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Fantasy 𝐑𝐎𝐆𝐔𝐄 𝐖𝐀𝐕𝐄𝐒 — THE CAST

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*Full Name: Sir Macklin Lowe (formerly Manuel Alvaro Tate-Lopez)
Alias:
- the Poison Orchid: His estate contains extensive conservatories, and as a skilled biologist and geneticist, he creates a variety of poisons from the plants, along with some nicer, more recreational substances.
- Brass Knuckles Baby: He’s a martial artist skilled in what would today be closest to Muay Thai, kickboxing, and Krav Maga. As such, his weapon of choice to wear into combat is spiked gloves. Oh, and the spikes are coated in those aforementioned poisons!
- Macintosh: A play off his name, Macklin. Ironically, he hates apples.
- the Wolf of War: He is a tactical genius on the battlefield, and he has seven pet canines.
- Rowan’s Red Right Hand: This knight has killed a lot of men who flouted the King’s law. Those bandits scheduled to hang tomorrow morning? There’s a decent chance they were captured by Lowe’s men.
*Role: the Horn
*Age: 27 years
*Place of Birth: Empyra; after being exiled from his homeland at age seventeen, he changed his name to better fit into the King’s Army in Zenith.

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*Face-claim: Avan Jogia
*Height & Weight: 6’1” & 199 lbs.
*Eye & Hair colour: (dreamy) greenish-blue eyes and black hair. The blue eyes, however, are not the ones he was born with; a scientist with a thorough understanding of biology and genetics, Macklin has tinkered with his own genome to get rid of the naturally violet eyes he inherited from his mother. Like his name, they are yet another vestige of his old life that he’s cast off.
Written description of appearance: Macklin (or Sir Lowe, as he is quick to correct those who overstep) embodies the archetype of tall, dark, and handsome. With a white mother and Hispanic father, he is an alluring blend of ethnicities, yet he speaks with the posh accent of one who was raised in Empyra’s high society. With high cheekbones, a narrow face, and unlined skin, he is often mistaken for younger than his years. His dark ringlets are sometimes wrestled into submission with a comb or slicked back for a more professional, sophisticated demeanor, but when damp with sweat or rainwater they fall into his eyes and won’t be convinced otherwise. When he was first promoted to knighthood he was very particular about keeping his hair shorn in the proper military cut, but now that he's had a seat at the table for five years, he's let it grow out so that it covers his ears and tickles the nape of his neck. Paired with a halfhearted effort at a beard that’s more like a roguish bit of scruff, Macklin resembles a wonderful mistake. It’s too bad he’s too focused on his career goals to ever let it come to that.
His eyebrows are long and dark and expressive, and one of them has a damnable habit of creeping upward right before he unleashes a snide remark that will make the recipient shrivel into their grave prematurely. His mouth is narrow, and his upper lip is set in the distinct shape of a cupid’s bow. He has a long and slightly crooked nose, as if it’s been broken a couple of times but mended by expert physicians. He has a swarthy complexion the color of cinnamon that is prone to darkening in the summer months. Macklin has brilliant peacock-blue, hooded eyes that are often steely with determination, and sometimes bloodshot from working long hours. When not gloved for combat or in the lab, his fingers are always adorned with gaudy rings, as he revels in wearing his wealth on his person. He’s tall compared to the average man, yet still a little bit undersized for a knight. For those who are curious, he is right-handed.
A rigorous training regimen with lots of martial arts keeps Macklin corded with muscle. He’s built like a horse, having steadily bulked up since joining the King’s Army at age seventeen. Now, before you’ve even seen him fight, he’s the kind of guy that the prudent mugger would think twice about before confronting in a dark alley. His tailored wardrobe carefully emphasizes his broad shoulders and narrow waist. He maximizes fashion and function, wearing a lot of black and other dark hues like navy, umber, and charcoal. In battle, he often prefers to wear light leather armor that hinders his speed minimally. Macklin sports several tattoos on his ankle, hand, neck, bicep, and chest. The sloping muscles of his back are punctuated with long, twisting scars that are raised, yet have faded over time; they’re souvenirs from talking back to his professors as an Empyran student and engaging in schoolyard scuffles. He also has a thicker, more jagged scar that snakes across his left flank from ribs to hip, where he once took a sword defending a duke’s daughter from kidnappers. The wound almost killed him upon receipt, and occasionally it still hurts to this day, making his posture a little stiff.

