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Other Roleplay Ideas

Seraph Darkfire

King of the Underworld
Hello. Throughout all the time I've been here, I've created little roleplays in my workshop that I never did anything with, or I made them but the roleplay never went anywhere. Either way, I'd like to simply post all of my ideas here and let everyone enjoy them or whatever. Feel free to take them and make a roleplay of your own based off the idea or using the idea itself if you want.

If my ideas are used, I'd like it if you attempted to stick to the detail I put into it. Anyway, first off is something from 2015.

"Insanity is a relief"


That is our motto. You see, they believe us to be mad, people capable of many terrible things. But they don't know anything. They don't know about the other world. Those of us here call it the Chill. It's colder than it is here, but the cold is pleasant, focusing.


The Doctor's say it is an illusion, but they don't know what we go through every night. When the world cracks and falls away, giving way to the Chill. Monsters come out of the darkness, creatures from the world of nightmares and dreams.


There we are different, more than human, monsters in our own right. We fight those monsters, and sometimes we fight each other. It is fun, it is wild. This transition to the Chill, we call it Rending. The first time is sudden, startling, like you're being dropped through a hole in the world and falling through icy cold water.


That night is so important to us. It is the first time we become ourselves, our true selves. It is a feeling no normal 'sane' person could understand. The sudden feeling of knowing that you are exactly where you are meant to be, that you are you and no one else.


I've met women that were men in the Chill, and vice versa. It is a place we outsiders belong. We are meant for that world and not this one.


But to live in that world, we must live in this one. There have been some who've tried to stay there by cutting their lives from this world. But it doesn't work like that. The two sides are connected. We live here and there.


Every day, we walk through this place called a hospital, play nice, take our meds. But each night we go to bed with a smile, knowing what will happen next. The Rending takes place, the world cracking and falling away, dropping us into the Chill.


There, we are free to wander about, to use the full force of our abilities in that world. There is nothing you can do, no matter what, that will be our home, and this simply the waiting area for when we can return home again.


----


The Chill: A world unlike our own. A world of beauty and darkness, of battle and magic. Here exists powers beyond anything ever seen in the normal world. No matter where you are in the Chill, it is cold. It is night here, always, though it is never hard to see anything, as there is a massive moon that rests in the sky, granting a beautiful silvery light over everything.


The Chill is ruled by three all powerful figures known as the Forever. The Forever are normal people like anyone else, born in both worlds, existing in the normal world and living in the Chill. However, they are the only three who have died in the normal world, yet continued to live in the Chill.


Elysia is the Queen of the Night. A dark and beautiful woman who's mastery over illusion held no equal. Her illusions could become real allowing her to conjure enemies and weaponry in droves. However, she doesn't fight that often, preferring to read.


Valies is a man of unparalleled strength and speed. His physical fighting skill is above all others and while a bit of a air head normally, in battle his intelligence is next to none. Valies loves to fight but never seeks it as he is too strong. Instead, he spends time in his Arena, constantly training and waiting for challengers. Despite having not lost a single battle, he still receives challenges daily.


Aven, a woman who possesses the greatest healing abilities, able to heal anyone from even the cusp of death. She has a motherly attitude, one that draws errant children towards her. She acts as the caregiver of the Chill, tending it's plants and life in her free time. However, she is not without her own fighting abilities. With a single word, she can inflict pain and destruction on those before her. Because of this, she never speaks, using simple light magic to write words in the air before her.


Rending: This is the act of travelling between the two worlds. It only occurs at night, precisely the moment when the sun vanishes behind the horizon. How this happens, no one is sure as the sun and earth are constantly moving. It never fails to happen though, no matter where someone is. Most of those who have been in the Chill for a while know to go to bed before the sun sets to prevent any scares or trouble.


For first timers however, this can be startling. To outsiders, the person seems to just pass out, but to the person going through the Rending it is different. They don't move. The world around them falls apart and they fall through a dark void. This is the same for everyone, no matter who they are.


Where they arrive in the Chill is different for everyone though. The most anyone can tell is that it is an infinitely sized room, big or small is dependent on the person, as is the internal decor. It can range from an open area to a small room. But there is always a door, plain white.


Opening the door leads to a random area in the Chill.


Name:


Age:


Appearance: (Both Normal and Chill Appearance)


Abilities: (Only accessible in the Chill)


Weaponry: (Only accessible in the Chill)


Personality: (This includes likes and dislikes. Their personality doesn't change between worlds. It is the same in the Normal World as it is in the Chill)


Biography: (Their life before and after the Rending, and how they've lived the double life of being in the normal world and the Chill)


Romance Interest:


Other Information: (Information that doesn't fit into the above categories.)

There are five major cities within the Chill, three of which are homes to the Forever and reflect their views. Each of the cities possess an otherworldly quality. From the floating mountains to the east, to the living forests to the west.


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Navi Moutains and the City of Neir: These mountains are called such due to their mystical ability to float free from the ground and tucked away in the center of these mountains lies the City of Neir, a great city built into many floating mountains, each connected by a large natural pathways that lead towards the ground. This city is also known as the Knowledge Center of the World. It is here the largest library in all of the Chill lies. Everything from the smallest monsters, to the most mystical of magics, lies in this library. If there is something you need to know, this is the place to find it.


As such, the Dlviet School of Magic is also located here. Newcomers to the Chill are directed here to learn about this new and dangerous world. Some can do magic, some can't, yet everyone attains some form of training, usually from one of the professors who share a similar affinity as they do. The world of the Chill possesses many strange and unusual talents and skills, along with a large number of species, as not everyone who arrives looks human.


In the search for knowledge, the City of Neir is the best place to live. This is also the home of one of the Forever, the Queen of the Night, Elysia.


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Victus Forest and the City of Falese: This forest lies in the western side of the Chill, massive, covering the entire western front. It is also one of the more dangerous places to go exploring. The entire forest is alive, in a far more literal sense. The forest has remained this big because no one would dare cut it down. Anyone who has tried has been met with a very hostile response. The forest will actively attack those it deems as a threat to its domain. However, this is also the major reason it is also one of the safest places to live.


The City of Falese is protected by this forest and any who maintain and care for the forest are allowed to live here. Healers, florists, forest creatures, as long as you obey the law of the forest, you are free to enter and leave. Friend to the forest means the forest is your friend.


While the City of Neir is the Knowledge Center of the World, the City of Falese is where the masters of healing magic reside. Those who have completed their studies in Neir and found that they have a particular affinity for healing, move here for Specialty training. Being surrounded by the living forest helps healers learn and master their abilities faster, they also learn the value of keeping things alive. The forest itself can be as good a teacher as any.


Aven resides here. She is revered for her great healing abilities as no injury is too great for her to heal.


The Knight's Colosseum and the City of Enteria: Enteria is a city of warriors, all of the worlds greatest fighters take residence here. Strength is key here, though strength may take many forms. Speed, Flexibility, even trickery, are all forms of strength.


From long ago, the city was designed for the strong, taking on the best qualities of many societies, most notably Rome, though the form of dress is anyone's choice. The Knights of Enteria are based here, a faction of warriors focused on protecting the people throughout the Chill.


They keep the peace and fight off the more dangerous creatures that come out of the wilds.


The Knight's Colosseum is the center of this city, a place for anyone to challenge another person to a duel. A good fight is always enjoyed in Enteria and the Colosseum is always a place to find one. Every year, there is a grand tournament where people from all over come to participate. It is governed by the three Forever's and the victor is given a small fortune and a decent amount of land to do with as they see fit.


Many warriors keep the money but return the land as they would never have time to maintain it.


The warrior and Forever Valies lives here, specifically in the highest floor of the Colosseum. He is always accepting challenges to fight, though he has never lost one.


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The Forge of Creation and the City of Nihilo: The City of Nihilo is the city of the Smiths. Here, anything can be created and the greatest smiths come from here. Many of the buildings in the Chill have been created by the smiths of Nihilo. Here, they also make powerful magical and non-magical weapons, those used by the nearly everyone in the Chill. The better the weapon, the more expensive it is, though some smiths will require favors instead of money.


Nihilo is deep underground, closer to the fiery core of the Chill. Lava flows freely and is used to heat the many forges that are dotted throughout the city. Nihilo is always filled with the sounds of hammers clanging and metal being worked.


The Forge of Creation is the greatest forge, at the very back of the City. It was this forge that designed the weapons of the Forever, this forge must be used by a minimum of ten master smiths and a single mistake can ruin the work of everyone else. The Forge of Creation is rarely used, only to make the greatest of weapons for the greatest of people.


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The Black Sea and the City of Avail: There are many coastal cities in the Chill, each has their own export. The smaller ones transport crabs and other creatures to the more land locked cities. The City of Avail is the biggest and most profitable. It is also the location of some of the greatest naval experts in the Chill. Mainly aquatic people live here, born to fish or hunt the monsters that dwell within the darker pits of the ocean.


It's greatest export is a species of fish that, when cooked properly, melts on the tongue and invigorates the mind. It is particularly effective with mages, making it easier to cast spells. Even on others, it has a awakening effect on them, allowing them to fight longer, or simply stay energized.


The naval forces guard the seas from pirates and the much larger sea monsters out in open waters. Many people who love the seas join the navy to explore the oceans. The Chill has the purest, clearest water ever seen by the eye. On the shore, you can see clear to the sand.


The Black Sea is a massive dark spot in the ocean several miles outside of Avail. The waters here are black as the night sky and not even the great moon that hovers over the Chill can lighten it. Here resides an extremely rare species of creature, known as Black Carp. Every single bit of this creature is valuable, from its scales, which can be made into a powerful medicine, to it's innards, each of which can be made into a specific potion to either aid or harm, depending on how you make it.


However, the Black Sea is dangerous, possessing some of the largest sea creatures, some that would make the Kraken pale in comparison. To venture into this Sea is a feat only for the bravest and strongest. Succeeding will lead to great prestige.



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Datalian Research Institute for the Chilled



This institute was built for one reason, to study the Mass Hallucination known as the Chill. There are many institutions created based on this first institution, all dedicated to finding the cause of this hallucination and curing it. However, all attempts have been fruitless. Many of those who have entered the Chill end up here.


The scientists and doctors here believe it to be some sort of disease that infects certain people, though no specific ethnicity, gender, or physical attribute has been nailed down as the cause. Anyone can be a person who enters the Chill, though it is impossible to tell who will.


It has been found that at the exact time the sun passes beyond the horizon, every single one of their patients passes out at that exact moment, no matter what they are doing, though many know what is happening and will find a place to lay down before the sun sets. Once this happens, there is no way to wake them up, pumping them with near lethal levels of adrenaline do nothing.


For the entire night, all of the patients are legally brain dead. When they awake the next morning, at the exact moment the very tip of the sun appears over the horizon, they sometimes act as if they haven't seen any of the Doctors in years.


Many patients have explained that time moves differently in the Chill and no one really ages there, nor has there ever been a child born there. However, that is just the people, animals, plants, and everything in the Chill changes over time. They could spend centuries in the Chill and still only a night has passed. Strangely enough, this doesn't work both ways. A day in the normal world is simply a day in the Chill, as if the world is waiting for their return.


 
Name: Talion Valese


Age: 21


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Abilities: In the Chill, Talion is a powerful Seal Specialist, he can create magical seals, either by drawing them in advance, or speed drawing them in battle. The more time he has to prepare his Seals, the more powerful they will be. He can use anything to his advantage as a fluid to draw seals, even his blood. However, in a rush, he can use simple light magic to draw symbols in the air. Without his seals, he is far weaker than most others, but when he has full access to them, he is unstoppable.


His seals aren't just for battle. They can be used in every day life as well, to gather water, create fire, strengthen supporting frames, whatever he wants really. As long as he knows the proper symbols, he can use them for nearly anything.


Weaponry: As a magic user, Talion rarely uses weapons, preferring to leave his hands open for quick access. He does however carry a single knife, one he enchanted with his own seals.


Personality: Talion is usually far happier in the Chill, finding his normal body uncomfortable to be in, much more comfortable with a magic infused body. In both worlds, he is a bit rash, loving good fun. In the Chill, he loves practicing his seal magic, and spends his time drawing seals in the normal world as well, however ineffective they are. Despite his imposing appearance, he is a fun loving guy and will always find something to do.


He doesn't dislike the Doctors of the institute and even encourages them to continue their work. He's a seal master, hard work and trials are in his blood and he can understand how badly they want to understand what happens to them. However, he doesn't make it easy for them, claiming that no matter how hard they work, they'll never stop him from going back to the Chill. Like everyone else, it is home for him, despite its troubles and monsters.


Biography: Talion lived a normal uncomfortable life as a young teenager, uncomfortable in his body even then. Many people told him that he'd eventually just grow into it, his parents, other kids. But to him, it was just another annoying way of telling him to grow up. When he was fifteen, he experienced his first Rending. He was lying in bed reading as the sun set. Suddenly, with no warning, everything began to fall apart.


The world around him broke off into pieces and drifted away. He even sunk through his bed, the mattress and sheets falling away under the pressure of his body. Then it began to get colder and colder before he felt as though he'd fallen through some sort of membrane. Then it was bright, silver light dancing around him. Opening his eyes, he found that he was sitting in a small grotto, surrounded by trees, ahead of him was a single white door.


That wasn't the only thing he noticed. Red hair fell from his head, much longer than his blond hair, it rested over his lap, long and beautiful. He didn't feel surprised. He felt...right. He slowly stood up and stretched, feeling so at ease, far better than he'd felt in a while. He pulled his hair out of his eyes and looked at the white door. It was the only thing out of place here.


Walking towards it, he felt amazing, stronger, like his muscles were far better than they were before. He grabbed the doorknob and pushed the door inward, stepping into a beautiful city, standing before a large Colosseum. That first time, he spent ten years in the Chill. He met many people, most who recognized him as a new person and directed him to the City of Neir where he learned more about the world he was in.


It was also where he learned about his affinity for seal magic.


After ten years, he woke up one day and realized that sunlight was on his face, something he hadn't felt the entire time he was in the Chill. He also felt wrong, a feeling he hadn't felt in years. Then he noticed that he was home and found that it'd just been a single night. He'd spent ten years in the span of one night. When he tried to tell people, they believed that he'd been dreaming.


The next few weeks were strange. Each night he'd fall back into the world of the Chill and feel comfortable again. After nearly fifty years, he stopped counting the days and years, it all flowed together. When he woke up in the normal world, he was fifteen again and felt that way each time he returned to the Chill. Time flowed differently in the Chill. Fifty years was nothing to someone from the Chill.


In this time, he was contacted by the institute and brought there for study after his demeanor changed each time he came back, exhibiting signs that many others had as well. He'd become preoccupied with his seals and was drawing them all the time. Many mages of the Chill did this, they practiced their magics, even though they couldn't do them in the normal world.


Warriors had it a little better. They gained skills with a weapon that could easily be used in their normal life.


By the time he turned twenty one, he'd already lived around five hundred years, though to him, it wasn't that much time at all. He was much better at his seal magic but knew it would take many many more years before he was a master.


Romance Interest: To be Announced.


Other Information: N/A

 


Magic of the Chill







The Chill is home to many different types of magic, from battle magic to healing magic, and everything in between. There is always something knew to study. Because time doesn't mean much, many studies take a long time.


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Elementalist: The Elementalist is a master of a single element. Fire, Water, Earth, Air, and Spirit. Each Element has it's own subdivision of elements, however, those who decide to travel down one of these subdivisions become far more adept at that than the base element. Any elementalist can summon one familiar of their element to aide them in battle.

  • Fire: The element of heat and desire, the fire elementalist can wield the flame as if it was a solid object. Depending on the person, it can be used as a weapon or a tool.

    Lightning: Those who follow the subdivision of fire can learn to manipulate electricity becoming much more refined than fire, but losing the natural malleability of the flame.




  • Water: The element made to soothe and protect, the water elementalist can manipulate liquid freely, even pulling moisture from the very air. Water can be manipulated far more than fire and can be used as whips. A water elementalist can, with practice, learn to heal with their water by injecting their own life force into the water. Water can be as sharp as a blade or as soft as silk.

    Ice: Hardening water molecules can create ice that can trap and spear, or even create a miniature blizzard to freeze enemies in their place. A master can even freeze an opponents blood, though it is frowned upon by others.




  • Earth: The element of strength and defense, the earth elementalist can manipulate the very earth around them, forming powerful walls of defense, or even projectiles to damage an opponent.

    Sand: The elementalist crushes the earth around them into a fine sand, creating a far more maneuverable weapon. The sand can ensnare enemies but it's greatest effect is it's defense. An elementalist of this nature can create a layer of super hard sand that covers their skin, offering a powerful defense that can block even blades from piercing their flesh.




  • Air: The element of agility and light. The air elementalist possesses far more speed than normal and can bend the very air around them as they will. They can make themselves as light as the air for limited flight or increase their physical speed to increase physical attack. They can even knock enemies away with powerful gusts of air.

    Vacuum: The elementalist forgoes manipulated the air and instead removes it, sucking it from the surrounding area, creating a sudden force that can crush anything in it's wake.




  • Spirit: The element of the mind and soul. The spirit elementalist can manipulate the mind, controlling to a certain limit. They can hypnotize their enemy and even sway their emotions.

    Necromancy: The Spirit elementalist gives away their connection to the mind, instead accessing the soul. They can bring forth the spirits of the monsters nearby and in the right area, can even summon a small army.




 
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Seal Magic: Seal magic is a tedious study. Most magic requires some form of incantation or bodily movement. Seal magic requires physically drawing magical symbols and, when combined in an intricate magical language, a seal mage can manipulate the very facets of the universe around them. Despite this, there are only a handful of seal mages. Seal magic however is used everywhere. It strengthens and even adds magical properties to weapons in the form of enchantments.


Many people know some form of minor seal magic, such as creating a small fire, or using a seal to drain fresh clean water from the air or a stream. There are very few who actually attempt to master this magic.


Seals can also be used to enhance physical abilities, such as strength and speed. Many warriors have learned at least this much to give them an edge in battle.


 
Healing Magic: Healing magic is one of the most powerful magics out there. To heal, a mage can either take energy from themselves or the surrounding areas. The strongest healing mage can heal even the most deadly of wounds, given they have enough energy to do so. Many healing mages will reside in places that are bountiful of life, such as forests. Before traveling, the mage will store energy in special stones designed for this purpose. However, they do not last forever and will begin to deteriorate after a few weeks, in which the mage must recharge them.


Healers are wanted the most as a death in the Chill means you lose access to it. The shock of dying in the Chill will also cause a serious loop in the normal world as well, putting many in comas for their entire life. Those who do wake up find life nearly unbearable to live. The desire to return to the Chill is almost irresistible. Healers are needed to prevent this and as a rule, will heal anyone who asks them for healing.


Warrior Magic






Magic that happens within the body instead of without. This is mainly used by the Warrior Caste of Enteria, though almost anyone can use the basics once trained. This magic is for enhancement over anything else. Speed, Strength, even physical resistance can be boosted this way. While anyone can use these basics, only a few can use the mastered forms of each boost. Pushing the body's limits beyond the normal can be achieved by anyone, though generally most can only handle one or two forms of boosting. To over use Warrior Magic can destroy the body's muscles.


