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Fandom RWBY: Shadow of the Grimm (New)

Carnation

Florian Society Member
Name:


Gender:


Appearance:


Age:


Personality:


Race:


Weapon:


Power:


Color:


Backstory:


Insignia:
 
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NAME: Cervena Bolva (Goes by Curve)


GENDER: Male


APPEARANCE: <p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.0089265c6a9b5869fc8cc4c79b62e216.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75018" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.0089265c6a9b5869fc8cc4c79b62e216.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


AGE: 16


PERSONALITY: Cervena is quite the cunning individual. He values wits over brawn, and intelligence over muscle. Cervena follows an unconventional thought process that others tend to detest, being not a point A to point B person, rather a point A to point orange peel person, but everything he does has a purpose. He may take being called by his real name as an insult. Some may question his sanity, even he does from time to time, but he believes he can lead his squad more efficiently than anyone else. Those who question the fact are usually met with stiff resistance, and if it continues, even harder combat. Usually approchable, yet never trustworthy, Cervena is an individual those of weak mind would want to steer clear of.


RACE: Human


WEAPON: Cervena has a necklace that extends into a breastplate. A curved blade comes down from the elbow and ends just a little above his hand. A shoulder turret that shoots 0.357 SIG rounds is also available for use, but he rarely uses that due to style, and the fact that he detests buying amunition. His fighting style mainly consists of powerful punches, slams, grabs, and generally tossing people around. Cervena never runs. Ever. He reasons that if he can't catch or hit something, it's not worth his time.


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.c1eeafe2013f4fe2190fa4da3c648fe6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75019" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.c1eeafe2013f4fe2190fa4da3c648fe6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.09b2ebbb5f60dd9ae7e279501596e99b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75020" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.09b2ebbb5f60dd9ae7e279501596e99b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


POWER: Cervena is able to control the kinetic energy that enters and exits his body, and can diffuse or contain it across his skin. If he is hit, he can release a bust of energy equal to the amount of kinetic energy he absorbed through any part of his body.


COLOR: Red


BACKSTORY: Cervena grew up poor. Extremely poor. But as soon as he turned 10, he started planning and working to change that. He tattooed his face with his own insignia and built his weapon (also named Curve) out of any parts he could find scavenging anywhere. Through brawls, street fights, and general disreguard of the law he built a name for himself, "The Curve of the streets you DIDN'T want to meet." Cervena kicked the local law enforcement out of one of the worst parts of town and began garrisoning his own force. Beacon noticed, and saw that despite being little more than a homegrown dictator, Cervena had lowered the crime rate to 0.6% over two years. When Beacon extended a hand to Cervena, he just shrugged and accepted. He's left one of his most trusted men in charge of his territory while he's gone for the school year.


INSIGNIA: A Single red scratch on a black background, the same as his weapon, and his banner.


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.7992a7fd33d80a9144af8d7867529c30.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75496" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.7992a7fd33d80a9144af8d7867529c30.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







 

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Name: Sward Green (Goes by Ferns)


Gender: Male


Appearance:
gawain_render_by_jrvoltin-d8ciszn.jpg



Age: 17


Personality: (I'll update this soon) Being raised by only his mother Sward never had the opportunity to talk to anyone other than his mother. Since he grew up with this lifestyle he prefers to be by himself and has a mellow kind of attitude towards anyone he meets. He can be pretty stubborn but a good person through and through, and is always there when he is needed. During his down time he becomes sorta lazy and goes walking off on his own usually to a forest or the city and finds a nice tall area to sleep or draw.


Race: Fauna (wolf)


Weapon: Sward carries a two handed blade that can detach into two swords that can then turn themselves into rifles. He could also transform those rifles into handguns if he needed to go close range. (in the two handed form it is known as Ravager, and when it is separated they are known as Wraith, and Fury)


Power: Other than his extreme strength, speed, and durability Sward can sense the muscle movements of his opponents that allows him to "predict" his opponents moves. He can also fire 5 perfect shots if he missess once.


