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Fandom RWBY Prequel: Pillars of Chaos (reboot)

How do you feel about the new combat mechanic?

  • I like it!

    Votes: 0 0.0%
  • Too complicated, man

    Votes: 0 0.0%
  • Too simple, dude

    Votes: 0 0.0%
  • Something else (please write it out in the forum)

    Votes: 0 0.0%

  • Total voters
    0
The Class Roster has been added to the Overview tab so players (not characters) may see who's in what class. Hopefully this will help if you want to spend time interacting and/or fighting with a particular character.
 
InvaderTennTallest said:
What are the class choices?
@Mollisol
There were six classes in total on the paper:


COMBAT FOCUS


Aura Development


Grimm Physiology


Dueling (Vytal Festival Prep)


NONCOMBAT FOCUS


Lore and Fairy Tales


Grimm Geography


Dust Mechanics


(OOC:


Aura Development: fighting people and things with only Aura and Semblances. Good for players whose character's Semblance is complex, the main focus of their fighting, or relating to their story.


Grimm Physiology: involves traveling to Grimm-infested places to learn more about them, often in the thick of battle as you can't exactly dissect piles of ash. Good for players who get bored of the same setting all the time.


Dueling (Vytal Festival Prep): rotating sparring matches and 1v1 focus. Good for players who are interested in getting to know the NPCs, and perhaps looking forward to some PvP.


Lore and Fairy Tales: players should be prepared to submit a fairy tale and how it ties into the RWBY world, like something that exists alongside the Seasonal Maidens. I'm hoping we get something that could be involved in missions.


Grimm Geography: players should be prepared to submit a new type of Grimm and develop it over the course of the RP. Some or all submissions might be encountered in the RP.


Dust Mechanics: players should be prepared to submit new ways of using Dust, as well as explorations of Dust use their character doesn't typically use.)
 
Mollisol said:
There were six classes in total on the paper:
COMBAT FOCUS


Aura Development


Grimm Physiology


Dueling (Vytal Festival Prep)


NONCOMBAT FOCUS


Lore and Fairy Tales


Grimm Geography


Dust Mechanics


(OOC:


Aura Development: fighting people and things with only Aura and Semblances. Good for players whose character's Semblance is complex, the main focus of their fighting, or relating to their story.


Grimm Physiology: involves traveling to Grimm-infested places to learn more about them, often in the thick of battle as you can't exactly dissect piles of ash. Good for players who get bored of the same setting all the time.


Dueling (Vytal Festival Prep): rotating sparring matches and 1v1 focus. Good for players who are interested in getting to know the NPCs, and perhaps looking forward to some PvP.


Lore and Fairy Tales: players should be prepared to submit a fairy tale and how it ties into the RWBY world, like something that exists alongside the Seasonal Maidens. I'm hoping we get something that could be involved in missions.


Grimm Geography: players should be prepared to submit a new type of Grimm and develop it over the course of the RP. Some or all submissions might be encountered in the RP.


Dust Mechanics: players should be prepared to submit new ways of using Dust, as well as explorations of Dust use their character doesn't typically use.)
I'll do


Combat Focus and Grimm Physiology
 
InvaderTennTallest said:
I'll do
Combat Focus and Grimm Physiology
Combat Focus isn't a class. It's a category. You need one underneath combat focus, and one underneath non-combat focus. And to express this as Midnight's choices in the In-Character Roleplay section.
 
InvaderTennTallest said:
Grimm Physiology and Grimm Geography?
Great, I'll sign you up for that on the roster. All you need to do now is RP Midnight marking those down (perhaps her thought process and some mingling with the girl who asked her a question as well so the post isn't a one-liner).
 
Mollisol said:
Great, I'll sign you up for that on the roster. All you need to do now is RP Midnight marking those down (perhaps her thought process and some mingling with the girl who asked her a question as well so the post isn't a one-liner).
Of course ^^
 
AnimeNerd5678 said:
@Mollisol Do you think we should skip to the classes?
No, we're still waiting on team ORCA, and it wouldn't be fair to us to skip. You have plenty of people to mingle with. If you'd like me to make some sort of activity for you to do so you have something to do besides chat, I can arrange that, but it will take time, so it's probably best just to wait.
 
Mollisol said:
No, we're still waiting on team ORCA, and it wouldn't be fair to us to skip. You have plenty of people to mingle with. If you'd like me to make some sort of activity for you to do so you have something to do besides chat, I can arrange that, but it will take time, so it's probably best just to wait.
Yeah, I'd like an activity for me to do.
 
AnimeNerd5678 said:
Yeah, I'd like an activity for me to do.
This is going to take a bit of time, potentially until tomorrow morning, to think of and implement in writing. In the meantime, you have two other teams and a Headmistress to chat with and potentially think up a game or activity with.


Please be mindful that not only do you have plenty to work with, but I'm in the middle of both finals week and another RP, and cannot make this RP my only priority. I already sink a lot of time and effort into it.
 
Deltorian Nephran] [URL="https://www.rpnation.com/profile/3969-dendyne/ said:
@Dendyne[/URL], I though that Aqua/AnimeNerd was the A slot in ALOE.
Animenerd's character has been phased out of the RP due to his conduct. I'm not publishing any details about it because I don't want to start drama OOC, but essentially, we felt as if he did not respect the time and energy we put into this RP.


Also, due to the fact that Dream Killer is MIA, a separate airship will be taking team ORCA back to Haven so this one can take off, and people can mingle in a festival (not just on a boring ol' ship) and settle into their dormitories.
 