This magic is primarily used by those who can't or won't use seal magic to enhance their abilities.

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Strength: Using the strength boost, one can increase their physical strength to the point of being able to crush solid steel in their bare hands and even shatter the ground in a massive quake. The stronger a person makes themselves, the slower they become as all muscles used for speed are being used instead to enhance their strength.

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Speed: All muscle strength directed towards movement and flexibility is enhanced, giving away strength for mobility. Those who use this form of Warrior Magic prefer the "runaway" tactic, where they strike fast and deal damage based on how many times they can strike their opponent. Those who have been defeated by this technique call it a "Death by a thousand cuts"


Some may even reach speeds high enough to leave an afterimage of their selves, tricking other into believing they are still there.

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Endurance: "War of Attrition" is what comes to mind with this boost. This increases a person's durability to near impenetrable levels. Those who have mastered this technique can even stop swords with their bare hands. They sacrifice both speed and strength to enhance the toughness of their bodies, intending to win a fight by how long they can last. However, this only works against weaker opponents. If they are strong enough, they can break through this defense. Most who use this only use it quickly and temporarily in order to block an otherwise unblockable attack.

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Berserker: This is the ultimate form, pushing the body to it's utmost limits in all three forms. This, however, completely crushes the user's mind. The user will mindlessly attack anyone and anything within range with unrelenting force, even after the point of death. The only way to beat this form is to overpower them or wait until the form runs out. Once the form runs out, the user's body will be completely worn out, unable to stand or even move a finger.

...and that is pretty much it for the Chill. I think I ran out of steam after the Berserker. Fun to read though. Anyway, next!

I'm not sure where I was going with this one. I guess slice of life/mystery kind of thing. Where the PCs would travel around and collect favors, experiencing all that death had to offer them? Maybe.

Death. It is horrible, but it happens to everyone. Though this story isn't about death, this is about what happens afterwards. The so called 'Life after Death'


When anyone dies, they are sent to the Underworld. Good, Evil, Neutral, everyone ends up here. Now, I know what you are thinking, but it isn't so bad. Society is the basis of all things, living or dead.


Here in the Underworld, you work off your sins, and everyone has them, whether or not they've lived a chaste life. You are lucky if it is just a simple small thing, you work it off for a few years and boom! you get to go to Paradise, where you can either simply enjoy your eternity, or you can choose to be reborn in your world.


Once you are dead, you are dead, but death isn't the end, nor is it the most horrible thing here. Here you can't die...well, not in the traditional sense. You see, the Soul as you know it is a patchwork of every memory you've ever had, whether or not you yourself are aware of that.


Fighting is extremely dangerous here in the Underworld, specifically because you no longer have a physical body. Here, taking damage means you lose memories. A scratch could cause the loss of the memory of what you had for breakfast when you were nine, but more serious injuries can even make you lose the memories of your family.


But these memories aren't gone. Even if you can't remember them specifically, you'll know something is missing. Normally, these memories will eventually return, over the course of many years. However, sometimes they have to be found, or retrieved from those who find them.


Here lies the jobs of the Seven Deadly Sins. An organization of Seven people that track down the lost memories...for a price.


There is no Monetary value in the Underworld. Material objects are simply there for enjoyment. The real value is in favors. Unlike in your life, here, your word is law. If you promise to do something, you must follow that promise. This supersedes even your sins. If you owe someone a favor, even if you've cleared your slate, you will be unable to travel to Paradise until you pay that favor in full.


In most cases, most people will only owe one or two favors. However, the Seven Deadly Sins covet these favors and bind people with contracts. They are not evil beings, but they aren't good either. These seven are called such for a very good reason.


They can never work off their sins.


Pride, Wrath, Sloth, Lust, Greed, Envy, and Gluttony. These seven do not embody their sin, yet the sin is bound to them, unable to be removed like others. Upon death, they were bound to the Underworld forever.


Only the King of the Underworld can remove these sins from them. However, the King never does anything without a price of his own.


"Collect Favors. Collect as many as you possibly can. Once you've reached the right amount, I will tear your sin away"


This is what he told them.


Now they find lost memories to collect favors. Hopefully, one day, they'll gain enough to be set free.

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Character concept maybe? I was thinking Sloth, quiet calm assassin type.
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The Seventh Gate:
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A Tavern that the Seven run, here many of the dead can enjoy themselves getting drunk and eating good food. While they don't always get along, the Seven do run a good business. Upstairs is off limits though, only those with business for the Seven can enter that area.


Strangely, the upstairs is never bothered by the downstairs noise. Stepping over the threshold of the upper floor seems to cancel out all sound coming from below, making it relatively peaceful.


The Underworld:


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This world of the dead is oddly full of life and is truly beautiful. A sprawling city as far as you can see, in all directions, trees and life in all corners. You can find lots of people going about their business. At the very center is a massive castle, made of obsidian stone, black as night and a truly inspiring work of craftsmanship.


This is the home of the King of the Underworld. To attack this all powerful being would be a fool's job.


Species of the Underworld: All who die enter this realm, no matter where they are from. There are a few beings that already exist here, though they are ones that either do not die or have never lived in the first place.
  • Beastkin: These are a species that hold the traits of animals. Some come from the same universe, but oddly enough, there are many worlds where the Beastkin exist. Though they are called the Beastkin, this is a general term. They can possess traits of nearly any creature, even insects.



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  • Elves: In many universes exist the long eared Elves. Here, they come in many shapes and sizes, colors and variants. Some go by other names, some simply call themselves Elves.


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  • Dwarves: As numerous as any other species, the Dwarves are short, stocky, and hairy. Many love working with their hands, but as there are many worlds that hold Dwarves, no one really knows exactly how they are.


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  • Demons: One of the original denizens of the Underworld, they help aid the dead in handling their dead lives, helping them pay off their sins and move on to Paradise. These demons come in many shapes and sizes, some beautiful, some cute, and some truly terrifying.


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  • Spirits: These are not the spirits of the dead. These are the spirits of the Elements. They are non-living beings and come in all forms, most of which aren't corporeal. They generally do whatever they feel like. Some will bind themselves to a denizen of the Underworld as a helper. Most spirits are incorporeal, these are generally the low level forms. The higher spirits can take on a physical form, usually copying the shapes of those around it. Sometimes, their forms are completely strange.


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  • Sirens: Generally this species comes from water covered worlds, where aquatic life has grown freely. They commonly have aquatic limbs, such as a fish tail and gills. In the Underworld, they can freely move by floating slightly above the ground. This is not flight by any means as they can't go any higher than a few feet.


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  • Harpies: Harpies are creatures with wings where their arms should be and sharp scaled claws for feet. Their bodies are strangely beatiful and alluring, though generally, their body size is small and light for flying. They come from a world where flight is far more necessary than anything else. They can fly as freely as they did in life.


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The Undead do not exist in the Underworld as any being that became Undead and then received a permanent death, returned to their original race upon arriving in the Underworld.
Yeah, a lot of species in that one. Not much else though. I had ideas for magic and other stuff that I never put down.

Ok, now this next one was..meh. I'd gotten the idea from a Light Novel I'd been reading at the time and even used some of the skills from it. Unfortunately, not all of the abilities were fleshed out in that story.

What are Gods? To mortals, they are supreme beings, capable of incredible feats that defy common knowledge. In the Higher Realm, Gods are very common, all very powerful but far limited in what they can do.

Gods aren't born, they are Created. To become a God, you must sit on the Throne of a previous God. These Throne's are all different, depending on the God that came before. The abilities that are bestowed are also dependent on the previous God. Should one sit upon the Throne of a Fire God, then one would be bestowed with the powers and abilities of a Fire God. This does not mean that one is only limited to the powers of Fire, just that Fire will be the most dominant strength.


In the beginning, there existed the Four Overgods, beings of pure power. These beings embodied the traits of Destruction, Life, Fate, and Death. Together, they created the Seven Elements, Earth, Fire, Wind, Water, Lightning, Light, and Darkness.


These Elements came to life, becoming aware and conscious of the universe they lived in, empty as it was. Seeing their sadness at being alone, the Overgods gave them a home, the Higher Plane. This realm was a perfect combination of all seven Elements. There were many beasts and plants, but none that were self aware.


The Seven Elements were thankful but also wished to have their own realms. Seven realms that embodied their elements were created, separate of the Higher Plane, connected through the Inter-planar Tunnels.


Then came Existence. The Seven Elements and the Four Overgods began working, created multitudes of Realms, the vast majority of them connected to the Higher Plane, though some of them connected to the Planes of the Elements.


It was in these planes that life was created. The existence on these realms was far weaker than on the higher Planes. Once these Material Planes were finished, the Elements split them among each other. On these many Planes, they placed one Throne, blank but flowing with an Element.


Throughout many eons, the various planes lived happily and blissfully unaware of the higher planes, though all of them formed Magic, gifted by the universe to all realms. The vast majority of Magic was in the form of the Seven Elements, but there were a few rare cases of those being born with the magic of the Four Edicts.


During this time, many Gods were created by gaining access to the Throne. Those that only recently became Gods, found that their lives had only just begun.

Character Sheet







Name: "What is in a Name? It is who we are, what we represent"


Godhood: "Fire, Water, Earth, Air, Lightning, Light, and Darkness. These elements oppose and compliment, but none are better"


Personality: "I am me and that is all I have to be"


Likes



  1. One Like
  2. Two Like
  3. Red Like
  4. Blue Like



Dislikes



  1. One Dislike
  2. Two Dislike
  3. Red Dislike
  4. Blue Dislike


Appearance: "There are as many people as there are stars in the sky. Some are giants, some are mice, so different and so similar" ((Pictures and description please))


Abilities: "All Gods are gifted in the Planes. Some are better at defense, some better at offense. Some are simply good at running away, and some are very good at hiding. But all these skills and abilities are useful"





Background: "We all come from somewhere, the many Material Planes have birthed countless species"





Weaponry: "Some fight with bare hands, some fight with thin rapiers, some fight with large great swords, and some fight with spears. All do damage"


Fighting Style: "Defensive, Offensive, Supportive, there are many styles and everyone finds the one that suits them"


Becoming a God

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To become a God is not a simple thing. Many fail on the path to Godhood. It is true, to become a God is as simple as sitting on the Throne of a previous God. But that Throne is not always around. Only those who have achieved mastery of one of the Profound Mysteries of the Throne's particular Element will find that the Throne is available to them. Even then, this does mean that the Throne is easy to take.


Many people have reached that level, only to be slain by a competitor for the Throne. Those who do sit on the Throne become a totally new level, completely above those from before them. Their bodies become truly impossible to destroy, losing an arm can simply be regrown using Divine Energy. Divine Energy can also be used to alter their bodies in minor ways.


As all Gods can fly and do not need to breathe, they mostly use this energy to alter their sizes to match those around them as many of the buildings and ships of the other planes are too small for their normal forms.


There are even Magical Beasts that, one they've reached the level of God, can freely change between their Beast form and a Human one.


When one becomes a God, there becomes only one true way to kill them, and that is to destroy the soul. When they become a God, their soul is condensed into a single, round stone that is completely smooth. This stone is indestructible, however a strong enough physical attack, or a strong enough spiritual attack, can completely destroy the consciousness of a person, leaving their soul empty, retaining only the strength of the God.


This Divine Spark can then be absorbed by the offending God, increasing their power and understanding of the Profound Mysteries of their particular element. However, doing this can damage one's level of understanding, making it impossible to grow stronger without more Divine Sparks. A Divine Spark can only be absorbed if it is stronger than a God's current level of strength.


As a God, there are tiers of strength.


Demigod: This is the beginner God. They have only mastered one of the Profound Mysteries of their element. These Gods have only ever known their own Material Plane and are new to the existences of other Gods. Many are brash and confident in their power and most are often killed by stronger Gods.


God: This is the most common of all levels of Gods in the Higher Planes. Those who have mastered two of the Profound Mysteries become true Gods. In most circumstances, these Gods can easily deal with Demigods without using much of their strength.


Highgod: This is the highest Tier of Godhood. They are those who mastered all of the Profound Mysteries of their Element. Those who have fused all of the Profound Mysteries of their Element into one are known as Paragons, existences so powerful that no normal Highgod can stand against them.


Depending on the God, going from one level to another can take centuries, even millennia. Some never reach a new understanding and become stuck at the bottleneck of understanding. Many who do resort to absorbing divine sparks to grow stronger.

[A/N These are those abilities I was talking about before]

The Profound Mysteries




The Seven Elements all have Profound Mysteries, each gifting a God incredible strength. Understanding even one of these Mysteries gives one the right to be a God and makes them far above normal mortals. Six of the seven Elements are composed of Six Profound Mysteries, with Wind being the only one that has Nine.


Each of theses Mysteries can be fused with any other within the same category. Once all are fused into one, then one becomes a Paragon of Highgods.


By fusing one Mystery with another, they become a Profound Truth.


Fire





Deities who train in the Laws of Fire tend to be weak in defense but specialized in soul Offense. Capable of doing damage directly to the soul instead of the body.

  1. Essence of Fire
  2. Profound Mystery of Heat
  3. Profound Mystery of Explosive
  4. Profound Mystery of Flamebody
  5. (Blank)
  6. (Blank)


Profound Truth's of Fire

  1. (Blank)



Water





Deities who train in the Laws of Water tend to have a powerful defense (both material and soul), but are weak in offense.

  1. Essence of Water
  2. Profound Mystery of Ice
  3. Profound Mystery of ice edge
  4. Profound Mystery of Illusory fog
  5. Profound Mystery of Waterbody
  6. Profound Mystery of Circular Softness


Profound Truth's of Water




  1. 1+2 Profound Truth of Freezing Zero


Wind





Deities who train in the Laws of Wind tend to be specialized in speed.

  1. Essence of Wind
  2. Profound Mystery of Doppelganger
  3. Profound Mystery of Sound waves
  4. Profound Mystery of Music
  5. Profound Mystery of Wind Walking
  6. Profound Mystery of Spatial Wind
  7. Profound Mystery of Dimensional
  8. Profound Mystery of Fast
  9. Profound Mystery of Slow


Profound Truth's of Wind




  1. 3+4 Profound Truth of Sound
  2. 8+9 Profound Truth of Velocity


Earth





Deities who train in the Laws of the Earth tend to have a very strong material attack, but a weak soul attack.

  1. Essence of Earth
  2. Profound Mystery of Strength
  3. Profound Mystery of World Walking
  4. Profound Mystery of Vitality
  5. Profound Mystery of Gravitational Space
  6. Profound Mystery of Throbbing Pulse of the World


Profound Truth's of Earth




  1. 1+2+3+4+5+6 Profound Truth of the Void



Lightning





Deities who train on the laws of lightning tend to be specialized in speed. In terms of strength, Lightning is only marginally faster than Wind.

  1. Essence of Lightning
  2. (Blank)
  3. (Blank)
  4. (Blank)
  5. (Blank)
  6. (Blank)


Profound Truth's of Lightning

  1. (Blank)


Darkness


Deities who train in the Laws of Darkness tend to lean towards sneak attacks and hiding one's presence. This makes them the best Assassins. Depending on the mystery mastered, it can be used for either defense or offense.

  1. Essence of Darkness
  2. Profound Mystery of Shadow Doppelganger
  3. Profound Mystery of Evil
  4. Profound Mystery of Devour
  5. (Blank)
  6. (Blank)


Profound Truth's of Darkness

  1. (Blank)


Light


Deities who train in the Laws of Light tend to be specialized in regeneration/healing and speed, their offense mainly focused on Soul Attacks. When mastered, they are the fastest of all Gods.

  1. Essence of Light
  2. Profound Mystery of Light Speed
  3. Profound Mystery of Light Doppelganger
  4. (Blank)
  5. (Blank)
  6. (Blank)


Profound Truth's of Light

  1. (Blank)


[A/N: Can't forget the opening post. I do a lot of these in some of my ideas.]


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Standing on top of the large central pillar, a soldier in full body armor sighed as he looked out into the wasteland that was the Avyr Continent. It was rocky and mountainous and not a bit of green could be seen. He missed the lush forests of his home plane, but he had a job to do and he couldn't just abandon it. That was the honor of the Avyr Corps, the strongest army in the land, serving leader of the Continent, the Highgod known as Lord Balmor.


Hearing a sound, he turned to look towards the large Magical Array in the center of the pillar and raised an eyebrow as it began to slowly spin and emit energy "Seems we have a new batch of Gods arriving" he said softly "Well, it isn't too surprising, they are always so eager to leave their Planes when they find out there is more to the universe than they know"


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"Poor little shits" he chuckled. All of the new Gods never knew how difficult it was to live in the Higher Plane. First of all, the gravity was at least twenty times greater than their home Planes. Even as Gods, their speeds would be drastically impacted.


Even those who loved their speed and were the fastest of their planes would find that they were terribly slow in the Higher Plane.


Well, they would eventually learn the pecking order, either that or they'd die. But he still hoped that someone caused trouble. He always enjoyed a good fight and it was always fun to put those who thought they were strong in their places. It was always amusing to see them with their surprised faces.


With a Flash, several figures were standing within the center. He could count at least thirty or more. It looked as though some had arrived together. This wasn't unusual with some of the more complex Material Planes, they occasionally had more than one Throne, for whatever reason. Some looked surprised to see other's standing there.


Several towering figures stood above the others which made the Soldier frown "Alright, big fellas, shrink down to the same size as everyone else" he ordered, releasing his Divine Aura. Originally, he'd been seen as weak by the new arrivals because they couldn't sense his aura.


As Gods, they would no doubt had been able to find anyone in their Planes, but in the Higher Plane, any God above their level could easily hide their Aura. Feeling his strength, the few larger ones immediately altered their height.


"Good" he said nodding "In a few moments, a ship will arrive to take you to one of the main cities of the Avyr continent, the place you are in now, there you'll be able to find clans to join until you can grow strong enough to live on your own"

I was going to have a lot of battles and stuff in that one one but I never really figured out some of the stuff.

This next one was a Pokemon themed roleplay. Kind of a island survival, mystery, builder thing. Didn't actually have a name for it though.

"Alright, bring in the next one" a soft but firm voice floats into your ears. After a moment, the wheelchair you are in is pushed through a set of double doors into a clean laboratory room. From what you can see, there are many machines and several fluid filled tubes. The desire to flee fills you, however, you can't move. The drugs they have you on are keeping you relatively immobile, though completely lucid. All you can do is get moved around according to these people's wills.


A surprisingly young woman steps into your view. She has bright red hair that falls down her back and piercing green eyes. Her face is angular but not unattractive. She begins by taking your chin in her hands and observing you quietly "Alright, are you a boy or a girl?" she asks before smiling and letting your head drop "Seriously, who would ask that question. It is clear what your gender is, especially since you don't wear clothes" she waves her hand to the men around you "On the table gentlemen, we have many more after this one"


You've been fed enough to keep you alive, but not nearly enough to keep any weight. The men are strong and evenly lift you up and onto the table as instructed before properly securing your arms. The woman watched quietly as she prepared a syringe, a strange glowing blue liquid inside of it "So, you may be wondering why you and all of the others are here. Well, I need test subjects and, as all know, one should never test on their subordinates" she tapped the syringe a few times to make sure there were no air bubbles within it.