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*Personality: Macklin Lowe is so exactly what you would expect of an Empyran that it’s a little bit scary. He is a perfectionist who holds himself and others to high, borderline impossible standards. He has a justified reputation for being a hard-ass, and new recruits to the King’s Army are oftentimes scared to train under him, because he is a demanding, unrelenting mentor who believes that there’s always room for improvement. His smiles are few and far between, as are his compliments. He is an absolute stickler for the code of chivalry that comes with being a knight, believing that personal conduct is just as important as martial ability. His general demeanor can be described as unflappable and unfailingly polite. He’s very calm and poker-faced, valuing professionalism above all. On the flipside, he is so distanced from his emotions that he probably would not know one if it hit him in the face (or at least, he appears to be).
He’s a little bit lacking in empathy, believing that if you can’t solve the puzzle, can’t win the battle, you’re just a loser. When he fails, he does not make excuses, and neither does he accept them from others. He is intense and intimidating and very serious. He speaks very directly and does not mince his words to spare feelings. If he encounters a fellow knight acting against the chivalry code, he is quick to confront and correct them. For this and some other reasons--like his experiments frequently being misconstrued as witchcraft--Macklin is fairly unpopular among his peers. Despite his rigid morals and obsession with perfection, he is a Kingsman through and through. Even if he personally disagrees with an order given to him, he will see it done. He truly adores King Rowan and Queen Sharvi to the point that he’s a bit of a simp for them, and understands that he is an instrument of their will. He is damnably capable, and tasks that they entrust to him are followed through. Macklin is a process-oriented individual who is always striving to complete his goals most efficiently. While he truly enjoys contemplation and strategizing, at the end of the day, he is a man of action who gets restless if he’s stagnant for too long.
He pretends that the jousting tournaments and fanfare of knighthood is a frivolity beneath him, but secretly, he enjoys the thrill of competition and the attention. Nonetheless, he always treats his opponents with respect, even if they’re rude to him. Perhaps surprisingly with one of such noble intentions, Macklin is a little bit shallow where his image is concerned. He changed his name and eye color to distance better fit into Zenith’s high society. Despite being a highly decorated officer, he is constantly striving for further achievements because they form a crucial part of his self-worth. Except for the few years where he was held an unimportant rank in the King’s Army, he’s always had the good fortune to have money, and a lot of it. But more important than the wealth itself, to him, is the status associated with it. One glimpse at his heavily ringed hands makes it obvious that he likes to show off his possessions. Macklin doesn’t have a lot of friends. Ordinarily, he’s a little bit detached and aloof and only talks when something needs communicating, but this isn’t accidental. He’s no braggart, yet he doesn’t merely think he’s better than most other people, smarter, tougher, more competent. He knows it, but he quietly chooses to keep this observation to himself. As a result, he’s rather dismissive of most attempts to converse with him, unless the subject is academic or theoretical in nature.
Like many Empyrans, Macklin is an intellectual. He loves learning for the sake of learning and has an insatiable hunger for knowledge. Much of his success as a knight comes not from his ample martial ability, but from tactical ingenuity. He is a strategist who likes to solve problems with the least amount of waste. When leading troops on the battlefield, he always does his homework on his enemy, and he never confronts a force head-on when he could attack it from an angle instead. Furthermore, Macklin is a gifted scientist with deeply ingrained passions for biology, genetics, and pharmacology. While he doesn’t have much time for fun, his favorite hobby is crossbreeding plants in the extensive conservatories among his estate with the goal of inventing various elixirs. This peculiar interest is another reason that many of his peers on the knights’ guild don’t trust him; they don’t understand the scientific nature of his investigations and believe him to be doing the devil’s work with curses and rituals. As a result of this hobby, most of his personal weaponry is enhanced with rare poisons, some of them lethal, and others merely excruciatingly painful. A boundless devotee to King Rowan and Queen Sharvi, he is also endeavoring to create a treatment for her illness, and hopefully, a cure.