@Dendyne @InvaderTennTallest @Syrina @Aryel @GasMaskie @Cruor Flumine @Deltorian Nephran @Dream Killer @Quiet


Howdy! I'm hoping the downtime should end by Wednesday, when classes will start, unless everyone is having such a ridiculously good time at the festival that it'd be prudent to stay in it a while longer.


In the meantime, give yourself a pat on the back for making it this far, as many RWBY RPs die during initiation.


In the works are mechanics for PvP combat, which might require you to add new stats to your profile depending on how my co-GM likes the system. Be prepared for that.


Other than that, grab somebody and have fun at the festival!


Team ORCA: I haven't forgotten about you! I'm hoping Dream Killer will reply by midday tomorrow. If he hasn't, we need to get settled in. My contingency is for Rasp to take the piece from him and insert it herself (it seems in-character for her) before the team heads out to the last airship, and settles into their dorm before classes.
 
Potential Mechanic for PvP


PvP needs to have some sort of mechanic, or I get the feeling we're going to see a lot of dodged attacks and battles that have no fair means of resolution. So, here is one idea I had for that mechanic. Depending on whether people like it or not (@Dendyne has the final say), this or some other mechanic will be added to a Mechanics tab so that we can have successful, fair PvP matches. This is just an idea; don't go adding stats to your profiles just yet. Considering that 6/11 players are in favor of this system, we will be using it. Put your stats somewhere in your profile where I can see them.


Each character should divide 21 (not 20) points between the following stats:

  • Leadership, the ability to recognize others' strengths and weaknesses so you can effectively command and work with them (like Ruby or Jaune). All people involved in a coordinated team attack



    must use the Leadership stat for that move.
  • Finesse, the ability to accurately land attacks, carefully choose targets, and otherwise attack through skill rather than brute force (like Weiss or Ren).
  • Tactics, the ability to think up strategies on the fly and execute them to outsmart foes (like Blake or Pyrrha).
  • Power, the ability to cut down enemies through brute strength, and otherwise use sheer force to good effect (like Yang or Nora).


Each battle will last 3 "moves" per combatant. Each move has to use one of these stats (not two, not none, and you cannot use the same stat twice in a row), and will get a score: stat used + 1 six-sided die = move points. The one who has the most points at the end of the battle wins. GMs are responsible for deciding ties (better, more detailed writing is more likely to win).


Here's a simplified example of the system in action:


Weiss (L: 2, F: 9, T: 7, P: 3) vs. Emerald (L: 4, F: 6, T: 6, P: 5)

  • Weiss's Move 1: Weiss covers the ground beneath Emerald with ice. (Tactics 7 + Dice 3 = 10; total = 10)
  • Emerald's Move 1: Emerald counters by swinging the chain on one of her guns around a tree branch and slides forward at Weiss. (Tactics 7 + Dice 4 = 11; total = 11)
  • Weiss's Move 2: Weiss creates a propulsion glyph and slams into Emerald. (Finesse 9 + Dice 2 = 11; total = 21)
  • Emerald's Move 2: Emerald's aura absorbs the blow and she fires point-blank at Emerald. (Power 5 + Dice 1 = 6; total = 17)
  • Weiss's Move 3: Weiss summons a sword arm that pushes Emerald away. (Power 3 + Dice 4 = 7; total = 28)
  • Emerald's Move 3: Emerald casts the illusion of the sword arm turning on Weiss. (Tactics 6 + Dice 6 = 12; total = 29)
  • Emerald wins and gets to have a victory scene where she beats Weiss, and the players decide whether she dies or not, what Emerald will do afterwards, etc.


You might've noticed that more than one stat can work for some moves. This is on purpose, as it prevents players from having to use one stat when their fighting style calls for something else.


Discuss this! If you like it, great! If not, what would you rather we do instead?


Yes, Cruor Flumine, this is a nod to Kiyoko Tomoe's "Strong Areas" system because I liked it.
 
Last edited by a moderator:
I like the system, it's nice and simple to pick up and keeps people from maxing out one stat to use hmmm..


are the battles capped at 3 rounds? or is to the combatants discretion?
 
Dendyne said:
I like the system, it's nice and simple to pick up and keeps people from maxing out one stat to use hmmm..
are the battles capped at 3 rounds? or is to the combatants discretion?
Oh good!


Well, I capped them at 3 turns per combatant to keep battles from lasting too long (that's how long fights in Dueling class will last), but if players want more involved battles (such as during missions), we can up it to 4 or 5. I'd rather not go higher than that, though, as I'm expecting posts more detailed than in the example and I don't want battles to take more than a day, maybe two.
 
Interesting system!


I really like it, especially the point sum format since that never occurred to me to use in a dice game.


Now I just have to figure out what kind of stat fighter Rasp would balance out to be...
 
What about the factor of dust, some characters have weapons that can work with and without dust. Will that effect scoring?
 
Syrina said:
What about the factor of dust, some characters have weapons that can work with and without dust. Will that effect scoring?
Hmmm.... In my opinion, the only thing Dust should affect is what stat the move uses (e.g. causing a fiery explosion with Dust might be Power, while freezing someone's dominant arm would be more Finesse). I don't want to overcomplicate it by making score additions for Dust or anything like that; it's like a tool to be used alongside weapons and Semblance.
 
Baaaaaam! for now I got my stats!


Ambrose:


Leadership - 5


Finesse - 5


Tactics - 7


Power - 4


Azurra:


Leadership - 4


Finesse - 7


Tactics - 8


Power - 2
 

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