"So, I had to get test subjects, so I had you gathered" she smiles "People that wouldn't be missed. Beggars, orphans, you know, the real trash of society" she walks over to you and begins to find a vein in your arm. Swabbing your arm, she sticks the needle in and injects you with that blue liquid. A fire races through your body, rushing towards your heart and your brain. The liquid seems to burn straight through the drugs keeping you sedated and you jerk up against your restraints as pain fills your body, as if every nerve is trying to rip itself out of your body.


After several minutes of this, you collapse, immobile once more, this time more from exhaustion than anything else.


"Oh wonderful, you didn't die!" the woman exclaims as she claps her hands in excitement "That is a very good sign, it means you get to move on to stage two!" she snaps her fingers and a small object is brought to her. You immediately recognize this as a Pokemon Egg, though you can't tell what species it is.


"I'm sure you know that this is a Pokemon Egg. But what you don't know that this is a random Pokemon Egg. It is a very special type of egg that I invented. It contains the DNA of nearly every pokemon known to man, aside from those very rare ones" she shrugs "I'd like to get my hands on those but...oh well" she sets the egg on a small table next to you. The egg begins to softly glow for a few seconds before it stops.


"Also a good sign" the woman says thoughtfully "So, I'll explain...mostly because these men aren't very talkative...though I suppose neither are you" she smiles and taps the egg "What I injected you with was Liquid Mega Stone, the stuff that allows Pokemon to evolve beyond their final evolution, the so called Mega Evolution" she shakes her head "It doesn't last very long and Pokemon are fairly useless once they are returned to their Pokeballs"


She picks up the egg and sets it on your chest "So I had this thought, what if there were Humans who had the same abilities as Pokemon, yet none of the restrictions? My first tests were horrible monsters" she made a disgusted face "But I've fixed the problems I had before, now people only die if they aren't compatible with the injection. It usually breaks them apart into a gooey mess"


From the base, you can see the egg beginning to dissolve, the resulting mess seeping into your naked flesh. Strangely enough, there is no pain, just a soothing cool feeling flowing into your body. After a few minutes, it stops.


"Damn, a failure. That should have wiped your brain in the process, but your eyes are still clear as before" she runs a hand through her hair with a soft sigh "Alright, get a pod and send this one off to the island with the others. At least they'll provide some entertainment"


She speaks to the men standing there before she picks up another syringe and injects you with it. Though you struggle to stay awake, the fluid quickly takes away your consciousness.


You are awoken by a beeping sound. This time, you can freely move, though not very far. A large glass door blocks you from stepping out of what appears to be a strange tube of some sort. Possibly the pod the woman mentioned before.


Looking through the glass reveals a single room full of the same pod, various people sitting inside of them. You can tell that a few people are already awake, some pushing against he door of the pod, others looking around like you. Suddenly, a video starts up in front of you.


"Hello Subject!" you frown upon hearing the woman's voice again before she popped up on the video "So you have woken up, I suppose it is time to give you a bit of orientation. The facility you have awoken in is Facility 6409827...I have a lot of facilities...anyway! This facility is on an island known as...er...ah...oh! Avalia Island. On this island are well...people like you and various creatures I've tinkered with. They are a bit dangerous, so I'd recommend learning how to use your new abilities if you want to survive"


The woman shrugs "Otherwise, feel free to do whatever, govern yourselves, fight to the death" she smiles "I don't really care, however I get paid by subscribers and stuff, so please try to give a good show" she winks at you "Once you step out, there should be a few meager supplies to keep you afloat for a few days, as well as a map of the island. Anyway, have fun!" she waves and the video vanishes. After several seconds, the pod hisses and opens. All around you the other pods do the same thing.

And that is it. :P Almost nothing in that one, just the opening post. Yep, everyone would have had pokemon powers and would have had to survive on an island.

This next one I really liked and wished I'd gotten it started. This idea started with a book I was reading called The Zombie Night and it got me thinking about PCs that couldn't die. Also no name. :P

In this world, there are many things that exist. Monsters, Magic, Demons, and even Gods. Humans, Dwarves, Haflings, Beastmen, Elves, Fairies, and other various species make up the society of this world. There is a tentative peace among these races, one that is maintained by the threat of the Dark Races such as Vampires, Dark Elves, Werebeasts, and other supposedly "Evil" beings.


Of course, there are actual evil beings. Magical Beasts and Monsters possess no kindness and actively attack and destroy the camps and cities of the other races. Goblins, Kobolds, Undead (Vampire's Excluded) are the monsters that fill this world. The clump together, not in societies but more in hordes. In small groups, these monsters aren't much of a threat, however many of them propagate faster than any other race and as they grow larger, they eventually leave their territories to spread out like a plague.


The various races have created Guilds to properly maintain and suppress these growing Hordes.


The Guilds also handle Magical Beasts, though they are much less of a threat as long as they don't arrive near cities or towns. These Magical Beasts are normal beasts such as wolves, bears, tigers, birds, and whatever animal exists in the wild. However, these creatures have been constantly exposed to raw magical energy from the earth. In small doses this energy can be helpful, but as it becomes absorbed, it forms what is known as a Core inside of the creature, changing the normal beast into a Magical one, gifted with various abilities related to their species.


These creatures simply grow stronger by absorbing magic from the earth. However, some actively hunt and consume other Magical Beasts or Monsters for their Magic Cores.


With the efforts of the Guilds and various races, the world is kept at a peaceful level. Of course, there are always things going on in the background.


That is where we come in. We are the people who work for the God of Death. This world sometimes creates Monsters or Magical Beasts that are Abnormal, ones who posses special skills or abilities, sometimes growing quickly enough to become a Calamity. We hunt those creatures down and kill them before they can become a major threat to the world.


We are Zombies.


Zombies


Necromantic Zombies


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Zombies are Monsters usually summoned by Necromantic Magic. They are one of the Undead Monsters that exist along Skeletons, Ghosts, Wraiths, and other Undead types. These creatures are some of the weakest monsters in the world. Individually, they pose nearly no threat. The major threat is when they are in large groups. They possess no sense of pain or fear and will actively swarm their prey. Once dead, their prey become infected with the Necromantic Magic that invigorates them, adding to their numbers.


Revived Zombies


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Zombies can also be created where there are large amounts of dead bodies such as graveyards, crypts, and battlegrounds. These Zombies, unlike ones created through Necromancy, possess Magic Cores like any other Monster. Furthermore, they do not add to their ranks. However, they can and will grow stronger the more they kill and absorb the energy of living beings.


These Zombies can generally be avoided though. Priests or Holy Persons can sanctify the ground where bodies lay to prevent them from gathering dark magic. This will prevent Zombies from rising. This must be done every few years as the magic will begin to grow after a while.


God of Death's Zombies


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There is a third type of Zombie. These Zombies are not Monsters. They are given life through the Keeper, one head Zombie who serves as the Will of the Death God. This Keeper serves as the Anchor that keeps the souls of the other Zombies tethered to this world. When they choose to end their role as the Keeper, they, and their anchored Zombies will pass on, leaving one Zombie to become the new Keeper.


These Zombies serve the God of Death. Their duty is to fight and subdue the Abnormals, Monsters and Magical Beasts that are far stronger than normal. They prevent these creatures from becoming Calamities. Unlike other Zombies, there are nearly no signs that they are an Undead being. They look and act just as any other normal person.


These Zombies grow stronger by consuming the Magic Cores of the Monsters and Magical Beasts they kill.


Magic Cores


Monsters and Magical Beasts possess a Magical Core somewhere inside of their bodies. These are the source of their magic and strength. They come in various shapes and colors, but are always about the same size. Most possess a thumbs width and height, no matter the size of the monster or beast. These Cores are highly valuable, especially to Weapon Smiths and Adventurers. These cores, when processed can be made into special gems that can be slotted into weapons and accessories. They can give various effects and buffs to the users.


The effects are extremely varied, even to the point that a core gathered from two of the same species can give two different weapons completely different effects. Some simply add extra strength to the user, some improve the quality of the weapon.


These Cores are rated from Least to Greatest depending on the creature they come from.


Lesser, Minor, Average, Major, and Greater. Usually, a Monster, who is born with their Magic Core, will have a greater quality Core than a Magical Beast. There are exceptions, especially when a Magical Beast lives in a dense magic area.


Most Monster Cores are Average in Quality. However, a Magical Beast that manages to grow strong enough will almost always have at least a Major core. In other cases, they will only have Lesser or Minor Cores.


There is one more Quality of Core, though each one is Unique. These are Supreme Quality Cores. When processed and added to a weapon or object, it can make said object become a Legendary Item or Weapon. These types of Items and Weapons are reserved for a Country's Heroes when they are summoned.


Alteria


The world of Alteria has two major Continents, connected at the topmost by a massive land bridge. These two continents are Anvre and Maleti. Due to the conflicting interests of the Dark and Light races, the people are separated on these continents. Anvre being the continent of Light and Maleti being the Continent of Darkness.


Anvre is home to the Elves, Fairies, Beastmen, Humans, Dwarves, Halflings, as well as the other various species of Light. Each race has their own Kingdom within this continent.


Maleti is home to the Vampires, Dark Elves, Orcs, Sidhe, Werebeasts, Gorgons and other intelligent races of Darkness.


Elves


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latest




The Elves possess the Forests to the North and are split up among the various Elf subspecies such as Wood Elves, High Elves, and Mountain Elves. These various Elves are almost always in disagreement regarding the management and control over their lands, however, they will work together when threatened by outside forces. Almost all elves are in opposition of their Dark Elf brethren who live on the continent of Maleti. Most Elves believe in protecting themselves and tradition, not getting involved with the other races unless it directly interferes with them.


Dark Elves believe in getting interfered with everyone and building good relations. At the same time, they are wiling to throw away tradition in order to benefit them and their allies. The Dark Elves do not have any specific home, often choosing to live along side the other races on Maleti.


All elves possess the lowest birth rate.


Fairies and Sidhe





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While the Elves are long lived, the Fairies are truly Immortal. They'll never die from old age and are one of the most Magically inclined races. Unlike the other races, they live in another dimension, a space slightly above the one known by everyone else. They often appear in places with a high concentration of magic, linking the two dimensions together. While they have no problems with other races, they will often prank the people that arrive in these places.


Their counterparts are the Sidhe, certainly a darker version. They are far more prideful and arrogant than even Elves. They are often far more willing to deal with the other races than the Fairies. However, their deals are usually lined with something that will benefit them. They also have a law that states if any mortal being enters their realm and eats of their food, then that person can no longer leave, thus becoming a slave of the Sidhe. They mainly prefer children.


To eat the food of a Fairy or Sidhe, makes one immortal for as long as they stay in that realm. Once one leaves, they will rapidly age to match their actual age. As it is extremely hard to tell time in the Fairy realm, most people don't notice that they've been there for centuries. For races like the Elves and Dwarves, this isn't much of a problem. It is those like the Humans that have a problem.


To prevent this occurrence, one can become a servant of the Sidhe King or the Fairy Queen, allowing them to leave without aging.


Both Fairies and the Sidhe can change their size from average human height to barely a foot tall.


Faires and Sidhe possess no birthrate as they aren't often born. The only time a new one is created is when one dies.


Beastmen and Werebeasts


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Beastmen are the creatures who possess the qualities of beasts. This can be from a few beast like traits, to full on beast appearance. However, whether they look like a bipedal beast or a human with beast appendages, they are all far stronger than most. Only the Dwarves can match them in raw strength. Their five senses are also usually better than normal, with one sense being greater than others depending on the base race. The Beastmen are incapable of using Magic. Instead, they have a special skill that ignites the beast blood within them, giving them incredible speed and strength beyond what they are already capable of. Beastmen live in the southern plains, enjoying the wide open space. Beastmen have the second highest birth rate.


Werebeasts are the exact opposite. Instead of being born with the blood of beasts, they are those of other races who have had their base race overwritten by the blood of a Magical Beast. This is usually caused by a high leveled beast biting or clawing them. Every full moon, the new blood in the body is stimulated and forces them into a wild frenzy like state.


Many of those who become Werebeasts struggle with their animal like instincts and are usually hunted down because they give into them. Others though have striven to control this blood and have gained the ability to shift into their beast form at will, and even a hybrid form in between. Werebeasts often live alone or in packs of those who are similar.


Humans and Vampires





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Humans are the most adaptable race. Because of this and their propensity to propagate, the Humans are one of the strongest races as well. Because of their body structures, they have the capability of learning new techniques and skills beyond their own natural talents. At the same time, this also makes them more susceptible to changes in their bodies. They are also the only race capable of interbreeding with any other race, even Fairies and Sidhe. Half-breeds are common among the humans, though they usually go to live with their other parent.


They are also the ones to generally become adventurers due to their greed or sense of justice. They also hold the biggest land in the center of Anvre.


Vampires are the counterpart of humans because they can only come from humans. Vampires are created by virus that infects the human body, turning them into a blood sucking fiend. However, the first Vampires were originally humans who sought to become immortal by manipulating their blood.


Vampires can take control over their own hunger and take on Ghouls, special humans that provide their blood in exchange for the heightened gifts that a single drop of Vampire's blood brings. Along with greater combat capabilities, a Vampire's Immortal Blood can give them longevity.


Due to the fact that they drink blood from humans specifically, many humans hate and fear them. Because of this hate, Vampires have stood against humans by creating an empire on Maleti that equals that of humans, made up of the various creatures that the races of Light have shunned.


Orcs and Dwarves


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Orcs are large and wildly unattractive creatures. They mainly live in the west of Maleti, away from the other races. They are a highly competitive race, often fighting and holding tribal wars for territory. Orcs possess the greatest strength, greater than the Beastmen and Dwarves. Their society revolves around being strong and overbearing and often respect the loud and brash strength of others. As such, they aren't very close to Elves. However, Dwarves get along with them well.


Because of their violent and unattractive behavior, they are often discriminated against in Anvre.


Dwarves are strong and dexterous, capable of building and crafting anything. They live in the eastern mountains of Anvre where they reign supreme under the mountain. They are very susceptible to greed and often craft weapons and tools for the other races to use. However, they are also honorable and will never trick someone by giving them faulty work. If it is made by a Dwarf, it is made to last.


Dwarves are raucous and capable of drinking a great amount of alcohol. However, they won't drink just anything, preferring to drink the best. Many Dwarves have gone on great quests to either make or find the greatest drink.


Halflings and Gorgons


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Halflings are small human like creatures who are about as dexterous as the Dwarves. However, unlike the Dwarves, they don't create weapons or tools. Instead, they make food, the best food that anyone has tasted before. To have a Hafling as your cook is one of the pleasures of life. However, they aren't perfect. Halflings are quite known to be quite mischievous, often becoming rouges and thieves.


They have a surprisingly high gift for magic, though rarely take that route. Those that do however should make others beware. Halflings are found all over, not really having a kingdom. However, in times of strife, they come together.

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Gorgons are a race of beautiful women with Snakes for hair. They are alluring and draw you in, however, should one look you in the eyes, they will turn you into stone in an instant. They have a deep control over snakes and are often protected by snake monsters or Magical Beasts. They aren't violent though, often leaving the other races alone. However, if attacked, they return this full fold.


Gorgons can be found in the southern wastes of Maleti. They enjoy the dry air and sunshine among the rocks.

[A/N: Can't forget the opening post and character concept :P]

The day was bright, with very little clouds in the sky, the city full of the hustle and bustle of people moving about their daily business. Various adventurers wearing various pieces of equipment were wandering about. Some were headed to the local guild hall while others were headed out of the city to carry out their quest.


There was one young man, dressed as an adventurer, who was doing neither. He had white hair and sharp yellow eyes, a long sword strapped to his waist.


He didn't like being in the cities. There was always the possibility of being discovered. However, he needed to get the necessary equipment for the new arrivals in a few days. The major problem was that until they arrived, he was not sure of their attributes. They could be sword wielders, archers, mages, hand to hand combat specialists. He wondered if his master had this problem deciding for him.


He sighed as he walked down the bricked roads, he had to admit, the people of this world were certainly advanced to a degree. Paved roads and a decent system of cleanliness. It surprised him every time, knowing what he knew about societies at this level of growth, they should have been dirtier.


He figured that it was because this world had magic whereas his original one hadn't. He sighed and shook his head. He'd died in that other world, this one was his home now. He stopped at an armor shop and purchased a few things of various sizes. The man selling him these objects was surprised when he waved his hands and the objects he'd selected vanished into a small ring he had on his ring finger.


This was an interspatial ring, one that had quite a bit of storage space. Whoever this young man was, he held a decent amount of wealth. There were many adventurers of noble or high birth who went on excursions to gain fame and recognition. It was best to give him a good impression, as well as get a bit more coin from him.


"Young Master, since you have shown such wealth, this object here should catch your eye" the man lifted up a necklace that shined with a bright red jewel.


"Oh, is that a Major Core?" he asked curiously "I wouldn't have imagined to see one here, where was it obtained?" it was best to know where things came from. If it was stolen then it could lead people to track him down. He couldn't give away the location of his home.


"It was obtained in the Malein Forest, a few days away from here to the north" the man answered "It took several Class A adventurers to bring down the Alein Bear that the Core was taken from, I was told that it was extremely difficult"


'Hmf, Adventurers' he thought. He himself could take down a bear of that quality with no back up. It was easy enough 'Try facing an Abnormal once, then tell me what is difficult'


However, he did need the stone "Alright, since so much trouble was taken to obtain it, how could I not purchase it" he gave the man a smile.


"Of course sir, that will be fifteen gold" the man returned his smile.


The white haired man frowned slightly but still paid for the necklace, placing it within his ring. This was clearly more than the necklace was worth, but he didn't want to get into a dispute. He was very likely to end up hurting the man. He turned and left the shop. He now needed to pick up a few weapons. With a soft sigh, he headed down the street.


Afterwards, he cracked his back and headed out of the city, one out of the city, he could pick up his speed and be back home in a few hours. However, he frowned when he detected that someone was following him, or rather a group of someones. He frowned, wondering why he was being followed. It could have been for his ring. Interspatial rings were very special magic from an older age. It was so rare and valuable that they couldn't be bought, especially since the magic to make it had long since vanished.


Of course, the people following him could also know what he really was. There were a few Necromancers that had tried to learn how he and his allies maintained their physical forms. To understand his Zombie physiology would give them tremendous control over a lot of places. Undead that didn't look it would make very useful pawns.


Well, either way, if they attacked him, they'd find themselves without their lives. Well, whatever, they wouldn't be able to kill him. He brought the necklace out of his ring and looked at it. He hadn't bothered to ask about it's abilities because he didn't really care. Magic Cores were like candy to him. Whatever they did became useless once he consumed it. He only got a boost to his own level.


He brought out a small card and pressed it to the gem on the necklace "Observe" he spoke softly. The card glowed for a second before several words and numbers appeared on the card.




Necklace of the Alein Bear





Defense +16 Vitality +12 Attack + 9






He ran a hand through his white hair and whistled "Not bad for a Major Core" he said chuckling as he stored the necklace away once again. Major Cores had an incredible effect...at least for normal people anyway.