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*Likes: Scientific inquiry, plants, rainy mornings, the solar system, equations, cardio workouts, getting stuff done, making a plan, strategy games, table tennis, sharpening/polishing his spiked gloves, investing, puzzles, the King and Queen, upholding the law, chivalry, competition, jousting tournaments and dueling, flaunting his wealth, gaudy yet tasteful rings (ruby is his favorite stone), martial arts, that satisfying crunch! of an enemy’s bone, fishing, the color brown, salty foods like nuts and olives, seafood (particularly cod and sea urchin), iced coffee, raw eggs and milk, stimulants and hallucinogens (he makes some hard drugs in that conservatory to power through long hours), tobacco, dogs and foxes, optical illusions, deadpan humor, incense, being outdoors, feeling pleasantly sore the morning after a tough workout, stretching, winter, well-done tattoos
Dislikes: Interruptions, small talk, most people, sunny days, fortune-telling, astrology, organized religion, art, dancing, being addressed by his real name, closed-mindedness, being on a boat, spicy food, unseasoned or raw veggies, apples, turkey, meat cooked more than rare, cannabis, alcohol, gambling, brothels, human trafficking, criminals, cats (they’re evil, and he’s allergic), the ticking of a clock, being flirted with, public displays of affection, vacations (he cannot take his mind off work), court functions, politicking, Umbra, trumpet music, cooking, household chores, stripes and polka dots (tacky), hunting for sport, thinking about Nami, his parents, hugs
*Fears: Failure, imperfection, harm befalling the King and Queen, being ordered to kill innocents, sleeping too long, uncontrolled fires, being forever alone, being tried as a “witch,” cats, the Covenant’s influence, dying meaninglessly, public speaking, loud sudden noises, getting old
Habits: Walks *industriously* fast even if he’s got nowhere particular to be, bloodshot eyes from lack of sleep (between security detail, training new recruits, working out, and creating a treatment for the queen, it’s not uncommon for him to pull twenty-hour days), using his “dream pipe” (opioids) to sleep and sometimes for more but he never takes so much that he's indisposed, pack of luxury cigars a day, fiddling with his rings when he has a decision to make, verrrrry picky eater and he dissects food before eating it, wants to pet every dog and talks to them as if they can understand him, has the most extra joint-cracking routine you’ve ever seen, gets tongue-tied when nervous, “That’s an order.”
Hobbies: Working out, organizing patrols, kickboxing, crossbreeding plants and making substances from them, being a dogfather to his six dogs and one fox (two toys, two terriers, one barbet, one coonhound), fishing, reading nonfiction and following current events, investing, table tennis
*Strengths: Strategizing, time management, diplomacy, crunching numbers, killing men with his bare hands, killing men with a battleaxe when the occasion calls for it, organizing a team, achieving goals, practicing what he preaches, absorbing complex information, applying learning to daily life, using a terrain advantageously, proficient medical ability, can take opium like a tank and still function, very acute hearing
*Weaknesses: Having to fight from horseback or at a distance (unarmed or close-quarters combat is where he excels), does not allow himself to feel emotions, making friends (most of the other knights do not like him), alcohol and weed kick his ass, workaholic who’s frequently exhausted, bad liar, oblivious to flirting, unsympathetic; he believes in a logical solution to everything, chases prestige and status, alters or hides the parts of himself he does not like, tone-deaf and no sense of rhythm, commands > charisma, gets seasick

