Malphaestus
Touched by the Apocalypse
I have fallen into group roleplays as I grew older, though I am definitely not 'old' by the metrics of most people permeating this thread. That being said, it is still undeniable that I find groups to be the ideal format for roleplaying, and I learned this through attempting little but 1x1s in my earlier years. It is a matter of perspective clashes, idea reaction, and multi-faceted creativity which makes groups into something more than simple heart-to-heart 1x1. Though, as most make it known, it is not simple to manage a group roleplay containing adults, and few adults in general seek out groups, making the problem harder to rectify; groups can be some of the most rewarding experiences a roleplayer may ever have, but the dedication some perceive it needs go beyond the scope of what they are able. I will, however, counter this simply, by stating that these impressions of a group roleplay are self-manufactured, and do not need to be correct. I've been making do with weekend-only writing for years now, and posting slowly is of no consequence so long as it does actually progress.
The only negative with a group I can perceive, is the multiple points of failure it has. Any roleplay is succeptible to quick and sudden death, but groups more-so after having begun. Any number of persons therein could swiftly lose interest, or become busy, drained, and leave or ghost. But, again, I will counter this by stating that this fact applies to everything, even if it is merely between two people. As most are, undoubtedly, aware.
As we approach genres, I have no preferences now, but once I did, and it pertained to modern genres, though nothing like what we see nowadays. Urban fantasy, percy jackson-esque plotlines, or Fate. I had no other bench to test my waters with, and in my youth and initiation to roleplaying, they were the most prevalent. But as I grew older, I sought out more fantasy and more science fiction. The more extreme, disconnected from reality, as I recognized that it is best to avoid escaping from reality, lest you attempt to replace it with the imaginary. Whatever people may think of that, I will let it be. As it was, however, it allowed me to deal with my reality in a better way as time passed.
Nowadays, however, I join anything which I perceive has put down the necessary effort and dedication, at the hands of the GM, to produce a nuanced world. It is the only benchmark I can follow nowadays.
The only negative with a group I can perceive, is the multiple points of failure it has. Any roleplay is succeptible to quick and sudden death, but groups more-so after having begun. Any number of persons therein could swiftly lose interest, or become busy, drained, and leave or ghost. But, again, I will counter this by stating that this fact applies to everything, even if it is merely between two people. As most are, undoubtedly, aware.
As we approach genres, I have no preferences now, but once I did, and it pertained to modern genres, though nothing like what we see nowadays. Urban fantasy, percy jackson-esque plotlines, or Fate. I had no other bench to test my waters with, and in my youth and initiation to roleplaying, they were the most prevalent. But as I grew older, I sought out more fantasy and more science fiction. The more extreme, disconnected from reality, as I recognized that it is best to avoid escaping from reality, lest you attempt to replace it with the imaginary. Whatever people may think of that, I will let it be. As it was, however, it allowed me to deal with my reality in a better way as time passed.
Nowadays, however, I join anything which I perceive has put down the necessary effort and dedication, at the hands of the GM, to produce a nuanced world. It is the only benchmark I can follow nowadays.
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