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Fantasy Rules and item prices

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nikoneko10

New Member

Basic Goods Prices in the City:



  • Loaf of bread – 10 copper coins
  • Simple meal at a tavern – 25 copper coins
  • Night at a modest inn – 1 silver coin
  • Healing potion (basic) – 5 silver coins
  • Iron dagger – 3 silver coins
  • Steel sword – 15 silver coins
  • Set of leather armor – 20 silver coins
  • Set of chainmail armor – 50 silver coins
  • Horse (common breed) – 1 gold coin
  • Carriage ride (within the city) – 5 copper coins
  • Magic scroll (low-tier spell) – 10 silver coins

Advanced Goods Prices in the City:


Weapons & Armor


  • Iron Dagger +1 – 7 silver coins
    A slightly sharper, reinforced iron dagger. Deals marginally more damage and is more durable.
  • Steel Sword +1 – 30 silver coins
    A well-crafted steel sword with improved balance and cutting power.
  • Enchanted Shortsword (Basic Fire or Lightning) – 50 silver coins
    A short blade lightly enchanted to deal weak fire or lightning damage on hit.
  • Set of Reinforced Leather Armor – 40 silver coins
    Tougher than standard leather, offering slightly better defense against physical attacks.
  • Set of Fine Chainmail Armor – 80 silver coins
    A refined set of chainmail, providing better protection with less weight.
  • Blessed Wooden Shield – 25 silver coins
    A simple wooden shield infused with minor holy energy, offering slight resistance to dark magic.

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Weapons:


  • Steel Greatsword +1 – 50 silver coins
    A large, two-handed sword with improved durability and cutting power. Requires strength to wield effectively.
  • Twin Steel Daggers +1 – 40 silver coins
    A matching pair of daggers, balanced for quick strikes. Slightly sharper and more durable than standard steel daggers.
  • Spellblade Katana (Basic Enchantment) – 60 silver coins
    A finely crafted katana designed for Spellblade users. Allows smoother elemental channeling and enhances minor magic effects.
  • Reinforced War Axe – 45 silver coins
    A one-handed axe with a heavier blade, dealing more damage with well-placed strikes.
  • Crossbow +1 – 35 silver coins
    A standard crossbow with slight enhancements, offering better range and power.
  • Elemental Arrows (Pack of 10) – 15 silver coins
    Arrows imbued with weak fire, ice, or lightning magic. Deals small elemental damage on impact.
  • Mystic Staff (Basic Enhancement) – 55 silver coins
    A wooden staff reinforced with minor magical properties, improving spell efficiency slightly.



Armor:


  • Enchanted Leather Armor (Basic Protection) – 60 silver coins
    A leather set infused with weak magic, offering slight resistance to fire and frost damage.
  • Hardened Steel Breastplate – 70 silver coins
    A stronger, reinforced chestplate that provides extra protection against melee attacks.
  • Fine Chainmail Armor +1 – 100 silver coins
    A superior set of chainmail that reduces weight and slightly increases durability.
  • Shadow Cloak – 50 silver coins
    A dark cloak that muffles movement sounds, making it easier to move undetected.
  • Reinforced Gauntlets +1 – 20 silver coins
    Provides better grip and slight protection against disarming techniques.
  • Boots of Steady Footing – 25 silver coins
    Helps maintain balance on rough terrain and reduces stamina drain when running long distances.



Potions & Consumables


  • Greater Healing Potion – 12 silver coins
    Restores more health than a basic potion.
  • Stamina Draught – 10 silver coins
    Temporarily removes fatigue, useful for prolonged battles.
  • Mana Recovery Potion (Basic) – 8 silver coins
    Restores a small amount of magical energy.
  • Antidote Elixir – 6 silver coins
    Cures minor poisons and toxins.