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*History:
Macklin Lowe was not always the upstanding, goody-two-shoes saint he is now. In fact, in his early life, he was quite the opposite. In fact, his birth name was not even Macklin Lowe; rather, he was born Manuel Alvaro Tate-Lopez, born to an interracial couple with a white mother from Umbra and a Latino father from the Canyon. His mother, Meilani, born to a long line of ice fishermen, distinguished herself as a marine biologist within her city before accepting a more promising career in Empyra. Alonso, his father, despite having received only a few years of formal education in the Canyon, descended from the region’s original settlers and was a cultural expert. He was accepted into an Empyran university on the basis of his extensive historical and cultural knowledge. It was at this university that Manuel’s parents met, sharing several core classes despite their different areas of academic expertise. Meilani and Alonso were relatively old for first-time parents when they’d had their first and only son, being ages thirty-eight and thirty-four, respectively, but not for lack of trying. After two miscarriages, Manuel was their final attempt at having a child, and they regarded it as a miracle when he was born alive and healthy. By this time, Alonso’s career was suffering and going nowhere. He worked long hours as a tour guide in a museum for minimal pay. Meilani, however, was making bank investigating the various forms of wildlife that inhabited the uniquely floating city of Empyra, receiving several scientific awards for her groundbreaking experiments that earned her prestige within the community. Within a few years, the couple was lavishly wealthy thanks to her contributions.
Manuel was born in the middle of August, during a particularly hot and sticky and grueling summer morning. Meilani was frequently traveling for press conferences, so it was up to his father to raise him for nine months of the year while juggling a job with shifts that were upwards of ten hours. In Alonso’s defense, he tried. He really did. He smoked like a chimney, but it was his only vice. However, there is only so much that can be done for an Empyran brat born with a silver spoon in his mouth. Much to the envy of his classmates, Manuel achieved good grades effortlessly, and to add insult to injury, he pretended not to care. He was more interested in sports than academics, bouncing around between all the major ones during their various seasons. Based on his mother’s considerable wealth and status within the community that she wasn’t even in half the time, he was used to getting his way. Everyone wanted to be Meilani Tate’s friend.
As such, Manuel, a boy who had everything he could want within the palm of his hand and took it for granted, had become a ruffian by the time he hit puberty. He shoplifted and vandalized stores with his friends, and when he had a problem with someone at school—be it a student or professor—he let them know. With his considerable allowance for doing nothing, he bought contraband alcohol from illicit groups in Empyra. Feeling unloved and unreached by his parents, Manuel frequently acted out for attention. He was no stranger to corporal punishment, having been flogged in the Courtyard or forced to hold stress positions for prolonged periods of time. He still sports the numerous scars to this day.
When Manuel’s band of delinquents came of high-school age, the professors cracked down on disciplining improper behavior. His friend was one day escorted to the principal’s office for merely wearing a hat to class, which was against the dress code. Manuel’s parents gave him hell when they started getting fined for their son’s transgressions. As the situation demanded, the boys in his rebellious crowd of self-dubbed “toughs” had to find an alternative outlet to express their inner anger and settle disputes. One day, completely as a joke whilst slightly tipsy, one of Manuel’s friends, Jasper, suggested the idea of a fight club. A sporting ring where bets could be placed and the boys solved interpersonal grievances on their own, without adult intervention making all involved parties suffer.
And so an underground flghting ring was exactly what was invented to keep pesky adults from getting in the schoolboys’ way. Not only was it used as a mechanism for solving disputes, but it soon became a source of income for the lucky, and a source of financial ruin for others, but it was an avenue of entertainment for all. They operated it outside of school hours, and Manuel, being a boy with limitless reservoirs of anger, was one of the main players. At this time, he was taller than most of his classmates, but he wasn’t particularly muscular. In fact, quite the opposite; a picky eater who typically discarded the stuff the housemaids cooked for him, he was rather skinny. As an amateur gladiatorial ring, no real methodology was used to assign opponents other than who had beef with whom and whom the boys could goad into the circle. Manuel had razor-sharp reflexes, remarkable hand-eye coordination, and the ability to shake off a punch with a short glare. Somewhat to his surprise (though he’d never admit that), he found that he was quite good at the bastardized kickboxing sport his classmates had established. They came to know their invention as bā zhī zhīshù, meaning “the art of eight limbs,” as it incorporated the use of elbows and knees as well as punches and kicks, along with clinches.
It was through his friend Jasper, the boy who had come up with the idea of the fight club, that Manuel met Nami. At the time, Nami was Jasper’s new girlfriend, and he wanted to wear her as an armpiece to one of their illicit gambling matchups, despite the unspoken rule that forbade girls from attending. She was terribly pretty, with almond eyes and full lips and a voice like sweet lemonade, and without meaning to, Manuel put on a show to impress her with his matchup that night. Nami could not take her eyes off his careless swagger. In the weeks to come, she would leave Jasper, stating that “things just weren’t working out,” as her nebulous reasoning. Secretly, she and Manuel started seeing each other.
By the end of his junior year, Manuel started to notice that his effortless grades were slipping from what they once were. A series of B’s and even some C’s on his most recent bout of exams knocked him from the top ten percent of students at Empyra Academy. He was rapidly nearing the completion of his education, and something had to be done if he wanted to pursue his goal of being a councilman, a very competitive position. He withdrew from the fighting ring to devote time to his studies, and to Nami, the girl whom he was increasingly falling for.
Manuel took steps to ensure that his parents did not learn of Nami’s existence, which was easy enough with his mother frequently on business trips and his father working long hours. He invited her over at discreet times. However, one of the housemaids must have tattled to his parents, because they expressed their disapproval of the relationship. Nami was from a lower echelon, working-class family who could not afford tutors. As such, her grades were somewhat lacking, and after graduation, she was likely to become a servant. She was no suitable match for one with Manuel’s promising future and illustrious lineage. They demanded that this flirtation with Nami be over by the time he reached university.