Suddenly, two arrows pierced through his calves and he dropped to the ground as his legs stopped working 'Ah, so it is for the ring. Good, Necromancers are hard to deal with' he thought, not worrying about the arrows in his legs. Necromancers could summon more undead to serve them and it was just time consuming to fight them all.


Suddenly, he was rolled over. He was facing three people, two humans and a Halfling girl. A mage, a warrior, and a rouge 'How cliche could you get?' he thought. Of course it was a Halfling that had shot him, they had pretty good aim.


"Sorry about this buddy, but you really shouldn't show off your wealth like that" the warrior man said nodding towards the Halfling. She moved quickly and stabbed him through the chest, the short dagger she was using, quickly piercing into his heart. Thank the God of Death he didn't need it.


"He kind of just let you do it huh?" the mage asked curiously, looking at the Halfling.


"Whatever, these rich guys are always a bunch of wusses. Come on, get his ring" she pulled her knife out of his heart and stood up, wiping it clean.


"Pretty vicious though" the warrior said quietly as he reached down to pick up the sword that was attached to the man's waist.


"Well, it isn't like I'll die" the voice from the supposed dead body startled the warrior, but before he could do anything, a hand clamped around his neck with surprising force. He tried to struggle away, but the grip was like a bear trap. With a single crack, the man twisted his fingers and the man's neck snapped.


"Holy shit!" the mage said backing up. The guy they'd attacked was clearly much smaller than their warrior, but the ease at which he'd killed him was terrifying.


Sitting up, the white haired man snapped off the tips of the arrows in his legs and pulled them out through the hole. To the remaining people, it was very surprising. This man didn't even flinch as he did it.


Very soon, the blood coming from his chest and legs stopped flowing and he stood up. He cracked his knuckles and stretched "You guys know, I still feel pain, it isn't a major problem, but it is really annoying" his body blurred slightly as he appeared next to the mage. A single blow from his fist shattered the man's chest and caved in his heart, causing him to cough up blood before crumpling to the ground.


Only the Halfling was left. She found that her legs wouldn't work as she just stood there, watching this monster of a man walk towards her "You see, I don't like killing women, however, I can't just let you go off and tell people about me, and don't bother saying you won't, I can't monitor you forever to make sure you won't"


Running a hand through his white hair, he drew the sword at his waist "So I'll make it quick" in a flash, the world twisted around her and just for a second, she saw her own headless body drop to the ground before everything went dark.


"Geez, and she was cute too" he said as he stored all the bodies into his ring. He didn't need to leave bodies behind. Fortunately, the Interspatial ring could store anything as long as it wasn't alive.


He sighed and started down the road, quietly walking as he waited to see if anyone else was going to attack him. However, he didn't sense any other presences so he figured he was in the clear. He did however wander around a bit more just to make sure, often darting off into the woods in random directions.


Eventually, he was sure he wasn't being followed and stretched his leg forwards, the muscles bulging out. With a crack, his body shot forward as he took off like a galloping horse. He never tired and his speed was incredible so it only took him a few short hours to reach a small building hidden among some moss covered stones in the middle of the forest. Inside this building was a single magical array, inactive of course.


He scratched his chin and opened his hand. He was a warrior type Zombie so he didn't know much magic, but he knew the spell to activate the array.



Zombie Keeper


My character, the Zombie Keeper Aleis Vale.

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That is where I stopped, didn't make the character sheet. Basically though, I was going to have each PC be brought to life inside of the Zombie hideout. They would be transmigrated souls that possessed the bodies of that world's deceased through the power of the God of Death. That meant that they could be any species.

This next one is less fleshed out, basically the idea and a few picture concepts.

Research of a planet's weather, flora and fauna. Basic concept. Roleplayers would work in a singular station, capable of leaving and living in small capsule research homes. Possibly androids? Or bio-androids, used in place of humans?


Research Habitats


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Command Center


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Research Study

Yep, that is it. Not much to say about this one, I didn't even know what I wanted from this one.

Immediately in contrast to the previous idea is another one I am proud of and wished I could have started it. It actually has similar themes to both "The Seven" and "Godhood" Ironically, no name.

Death. It is scary and most often painful. Some simply die and fade away, but there are strong souls, who don't roll over and accept death. There are those who fight and struggle to return to life. In the process, they become more.


The Cycle of Reincarnation. When people die, their souls return to this Cycle, first entering the Sea of Emptiness where all of their life is washed clean, returning them to a blank slate. These souls are then returned to life, reborn in various ways, depending on their Sin or Virtue. Not all souls are so easily washed clean, they struggle to remember who they were, struggle to remember their lives and why they have to do so. These poor souls are those who died unfairly yet had powerful minds. Those who successfully struggle soon find themselves washing up upon the Land of the Dead. There, the real struggle begins.


Those who arrive on the Land of the Dead find that it is not a pleasant land. In this land, the Strong control everything. Monsters roam this land, both big and small, but it isn't they who rule it. The souls of the departed exist here, ruled by the five Dead Kings, beings of such strength of mind that they had no loss of memory upon stepping out of the Sea. They were not the very first, but they are the ones who have been here the longest.


The Motto of this land is Fight, Grow Strong, Live Again.


When one has grown strong enough, they can challenge the Grim Reaper. Beating this being allows one to take charge of their own lives, to become blood and flesh once more. They become unbound to the cycle of life and death and are free to travel to their home worlds or even to other unknown worlds.

By eating the Cores of the Monsters they defeat, the bodies of the Dead, which are usually small and frail mortal bodies, begin to change. These changes can be varied in many different ways, though most of the changes are bestial in nature, to be better suited towards fighting in the harsh Land of the Dead. Many do not understand these changes, but some theorize that these changes are brought out by the strengths of the person's mind, attuning them to an image that is most ideal to them. At some point, they stop changing as their bodies become perfected. Consuming more cores will not change them any further, instead increasing the strength of their abilities.


All of the dead have access to special abilities that become more pronounced the more their bodies change, though some are better at specific ones.


Physical: Over their time in the Land of the Dead, many will learn physical abilities, such as martial arts. Those who specialize in these physical abilities have durable physical defenses and incredible strength. They excel at using either one or more weapons, or possibly relying on their bodies alone to fight. Physical changes are more battle oriented for these people as they develop sharp claws and fangs.


Physical Souls that use weapons are bound to their chosen weapon from the moment they choose it. From then on, they can have no other weapon, even ones in the same weapon class. These weapons grow the more they are used, however, they can also be upgraded by Inner Souls. They also self repair in the same manner that the bodies of Souls do.


Certain Physical abilities include generating energy through their nails, or even increasing or decreasing the size of their weapons.


Astral: Some do not develop strong bodies, in fact, they will either keep their original bodies, with some minor changes, or they'll take on even smaller compact forms. However, what they lack in Physical prowess they make up for in their Astral abilities. These abilities create a special sort of Spiritual energy that surrounds them, forming a ghostly image of the beast they are most like. They can be used to attack from afar or defend. These Astral Bodies are quite strong and can often equal the strength of a Physical Abilities user.


Astral Souls use weapons similar to the Physical Souls, however unlike them, their weapons aren't Soul Bound like them. They are freely capable of using multiple weapons, however using them physically has nearly no effect given the weaker bodies of the Astral Souls. Instead they can bind the weapons to their Astral Bodies, allowing them to use powerful attacks. The weapons can be imbued with their energy to double or even triple their base strength.


Their weapons however do not grow with them and require both replacement and maintenance. They can be upgraded however.


Inner: Some people do not develop either strong bodies or strong astral forms. Instead, they develop powerful special support abilities which can be used to either bolster their weaker Physical or Astral abilities. These Supportive abilities can even aid others making the already powerful even stronger. Such abilities include seeing through illusions, rapid healing, increased defenses, possibly even controlling powerful Monsters to fight for them.


Unlike Physical Abilities which are primarily close range, aside from a few long range weapons, the Astral and Inner abilities can be mid to long range. Astral bodies can stretch their attacks to a maximum of five hundred meters, with the strength and effectiveness waning as one nears that mark.


Inner abilities are more direct as they don't necessarily attack. Some abilities are only close range, requiring one to touch another in order to affect them, while others can be stretched across a thousand meters, with waning effects. Inner abilities also have time limits before the buff or debuff can be used again on the same person, however the only limit to actually using the ability is limited to the mental strength of the user.


Inner Souls can use multiple weapons just the same as Astral Souls, however, just like them, they have weaker bodies. While this can be subsided to some degree with bodily enchantments as well as weapon upgrades, most of their close range weapons go unused. Instead, Inner Souls focus on using long range weapons as their physical strength to use them is less necessary. A Inner Soul using a Bow can fire many differently enhanced arrows to create a wide range of damages.


Inner Souls can permanently upgrade weapons using Cores of Monsters. Bringing them a specific core can allow them to upgrade a weapon for a small fee. Some can also create weapons using the bodies and Cores of Monsters.


The greatest and most unique ability of Inner Souls is the ability to Tame Monsters by replacing their Cores with their own energy. However, they have a limit depending on their strength as well as the strength of the Monster. Some can only have one to three monsters, others can have five. Monsters can either be replaced like weapons or grown personally by feeding them Cores to nurture the piece of Soul within them.

The Five Dead Kings are the five main controllers of the Land of the Dead. Each King rules a specific province of the Land. They are the King of the Sea, King of the Land, King of the Sky, and King of the Dead. Even the weakest of these Kings still outstrips the many souls that exist within their provinces. Each King provides for and protects their Province, though generally they will not interfere with the battles of others unless they occur within the cities they rule. Outside of the cities, it is a land of the strong.


Each Province is blocked off with powerful energy that no one can pass through. To move to the next Province, one has to gain the approval of the King and the only way to do that is to meet them in combat and win, or at least impress them enough.


The King of the Sea


The weakest of the Kings rules over the land nearest to the Sea of Emptiness where the newly arrived souls appear. The King of the Sea controls the four cities of the Sea Province and even helps guide the new arrivals by providing basic living arrangements as well as information on the Land of the Dead. Many of the arriving souls end up living in this Province forever, dependent on the King and their soldiers, never growing stronger. The real fighters, the strongest never remain here for very long.


The most common Monsters within this province are all relatively easy, Rabbits, Goblins, Wolves, Foxes. Generally the weakest of the weak among the mortal realms. However in the Land of the Dead, even the weakest Rabbit can easily kill a newly arrived Soul and even the overconfident.


Once one's strength has been acknowledged by the King of the province, one can travel to the next Province and freely return to this one at any time.


The King of the Land


The King of the Land rules the next province. This Province is much larger and is filled with various landscapes. Plains, Mountains, Volcanoes, whatever can exist on land exists here. There are places in this Province where the land alone can strip a unwary Soul of their memories, such as the Lava lakes hidden among the mountains.


There is a vast majority of strange Monsters in this Province, including stronger versions of the Monsters of the previous Province. Birds of Prey, Soul Sucking Bats the size of trucks, Ents, Shadow Beasts, Sand Worms. This Province hold the largest Variety of Monsters compared to any other Province, though not the strongest.


The King of the Sky


This Province is quite special and most assuredly the most dangerous. Unlike the previous Provinces where one could quite easily move across the land, the Province of the Sky possesses no solid ground. Instead there is only a vast void dotted with many floating islands. Only those with the right skills can even travel from one island to the other. Some can fly using their Astral bodies or leap from island to island using powerful strength. Should one fall into the abyss, they would never return, sucked deeper and deeper into the void. They would not reincarnate nor would they be destroyed, they'd simply fall for eternity.


Not even the King of the Sky would dare fall too deep, for even their abilities would run out before they got back to land.


The monsters that cover the province are primarily flying or levitating Monsters such as Valkyries, Harpies, Dragons, Rocs, Spectres. On the various island are a multitude of strange creatures, such as Giants and living Weapons and Armors.


The King of the Dead


Quite possibly the most powerful King is the King of the Dead. The Province is most assuredly the most confusing. Landmarks and Maps do not work here as the land is constantly shifting outside of the cities. The greatest challenge is getting to a city. Afterwards, one can purchase a Token of the Dead. With this token, one will always know the direction of the closest city, never getting lost within the maze that is this province.


Not even path seeking abilities work in this land. The Monsters here are almost as unusual and confusing as the Province itself. These Monsters hold no true form, instead copying the appearances of other Monsters and even the Souls that travel through the land. They are quite unpredictable in their combat styles.


The Grim Reaper


The Grim Reaper is the final challenge of the Land of the Dead. After the Province of the Dead, there exists a Wasteland. There are no cities, at most there are simple towns or camps where other Souls have taken rest. This Wasteland is truly a land of the Strong. There are no Kings to stop wanton killings. Those who rule the wasteland are Warlords, not as strong as the Kings but far more ruthless. These Warlords have taken control of the Wasteland, spreading their influence back through all of the Provinces. Often, new souls will be captured and forced into servitude for these Warlords early on.


The Warlords choose to stay in the Land of the Dead. They like they power they possess and do all they can to prevent other Souls from reaching the Reaper.


The Grip Reaper is the most Dangerous creature in all of the Land of the Dead. This being is beyond powerful. Even the Five Kings working as a team would be hard pressed to defeat him. Not only is he difficult to defeat, all Souls only get one chance to fight him. Either you win, or you lose. There is no trying again.


When defeated by the Grim Reaper, he rends your soul, tearing away all your memories and sending you back into the cycle of Reincarnation. You will never have another chance to face him.


However, the reward is as great as the risk. Defeating the Grim Reaper nets you his eternal respect for your strength and the right to return to life. You are given flesh and blood once more and allowed to roam the multitudes of world in your quest for either power, peace, revenge, or whatever it is you want.


Monsters




There are many, many different monsters that exist within the Land of the Dead. These Monsters are remnants of creatures that exist and existed in other worlds. Unlike the creatures that exist in the other worlds who grow stronger by either absorbing the energy of the world or by killing other creatures, these Monsters grow stronger by consuming the memories of the many Souls that travel throughout the Land of the Dead.


By doing so, they strengthen and increase the quality of the special Core's in their heads. These Cores are ranked considering their strength and how much energy they possess. These Cores can be consumed by Souls to increase their strength, changing their bodies and giving them new abilities. In the Land of the Dead, these Cores can be used as Currency for services or items among other Souls.


Cores start of as Early, Middle, High, and Peak. Each rank has ranks within it as well.


Early Class Core: These Cores are the weakest and easiest to absorb by Souls. They are bright red and have different types of quality, from Poor to Fine. The poorest level has scratches and cracks across it's surface while the finest ones are smooth and shiny. Most new Souls only have these to consume as they are the basis of their foundation. The stronger cores are not good for their weak bodies as too much energy is just as bad as too little, causing their bodies to explode with energy, casting them back into the Sea once more.


Middle Class Core: These Cores are the most common and widely used throughout the entirety of the Land of the Dead. They are also the most commonly asked for payment. They are bright blue and are also ranged from Poor to Fine. One of these Cores is equal to a hundred Early Class Cores.


High Class Core: These Cores are very high quality. If New Souls could absorb them, it would quickly turn them into Middle Class warriors, completely jumping the Early level. High Class Cores are a pure Golden color and actually do not have a Poor quality level, ranging from mid level to Fine instead.


Peak Class Core: These Cores are perfect but extremely rare to get one's hands on. These Cores only come from Peak level Monsters and are often only a short distance away from being as strong as a King level Soul. These Cores are a deep, inky Black and radiate energy. They are only of Fine level quality.


All Cores can be used to tame a Monster of either the same level or less if one has the requisite ability.


Monsters in turn are ranked by their Cores from Early to Peak level monsters. Some can be as common as household pets on Earth, while others can be strange and powerful like Dragons, Sandworms, or Wyverns.


Souls





The Souls are people who have died. However, unlike the normal average souls who have their memories stripped away by the Sea, they have strong mind and memories, retaining who they are long enough to wash ashore the Land of the Dead. Once here, they eventually find themselves consuming the Cores of Monsters. As the eat the Cores of monsters, their bodies go through qualitative changes.


Early Stage Soul: These Souls range from those who have just recently come out of the Sea, to those who have partially began to change, showing some bestial appearances, such as tails, elongated nails or teeth, or even becoming furrier or feathered.


Middle Stage Soul: These souls range from barely bestial to completely transformed. The level of change is different for everyone. Some appear humanoid with only a minor amount of bestial traits, whiles other will be completely beast like. Those who have reached the Middle Stage will begin to show off the first signs of Astral or Inner abilities. Physical Souls will find the first two stages the most beneficial as their muscles and body will become harder and stronger than ever before. Astral and Inner souls will benefit from Middle Stage onward as their true abilities come forth.


Astral souls will now be capable of forming pieces of their Astral Bodies. Arms or legs for combat chest for defense.


Inner Souls can now extend their abilities to other Souls or tame Monsters weaker than them using Cores. They can also enhance the weapons of Physical Souls using their own abilities, though only to their current level.


High Stage Soul: These souls are the true leaders of the Land of the Dead, they have solidified their Physical abilities and Astral Souls can fully form their Astral Body. Inner Souls are the master enhancers and energy boosts. They are invaluable at this level as Support.


Peak Stage Soul: No matter how strong one is, one is only considered a Peak Level Soul when they have defeated all of the Kings and entered the Wasteland. Physical Souls are considered perfect bodied, with a powerful Defense and Close Quarters Combat abilities. They have minor Astral and Inner skills that are mainly supportive.


Astral Souls are mighty mid range fighters. Their Astral Bodies are like solid walls of armor and can be imbued with elemental energies to deal constant damage.


Inner Souls can simultaneously benefit and enhance entire armies if needed. Since they can enhance and bolster weapons and have weak bodies, they usually have powerful long range weapons for fighting. Some who have the ability will have powerful, loyal monsters to fight for them.





True Names





True Names are useless in most worlds like Earth, where the soul is not completely one with the body. In other worlds however, these worlds possess magic and energy. In these worlds a True Name is a name of Power. A True Name could allow a normal average Mortal man control a God. A Soul can never be destroyed, only wiped clean and sent through the cycle of Reincarnation. A Soul is a piece of the eternal life force of the Universe, taken Mortal form when a Mortal gains sentience.


From the moment a Race takes it's first steps into self awareness, they are naturally gifted with a portion of the Eternal Life Force. At this moment, the Soul is born and gifted a True Name. No matter what happens in any of their Lives, the Soul will forever possess the same True Name.


The True Name can completely control the Soul. By speaking the True Name, one can easily command a person to do anything, no matter what.


One can also swear an Oath on their True Name. Such Oaths are binding and cannot be broken. Should one break it, they will immediately be killed and their Soul cast into the Sea by the Eternal Life Force. It is for this reason that one will not make Oath's lightly as the consequences for failing to uphold the Oath are great.

[A/N: Character sheet time, of course.]

Character Name
This include's their True Name as well.


Appearance
I would like to see their appearance before death and after their transformation. You'll be able to get reference information from my character.


Background
This is where you put your character's history. How they lived in their previous world before dying. Please give some detail.





Personality
Personality Here. Likes dislikes, weaknesses, strengths, who they are.





Class and Abilities
Physical, Astral, or Inner and what abilities your character possesses.