Color: Green


Back story: His mother was an left the White Fang group feeling like the group was being misguided. She then meet a human who she fell in love with after their countless run ins with the White Fang. After the Father left to continue hunting down the white fang news came months later and Swards father died in his search for the group. Swards mother then raised her 4 year old son to wield a sword to protect both humans and fauna's. Sward's mother was a great warrior in the use of both guns and blades teaching her son everything she knew. He eventually surpassed herself with power and skill. She soon left a birthday present for Swards birthday when she was attacked by the white fang. As Sward returned to his home he found that his mother was gone and began to look frantically everywhere. It wasn't until he looked behind a closet when he found the present. It had armor and weapons in it along with a helm. With all this stuff a note fell out of the helm. He cried after reading it and took all that he could and lived among the forest. He eventually grew and was able to wear the outfit and was eventually approached by Beacon who asked for him to come along. As Sward thought it over he remembered what his mother said in her note and agreed.


Insignia: (carries two.) One is the original white fang symbol showing that he still believes peace between fauna and humans can still exist which he has on his left arm guard. The other is on his back.


Left arm guard:
480



Back:
iron_legion_insignia_by_theghostopera.png
 
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Name: Noir Umbrus


Gender: Female


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.61c881d8a1bc4b05b245f7d4f60922da.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75317" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.61c881d8a1bc4b05b245f7d4f60922da.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> (better image of Noir, herself) <p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.d855f3875e53d0d011529b521b885af5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="76082" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.d855f3875e53d0d011529b521b885af5.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Her cloak does seem to disappear at the bottom fluttering silently it adds an almost magical element to her quiet beauty.


Age:16


Personality:


Race: Human


Weapon: Katana: dust port in the handle allows for dust in any form, dust's effect is transmitted to the blade and can be expelled in any form from close to long range attacks


Power: Beasts bounty


Multiplication- Allowing Noir to multiply aspects of and object based n her knowledge of it she has three usable slots which she fills differently depending on what it is she wants to change there are two main areas of use.


-Living beings (People)


Noir can amplify physical traits depending on the person. She knows herself well, and thus can exercise her power best on herself. She can change her density making her heavier or lighter, boost her senses, strength, speed, and even speed up her thought process which ultimately makes her out of it and harshly affects her reaction time afterward. She can boost others but unless she knows them well or it is absolutely necessary she will refrain from boosting them normally because it usually takes two slots and too much concentration.


-Objects (weapons)


Noir has a very good understanding of many weapons but easily states that she prefers blades. Seemingly since she can copy them easier. Noir knows her katana perfectly and easily makes up to ten copies of seemingly surpassing her three slot limit in this one case. She can also manipulate the length and weight of the blade liking to make it too heavy for anyone else to use if it ever leave her hand.


Color:Black


Backstory: Raised in a military Noir always knew she'd end up fighting something, but she had always hoped it would be Grimm. Always seeing them as the real enemy to every other living thing she saw no point in nations warring when there was a much bigger threat. She kept this opinion to herself fig no point in riling up her family and likely earning herself extra exercises. Her family took care of most her training until she told them that she wanted to be a huntress. After a month of particularly extremes training they they grudgingly allowed her to enter a training school after she built her own weapon she now heads out to beacon to continue her education determined to be the best huntress she can be.


Insignia:<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.6347ddf2924bfb8aa719139459b72bba.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75318" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.6347ddf2924bfb8aa719139459b72bba.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>(back)<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.69e3d2e91582069827e61eaa8b5ee865.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75319" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpg.69e3d2e91582069827e61eaa8b5ee865.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>(shoulders)







 

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Name: Riley (Rhythm) Feldgrau


Gender: Male


Appearance: has a small turtle tail and his skin feels leathery


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/some_anime_guy_on_his_ipod_by_taylor360-d6ohs7b.jpg.cc06eeccd3100b768bb055c11280acc8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75679" src="<fileStore.core_Attachment>/monthly_2015_09/some_anime_guy_on_his_ipod_by_taylor360-d6ohs7b.jpg.cc06eeccd3100b768bb055c11280acc8.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Outfit:


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/57a8c4a7acfa9_RileysJacket.jpeg.f98ffc5716ee5c5a313f7b0ad0c741b7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75678" src="<fileStore.core_Attachment>/monthly_2015_09/57a8c4a7acfa9_RileysJacket.jpeg.f98ffc5716ee5c5a313f7b0ad0c741b7.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Age: 15


Personality: Riley is the usual cowardly person who tries his best to not engage in battle. He is very timid and shy, preferring to stay back and let others do the fighting… and talking… and appearing. He naturally wants to run and or hide when a dangerous situation comes around. Riley does have a hidden side, a side that is only shown on rare occasions. Riley's secret side is the most overprotective guard dog in existence. Riley becomes fully set on fighting and defending those he truly care about.