Unwilling to abandon the girl with whom he was deeply in love, Manuel concocted a plan. What if he could prove his parents wrong? What if both he and Nami graduated at the top of their class? Of course, this plan would need to be enacted, fast, because his grades had slipped futher while dating Nami, and hers were nowhere near so pristine. Running out of options and time, Manuel decided that the only way for them to remain together was if they cheated on the annual exam. Nami wouldn’t be convinced; cheating was a serious offense with dangerous consequences if caught. She steadfastly told him no, and that if they were meant to be together, they would find a way. Fed up with her blind optimism, Manuel played a card that he would regret for the rest of his life. He asked her if she trusted him, and if so, would she marry him upon graduation. He spontaneously, ringlessly proposed to Nami, who was moved to tears and helpless to refuse him. They consummated their engagement, and she resigned herself to follow her fiancé’s plan in the two weeks leading up to final exams.
Manuel tapped the connections who used to sell him liquor underaged to see if they could do anything about obtaining an answer sheet for the exams. It cost him a pretty penny, but they said they could, and got one to him on the eve of finals. Overcome with relief, he and Nami spent the night fantasizing about their wedding together. Everything he had ever wanted—a long life with his girl, a seat on Empyra’s council—was so close within reach. On exam day, the first six hours passed hitchlessly. Manuel and Nami took adjacent seats so that she could glance over and copy the answers he’d committed to memory. They each occasionally botched one of the questions to allay suspicion.
Unbeknownst to Manuel until it was too late, he’d overlooked one very important variable. His brash behavior at the fighting ring had earned him an enemy in the shape of a former friend. Word of Manuel’s inquiry into an answer sheet had trickled down to Jasper, who shared the same mutual friends. Having finished his first test a little before time was called, he approached the proctor of the exam and disclosed Manuel’s possession of an answer key. Wrapped up in silken daydreams with Nami, he hadn’t disposed of it that morning, and a bribed maid easily turned it up in his nightstand before the day’s exams were complete. Manuel was rising from his seat to turn in his final exam when his professor confronted him with the irrefutable evidence of cheating that had been dredged up from his parents’ house.
Stricken as he watched his future disappear before him, Manuel could only stare. He would likely go to prison for cheating. He and Nami would never be together, and he would never become a councilman. Disaster replayed in a dark loop in his mind as Nami pushed out her chair, approached the professor, and confessed that the answer key had been hers. That she had masterminded the cheating.
Being from two very different social classes, naturally, the punishments were unequal. Manuel’s mother was a personal friend of Empyra’s governor at the time, and sending her son to prison would not do. He was let off easily: temporarily exiled from Empyra until his compulsory four-year service in the King’s Army was over. He was given strict instructions to catch the next caravan to Zenith that evening and not let his face be seen in Empyra come morning light. Meanwhile, Nami was sentenced to twenty lashes in the Courtyard and the results of her exams to be disqualified. Several days after his departure, Manuel learned from a letter from his father that Nami’s wounds had become infected, and with her family’s inability to afford medical care, she’d succumbed to them.
Devastated, something broke within Manuel. He resented his family for not intervening to save his now-dead fiancée’s life, which would have been easily within their power. Wanting to sever all ties with them, he discarded the name they had bestowed upon him at birth and enlisted in the King’s Army under a name of his own invention: Macklin Lowe. A name that decidedly more aligned with the culture of Zenith, he did not wish to be associated with the city that had sent Nami to slaughter.
The King’s Army was rebirth for Manuel, now Macklin. In a life that was suddenly empty of purpose or dreams or love, he clung to the daily challenges that he was given, completing them with the grit he’d learned in the boxing ring. A competitor bred for success since birth, he had physical and intellectual advantages over just about all of his cohorts. Hours of relentless exercise put muscle on him, and he astounded his instructors with his ability to put down any opponent he was matched against. A visible change occurred in Macklin during this period. He completely lost the chip on his shoulder that he’d worn before meeting Nami. He no longer cheated to get ahead, and he didn’t lose his temper when things didn’t go his way. For all intents and purposes, he cleaned up his act, throwing himself heart and soul into protecting his new city from threats. When his sentence of exile was lifted and he was permitted to return to Empyra, he declined, electing to remain within the army. There was nothing there left for him.
A year later, Macklin would receive a promotion and medal of valor. He was posted as part of the guard for a duke’s daughter. During her daily riding session in the forest, the patrol ran into a heavily armed ensemble that outnumbered them two-to-one. They moved in on the duke’s daughter, clearly meaning to leave her alive for ransom. The assailants quickly depleted Macklin’s party, and those that didn’t fall were too occupied fighting to come to the noblewoman’s aid. Seeing that he was playing a losing game, Macklin abandoned the standard-issue sword that had been given to him, and with his bare fists and mind-bending speed, he and his remaining companion turned the tide against the noblewoman’s attackers. He took a sword in the side for his efforts, and bleeding heavily, he and the other guard, a talented bowman, rode down the kidnappers and dispatched them, freeing the duke’s daughter. With more of his blood on him than in him, Macklin promptly fell off his horse and passed out.
He expected to die there, and was groggy and confused from a strong cocktail of painkillers when he awoke in the castle infirmary. Ribbons of fire shot down his side when he moved, but the wound was stitched up. It took Macklin the better part of a month to convalesce, but when he was fit to return to work, he was unexpectedly knighted, the lofty title of Sir Lowe bestowed upon him. As a chevalier--and among the youngest ever, at that--he consistently continued to distinguish himself in every military campaign he participated in, demonstrating a knack for strategy. Macklin quickly gained a reputation for being able to subdue larger forces through shrewd placement of troops and using terrain advantageously.
His responsibilities increased, and this teenage boy who no one had heard of when he enlisted was invited to court functions of increasing importance. With his impressive list of accomplishments and impeccable dedication to the code, he soon became a personal friend of King Rowan and Queen Sharvi. They granted him an estate and riches beyond his wildest dreams. The part of Macklin that was an Empyran at birth compelled him to pursue science in his leisure time, and he created grand conservatories, spending his wealth on rare flowers with the potential for medicinal properties. He enhanced all of his blades and spiked gloves with poisons. Five years have passed since his appointment, but Macklin remains one of the youngest knights in King Rowan’s assemblage. His loyalty to the kingdom is tested every day, yet never wavers. He looks at King Rowan as a savior who has united the eleven cities and is the beating heart of Solas.
Ever since the falling-out that led to Nami’s death and Macklin’s exile from Empyra, he has never contacted his parents. Fortunately, none of his campaigns (as of yet) have required him to return to the birth city for which he holds such resentment.