Ruyi
Lutalica (True Name)


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"I should just stay out of the way. I'll be safe then..."
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"The Mortal Man I used to be has Died, I will be the Strongest!"


Background

Ruyi was born into a very poor family. When he was old enough to survive on his own, his family threw him out onto the streets. Ruyi's world was a feudal one, with kings and countries ruled by them. In this world, beggars were frowned upon but tolerated as long as they didn't get in the way or cause much of a disturbance. The ones that did were killed without question or even a chance to explain themselves. What was worse was that once you became a beggar, you had very little chance to leave that life.

One could either continue to beg or become a slave. Ruyi, even at a young age understood that becoming a slave was a very bad idea. Slaves were treated as animals, killed and tortured for fun. Children especially had it rough, used for vile pleasures and sport. Despite his poor life, Ruyi had a strong will to live and wouldn't let himself fall to such a point that he had no other option than to be a slave. He kept his head down and begged in places where beggars were more tolerated.

However, life among beggars wasn't peaceful. The strong preyed on the weak. The stronger beggars, those who had better ways of getting money, either through thievery or murder, used their so called "wealth" and strength to push down and even take from the other beggars, leaving barely enough to survive off of. In the worse parts of cities, these guys were bosses of the area, controlling even the local shops and stalls, making it very hard to get decent food and decent prices.

Yet Ruyi continued to survive. When he was weak or sick, he pushed himself to keep going, to keep earning even the smallest amount of coin, all the while avoiding the eyes of the local bosses and corrupt guards. He fought quietly against his life, struggling with the hopes of eventually achieving a better one.

Then he died. It felt unfair, especially when he was just trying to do something good. He'd been pan handling at a small corner. It was a cold day and snow was falling in large clumps so no one was around. Occasionally some would pass by and, feeling bad for him after seeing his rags and his shivering body, would often give him either food or coin. At the moment, there was no one nearby. The quiet air was filled with soft sobbing, drawing his attention. His instincts told him not to get involved, people died and suffered all the time, but he followed the sound none the less, a sense of goodness in his heart.

In between two buildings, he found a young woman, leaning against the wall as a ragged man sat upon her. This scene wasn't unfamiliar to him, though he found it strange that this would be done in the cold. Then he realized that the woman was struggling weakly against the man. Her clothing, though torn, would suggest someone of noble birth.

Ruyi felt a strange sensation bloom in his chest and could never explain why he did what he did. He charged forward, brandishing a small, sharpened stone that he used for defense, and stabbed the man in the neck. The man was incapable of defending himself and died quickly.

It was after that, that he died. He'd been trying to comfort the girl enough to get her to stop crying and talk to him when a sword point had stabbed through his back and out through his chest, just narrowly missing his heart. Unfortunately, it hit quite a few vital points. Strangely, at the time, he felt very calm. The girls surprised face and the look of anger on the guard behind him all flooded into his mind. He remembered patting her head gently and making one request "Make sure they bury me somewhere nice"

Then, he was swept up into a powerful current.





Personality
During his life, Ruyi was a quiet and calm individual. He was a beggar and a beggar was tolerated when they didn't cause any trouble. That is what he did, he did his best to stay out of the way. When he died, his personality changed, instead of quietly waiting to die, he wanted to fight and fight, to make his own way forward and climb to the top. Whether it is his old life, or his new one, he wants to be free to do whatever he chooses. If he has to be powerful to do it then so be it.

He surprisingly enjoys fighting, finding it a very relaxing. Training his body and pushing his limits was something he never got to do, being able to do it now is refreshing.

He enjoys the rush of power he gets from eating a Core and the strange food in the Land of the Dead actually appeals to him. Once you get passed the unusual looks it is qutie good.

In battle he is surprisingly focused despite his wild battle style. Attacks that hit him and manage to get through his defense only hit non fatal areas. His battle sense is well trained and he fights with the belief that taking damage and dealing more is more effective than avoiding damage and making the battle last longer.





Class and Abilities

Ruyi is a Physical Soul, one that can fight with his bare hands or his Soul Weapon, a pure black staff with it's tips embossed in beautiful Gold. He relies on his strength and bodily defense to take blows head on. Physical abilities include creating his Soul Weapon as well as controlling it's size and weight, creating a slashing energy from his claws. He can also temporarily increase his body's defense in exchange for his attack and vice versa.

Ruyi possess no talent for using an Astral Body, forming one for him is more of a last resort, and only when he is surrounded. His Astral Body takes the form of a large Golden Ape and can only last for a few seconds.

He possesses a little more talent in Inner Abilities, though this is limited to only a few special abilities of his.

Demon Seeing Eyes: By focusing his energy into his eyes, he can see through illusions and shadows. His gaze pierces through any trickery, making it very hard to hide from him.

Circlet of Suppression: Using the circlet. he can temporarily trap an opponent by expanding it around the enemy. It only lasts for a few seconds, but it is good enough for getting a few good hits in.

Golden Hair: Plucking one of his hairs, he can turn it into a clone of himself with half the strength of his actual body. The clone returns back to a hair when it has received significant damage.

[A/N: So, the next part of this is my notes for the roleplay, at least up to a certain point. It is a bit of a spoiler though. I'll hide it for those who don't want to see it]


Beginning of the Roleplay, basic information.


Sea Province


Roleplay starts with characters finding themselves struggling through the Sea of Emptiness. Eventually, they arrive on the shore and spend some time gathering their shaken memories. After some time, they come to realize that there are other people around them. Introductions between each other before things are cut short by strange, man sized Crabs moving towards them. As newly arrived Souls, they have no combat strength.


Kill off a few NPC characters.


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Characters are saved by NPC character controlled by Seraph Darkfire [A/N: Or someone else], named Atrel. Atrel is a Lizard Man warrior at the Mid Stage, assigned to this area to patrol and search for new Souls. Atrel leads characters back to South City, a city named because it is in the southern most area of the Sea Province. Possibly answer questions while traveling. Possibly see empty souls on their way back to the Sea.


Once in South City, Atrel leads the Characters to a large, shabby looking building, one that is part of a set of buildings in this section of the city. These buildings are where the newbies stay for about three months until the next batch of Souls show up. Each character is given three Early Class Cores to start with and explains their uses, both as consumables and currency. Atrel states that he stays within the Barracks in the northern most portion of the city, near the walls. If anyone has questions, they can come find him there.


Atrel leaves and characters get situated in their rooms. Soon find that things aren't nice as low level Thug type Antagonist, high level Early Stage character, extorts one of their three cores for their own use. As the characters are weak now, they have no choice but to comply. Possibly have characters be roughed up and realize that they lose memories as they take damage.


After characters settle down, they can consume their Cores. Change only occurs while sleeping or meditating, one core is minor change, hair, scales, small muscle mass increase.


Next day, party can be formed, depending on number of roleplayers, and characters can gain information on the best places to hunt. West is safest and only rabbits appear. South is slightly harder as it is near the Sea and has the large Crabs, North is the hardest with Wolves. East varies as it has a mixture of monsters from the other three areas.


Markers are places intermittently extending away from city to mark off different hunting grounds.


[A/N: My character's opening post, meant to be an example for the other roleplayers]


Opening post for Ruyi





The sound of water filled his ears, nearly washing out any thoughts he had. Where was he? He felt like he was being moved around by tides but it felt so calm and relaxing. The warmth of the water didn't just warm his skin, it warmed his very soul. It reminded him of his mother's warmth, her calm embrace. Despite what she had to do later in his life, he didn't blame her. He still remembered her kindness and warmth.


A strange spark went through his mind. What was his Mother's name? It was strange, he couldn't remember it. Panic went through his head and into his heart when he realized this. Soon, he also realized that when he tried to touch his head, the water held him firmly. The feeling of being embraced quickly changed to being restricted. He frowned and struggled against this feeling slightly, fighting against the feeling of letting go. He had the strongest feeling that if he didn't get free then he would disappear.


Then he remembered dying and suddenly gave a silent roar into the water 'Not again!' he screamed into his mind 'I won't go so easily this time!' he struggled harder until he could move his arm and stretched forward, his hand breaking through the surface of the water for a second, touching chilling air that went through his whole body, making it easier to concentrate and struggle. The bonds of the water broke free for a time. He could now open his eyes. Through the surf, he was able to see the shore, covered in large boulders and grey sand. With nary a second thought, he began to swim towards the shore.


It wasn't long before the water became heavier and began to pull him under once more, trying to pull him into it's calming embrace. It sapped his strength with every stroke of his arms, every kick seemed to pull at his consciousness. Things continued to disappear from his mind. His father's face, the name of the city he'd lived in, a few beggar friends he'd made. They all slipped away, as if carried by the water tugging at him. But he continued to struggle, focusing on what he did remember, his desire to live, the reason for why he continued to fight despite starving, being beaten and nearly raped, from being nearly frozen and being stabbed. He wanted to live! He'd kept low key for the longest time to stay alive, but he instantly knew that if he tried the same thing here, he'd fade way like fog under the sun.


Suddenly, his hand met a solid, muddy surface and elation filled his body as he pulled himself out of the sea and onto the land. He continued to move forward until the pulling waves relinquished him. Then he collapsed to his knees, coughing and puked out the water that had been in his lungs and stomach, watching as it drained away into the sand. Ever so slowly, the memories he'd lost returned. He felt relieved knowing that the water wouldn't keep what was his.


Sitting on his knees, he rubbed his face as his strength returned as well. He could hear coughing coming from nearby and looked up. He could see others coming out of the water same as him. He looked back towards the water and saw that it shimmered with a silvery glow, a glow that pierced through his eyes and tugged at his soul. He quickly looked away lest he be tempted to willingly walk into the water.


With his thoughts becoming clearer, he was able to wonder at where he was. He was still dressed in his rags from before, there was even a large hole through his shirt where the blade of the sword had pierced through him, though there was no actual wound anymore. Looking around, the rocks and sand gave everything a grayish tint, as if he was in a drawing. He tried to stand, only to realize that he wasn't quite there yet and continued to rest, observing the other people he could see.


Opening Post




The Sea of Emptiness was calm for most of the time. If one didn't know what was just underneath the surface, one would believe that the Sea was just a normal sea. But this was no ordinary sea. This was the eternal sea, the sea of forgetfulness, where all was wiped clean and returned to the ever turning Cycle of Reincarnation. Underneath it's calm silvery waters was an exorbitant number of bodies, young and old, big and small, monstrous and angelic. Some struggled fiercely with no success, some only weakly. Most simply rested there as the Sea washed away their memories.


But every three months, a change went over the Sea, it rumbled and broiled as if it was being cooked. Those fiercely fighting souls were suddenly capable of breaking through the surface. Those that did were granted a single chance, a momentary reprieve from the waters. They fought to reach the shore, some pulled back under the depths, never to fight again. Those that reached the shore were the real winners, having fought against what was natural.


Expelling the waters from their body, they were finally free. But what awaited them would make some wish they hadn't fought, while others would revel in it, proud to have reached something new. The dangers of this land would temper them, changing them into mighty warriors, or it would crush them mercilessly, casting their weak selves back into that Sea.


A resounding shout fills the land from it's inhabitants.


"We are Strong! We will Live!"


Fight against what is Natural. Become unparalleled Gods and upturn the Heavens!

[A/N: Every roleplay needs monsters :P]

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Burst Rabbit: Appearing similar to rabbits, the Burst Rabbit is one of the weakest creatures in the Sea Province. However, this is only in comparison to the creatures of the Land of the Dead, should this creature ever find itself to a normal Mortal world, it could cause complete devastation alone. On Earth, tanks and bombs could never damage its body. Found in Western and Eastern Plains of Sea Province


It's main form of attack is charging in with a burst of speed and snatching off a piece of skin from the target. It's immense speed is generated by the crystal in the appendage forming from it's forehead.


It's fur can be used to make fur boots or gloves and the crystal used to enchant those boots and gloves with a speed enchant. The speed boost is only very beneficial to the knee high creature. For warriors of various sizes, the boost is negligible. It is most beneficial to Souls new to the Land of the Dead who haven't awoken to any of their abilities yet. They need any advantage they can get.


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Giant Crab: These crabs are quite big as they stand at the height of fully grown men. However, their size is a detriment, making them slow to move. They are most effective hunters on the sandy terrain of the Sea of Emptiness and can be found in sandy areas to the East. They bury under the sand and wait for unsuspecting Souls to get close enough that they can spring out and capture with their large claws. After catching their prey, they move away from others to slowly pull pieces off.


Their slow speed is made up for in their strong carapaces which can be harvested and turned into armored plates. Middle level warriors will have no trouble piercing the armor with a decent weapon, but anyone under the level will be hard pressed to deal significant damage. For those caught unawares, the eyes are the weakest points. Striking them causes the creature to drop whatever it is holding. There is the minor chance of it snapping whatever it is holding in half.


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Bright Wolves: Wolves that hunt only during the day, they and their Night Kin, Shadow Wolves, make the Northern area of the Sea Province extremely difficult to deal with. Both wolves are fast, but Bright Wolves get their name from their fur which when activated will give off a burst of bright light, obscuring the vision of their prey. Though the wolves themselves look quite beautiful, they are extremely hostile and won't hesitate to rip apart their prey.


When harvested, their fur loses the ability to give off light naturally, however, it does gain the ability to absorb light, creating a shimmering effect that dazes opponents. The fur works in combination with the crystal on the wolves head which protects them from the light of other Wolves. These crystals can be turned into glassware to protect against the light as well. However, the glassware will shatter after five uses.


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Shadow Wolves: Hard to be found during the day, they are the dark to the Bright Wolves and only hunt at Night. Their black fur helps hide them in the darkness and shadows. Unlike the Bright Wolves which stun their opponents with bright lights, the Shadow Wolves trap their prey in inky blackness that sticks to them. They move through it like fish and spring out to attack their opponent's head.


Their fur is quite useful for those who like to hide. Turning it into clothing can allow the user to temporarily hide within darkness. This darkness can hide a person for several seconds, the longer the user attempts to hide, the more likely that the darkness will keep them.

The roleplay would have gone through the various kingdoms and stuff, eventually bringing the characters back to life with their new powers and then they could take over planets and fight each other or face an even greater threat afterwards.

For this next one I wanted to do something in the future but kind of survival-esque as well.

Running Diagnostic
....Error....
Checking Systems
....Error....
Data Syncing
....Error....
......Rebooting.....
...
...
...
Reboot Complete.
Entra Online.
Running Diagnostic.
System Damage. Auto Repair Commencing.
Awakening Team.
[A/N: Interest check post maybe?]
There was a soft hiss as the doors to the cryopod popped open, releasing a white mist that drifted across the steel floors. A single hand came from within the pod and gripped the edge of the doors, pulling the figure it was attached to forwards. With a soft groan, a young man in his early twenties stepped out of the pod. One hand supported him as he stood on the cold floor while the other rubbed his forehead "Cryo sleep...." he mumbled "....really sucks"

He pushed his long black hair back out of his eyes and looked around. The room he was in was the cryo room. It was a stand alone room, separate from the rest of the facility. Even if everything lost power, the cryopods would stay active as the room itself had a separate power source.

His vision danced slightly, doubling everything as he stumbled with his first step.

"Please standby, you are experiencing cryo sickness, it will pass in a moment" a mechanical but clearly male voice entered his ears. He frowned slightly but nodded.

"Entra, good to see that you are up and running" he said as he closed his eyes and breathed deeply "What's the date?"

"I'm sorry, I do not have the current date, there was a malfunction in my systems that prompted the emergency activation of myself as well as your awakening"

"Damn" he mumbled "What is the damage?"

"Minor damage to the solar arrays as well as moderate damage to several key systems throughout the facility. Air filtration, food processing, water filtration..."

"Alright!" he sighed as he opened his eyes and stretched slightly "Is the auto repair functioning properly?" he wondered as he headed towards a small row of lockers. One one of the lockers was his name 'Alistair Manson'. It was a manual lock instead of a digital one, just in case there had been a malfunction with the power supply for the cryo room. Even if there was a problem, at least they'd have access to their equipment.

"Repair functions are working optimally" Entra responded "Minor damage should be repaired within eight hours, moderate damage in thirty four hours"

He nodded "Good" he said as he got ready to get dressed. Alistair was currently in the nude and the cold wasn't doing him any favors. He pulled out a simple black skintight suit and pulled it on first before he pulled out the all purpose body suit that his entire team would be wearing. It's design wasn't anything to write home about, but it was tough enough and flexible enough to go through many different situations.

As soon as he put on the suit, the nanites in the suit registered his data, monitoring his life signs. It even altered itself to fit his body perfectly. There was nothing to get in the way of his movement.

"What is the time before the other's awaken?" he asked Entra.

"Twenty four hours" the AI responded "Protocol dictates that the leader be awoken twenty four hours before the rest of the team to ready the facility for full access"

Alistair listened as he stepped into the air lock that separated the cryo room from the rest of the facility.

"How are things outside the facility?" he asked as he stepped out of the air lock, the lights of the hallway activating as he walked "The Alvia?"

"Unknown, though my scans indicate that there are no enemy forces nearby...they may be malfunctioning"

"They may be malfunctioning?" Alistair asked, curious as to why the AI was unsure of a possible malfunction.

"Scans indicate that the area outside of the facility is...a forest"

Alistair's eyebrows went up "How is that possible?" he wondered. The Facility had been built in the Sahara Desert, underneath the sand. It was a very good place to hide from the enemy. The sands would clear away any signs of life after a short period of time. Footprints, tools, bodies, everything was claimed by the desert.

The heat and sun exposure also helped power the facility through the use of solar arrays. Water filtration pulled water from the ocean a distance away as well as untapped water reservoirs below the desert.

A forest outside was nearly impossible "Drones?" he asked.

"Inoperable at the moment. The facility needs to be manually rebooted, there are sections I am unable to access"

"Of course" Alistair sighed "And our resident engineer is still in cryo" he scratched his head "Alright, we'll leave exploration for later, I'll head to the Hub and get all of the briefing left behind, maybe that will have an explanation for what is going on"

He sighed and headed for the elevator.

In the year 2020, humanity met had it's first official alien contact. The Alvia. They were a highly advanced race that had been displaced from their home planet. With their lack of a home, they possessed a small population aboard their ship. With their help, humanity was capable of expanding their knowledge and advancing their technology by centuries. Things that were impossible or just beginning to be understood, were now as common as paper.

Nanites, medicine, cryogenic technology, spaceflight. All of it became very simple to do. However, the Alvia had a secret, an enemy they hadn't told Humanity about.

They were the Colimna. They weren't highly advanced, nor did they need to be. They were a race of creatures that drifted through the void of space. They didn't consume creatures or steal their technology. They took their minds. The Colimna were highly evolved, to the point that their minds could expand and envelop others. They traveled from one planet to another, consuming their minds and adding them to their ultimate hive mind. They couldn't be killed either, or they could, but they wouldn't lose anything because of it. For every one that was killed, one would take it's place.

Humanity and the Alvia devised a plan. There was a special substance that could block off the senses of the Colimna, effectively severing the Hive mind connection. They would use this substance to defeat the Colimna. Unfortunately, only select planets produced this substance and even then, it was a very small, finite source.