Magical & Utility Items


  • Magic Scroll (Mid-tier spell) – 25 silver coins
    Contains a stronger spell than the basic scrolls.
  • Ring of Minor Protection – 40 silver coins
    Offers a slight increase in resistance to both physical and magical damage.
  • Traveler’s Boots +1 – 15 silver coins
    Slightly increases movement speed and reduces fatigue while walking long distances.
  • Adventurer’s Satchel – 10 silver coins
    A well-made bag that lets you carry slightly more items without feeling burdened.
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Basic RP Rules for 1st-Tier Adventurers


  1. You Are Weak but Growing
    • At 1st tier, you are just starting out. You are not a powerful warrior or mage yet. Most enemies can hurt you, and you will struggle in fights.
    • You need to be careful and strategic in battles—rushing in recklessly can get you badly injured.
  2. You Have a Strong Item Drop Blessing
    • Every monster you kill drops loot, which helps you earn enough money to sustain yourself.
    • The narrator will tell you what items you get and their approximate value.
  3. Healing & Survival
    • If you get injured, you must use healing potions sometimes.
    • Keep track of your health potions and buy more when needed.
    • You cannot fight endlessly without rest—consider stopping at an inn to recover.
  4. Buying Items & Managing Money
    • If you buy something, subtract the silver from your inventory.
    • The price list will help you see how much things cost.
    • Math doesn’t need to be exact, but keep it reasonable.
  5. Important rule:
    Player Influence Rule


    A player’s ability to take on narrator roles depends on their writing quality. Progression happens in stages:
    1. Basic (All Players) – Describe your own attacks, dodges, and reactions in combat.
    2. Intermediate – Narrate monster fights and decide reasonable rewards for yourself.
    3. Advanced – Introduce minor NPCs and side events.
    4. Expert – Shape local world details (towns, quests) with narrator approval.

  6. Major plot events remain under the narrator’s control.
  7. Penalty for Dying & Being Resurrected

    • If you act too recklessly and die, you will be resurrected, but it comes at a cost.
    • Upon resurrection, 10% of your total coin sum will be deducted as a penalty.
    • Example: If you have 100 silver coins, you will lose 10 silver coins upon revival.
INFO FOR ROLEPLAYERS: IF YOU HAVE QUESTION ABOUT BASIC PRICES AND RULES ASK. OR SUGGEST YOUR IDEAS.

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Everyone. This is most important rule. In notepad if you are on pc you save this form and keep track of items you have. It shouldnt be 100% precise but please use this form to help me out with RP.



Inventory Form


Character Name:
Class:



Weapons & Armor:


Accessories:


Money:


Supplies:


Loot & Monster Drops:


When you change something in your inventory by earning or spending money for example, then please post updated version of your Inventory Form at the back of your most recent roleplay post.

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Tier 1 Paladin – Items for Sale


Weapons:


  • Rusty Iron Warhammer – A worn-out hammer, barely better than a training weapon. (5 silver)
  • Blessed Wooden Maul – A sturdy wooden hammer with minor holy inscriptions. (15 silver)
  • Steel Warhammer – A solid weapon used by temple guards. (40 silver)
  • Silver-Inlaid Warhammer – A well-crafted weapon with slight effectiveness against dark creatures. (100 silver)
  • Holy-forged Warhammer – A masterfully crafted hammer blessed by the clergy, radiates faint divine energy. (250 silver)

Armor:


  • Worn Leather Vest – Light protection, common among novice adventurers. (8 silver)
  • Chainmail Tunic – Basic metal protection, good against weak attacks. (25 silver)
  • Templar’s Initiate Plate – A reinforced chestplate with minor holy protection. (60 silver)
  • Blessed Silver Plate – A well-crafted plate armor imbued with holy resistance against dark magic. (150 silver)
  • Sanctified Guardian Armor – A full set of armor blessed by the high priests, offering superior protection and minor regeneration. (400 silver)

Shields & Accessories:


  • Simple Wooden Shield – Provides basic defense against weak attacks. (5 silver)
  • Blessed Charm – A small necklace that offers slight resistance to dark magic. (20 silver)
  • Initiate’s Ring of Protection – Strengthens the wearer’s resistance to curses. (50 silver)
  • Divine Emblem – An amulet that enhances healing spells and slightly increases holy power. (120 silver)
  • Celestial Relic – A rare artifact infused with divine energy, greatly enhances holy magic. (300 silver)

Potions & Supplies:


  • Minor Healing Potion – Restores small wounds and fatigue. (3 silver)
  • Holy Water Flask – Can weaken undead and cleanse minor curses. (10 silver)
  • Light’s Blessing Elixir – Temporarily boosts stamina and strengthens resistance to dark forces. (30 silver)
  • Greater Healing Potion – Restores deep wounds and revitalizes the body. (80 silver)
  • Elixir of Divine Strength – Temporarily enhances physical power and holy magic for battle. (200 silver)
FujoshiStar FujoshiStar This is your item shop. Ask me if you want anything added to this list.
 
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Tier 1 Battle Alchemist – Items for Sale


Weapons:


  • Rusty Iron Dagger – A simple, worn-out blade. (5 silver)
  • Steel Short Sword – A reliable weapon for close combat. (20 silver)
  • Alchemist’s Staff – A lightweight wooden staff reinforced with metal, good for channeling alchemical energy. (35 silver)
  • Reinforced Mace – A solid one-handed mace with good durability. (50 silver)
  • Experimental Blade – A sword coated with alchemical residue, slightly increasing its cutting power. (120 silver)

Armor:


  • Worn Leather Coat – Basic protection against cuts and scratches. (8 silver)
  • Padded Alchemist Robe – Provides slight resistance to elemental damage. (25 silver)
  • Reinforced Leather Vest – A tough, flexible vest designed for battle. (60 silver)
  • Alchemist’s Combat Gear – A specially designed outfit with hidden pouches for potions and bombs. (150 silver)
  • Arcane-Treated Battle Garb – A rare armor infused with alchemical treatments, offering resistance to fire and poison. (400 silver)

Shields & Accessories:


  • Simple Wooden Buckler – Small, light, and offers basic protection. (5 silver)
  • Alchemist’s Satchel – A pouch designed to store potions and reagents. (20 silver)
  • Ring of Minor Fire Resistance – Reduces heat damage slightly. (50 silver)
  • Charm of Steady Hands – Helps with precise potion crafting and throwing alchemical bombs. (120 silver)
  • Amulet of Elemental Resilience – Offers resistance to minor magical effects. (300 silver)

Potions & Alchemical Items:


  • Minor Healing Potion – Restores small wounds. (3 silver)
  • Stamina Draught – Reduces fatigue and restores slight endurance. (8 silver)
  • Blinding Powder – Temporarily impairs enemies’ vision. (15 silver)
  • Weak Explosive Bomb – Causes a small fiery explosion. (40 silver)
  • Enhanced Acid Flask – Can corrode weak armor and burn flesh. (120 silver)


Tier 1 Battle Alchemist – Mace Weapons for Sale


  • Crude Wooden Club – A simple club, barely better than a stick. (3 silver)
  • Rusty Iron Mace – A basic, heavy weapon with low durability. (10 silver)
  • Steel Mace – A well-crafted mace with decent balance and durability. (30 silver)
  • Spiked War Mace – A steel mace with metal spikes for extra damage. (60 silver)
  • Reinforced Alchemist’s Mace – A sturdy weapon with a hollow core to store alchemical mixtures. (120 silver)
  • Elemental-Infused Mace – A rare mace treated with alchemical properties, dealing slight fire or frost damage. (300 silver)
  • Mastercrafted Arcane Mace – An expensive, expertly forged weapon that increases the effectiveness of alchemical attacks. (600 silver)
Syan Syan This is your item shop. Ask me if you want anything added to this list.
 

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