Race: Turtle Faunus


Weapon: Shell Cracker: Shell cracker is a shield/ gauntlet that is unbreakable in shield form. The shell cracker has a mode called turtle shell where it expands and surrounds Riley in a protective shell.

  • Gauntlet/machine gun


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/Aressolo-2.jpg.57a17106c386e07f13ebec8e1a30bc5f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75683" src="<fileStore.core_Attachment>/monthly_2015_09/Aressolo-2.jpg.57a17106c386e07f13ebec8e1a30bc5f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

  • Shield






<p><a href="<fileStore.core_Attachment>/monthly_2015_09/AurielsShield.png.1d05732c096b975d10549f228760ecb4.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75681" src="<fileStore.core_Attachment>/monthly_2015_09/AurielsShield.png.1d05732c096b975d10549f228760ecb4.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

  • Bond






<p><a href="<fileStore.core_Attachment>/monthly_2015_09/iron-banner-warlock-bond-1.png.360526af357a80bd2378d026a34b14f3.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75682" src="<fileStore.core_Attachment>/monthly_2015_09/iron-banner-warlock-bond-1.png.360526af357a80bd2378d026a34b14f3.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Power (Semblance): Protective Will: Naturally Riley has no fighting skill/ability, but when someone he cares about is in danger Riley's Semblance kicks in. Riley becomes the ultimate guard dog, making sure that the person he is protecting is never hit, even if it means riley is hurt instead. This also gives Riley increased stamina and defense to tank as many hits as it takes to protect others.


Color: Grey


Backstory: Riley was found as a baby in the desert of Vacuo by a wandering nomadic tribe. This tribe, unaware of Riley's Faunus heritage, despised Faunus in their entirety and Riley's adoptive mother decided to hide Riley's faunas features to save him. The woman, a lady who cared for all people, raised Riley, keeping his small tail and leather-like skin a secret from everyone else in the tribe. This method worked up until Riley was 13, when everything backfired. In a cruel joke the children of the tribe stole Riley's clothes and the tribes elder found Riley in all his Faunus glory. The tribe elder was furious. He grabbed the thirteen year old Riley and beat him within an icy of his life before his adoptive mother stopped the elder. Thats when the elder turned his attention to the woman and went to beat her. Riley spoke out at that moment and stopped everyone. He begged that if he left forever that the woman be spared. The elder agreed and Riley left, but not before his adoptive mother could give him an arm bond and a jacket emblazoned with the tribes symbol.


Riley wandered for two years before he made contact with another human and in this case it wasn't the situation he would've liked it to be. Riley witnessed a hunter scouting out a set of ruins when he was set upon by a death stalker. If it wasn't for Riley the hunter would've died. Riley in a fit of blind courage sprinted down towards the hunter and threw himself in front of the Death Stalker's attack. Riley wasn't phased by the strike as his weapon activated for the first time and allowed the hunter to realize he was being attacked. Riley opened fire as the gauntlet revealed machine guns inside it and shot the thing to pieces. It was then that Riley fainted and was carried back to Beacon academy. The hunter as it turned out was Professor Oobleck and he had suggested to Ozpin that Riley be accepted into Beacon. It was then that Riley was accepted.


Insignia:


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/57a8c4a7a8dcd_RileysJacket1.jpeg.dea1347ad495afa7316d106d407db559.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75677" src="<fileStore.core_Attachment>/monthly_2015_09/57a8c4a7a8dcd_RileysJacket1.jpeg.dea1347ad495afa7316d106d407db559.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>











 

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Name:

Dun Hircum

Nickname:

Bucky

Gender:

Male

Appearance:

6'2", short black hair, tanned skin and toned athletic build, bright blue eyes. Usually wearing blue jeans, a black shirt and 'cowboy boots' with or without a tan leather duster. Always wears a white 'cowboy' hat.




Age:


16




Personality:


Dun is usually seen alone but does not purposely try to avoid people. He is very and protective and will defend anyone he feels needs it. He likes to be up high in a spot where he can watch over everything. He never has much to say, he likes to listen and observe and keep his thoughts to himself. He always has a neutral or displeased expression on his face despite whatever mood he may be in.

Race:

Human




Weapon:


A dual set of .44 caliber revolvers which fire a variety of dust rounds. These pistols can transform into combat axes. He usually carries one in each form but changes sometimes.