With the Colimna advancing on Earth, Humanity and the Alvia created ships, massive ships, capable of carrying both races through the stars to find more planets with this substance. If not, there was also the capability of finding other habitable worlds. Humanity and the Alvia left the Earth.

However, humanity would never abandon it's home. All over the planet, in special locations, Facilities were built. These facilities were designed using the substance known as AlHu. Left in these facilities were special teams, each picked for their skills. These teams would be put in cryo stasis until after the Colimna had left the planet. Afterwards, the teams would explore their locations to both insure that the Colimna had left and to notify humanity that it was safe to return to Earth.

Things never go as planned though and many things were still not understood of the Colimna. Their presence had more of an effect on the Earth than previously believed. For the teams left on Earth, they'd wake up to a very different home.

The Facility

Each facility is designed based on it's location as well as those designing it. Depending on it's uses, one facility may be quite different from another. The facility this story takes place in, is a Facility once designed under the Sahara Desert. The Facility is designed with five layers.

The lowest layer houses the Cryo Room, Core Room, Storage Room, Hydro Facilities, and Food Processing.

The next layer consists of the AI Core, Living Quarters, and Recreational Area.

The third layer possesses the Armory and Hanger

The Fourth layer is quite small, only holding the Hub, a central area housing the main computer for the entire facility.

Above that is the final layer which is simply a prepping area for the team to leave for exploration.

Cryo Room

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The Cryo Room is actually several minor bays all connected to a central room. In each of these bays exists a single cryopod. Leaving the bay, you enter into a large square room where there exists a wall of lockers. The teams are usually between five to seven people, but there are always extra lockers and cryopods in case of unforeseen circumstances. Each locker is manually locked in case of power failure. Inside of each locker are the individuals possessions as well as the team Battle Suit.

These suits are the best of both Humanity and Alvian technology. Inside of the suits exist nanites that can monitor the wearer's life signs and provide emergency care if needed. They are self repairing and can be used in a variety of situations. The neck of the suit can expand into a solid helmet in situations where it is needed.

The suit is flexible enough that movement is unimpaired, yet tough enough that it can withstand high caliber weaponry. It can even enhance bodily strength by two times.

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Core Room

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While the facility gets power from various systems, such as solar facilities, heat absorbent systems, and hydro electricity, a majority of it's power comes from the Core. It is this same core that powers the starships Humanity and Alvia used to leave the planet. The Core Room houses the Star, a special system designed to reproduce the reactions that occur within a Star. It isn't perfect but as long as it is provided the right fuel, it can run for thousands of years. Most of the time, the Core is maintained by the Facility's AI Entra, occasionally, it requires manual interaction.

Storage Room

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Less of a room, and more of a facility on it's own, the Storage Room is massive, easily taking up most of the lowest level's area. It is broken up into four areas. Weapons and Tools, Supplies, Materials, and Misc. Each area is maintained by many drones that flit about. It is simple to request an item and have it brought to you by the drones.

Hydro and Food Facilities

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The Hydro Faculties and Food Processing are actually one in the same. This area is the second largest, containing an internal reservoir of water. The water is used for nearly everything. What water isn't set aside for bathing and drinking, is sent over to the food processing systems to be combined with various protein strands and carbohydrates. Using a specialized Food Printer, any food desired can be printed out.

AI Core

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Entra is one of several extremely powerful AI systems that run the facilities across the planet. They handle a majority of situations, leaving the more important missions to the teams. Entra also has the job of relaying the team's information back to the ships housing humanity. If there is any malfunction that Entra can not handle during the team's sleep, the team leader will be awoken immediately to handle the problem.

All teams are given basic education on AI repair, but the more complex situations are generally handled by the team Engineer.

Living Quarters

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The Living Quarters are broken up into several bedrooms surrounding a central area where the team can converse shortly after waking up. The rooms themselves are quite simple with a large window like area that can be customized with several videos to simulate the above world.

Each room possesses it's own bathroom and kitchen. From within the kitchen, any food can be synthesized from the food printer.

Recreational Area

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The Recreational Area is broken up into a few smaller areas. First is the Park. This is a medium sized area that has been designed to look exactly like an above ground park. It is maintained by various drones and if one didn't already know they were underground, it could easily fool a person.

Other areas include a large swimming pool, exorcise room, and training room.

Armory

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The Armory, unlike the storage room, houses the immediate weaponry as well as various heavy armor. Additionally, the Armory is connected to a shooting range for testing accuracy. Weapons include snipers, shotguns, pistols, assault rifles, and even close range combat weapons like swords and knives.

Hanger

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The Hanger contains the two main vehicles of the team as well as several smaller vehicles used for short range exploration. The Valkyrie, a special drop ship designed to get the team in and out of special areas, it can provide air support in the form of heavy artillery or even short range drop pods delivering weapons and ammunition.
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Next is the Avino, an all terrain vehicle designed to hold the four people. It is high speed on all terrains and corners quiet well. It is well armored and could stand up to most high artillery attacks. It is even capable of righting itself should it be flipped.

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Designed for reconnaissance is the Annihilator a high speed motorcycle that is best used on flat terrain. This vehicle is the fastest land vehicle currently in humanity's possession.

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The Hub

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Containing the central computer for the entire facility, all information makes it's way through this system, cataloged by Entra. This is where the team will plan before missions as well as debrief. Any communication with the Humanity ship will also be stored on the system for viewing.

Alvia

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The Alvia are a highly advanced race that have existd for a very long time. They possess a matriarchal society. The females of the race are humanoid with a single tail like head. They are the political members of the society and run everything. Cultural fads, monetary worth, societal norms are all determined by the females of the species. The males of the species have no say in political or diplomatic situations. The females pick their males depending on their intellect.

The males of the species are the scientists of the species. They are doctors and observers possessing the intellect for engineering and scientific advancement. They are the ones that originally designed their home ship as well as the cryo technology and AI technology.

Just as the females rule political, economical, and diplomatic situations, the males control all scientific advancement. They are free to study whatever they want and design whatever they want. The females will find a use for whatever they create.

The males are vastly different from the females, possessing similar four arms as well as possessing a quadrupedal form, similar to a centaur. They are quite distant from simply humanoid, possessing four 'welding' tails designed for high speed construction.

Their bodies give off a sustainable energy source that is used in their engineering. The way their faces are designed, they see in a wider range of spectrum than the females or even humans, allowing them to observe the universe in an entirely different way.

Colimna

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The Colimna possess aquatic traits, a sign that they were once possibly an aquatic species. These traits allow them to 'swim' through empty space. This isn't entirely understood though both humans and Alvia scientists believe that they somehow interact with the Dark Matter of the universe to move.

They are a large threat to the intelligent species of the universe as they are a Hive Mind species. They naturally gather towards planets that have a high level of mental activity. Within a few short years, they will consume and assimilate entire personalities into their hive mind. How or why they do this is completely unknown as they seem to have no use for the intellect of the species they consume.

However, what is known is that what ever is left is simply a living husk of the species. Brain dead yet going through the motions of their memories. Eventually, these husks simply die after some time.

When the planet has been picked clean of highly intelligent species, the Colimna move on to the next planet, ignoring any non-intelligent species such as animals, insects, or plants.

Attempts to communicate with this species are either ignored or incapable of being understood.

There is a substance, called AlHu, named after the two species, that has an odd effect on the mental energy of the Colimna. It was once observed by Alvia scientists by accident. The substance was once used to create probes designed to study the atmospheres. Naturally, it possessed a few scientists to monitor the results. When the Colimna first arrived, it was observed that they completely ignored the scientists in the probe, as if they were completely blind to them.

The substance is very rare, however it does appear on planets with life. With this information, Humanity and Alvia left to find more of it, to finally find a way to defeat the Colimna.​

Lot of earth exploration and maybe even a ship building and space exploration aspect in this one. New creatures, changed by various factors.

This next one was made because at the time I wanted to do a roleplay about superheroes but without them having to learn how to use their powers. Team building would have been a thing though.

Sanctuary Synopsis




You don't know us, you've never even heard of us. But we are here. I guess we are like superheros, we are certainly special enough. But we are far from supernatural. Our abilities are scientific in nature. If you meet us you'll never know.


We are Sanctuary, protecting this world from those who would do it harm. Aliens, Terrorists, Supervillians, you name it. You may think it is make believe, but it is our life, whether we like it or not.

Lore




Sanctuary was formed by Albert Serit Michael, otherwise known as Valor. He spent the better part of his prime as a vigilante, fighting crime. He had no money, no special abilities, and no idea what he was doing. But he had a good heart and learned as he helped.


As he got older, he became more and more proficient at fighting against the evils of the world. However, when he turned fifty, he was exposed to something that changed his world. Technology and knowledge that shouldn't have even existed.


He was killed for this, however, his mind was uploaded into the internet. Using his new knowledge and the nearly infinite power of the web, he amassed a great wealth, then used that wealth and knowledge to build Sanctuary, the organization designed to protect the world.


Valor contacted those who shared his own thoughts, bringing forth people who had been vigilantes on their own.

The Team




Jason Valir, Codename Syber. A machine/human hybrid. Valor found him dealing his own brand of justice. He was rough around the edges, but powerful. Even now, he is still not perfect, none of the team is.


---


---


---


---


More Lore






The Sanctuary team all live together in an underground base, hidden quite well. It was originally built by Valor for his own purposes. It was originally very small, but over the years since his death, he's gotten hold of new technology, most importantly, Nano-technology. Using this small robots as an extension of himself, he upgrade his base to be extremely hi-tech.


The first and most important room is the Control Room, where the team gathers to receive news and briefing on major subjects, it is also where they receive a majority of their missions.


hunger_games___control_room_by_rahll-d5cjkay.jpg



This room is quite big, built with a lot of people in mind, a sign of Valor's dreams. The center of the room possesses an extremely advanced holographic system, capable of giving real time imagery of the entire city, using satellites in orbit. This extends to other locations as well, as long as one of the members has a tracking signal active.


The Control Room is directly in the center of the base and one can get to any other part of the base by leaving through one of the three hallways. A fourth door leads to an elevator that can take one further into the base, or back up to the city.


Within the base is a series of hallways and elevators that allow passage throughout the entire base. Through the left from the control room are the living quarters.


The hallways all look the same and quite comfortable, each having electronic screens that direct you to the proper areas.


8aed4de64cf91f07e6bb772fb47d232c.jpg



The rooms that the members of Sanctuary sleep in vary from person to person, Valor believes in giving them freedom of expression. Everyone lives differently and everyone fights crime differently, their ability to work together is what makes them a good team.


Syber's bedroom is based around a spaceship theme as he's always wanted to go into space. It is a bit spartan, but it is comfortable for him.


cd15c9affc85e3443da85113ae8b7cbe.jpg


Character Sheet







  • Name:


    Codename/Alias:


    Age:


    Gender:


    Height & Weight:


    Species: (Human, Alien, Other)


Jason Valir







  • Name: Jason Valir


    Codename/Alias: Syber


    Age: 22


    Gender: Male


    Height & Weight: 6' and 300lbs


    Species: Human/Machine hybrid. Cyborg.



That was pretty much it. Also, misspelled Sanctuary a few times. Fixed it in this post though. :P Probably would have let people make a few villains to even things out.

Oh, ok, here is one I started and it got going for a bit. Lot of coding went into this one too.

The Devil's Nest is a place where magical energy thrives and grows wildly.

This world is a place of magic and fantasy, a place where heroes are born and even pulled into this world. There exist many races all over. Dwarves, Fairies, Elves, Humans, Golems, and Demons. However, the most abundant race, the one that is an enemy to all other races, are the Monsters.

Monsters are a grouping of many different creatures, not often born through traditional means. They are born through an overflow of magic in the world. In most cases, monsters are minor influences, only dangerous in forests, mountains, and other places that have no interactions with other races.

However, there are places in this world known as Devil's Nests, where the magical energy of the world is in overabundance. Monsters grow quickly and devour one another to gain experience. Devil's Nests can take many forms, from dense forests, caverns, or even labyrinths. Because of this, another name for the Devil's Nest can be Dungeon.

Adventurers and Heroes alike love Devil's Nests as they are a wealth of experience, allowing them to gain strength faster than anything else. However, these places are extremely dangerous the deeper one goes. The monsters grow in strength and begin to take on new evolved forms.

Eventually, one comes across the boss of the Devil's Nest, a monster of impressive strength, usually high tiered or at the end of their evolutionary chain.

However, every monster must begin at the bottom of the food chain.

Information!
Welcome to existence! You have just been born into The Devil's Nest {Avalim}. It is a pleasure to have you enter our world. As a Monster born into a Devil's Nest, you possess a certain level of sentience, enabling you access to what is known as the [System] a specialized world management system designed to facilitate growth among species.
Currently, you are what is known as a (Spirit) a sentient, yet formless being. In a matter of moments, you will be receiving another prompt, one that will allow you to select from a wide variety of species to become. However, this species will be the most basic of the species. How you grow is up to you.
To grow however, you require what is known as [Experience Points] or [EXP] for short. These points are gained by various means. The simplest way is in combat. Victory over another living organism rewards various amounts of [EXP] depending on the strength of the individual.
Beware! You may also be hunted for [EXP]. Other ways of gaining [EXP] are to advance your skills through repetition. Higher skill levels require more work. There are various other methods that can be found, some well known, some hidden.
The Devil's Nest is your home. Protect it with your life. In case of Death, the Devil's Nest can resurrect you at the cost of some of your [EXP].Should the Nest be destroyed, you will be unable to resurrect until you are accepted by another Nest.
All other Monsters within your Nest are Friendly. All living beings outside of your Nest are considered Enemy until acquired by the Nest.

Monster Creation!
There exist a wide variety of Monsters within this world. The Devil's Nest {Avalim} is considered a [Wilderness] type dungeon. Because of this, certain types of Monster are not available. However, [Evolution] into these types is still possible. What Monster form you choose will be the basis of your existence.
Every monster has a variety of different attributes. The basic attributes are Strength, Dexterity, Agility, Endurance, Intelligence, Wisdom, Mind, and Charisma. Other Attributes can come into existence as the Monster grows stronger.
Strength affects damage values, the more strength you have, the more damage you can do with raw strength.
Dexterity affects how well you can move and wield a weapon. The higher your dexterity attribute is, the more often you can get critical hits by striking vulnerable spots.
Agility affects movement speed. The higher your agility, the faster you can move.
Endurance is mainly your defense. How much damage you can handle depends on your endurance. Endurance also affects physical resistances such as poison resistance. Higher endurance affects Stamina values.
Intelligence is how smart you are. A higher intelligence means a higher mana pool as well as the ability to find interesting uses for objects and skills
Wisdom affects mana usage as well as how well you use your intelligence. If intelligence is creating an atomic bomb, then wisdom is knowing not to use it on yourself. The higher your wisdom, the less mana you use on magical skills.
Mind affects your mind specifically, but at higher strengths can enable you to use mind altering skills. Mind increases mental resistances against mind altering substances and skills.
Charisma affects how other people perceive you. This helps in negotiations and bartering and can aid in combination with Mind to affect other's minds easier.


General InformationAttribute InformationSkill Information
NameName HereNameValueSkillLevel
SpeciesSpecies Name HereSTR0Skill 10
GenderGender HereDEX0Skill 20
AgeAge HereAGI0Skill 30
Devil's NestName of Devil's NestEND0Skill 40
HPHP Value HereINT0Skill 50
MP/StaminaMP or Stamina ValueWIS0Skill 60
Level0MND0Skill 70
EXP0/100CHR0Skill 80
Character Information
Here, you'll give information about appearance and personality. Pretty much anything that differs you from the others of your species.
Skill Information
Skill Name (Passive or Active)Here you will post a description of what that skill does. Rinse and repeat for the number of skills you have.

The Devil's Nest
The Devil's Nests are contained environments of increased Magical Activity. Why they come into existence isn't completely understood, but How they do is actually very simple. Over time, in certain areas lacking sentient beings, the ambient magical energy of the surrounding area will begin to condense into a single space.
After a time, this magical energy will form into a [Core]. Typically, this is known as a Dungeon Core. These cores were once thought to be mindless, acting on the whims of the [System]. However, this is not true. The [Core] is another form of Sentient life. At the moment of it's creation a [Core] already has an understanding of it's purpose and abilities. It's purpose is to provide a growing environment for other Sentient beings.
A [Core], at the moment of it's creation possesses a small radius around itself that is known as it's (Domain). This area naturally draws in the ambient magical energy from the surrounding area to slowly increase it's range. [Cores] often go through small bursts of growth in their early stages of existence. Animals, Plants, and various other non-sentient creatures within this (Domain) begin to become affected by this magical energy.
This is where Monsters come from. They are formed through Magical Mutations in common creatures. These Monsters are completely loyal to the [Core] and will defend it to their deaths. After the initial bursts of growth, the [Core] then enters the Developmental Stage, a period that will decide it's future Devil's Nest.
A Devil's Nest has no preset design and may come in all shapes and sizes. It all depends on the [Core's] whims. Common types of Devil's Nests may take on the form of man made structures, such as Labyrinths, Dungeons, Churches, Crypts, Cemeteries, or even Towns. Other's are more geared towards the Wilderness. Forests, Deserts, Plains, even Mountains.
Early Devil's Nests are only about the size of small towns as the ability of their (Domain) begins to lose it's effectiveness at increasing it's size. Further increases in size depend on other Sentient beings not belonging to the Devil's Nest. These beings, sometimes Monsters who have lost their Devil's Nests, or sometimes the sentient denizens of the world, will often challenge the Devil's Nests to increase their strengths, or even destroy them.
Monsters rarely destroy Devil's Nests. To defeat the Boss Monster of a Devil's Nest will gift them with an explosive growth, possibly a new position in servitude to the Devil's Nest.
Sentient beings, such as Humans, Elves, Dwarves, Beastkin, and the like are less affected by Devil's Nests. Generally, they will either Conquer the Nest to either remove it, or claim it's resources for their Countries. Tamed Devil's Nests are quite often used to train Adventurers or Heroes to battle bigger and stronger Nests, or even Aberrations. These are monsters that have grown without a Nest.
However, defeating strong monsters, or Adventurers and Heroes, can cause a Devil's Nest to grow exponentially. This strengthens the monsters within as well, enabling new and greater evolutions.
The bigger a Nest is, the stronger the monsters. At certain points, Nests grow so big that they begin to gain [Areas] places of specific growth. The [Areas] on the outskirts of a Nest may have only newly born monsters, but the deeper one goes in, the stronger the monsters become.

[A/N: This next thing is just a reiteration of the first post. I'd realize I could make it look better with the code :P]

The Devil's Nest
The Devil's Nest is a place where magical energy thrives and grows wildly.
This world is a place of magic and fantasy, a place where heroes are born and even pulled into this world. There exist many races all over. Dwarves, Fairies, Elves, Humans, Golems, and Demons. However, the most abundant race, the one that is an enemy to all other races, are the Monsters.
Monsters are a grouping of many different creatures, not often born through traditional means. They are born through an overflow of magic in the world. In most cases, monsters are minor influences, only dangerous in forests, mountains, and other places that have no interactions with other races.
However, there are places in this world known as Devil's Nests, where the magical energy of the world is in overabundance. Monsters grow quickly and devour one another to gain experience. Devil's Nests can take many forms, from dense forests, caverns, or even labyrinths. Because of this, another name for the Devil's Nest can be Dungeon.
Adventurers and Heroes alike love Devil's Nests as they are a wealth of experience, allowing them to gain strength faster than anything else. However, these places are extremely dangerous the deeper one goes. The monsters grow in strength and begin to take on new evolved forms.
Eventually, one comes across the boss of the Devil's Nest, a monster of impressive strength, usually high tiered or at the end of their evolutionary chain.
However, every monster must begin at the bottom of the food chain.