*Reputation: Within the city of Zenith, Sir Lowe is well-known amongst circles of nobility and the military. However, he likes to keep his public profile low, holing up in his estate and tending to his dogs and plants in his little free time, so middle-class and lower echelons may have never heard of him (especially since “Macklin Lowe” has only been a person for ten years). Likewise, prominent government figures and nobility of other well-to-do cities have probably heard of him. Not so industrialized cities like Umbra and the Canyon—or those detached from the kingdom like the Canals—will not recognize his name. Whether Lowe’s reputation is “good” depends on whether one supports the king, as he is a staunch enforcer of Rowan’s will. Lowe has devised the assault and subsequent sinking of two ships flying for the Carmine Corsairs, so there is likely a high price on his pretty head among the organized pirates of Antares. His forces have also “restored order” (i.e. killed some disobedient mfs to make an example) in Siroc during an uprising, so can’t imagine he’s very popular there, either. If his godless pursuit of science were to be discovered by the Covenant, there is the possibility that they may take offense to a heretic working in the close employ of the King.
*Why did they board The Leviathan? If asked his reason aboard the ship, Macklin’s reply (albeit he is a very transparent liar) will be that there is a target that needs to be eliminated with the utmost discretion in the destination city, and that the King has entrusted him with this task. However, his actual reason for boarding the Leviathan is that he is working on a cure for Queen Sharvi’s illness, and his research suggests that there may be a super rare flower—the elusive white widow dahlia—that only grows in Siroc under the light of the full moon. As her condition worsens, King Rowan’s measures have become increasingly desperate. However, Macklin suggested the venture and volunteered for it, as Queen Sharvi is one of his favorite people. It took a little bit of convincing to send Rowan’s Red Right Hand out of his reach to a city where the criminal underworld most likely has a bounty on him, but he trusts Lowe as one of his most capable operatives.