23494-DEFAULT-L.jpg


(Example. Not actual color. Would keep silver/steel coloring)
axe-with-sheath-survival-hatchet-tactical-ax-combat-tomahawk-12a20023.jpg





Power:



Quick Draw:


Almost like Red Dead Redemption's 'dead eye', Fun is able to draw and fire his revolvers extremely fast and accurately. This only comes into effect when he draws his weapon. After this, he must fire manually.




Color:


Tan/buckskin




Backstory:


Dun comes from the island of Patch where he lived until he was about 10 years old. He lived with his mother, father, younger sister and older brother. They were walking from their home to Signal academy where his mother was a history teacher. Only a short distance from their destination, they were set upon by a pack of beowolves. Dun attempted to hide and watched as his parents tried to protect his siblings, but they were slaughtered. He was dragged from his hiding spot but was saves by a Huntsman who happened to be a short distance from the family on the trail. He was rescued and brought back to Signal where he was healed but had fallen into a comatose state. When he had awoken he was informed of what had happened,given his fathers hat, and given a few days before the funeral and being sent to a foster home in Vale. He was always a bit depressed until a few months after he moved. A boy had come into the foster home and became good friends with Dun. They were best friends, he was the only friend Dun had, until the boy found out he had remaining relatives who would accept him. The boy moved out and away and Dun fell back into his previous depression.

Some of the kids at the foster home picked on him or started fights but he never retaliated until it was against someone else. He found his semblance at 12 years old when a faunus girl, about 11, was behind harassed verbally, then physically. He listened and grew ever more angry with each passing second. He couldn't stand to let what had happened to him for years to happen to another innocent person. He stood up swiftly and was surprised to find that he was already standing between the girl and her attackers. He demanded they back off but that only ended in a fight which he lost, although the faunus girl was greatful.

Over the next few weeks he was physically attacked and beaten until one day, he up and left, deciding he had had enough of it. He was found by a man whom called himself copper. Dun knew this probably wasn't the man's real name but went along with it. Copper turned out to be the leader of a small group of thieves/mercenaries. Dun stayed with them and trained to fight until the age of 15 where he was betrayed by the man who had hired him. He was badly injured with a broken arm, a few broken ribs anda concussion and left to die in the Emerald forrest. He was found near the bottom of the cliff attempting to fight off an Ursa with one hand and two pistols. He was saved by an unknown source but not before he was batted against a tree and knocked unconscious. He was invited to join Beacon Academy for surviving alone, injured, through the Emerald forrest.




Insignia:


dirjxA5i9.jpeg


This emblem is usually in white on the back of this shirts and in black on the back of his duster.​
 
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Name: Gris Nephilim


Gender: male


Appearance:


-mEZaBxFvgh_mP3hnsH0JKR64tPthMzFvGzR1HKyOBUTDM5FVrG5jiDIwCf8wyMRPiVWqdb7LBKftnnH8ZDrt3HiITC9BFL8dmBkxyfXxBzbUKEWqWVAiOFaFmu8h-On=s1600



Age: 16


Personality: Eole is a natural-born leader. Not to be confused with arrogance, Eole's dynamically assertive personality is best shown with a team. Able to assess, adapt, and act in any situation, Eole can effectively communicate with a team to handle any situation. But, that's not to say he isn't open to suggestions. Quite the opposite; Eole is willing to listen to the comments/requests of any teammate/instructor. Eole's fighting style complements his personality very well. He uses his trusty spell book (which is mainly for decoration; he has memorized all of the commonly-used spells) and his custom-made spear. The spells Eole uses range from offensive to defensive to support magic, making him a balanced caster; although he uses defensive and support magic more often than offensive. Although his physical attacks aren't the strongest, any offensive damage output is more than made up in armor. On top of his combat robe, Eole is able to generate magic-infused armor with his semblance.


Race: human


Weapon: The weapon of Eole’s choice (shown top-right) is a somewhat weighty spear which can be used as a catalyst to channel magic and glyphs. The spell book gives Eole access to long-lasting/heavily-damaging spells for use in combat. Damaging spells, like fire orbs, lightning bolts, and ice barbs, are used only when necessary; Eole is a support-defensive team worker. Support spells include cures to wounds, armor damage, and mental health. Defensive spells include various attack, armor and resistance buffs.
_pW-ijuSFp_ui-fm0oIBYCFOTirOI1n3e27cUdDkafbTmqf6MY9gZPfj8IzF5HvVJxc7tgSZdfnGBQutvp0UnV9GGpwGYFQ2Wpqh1p5P7hKPio_8EY1cSQTf-Kiq4qvh=s1600



Power: Attunable Elemental Glyphs


Color: Grey


Backstory: Eole was found as a baby by a middle-class family of bookkeepers. The family owned a small tower library quite far from Beacon. Because of his home, Eole read. A lot. Every classic work of Revenant history is in Eole's mind. The family did not give Eole anything, however. Everything had to be earned through dedication and hard work. Eventually, Eole earned a library of his own. Whenever he can, Eole will gather books (usually history or fiction) to add to his library.