Species Creation
Species Name Species Description. Common physical traits among the species.
Starting SkillsMaximum of three skills that your species starts with.
Level SkillsSkills gained at specific levels. 3, 10, 30, 50.
Racial BonusesWhat benefits does your species have over others. These are attribute bonuses. Maximum of three.
Racial WeaknessWhat weaknesses do they have compared to other species?
Elemental AlignmentIs your species tuned to a specific element from the beginning? If so, what element. Note that your species will naturally be weak to the opposite element.
Skill Description
Skill 1Skill Description
Skill 2Skill Description
Skill 3Skill Description
Skill 4Skill Description
Skill 5Skill Description
Skill 6Skill Description
Skill 7Skill Description
Evolution
Evolution is the process of becoming a new Monster. The name changes as well, sometimes only with the addition of an added element to their name. A monster may have as many evolutions as you wish. However, this space is only for the names of the Evolutions. The new evolution will follow the same format as their previous forms.
This way, everyone knows who created the Evolutions. Feel free to link to the evolutions when you make the name.
Each time you create an Evolution, it is possible for that Evolution to evolve further, however, they will always have less Evolutions than the Basic Form and each subsequent evolution will have even less evolutions.
Evolution 1Evolution 2Evolution 3Evolution 4Evolution 5

{Avalim}
This is the Devil's Nest {Avalim} a medium to large sized Devil's Nest consisting of several themed areas. Many believe that the Devil's Nest begins with the forest that one can see simply by approaching it. However, this is not true. The true beginning of this Devil's Nest is actually the several mile wide plains that surrounds the forest.
Here, you will find a variety of monsters, from Slimes, to canines and felines, occasionally even an insectoid Monster will appear in this area. This area is commonly considered the Newbie Zone. Monsters from level One to Ten generally appear here, growing stronger as one approaches the Forest in the center.
Occasionally appearing within the Plains are Graveyards, believed to have been appropriated by the Nest's [Core]. These areas are deeply filled with the aura of death and will often spawn the Undead, or even have the recently dead come back to life as Undead.
As one passes the Plains, they come into the Forest. Plant type Monsters are more common here, as are more reptilian and tree dwelling mammals. Insectoid monsters are far more common here, though many of them are low level and often not aggressive unless one enters their territories.
Occasionally, as one gets deeper into the Forest, one will find an miniature Dungeon, generally a Crypt of some sort. Undead and stalker type Monsters dwell here. The risk is great, and the reward is equal that as the crypts often have chests and dropped loot. Beware of Mimics and Cursed Objects, one wrong move, and you are their food.
Within the forest there are the occasional Lake or River, both containing various Aquatic Monsters and Amphibian alike. It has been sighted near a random Lake, which is a different location every time, a house of strange energy. It has been confirmed that Fiends are born here. Those Monsters of Demonic origin all seem to come from this house. It is ill advised to enter the house at any time. Possible Succubi Mental Magic has been reported.
Further into the forest is a surprisingly empty area, no trees, just grass. Here is the only (Safe Zone) a special area where Monsters will not enter and harm enemy entities. Many Adventurers use this time to heal and rest, even set up camp for the night.
Past the (Safe Zone) is even stranger. While the trees have returned, there are now villages of various sizes, all decently spaced apart. Here the more Bipedal Monster species live in a community. Goblins, Kobolds, Orcs and Ogres are very common here. With proper preparation, a small group of elites can take the various villages.
At the very center of the Devil's Nest is a Church, though not one of any specific design made by any other sentient beings. This church is the home of a wide variety of monsters. Entering the Church will allow one to explore, dealing with Undead, Insects, Spirits, Bipedal Monsters. Inside the Church, one will find stairs leading deeper into the depths of the building. Four layers, each containing one Sub-Boss. On the fifth layer, there is the Devil's Nest's Boss.
This is a strange creature. It looks human aside from the large reptilian tail that extends from it's backside and it's retractable, yet very sharp, fingernails. It is very intelligent and in combat possesses and extremely aggressive and predatory nature. Entering into life or death combat with this Monster is not advised.
This Monster however is not normally aggressive and will often entertain guests. Any attempt to approach the large crystal [Core] at the back of the room is met with hostility. Otherwise, conversation and deals are quite common with this Monster. The nearby Kingdom of Alvaria have negotiated the use of {Avalim} to train Adventurers.
In exchange, the [Core] is not attacked and every month the Devil's Nest is provided with various items and materials. Though the Devil's Nest can create structures and items out of mana, it is more economical to reuse destroyed or otherwise useless materials.
Monsters within {Avalim} will not actively seek to kill Adventurers unless they are attacked, have their territories invaded, or otherwise incited into violence. Predatory species however will hunt down adventurers. When asked about this, the Boss claimed that it is perfect training for being hunted. If you are always able to predict the opponent's behavior, you'll become complacent.
Every six months or so begins a new cycle of birth for Monsters within the Devil's Nest. Such an event is avoided by adventurers for a period of one month.
This event happens now.

You find yourself suddenly aware of your own existence. Information about your species has suddenly flooded your mind, giving birth to your loyalty towards the Devil's Nest and to the Boss. Perhaps you are among those of your kind, perhaps you are a solitary Monster. Whichever it is, you are now aware and sentient.

Taking a moment to comprehend your own existence, you become aware that at the moment you have nothing to do. There are no enemies within the Nest and as you have just been born, you have no territory. That is what you do, you find yourself a place to call your own. As you move about, you see/feel other newborn Monsters going about their business, probably doing the same as you.

You can feel them, just there, at the edge of your mind. They are friendly and you can communicate with them via the mental connection all Monsters within a Nest share. Some of them are quite simple, some are much more intelligent that even you.

Once you find your territory, you instinctively know how to claim it. A screen appears before you. You are strangely aware that even creatures such as Slimes can see this screen.

Alert!
This land is unclaimed by any Monster. Would you like to claim it for yourself?
[Yes]______[No]​

The screen gives you a slight startle, but the knowledge of what it is and what it is for streams through your mind and you select [Yes]. Then you feel it, Mana from deep within the Nest fills your being before expanding out in a quick radius. You are aware that it is exactly fifteen hundred feet in any direction and you are at it's center.

After a moment, another screen appears before your eyes.

Alert!
Thank you for claiming this land. This land is now yours. No other monster will hunt in your territory, though they may visit.
Now acquiring details on your species. One moment....
Details acquired. Territory being altered to suit your needs.

You watch/feel as the land around you is altered. For every Monster, this process is different. Undead often get graveyards or crypts, insects get forested areas connected to the main forest, Slimes even get burrows where they can rest.

While you are waiting for the land to be changed, you observe a few other things, such as your Status Screen. This details everything about you and at the corner of your eyesight, you see a small radar. You are aware that this will only tell you if an enemy has entered your territory as well as their general direction. Should their be an enemy, it is up to you to find them.

As the land finishes changing, a new screen appears before you once more.

Alert!
Land alteration complete. Please enjoy your existence.

Immediately afterwards, another screen appears before you. Though this one is different from the usual [System] screen. After all, it is red.

Hello
I do always enjoy watching as the new Monsters settle in. There is some small sense of enjoyment, as if I am watching my children begin to walk.
Anyway, welcome to existence, as you are probably aware, I am {Avalim}. I am your home and your Parent. Please, no groveling, I am happy to see you as my children, not my subjects.
You should have no fear of permanently dying. I can easily resurrect you as long as you are within the boundaries of my (Area). Your job is simply to defend your territory. Due to the intelligence of the [Dungeon Master] Imen, we have established a correspondence with those who would otherwise attempt to destroy me. Should any of them enter your territory or attack you, you are free to respond in kind.
I also encourage interaction among the various Monsters here, to facilitate your growth in both strength and intelligence.
At the moment, you have a month of time to adjust and explore beyond your territory. Afterwards, those known as Adventurers will arrive to explore.
I wish you all the best and in the future, please do look forwards to my messages. Some may include information on interaction with other dungeons, or even naming procedures.
For those who require host bodies, I have provided a basic host for you. It is weak, I apologize, but it is the best I can acquire for you who have just been born.
Struggle and Grow my little ones.

You feel a strange sense of warmth as you read this newest message, as if this entity cares deeply about you. At the moment, you have nothing to do, so you decide to explore.

View attachment 331579View attachment 331580View attachment 331581View attachment 331579View attachment 331580View attachment 331581View attachment 331582

General InformationAttribute InformationSkill Information
Name[To be Determined]NameValueSkillLevel
SpeciesSlimeSTR6(+1)Absorb0
GenderGenderlessDEX5(-3)Corrode0
AgeJust BornAGI3(0)Tackle0
Devil's Nest{Avalim}END7(+2)Skill 40
HP187(+24)INT3(-2)Skill 50
MP74 (-24)WIS5(-2)Skill 60
Stamina74 (+4)MND1(+2)Skill 70
Level0CHR1(0)Skill 80
EXP0/100
Character Information
This particular slime is the same as all of the others, small round, and lightly blue in color. The only difference in appearance from any other slime is the presence of a single, dark blue stripe across what would be considered the top half of it's body.
Slimes in general don't have much of a personality. Their minds are usually filled with what to eat, some can hold small conversations. This slime has a curious nature, and will often move around to figure out what is in it's surroundings.
Skill Information
Absorb (Active)Allows the user to absorb items smaller or equal to their size. Must have malleable body to use.
Corrode (Active) Secrete a corrosive substance from within the body to deal corrosive damage. Effect is lessened when removed from applicator.
Tackle (Active)With all the energy of the body, strike an opponent with a full body blow.


General InformationAttribute InformationSkill Information
Name[To Be Determined]NameValueSkillLevel
SpeciesEnvenmetSTR6(-3)Hive Mind (100)0
GenderGender HereDEX6(+2)Poison Sting0
AgeAge HereAGI7(+2)Confusion0
Devil's Nest{Avalim}END6(-4)Skill 40
HP130 (-20)INT8(0)Skill 50
MP74(0)WIS4(0)Skill 60
Stamina56(-3)MND8(+4)Skill 70
Level0CHR4(-6)Skill 80
EXP0/100
Character Information
Here, you'll give information about appearance and personality. Pretty much anything that differs you from the others of your species.
Skill Information
Hive Mind (Passive)Allows the user to command mindless minions. No Mana Cost for Hive Mind species. Limited normally by the MND stat.
Poison Sting (Active)Stab into an enemy and inject poison. Sustained Damage without Antidote.
Confusion (Active)A burst of mental energy to temporarily stun an enemy. Stun can last three rounds, depending on MND stat.

Combat has many interesting facets. I will be showing you how the combat will look.

Combat!
Combat has been initiated. Generating Health, Mana, and Stamina reference screens.

Health

Mana

Stamina


Then you'll have all the information you need here.

When in combat, the first person to initiate combat becomes the first to start. Afterwards, it will go in order, starting with the person that was first attacked.

If no one was attacked to begin with, then everyone will roll one dice equal to the number of people in the battle. Then we'll go from number 1 to the highest number.

Multiple battles can occur, each having their own enclosed [Rounds]

As you battle, use mana, stamina, and take damage, you are entirely responsible for updating your own screen. Everything starts at 100% and will slowly go down over the battle. Items and Skills may passively regenerate those that you've lost.

Some of us have odd numbered stats so figuring out the percentage to drop the bar to is a bit of math :P

For how to participate in Combat, please see the Combat post further up on this thread.

As the battle continues, you may acquire status effects. Status effects give various negative or positive effects for you to have.

Health

Mana

Stamina

Status Effect: Poisoned
Status Effect: Blind
Status Effect: Berserk

From this example, you will see where the Status Effects go when you are afflicted by them. Using a specific item or skill in battle may erase them.

Status Effects will be explained next.

Status Effects can be both good and bad, and some status effects will actually counter and diffuse each other, requiring no additional benefit.

Now I am just adding filler, because I can't get that stupid status screen to stay within the bounds of the post. I am not very good with bbcode!

Status Effects!
Within this world there are many positive and negative Status Effects. Some are only temporary, some may persist into other battles. Because of this, it is always a good idea to carry around Remedies or other potion types. Status Effects include the following. Poisoned: Those with the poisoned Status Effect will lose half of the initial damage in health, mana, or stamina depending on the type of poison. Can be cured with Antidote, Remedy, or Negative Status removing Skills Blind: Being afflicted with the Blind Status causes DEX to drop to 1. Can be removed by clearing the eyes of obstruction, a Remedy, or Negative Status removing Skills. Berserk: In this state, all skills become unusable. One can only attack physically. You lose less health in this state. Can be cured through rest, Remedy, or Negative Status removing Skills. Haste: The body becomes faster, raising AGI and DEX by three. Can be countered by Slow or Positive Status Removing skills. Slow: The body becomes slower, as if moving through a sticky substance. AGI and DEX drop by three. Dead: The cessation of all living faculties, not to be confused with Undead. Within the Battle, the Dead status can be remedied by using a Resurrection skill or potion. Undead: The cessation of all living faculties, yet still living. Not to be confused with Dead. Those afflicted with this status affect will temporarily be damaged by Holy Skills and healing items, can be cured through the use of the item Holy Water or skills such as Revive. Burned: Similar to Poison state. So on and so forth, you get the idea. Status Effects will show up often in the roleplay, especially in battles where people have special effects.

Species Creation
Symbiote The Symbiote is an Evolution of the Slime species. This particular evolution is quite different from their counterpart. Where Slimes are relatively low intelligence, the Symbiote is quite intelligent. Symbiotes are predominantly either a silver color or purely black. Unlike their preevolution form, they do not appear in common, round shapes. Instead, they come in a few shapes.
First is more common for black colored Symbiotes, they appear as sticky threads that latch onto their intended hosts with surprising aggressiveness. Common traits of those who have melded with Black Symbiotes are increased aggressiveness, almost to the point of becoming a different person. Generally, they appear as common clothing or undergarments commonly worn.
Silver Symbiotes are actually more docile and appear in a more liquid form. They first make contact with their chosen host and offer their services. Common traits of those who have melded with Silver Symbiotes are often logical thinkers, weighing all options before acting, though they rarely become much more different than their original personality. Commonly, these Symbiotes are hard to detect as they only reside at the base of the neck, only extending over their Host during combat.
Starting SkillsMeld, Enhance, Steal (Bio)
Level SkillsLevel 3: Symbiotic Swap
Level 10: Boost!
Level 30: Self-Sacrifice
Level 50: Berserk/Hi-Speed Cognition
Racial BonusesSilver Symbiote: +3 INT, +2 WIS +4CHR
Black Symbiote: +3 STR, +2 END, +4 MND
Racial WeaknessSilver Symbiote: -3 STR, -2 END, -4MND
Black Symbiote: -3 INT, -2 WIS, -4 CHR
Elemental AlignmentNeither color of Symbiote is elemental. However, they may become attuned to their Host's element.
Skill Description
MeldThe user becomes one with the chosen host. This process is permanent and can be forced or allowed. MND goes into affect at being forced. Share HP, MP, Stamina, and EXP. Racial Traits added to Host.
EnhanceUsing one's MP, one can enhance the attribute of another being. Maximum increase of 8 to any stat, MP cost increased when it is an attribute against your own.
Steal (Bio)Unlike Steal (PHYS), this version of Steal cannot steal physical items. However, one can quickly steal HP, MP, or Stamina from the target. Requires physical contact.
Symbiotic SwapTemporarily swap one Skill with a Host Skill. Requires Symbiotic Relationship. If two skills are similar, may temporarily evolve into Higher Skill.
Boost!Temporarily boost the STR, AGI, and DEX of the chosen Target by three points for one round.
Self-SacrificeAt the moment when another entity's HP reaches Zero, one may choose to sacrifice their own HP to restore half the HP of the other. Full HP recovery if Symbiotic.
Berserk
Hi-Speed Cognition
Berserk: Force the user into a rage like state, causing rapid increase of all physical stats by five. Decrease all mental stats by five. Lose ability to use Skills. If Symbiotic, only usable by Aggressive Species.
Hi-Speed Cognition: Boost all mental stats by five, decrease all physical stats by five. When in use, can always receive first move of a Round. If Symbiotic, only usable by Non-Aggressive Species.

And that is it for "The Devil's Nest" everyone got to make characters and species and we rolled for stats as well. I'd recommend finding and checking out the old roleplay to see the others.

This next one is another one I started that didn't last. I liked the concept but maybe I'm not the best GM to keep something going.

There are many universes in existence, some so chaotic that nothing can exist but the most depraved and destructive beings in all of existence, some are so well ordered that there are no surprises and no suspense, simply awareness.

Between these two extremes exists everything else. From the Ordered Beings of Allslla to the Chaotic Denizens of Lienzium.

Our Universe is, oddly, closer to the Ordered side of the universes than the Chaotic side. Chaotic in it's expanse but ordered in it's laws. Because of this, our universe and those similar to it are among the last Universes to come into the Multiverse, fortunately, there are rules that protect them from being quickly assimilated by the major forces of the Multiverse.

Our Universes first ambassadors are traveling to the Nexus, the True Center of the Multiverse, so well placed that it is neither Ordered or Chaotic. Here, the various races of each universe can communicate, trade, and even battle for resources and information. From the advanced science of the Ordered Races to the wild magic of the Chaotic Races.

Will there be peace among the Multiverse? Will there be war? That depends on how well the people of each universe behave in the Nexus.

Science and Magic

Every universe has it's own specialties, but almost all Universes fall into one of two categories. Science or Magic.

bd9a999cc17ff49fcde17a67b0ca37ed.jpg

Those on the Ordered side of the Universal Spectrum generally specialize in Scientific Advancements. Weapons, tools, electricity, Mechs. Using science and the laws of their universe to further themselves. The major problem with this type of Universe is that some species are incapable of realizing the danger of their scientific advancements. While highly efficient, they are often blindsided by their arrogance. Many universes have been completely overthrown by their creations or completely decimated by wars.

The closer one gets to True Order, the less effective Magic becomes. Magic that can bend the universe in one's home universe may have as little an effect as making a small breeze in an ordered Universe.

80d20cc96f436c3fbf097920ba62c3a0.jpg

Those on the Chaotic side of the Universe Spectrum generally specialize in Magical Advancements. Wands, Sigils, Superstition. Magical races such as Fairies, Werewolves, Vampires, they all exist in the Chaotic Universes, in various degrees of strength. These Universes are often ruled by supreme godlike beings, those who are at the pinnacle of their strength, or were born with the Universe.

Unlike the Ordered universe, there are no strict laws to these universe. What says Gravity must work one way in an Ordered Universe will often be freely manipulated in a Chaotic Universe. Laws in these Universes are often simply guidelines that can be changed on a powerful Mage's whims.