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How did they get on board? Why, the illustrious Sir Lowe has a King’s letter, of course.
Faction: None; he is a Kingsman to his core. In fact, all of the factions have their individual reasons to hate him (see “Reputation”).
Status: Kingsman; a knight, tactician, and scientist in Rowan’s employ.
Opinion on royalty: Mm, tough question. Macklin came from new-money high-society parents in Empyra, abandoned the life, and is now a nobleman on his own merit. While he is obligated to defend all of Rowan’s allies, his personal opinion of royalty is not particularly high. The royal caste of Empyra did not intervene to save Nami’s life when they easily could have. Macklin is pretty reclusive from his noble peers, many of whom distrust him on behalf of the witchcraft that must be implicit to his scientific experiments. He believes that a person’s worth should be determined on merit, not from birth (so he’s not a proponent of egalitarian society, either; he thinks the hierarchy needs restructuring).
Opinion on piracy: Fighting pirates keeps him in business, so as long as they exist, he’s taking names and making money. Sir Lowe doesn’t boast or celebrate (that would be unbecoming for a knight of his standing), but every time a pirate he’s caught is hanged, he spectates the executions with a quiet sense of accomplishment. And maybe a bag of peanuts.

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Playlist:
- City of Sin—Linus Young
- Sweater Weather—The Neighbourhood
- Don't Move—Phantogram
- Cough Syrup—Young the Giant
- Where Is My Mind?—Pixies
- Mama—My Chemical Romance
- My Blood—Ellie Goulding
- Not Your Fault—Awolnation
- St. James Infirmary Blues—The White Stripes
- Off to the Races—Lana Del Rey

