of making the healing inefficient.
Bizz was trained to think in fights with a certain beat going on in her head, to help her keep a constant feeling of time during combat, and manage time more efficiently. Hence the name of the semblance.
Aura color: Byzantium(dark shade of purple)
Team: (leave empty for now)
Strengths:
-Bizz is not afraid to deviate out of her custom weapons, allowing for countless variables in combat.
-Training and experience makes Bizz threatening against personnel.
-Necessary knowledge about Grimm and experience against them.
Weaknesses:
-Awkward at cooperating outside of her old team. Bizz is able to adapt, but she needs some time to get used to new partner(s).
-Lacking in most things out of combat.
-No strong focus on her huntress weapon means no strongly unique style.
Name: Byzantine "Bizz" Bluebell
Age: 29
Gender: female
Species: human
Appearance: (description or image, either works fine.)
Bizz is 159 cm tall, and weighs around 56 kg. She has a slender build and a fair skin tone, her hair being black with highlights of purple and her eyes of hazel hue.
Personality:
Having experienced extreme occasions frequently, Bizz holds a rather jaded attitude in mundane situations. She seems indifferent to most things, yet not completely lazy and irresponsible. She is passionate for teaching students in Beacon, she simply is awkward with being very expressive with her emotions. Not to mention that the period of time she spent under her family's control has done a number to her character, discouraging active display of emotions and taught to control and suppress them instead.
While working for her family, Bizz was given little freedom of thought outside of mission related matters, having her resort to imagination when thinking about how out of combat social interactions went. It didn't help that she was not a "face" of the black ops members. Naturally, Bizz has the tendency to miss some of the common social cues unless directly stated.
In terms of her performance as a grimm studies teacher, as boring as her lectures could be to some students, Bizz does not miss the point. She is quick and simple when it comes to relaying information, patient and willing to repeat and paraphrase until necessary.
Backstory:
Bizz is a part of a family of skilled huntsmen through and through. She was expected to be the same as well. But the pressure coming from in and out of herself yielded results that were deemed "insufficient" by her parents. After "dropping out" of Haven, she was traind and stationed to a more "fitting education" from her family, and was assigned a role as a black ops agent for them. She spent the next few years working for her family, partaking in doing their bidding for shady business that they couldn't officially handle.
Through some unspoken means, Bizz was able to cut ties with her family(at least temporarily) and find refuge from the oppressive presence that was her family. Then, hoping to put her skills into better use, she signed up for a spot on the faculty of Beacon Academy.
Weapon(s):
Wolfsbane: A collection of Sai's that have snubnose revolvers mixed into them. Along with the gun part, its blade can be extended at lethal speed to twice its original length, and when loaded with rounds, the weapon can be tampered to self destruct. (Think of something like the handle spikes in the old Blade movie if you saw it, but instead the weapon just explodes)
They can shrink to a chunky snubnose revolver(which also has a collapsible handle), allowing Bizz to carry multiple on person.
Foxglove: A long glove with flower shaped pattern, with extra metallic "brooch" versions on the outer side. In their "brooch" form, each of these are sharp spikes that can act as improvised defense and offense tool. They can be loaded with small chips including dust for extra effectiveness. The brooches can collect and stretch into a small fist shield.
While these are her "huntress weapons", she has the tendency to use mass produced and/or common weapons as well.
Semblance: Monochrome Metronome
When Bizz activates her semblance, her body and any objects she is holding are covered with a layer of greyish purple hue. It helps her keep her emotions calm, and when she is able to keep her emotions calm, she is able to "infect" things she touches with her monochrome color.
The tone is essentially a paint of Bizz's aura, meaning she has to use some of her aura in order to leave it on something else.
The tone, when applied on something with aura, helps the recipent remain calm while negating the effectiveness of their aura's protective/healing capabilities and semblance power. The sapping effect of her tone is exponential, requiring a good amount to be applied to have a meaningful effect.
When applied to inanimate objects or grimm(or parts of them, at least), it helps said objects stay intact, letting them absorb damage more than it normally would.
Grimm flesh, when soaked with tone, can be "absorbed" by Bizz to recover her expended aura, although it hinders with her calmness, giving a good chance of making the healing inefficient.
Bizz was trained to think in fights with a certain beat going on in her head, to help her keep a constant feeling of time during combat, and manage time more efficiently. Hence the name of the semblance.
Aura color: Byzantium(dark shade of purple)
Team: (leave empty for now)
Strengths:
-Bizz is not afraid to deviate out of her custom weapons, allowing for countless variables in combat.
-Training and experience makes Bizz threatening against personnel.
-Necessary knowledge about Grimm and experience against them.
Weaknesses:
-Awkward at cooperating outside of her old team. Bizz is able to adapt, but she needs some time to get used to new partner(s).
-Lacking in most things out of combat.
-No strong focus on her huntress weapon means no strongly unique style.
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