Insignia/Glyph:


GzqUYkcCevwdTrJf_frfnhSD357p-WEcJmkYfUeKVZ1Z9qvLycFT5x7JmrxUYFGPoSGqYRs23ji3nSmql2vD5bZFpIJF1GmIwXyJdi5xDxq-acl5ZsDn-OqY8gjxLEa-0A=s1600
 
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Name: Ash Ember


Gender: Female


Appearance:
rwby_oc__crimson_ember_flare_the_burning_hellhound_by_dgsilv3r-d8jdsjw.jpg



Age: 17


Personality: Ash is very outgoing, she is always going out inorder to find what ever fun she can. She is so hard headed at times, you cant change her mind. When you meet her, its hard to stay mad at her for some reason


Race: Human


Weapon: Extandable double blade. Being extendable means for advanteges for close quarters. She is able to move her arms quicker as it is in its short form, allowing for quicker yet lighter moves. The extended version Allows for heavier yet slower moves, giving her opponent time to reacvt for a split second.


Power: Fire summoning. She uses her dudt lined gloves in order to summon fire. She uses her fire to amplify her swords power and her speed.


Color: Crimson


Backstory: Ash was taken in by a caring family when she was young after her house burned down. She was part of a family to Dust salesmen, and then, White fang stormed her house, killed her parents, and burned her house after stealing the dust. she never felt like she belonged because everyone had real parents, no one knew how it felt to be truley alone like she did. she created her own Identity and made a mask and her weapon and her skates. She had been going on throughout Vale and stopped a dust heist under the name "Burning Ember." she is widely known by this name but no one knows Ash is "Burning Ember." When Beacon caught wind of who she was, They decided to pay her a visit. She was given the test and barely passed the entrance exam. Rumor had spread that "Burning Ember" was joining Beacon but all anyone knew, it was just a rumor. It was in fact Ash Ember joining, Burning Ember was just tagging along for the ride


Insignia: Top right of photo
 
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These are all very interesting.... I like it. Accepted
 
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I like the character idea I mean. You still may have to make a few changes though.
 
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I would still add more detail to the backstory, how beacon knew about her, how she reacted to it, personality could use more info, yee.
 
Everything seems great. Except I thought that the group was known as the White Fang.
 
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The Unamed Character]For some reason my autocorrect keeps changing it to claw. So i just gave up fighting it [URL="https://www.rpnation.com/profile/15595-carnation/ said:
@Carnation[/URL]
That's funny. Mine keeps changing the name to Fun.
 
Name: Adeline Ozpin


Nickname: Rattles, via the sounds her armor, and weaponry emit.


Gender: Female


Appearance: 5'1. Short brown hair, shaved down on the right side.


Age: 18


Personality: Qieut, Always listening before speaking, cautius.


Race: Faunus, Birdlike feathers (Pos. Siren)


Weapon: Throwing Knives, Razor/Claw Tipped Gloves. Feather's harden upon contact with air, making them usable as throwing knives in case Rattles runs out of weaponry.


Power: (Voice-Baised)


Siren Song: Her words have the power to cause others to enter a trance, which makes them into willing servants.


Wail: Causes confusion, and deafness for two minutes when used on enemies.


Color: Lavender


Backstory: Proffessor Ozpin stumbled across an egg on one of his travels, which seemed upon his examination to be dormant. After using it as a decoration above his fireplac mantle for several month he was surpised to notice a large crack, which slowly grew over the next hour. He was smore than horrified when moments later a fledling Rattles fell out. Raised by the staff at the school, she soon began to flourish and grow. Over the years she became adept at knife throwing, hand to hand combat, mimicing, and voice tactics. She earned the nickname Rattles due to the distict clicking noice produced by her knives when walking. She often leaves on missions for private companies who are willing to pay handsomely her for her espionage skills.


Insignia: Star
 

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