The close one gets to True Chaos, the more and more the natural laws don't matter. Machines that aren't made with magic often fail or are possessed by spiritual beings. Cause and Effect are often flipped when it comes to the Science of the Ordered Universes.

True Neutral

In the entirety of the Multiverse, there exists only one Truly Neutral Universe. This is the Nexus, the very center of all the Multiverse. Science and Magic work perfectly here, undisturbed by the others. However, there are limitations. Universe Class magic and science are incapable of being used.

The Beings of the Nexus have no allegiances but to themselves and are the Prime beings that which all other organizations defer to when in the Nexus. True to their name, the Nexus is a Neutral Zone for all universes. Trading knowledge, weapons, tools, or anything else is possible. There are various places within the Nexus that allows for combat between two factions should they be desired.

The Nexus is also the first place new universes enter into. Even when traveling through other universes, these new universes are guaranteed their independence. None may be forced into a faction and no universe can be attacked unless they attack first.

The Nexus
505e55bfbe17398fa8b02a57d929ca14.jpg
The Nexus as an entire universe only has one Race. They are the Notr, a neutral race of exceptional intelligence and gifts. They have a natural inclination towards both magic and science. Their true gifts come from their neutrality. They have the power of Balance, capable of balancing out any unnatural change to their own universe. They are one of the three oldest beings in all the Multiverse. They are Androgynous, both genders at the same time as well. Across their entire universe are many specially designed Stations, capable of supporting any race from any universe. These Stations often change to suit the various beings of every universe.

The various universes often keep at least one Ambassador in the various Stations to facilitate casual relationships with newcomers, trying to get the more neutral based Universes on their sides. Those who are closer to the Nexus often have an affinity for both Order and Chaos, giving them operatives in enemy territory.

Character Sheet
Name:
Age:
Species:
Universe:
Appearance:
Abilities:
Faction:
Weapons:
Biography:



Character Name
The Character
dsdssdsds
fgfgfgf
The Universe



Character Name
The Character

Name: (The Name of your Character)

Nickname: (Names other people have given them. Can even be an Alias from an organization)

Age: (Their age. Various species can live very long lives. Some are scientifically advanced, some are magically enhanced.)

Appearance: (The appearance can either be a picture or your own description. I'll accept any type of picture, though please describe anything your picture doesn't show)

Faction: (What group they belong to. This is subject to change as the roleplay goes on. If you don't have a faction, just add the name of your Home Universe)

Biography: (Their history. What did they do before the Multiverse was discovered? How did they come to become an Ambassador for their Universe? This'll include their personality as well)

Likes: (What they like and Love)

Dislikes: (What they don't like and hate)

Fears: (What they are scared of. Are they afraid of losing someone? Do they fear spiders?)

Hopes: (What brings them hope? What do they hope to achieve in their lives?)

The Universe

Name: (The Name of your Universe)

Universal Alignment: (Is this universe on the Order side of the spectrum or the Chaotic side and how close is it?)

Species: (The Dominant Species first and then any additional species you may want to add. Spoiler Tags are welcomed here)

Advancement: (How advanced are they? Keep in mind that Universal Travel can happen accidentally. Chaotic universes tend to discover other Universes earlier than Order universes.)

Other: (Any information you can think to add)


The Skills

Weapons: (The tools your character uses to fight)

Abilities: (Abilities are either Scientific or Magical in nature. Scientific abilities include augments and Magical abilities are pretty self explanatory)

Skills: (Personal skills of your character. What they can do even without their abilities)

Deity: (Some beings are like Gods in the Chaotic Universes and will often pick one "Mortal" to bestow a gift to. Who is your Deity and what ability have they gifted you? Warning! Order Universe beings may have incompatibility to the gifts of a God)

Augments: (At a high enough Scientific advancement, many beings can be augmented. What augments does your character have? Warning! Chaotic Universe beings may have incompatibility to Scientific Augments.)

The Extra

Quotes:
Theme Music:
Additional Appearance Pictures:


[A/N: The character sheet was a mess and hard to figure out the coding. I'd like to take the time to thank stellar.nova stellar.nova ,formerly Starfish, for all of the coding help.]

Order and Chaos

At the Extreme ends of the Multiverse are True Order and True Chaos. These universes are absolutes in their Alignment.

In True Order, there exists nothing but Infinity, the ever stagnant infinite expanse. To stand in this universe is to be steadily faded out. In the entirety of this universe, there is only one being, a being of perfectness. This one being is a Destroyer, for it seeks to Order all other existence should it be set free from it's universe. Fortunately, it is held in check by it's total opposite, Chaos. From True Order comes Order, giving stability to an ever changing Multiverse.

In True Chaos, there exist the Primordial Chaos, a rolling, storming force of energy that is comprised of everything in existence, too wild to truly take any form. Within this Primordial Chaos exists a consciousness that seeks to expand it's influence, to bring chaos to everything. From True Chaos comes Chaos, an ever changing force that gives freedom and consciousness to an ever stabilizing Multiverse.

Should either of these forces ever lose out to the other, everything would cease to exist.

The Allslla
singularity-825x510.jpg
There are many universes of Order, many that are powerful and have their own rules, but none are as close to True Order as Lemmel, the Home Universe of the Allslla. This universe is nearly perfect, everything is run through a perfect algorithm, from the rotation of the planets to the amount of sunlight every plant absorbs.

The Allslla are a race of Sentient Machines or to be more exact, a Hive Mind. There is only one consciousness and it is that of the Universe itself, calm and organized, the Allslla are it's hands, reaching out and firmly keeping the Universe ordered. Nothing in this universe is random thanks to the Allslla. Even the plants and animals, all living things have nanobots controlling their every movement.

To this race, Randomness is an offense to them. They seek to make everything follow a specific pattern, Their pattern. They were one of the first races to step into the Multiverse. They quickly assimilated several universes before they were firmly stopped by the Notr.

In modern times, the Allslla have been quiet. Due to the restrictions of the Nexus, they are incapable of assimilating new Universes without consent. To bypass this, they often seek Universes in dire need of ordering and offer assistance, slowly assimilating them in small increments at a time.

The Lienzium
pantheon.jpg
There are a vast number of Chaotic Universes, some that appear surprisingly well Ordered despite their alignment. But none are as close to True Chaos as Ephitie, the Home Universe of the Lienzium. Ephitie is actually home to a large variety of races, both sentient and non-sentient.

The Lienzium are not a race, they are a Pantheon. The Deities of Ephitie spent many, many centuries battling among each other, using their Chosen, beings of great strength that they blessed. These battles would have continued had it not been for a young Mage who had tapped into spatial magic, unlocking the doorway into the Multiverse.

Naturally, the Deities attempted to move their power to more universes as a Deity is dependent on those who worship them. However, they were stopped by the Notr, who seemed to have power rivaling Deities. Instead, the Deities formed the Lienzium, a pantheon of supreme beings that worked to strengthen themselves through Chosen from new universes.

For them, it is simply a fun game to pass the time. On occasion they'll run into the Deities of other Chaotic Universe, some get added to Lienzium and some are destroyed.

As for the "Mortals" of Ephitie, many are Survival of the Fittest beings, using their own strength to carve out their destinies. Those who became ambassadors for the Lienzium see it as a challenge of their strength.

Deities

Deities are not beings who create an aspect, they are but a representation of that Aspects power. They came into existence at the beginning of their Universe, after it's laws were formed. They represent all the power of their Aspect and can pass some of that power onto "Mortals" changing them into the Chosen, their champions.

Deities will often die in battles among each other and a Deity of similar Aspect can take over their role. If an Aspect is left vacant for a long enough time, a new Deity is formed.

A Deity's strength is dependent on the amount of "Mortals" who follow them and some Deities will vanish completely should they stop being worshiped.

In vary small cases, yet not unheard of in a Chaotic Universe, a "Mortal" will gain enough power and fame to become a Deity, acknowledged by the Consciousness of the Universe to be a governing force in it.

Multiverse Rules
Rules of the Roleplay

  1. No God modding: This is making your character stronger than they are supposed to be. This also includes avoiding damage when your character would have otherwise been damaged. Same for dealing damage.
  2. All Characters must be completely finished and approved before you are allowed to roleplay. No WIP posts, you have your own Private Workshops for character design. Once you are finished, you may post them in the character sheet.
  3. People have problems, sometimes with each other, sometimes out in real life, but I would appreciate it if you could keep your personal problems out of the roleplay.

  4. I'm going to have a character limit in place. A Maximum of three characters and a Minimum of one.
  5. I'll also have a post limit, matching that of the posts in the interest thread. At least three paragraphs
  6. There is a secret phrase somewhere in one of my many posts. Find it and post it with your character sheet so I know you've read this rules.
Notr look the same and act the same generally, but every one of them had some sort of difference. This particular Notr was named Alai and was the manager of arrivals. He maintained the gateways between the worlds and often greeted the new universes that arrived. As for his gender, while the Notr didn't have one particular gender, he identified as a male. Though that was just for the current time frame. Depending on how he felt, his concept of his gender might change.

His fingers flicked across the screens that floated in front of him, a unique device that had been picked up from one of the many universes already connected to the universe. It was a universe that was colloquially called a "Game World". As such, it possessed elements of what some universes called Video Games. An intriguing system that ran everything in an almost mechanical system, allowing for a surprisingly ordered, yet chaotic world.

A new notification popped up in the corner of his eye, which he then brought to the forefront of his vision. It was a list of Universes that would be arriving shortly. He moved the screen away and stepped out over the balcony, looking down at the Vista, a grand city system that housed a great number of Universal Ambassadors.

63c01ad1a25927b05c016d412d3bd662.jpg


This was only one of nearly a million similar cities on this planet alone. Almost nearly every planet within the Nexus universe possessed at least a thousand of these cities, each specially modified depending on the Universes that connected to them.

He hummed to himself slightly as he began to rapidly catalog the new information. Some of the new universes had actually been connected for some time, only the leaders of those universes hadn't been ready to send ambassadors.

"Nimbus" he said softly and in only a matter of moments, a shining golden cloud shot forward and parked itself before his balcony. This was another interesting thing from a more Chaotic Universe, one full of combat and destruction. Due to the ingeniousness of the Notr, it was easily replicated and was commonly used as a method of travel. Stepping onto it, he urged the cloud forward, shooting down towards the main plaza of the City.

He saw many other Notr riding their own clouds as he went towards his station. He also saw several Travelers passing across the plaza. He flew into the "Mouth" of the Universal Apparatus and felt it as magical energies twisted and pulled, compressing every molecule of his body before he was suddenly standing in a new place. A place full of mirrors and fog.

latest


This was the Vein. The underlying roads that passed through all Universes. If he was so inclined, he could travel from where he was standing to the very edges of creation. However, it would take a very long time. Looking behind him, he looked at the mirror that was glowing bright blue. Looking into the distance, he could see faintly glowing mirrors, symbolizing the connection to the other gateways into the Nexus.

These mirrors were always active, always glowing. However, all the other mirrors were dark. Unlike the Nexus, which was connected to the Vein, the other Universes had to open up a temporary gateway. He smiled as he stepped off of the Nimbus and strode forwards "Lets see," he said bringing up his screen, checking the numbers "Hmm, seems quite far apart" he looked around and then suddenly snapped his fingers.

The Vein was not a physical realm, it wasn't even a realm of mirrors as it appeared. This was simply the Universal Connection, all Universes would see the Vein as a world full of mirrors. However, it's true aspect was random. For him, and many Notr, it became very realistic, matching the true distance between Universes and other areas of connection.

But with a snap of his fingers, everything began to move as the mirrors he needed to be at all lined up across from him. This prevented him from scurrying around in an attempt to greet all the new Ambassadors. Now, they'd all appear in the same place.

The mirrors began to glow as their Universes connected to the Vein. As the first of the Ambassadors stepped through, Alai raised a hand "I would request that all questions be withheld until everyone has arrived" he said calmly as some began to speak at the same time. His tone left no room for argument. The quiet atmosphere prevented those coming after them from speaking.

Among all Universes, it differed how many ambassador's were sent. Those confident in their strength would only send one or two, some Universes would send a team, though the Notr would admit no more than ten at a time. One time in the past, he'd actually witnessed a universe send a remote controlled probe through the mirror. He remembered it being called a..Malp, or some such name.

The team that came through afterwards was quite amiable though and it was understandable that they'd be cautious, many Universes were the first time around. Some sent sacrificial pawns or slaves in case of danger, or trained animals. Of course, within the Nexus, any creature had the right to request Asylum from their Universe. The Nexus often had evil, or chaotic beings fleeing their home Universes often.

Of course, the Nexus was not obligated to help someone if they were to cause trouble in the Nexus as well. Alai himself often had to remove troublemakers from the Nexus, promptly sending them back to their home Universe.

Alai put his thoughts aside as the Mirrors finally stopped glowing. Everyone was finally here.

"Welcome, Everyone" he said calmly "This realm you have entered is the Vein, a pathway between Universes. These various mirrors all connect to a variety of Universes, some drastically different from your own, though I am sure your local Governing body has explained all of this to you before".

"I will remind everyone, should they not know or not remember, these Mirrors are indestructible and the only one's capable of opening them are the Notr and the denizens of that Universe, attempting to do so despite this information is counterproductive"

Alai smiled softly "As of this time, before we enter the Nexus, I am accepting questions. I will ask that you all proceed in an orderly manner. Chaos is all well in good in battle, but it is not in gaining information"

Due to the nature of the Vein, and in proximity The Nexus, all language was naturally translated. Anything spoken would be heard as the person's local language. This was not the case for other Universes however. As the Nexus was a wealth of information, it was possible to purchase Lexicons to a Universe should you be visiting.

[A/N: The opening post as well as the coding that I used later. Once again, giving my thanks to stellar.nova stellar.nova ]



Notr look the same and act the same generally, but every one of them had some sort of difference. This particular Notr was named Alai and was the manager of arrivals. He maintained the gateways between the worlds and often greeted the new universes that arrived. As for his gender, while the Notr didn't have one particular gender, he identified as a male. Though that was just for the current time frame. Depending on how he felt, his concept of his gender might change.

His fingers flicked across the screens that floated in front of him, a unique device that had been picked up from one of the many universes already connected to the universe. It was a universe that was colloquially called a "Game World". As such, it possessed elements of what some universes called Video Games. An intriguing system that ran everything in an almost mechanical system, allowing for a surprisingly ordered, yet chaotic world.

A new notification popped up in the corner of his eye, which he then brought to the forefront of his vision. It was a list of Universes that would be arriving shortly. He moved the screen away and stepped out over the balcony, looking down at the Vista, a grand city system that housed a great number of Universal Ambassadors.

63c01ad1a25927b05c016d412d3bd662.jpg


This was only one of nearly a million similar cities on this planet alone. Almost nearly every planet within the Nexus universe possessed at least a thousand of these cities, each specially modified depending on the Universes that connected to them.

He hummed to himself slightly as he began to rapidly catalog the new information. Some of the new universes had actually been connected for some time, only the leaders of those universes hadn't been ready to send ambassadors.

"Nimbus" he said softly and in only a matter of moments, a shining golden cloud shot forward and parked itself before his balcony. This was another interesting thing from a more Chaotic Universe, one full of combat and destruction. Due to the ingeniousness of the Notr, it was easily replicated and was commonly used as a method of travel. Stepping onto it, he urged the cloud forward, shooting down towards the main plaza of the City.

He saw many other Notr riding their own clouds as he went towards his station. He also saw several Travelers passing across the plaza. He flew into the "Mouth" of the Universal Apparatus and felt it as magical energies twisted and pulled, compressing every molecule of his body before he was suddenly standing in a new place. A place full of mirrors and fog.

latest


This was the Vein. The underlying roads that passed through all Universes. If he was so inclined, he could travel from where he was standing to the very edges of creation. However, it would take a very long time. Looking behind him, he looked at the mirror that was glowing bright blue. Looking into the distance, he could see faintly glowing mirrors, symbolizing the connection to the other gateways into the Nexus.

These mirrors were always active, always glowing. However, all the other mirrors were dark. Unlike the Nexus, which was connected to the Vein, the other Universes had to open up a temporary gateway. He smiled as he stepped off of the Nimbus and strode forwards "Lets see," he said bringing up his screen, checking the numbers "Hmm, seems quite far apart" he looked around and then suddenly snapped his fingers.

The Vein was not a physical realm, it wasn't even a realm of mirrors as it appeared. This was simply the Universal Connection, all Universes would see the Vein as a world full of mirrors. However, it's true aspect was random. For him, and many Notr, it became very realistic, matching the true distance between Universes and other areas of connection.

But with a snap of his fingers, everything began to move as the mirrors he needed to be at all lined up across from him. This prevented him from scurrying around in an attempt to greet all the new Ambassadors. Now, they'd all appear in the same place.

The mirrors began to glow as their Universes connected to the Vein. As the first of the Ambassadors stepped through, Alai raised a hand "I would request that all questions be withheld until everyone has arrived" he said calmly as some began to speak at the same time. His tone left no room for argument. The quiet atmosphere prevented those coming after them from speaking.

Among all Universes, it differed how many ambassador's were sent. Those confident in their strength would only send one or two, some Universes would send a team, though the Notr would admit no more than ten at a time. One time in the past, he'd actually witnessed a universe send a remote controlled probe through the mirror. He remembered it being called a..Malp, or some such name.

The team that came through afterwards was quite amiable though and it was understandable that they'd be cautious, many Universes were the first time around. Some sent sacrificial pawns or slaves in case of danger, or trained animals. Of course, within the Nexus, any creature had the right to request Asylum from their Universe. The Nexus often had evil, or chaotic beings fleeing their home Universes often.

Of course, the Nexus was not obligated to help someone if they were to cause trouble in the Nexus as well. Alai himself often had to remove troublemakers from the Nexus, promptly sending them back to their home Universe.

Alai put his thoughts aside as the Mirrors finally stopped glowing. Everyone was finally here.

"Welcome, Everyone" he said calmly "This realm you have entered is the Vein, a pathway between Universes. These various mirrors all connect to a variety of Universes, some drastically different from your own, though I am sure your local Governing body has explained all of this to you before".

"I will remind everyone, should they not know or not remember, these Mirrors are indestructible and the only one's capable of opening them are the Notr and the denizens of that Universe, attempting to do so despite this information is counterproductive"

Alai smiled softly "As of this time, before we enter the Nexus, I am accepting questions. I will ask that you all proceed in an orderly manner. Chaos is all well in good in battle, but it is not in gaining information"

Due to the nature of the Vein, and in proximity The Nexus, all language was naturally translated. Anything spoken would be heard as the person's local language. This was not the case for other Universes however. As the Nexus was a wealth of information, it was possible to purchase Lexicons to a Universe should you be visiting.







You'll have to find the archived roleplay to read it though. Fun while it lasted and I was a bit harsh on those who made characters, but it worked out.

Hmm...seems I've reached the end. The rest of the stuff I have on my workshop is either character sheets for the roleplays I've joined, coding stuff, or stories and little scenes I've written. If anyone is interested in those, I can post them here as well.

Anyway, if you took the time to read all of this then thank you, if not...meh. You aren't really hurting me or others.
 

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