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The Butler
Valience Thomas
  • ATTACK
    DEFENSE
    SPEED
    INTELLIGENCE
    You are my muse, and I will protect you infinitely.
    Faction
    Stygian Order
    Alias
    Head Butler
    Gender
    Male
    Birthplace
    Sirocco Sands
    Status
    High Society
    Age
    28
    Appearance
    HEIGHT: 6'2"
    BUILD: Slender with hidden muscle
    HAIR: Black
    EYES: Dark brown, nearly black
    IDENTIFYING MARKS:None
    Personality
    GENERAL PERSONALITY TRAITS Valience is a confidant man with an eye for detail and a firm stance on being on time. Being skilled in his job, he has the ability to speak to his employers with confidence in an informal tone whereas others would just bite their tongue and ride it out. On the downside, he also has developed a possessive/obsessive side towards his current master.

    CHARACTER LIKES Valiance enjoys reading mystery novels, typically ones about true stories, and enjoying the outside air. But deep down, he would rather help dress and groom his master or bathe them in a luxurious milk bath with a soft rag and good smelling soaps. He also likes coffee and steak.

    CHARACTER DISLIKES Being late for anything is a major pet peeve of Valience's. Being timely to everything is essential to a well running home and life. Along side that, anything out of place is also a irk to Val, so he tends to follow behind the other servants in the home to make sure everything is done to perfection; which includes the servants themselves. A much deeper dislike that Valience hides is when anyone comes near his master and disrespects them in any way.
 











the amended















full name

Rayna Mallor (Formerly Sien Dela)






alias

Ray






age

33






p.o.b.

Antares






d.o.b.

March 29th


















style








































Face Claim

Sophia Brown from The Witcher: Blood Origin






Height

5'10






Hair

Long brown locs. How does she keep up loc maitenance? No one knows






Eyes

Brown






body mods

She's got three piercings in each ear, but only uses one.






scars

She's gathered a good amount of tiny scars along her hands and arms.



































ship to wreck




florence + the machine











req.

req.














i just kept spinning and i danced myself to death



Charming - The most entertaining, social girl around. She loves talking to people and learning about their lives and stories. And if you’re hesitant, well, she’s very good at charming information out of people as well.

Dependable - Rayna’s love for companionship is the simplest thing about her. She loves to take care of people, she loves being needed, she loves listening. Her advice might not be the best, but she can be your therapy friend.

Confident - Even when she’s unsure, Rayna has the ability to fake confidence in everything she does. She walks around with an aura that makes others want to follow her, even if it’s in the wrong direction.

Honest - If you ever need someone to tell you the truth, she’s your girl. Both blessing and a curse, however, if she’s mad at you, she won’t hold back her words.

Hot-headed - Rayna’s anger runs hot, if she’s mad at you, you’ll know. She values peace over over her anger, however, and often tends to avoid people when upset at them. Otherwise, she might blow up.

Rash/Short-sighted - The people she’s close to are the most important to her, and she will do everything she can to keep them close. Sacrifice the few to save the man? Hell no.

STRENGHTS
Combat - Proficient with throwing knives, can duel wield cutlasses, knows a decent amount of hand-to-hand. She’s ripped, yall.

Improv - Not the best planner, but if needed, she can bullshit on the spot.

WEAKNESSES
Easily Distracted - Usually because she’s worried about someone else, if she’s in a fight it is very easy for her to lose sight of her own safety.

Bad Temper - She is not one to hide her emotions, if you make her mad she MAY lunge. Just a warning.

Owie - Better at taking punches than dodging them.

HEADCANONS
A good 70% of her stories are either LIES or extremely exaggerated.

A bed hog

She acts like she hates it, but she enjoys taking care of people while they’re sick.

Don’t give her a gun she’s too trigger happy.

Legend says you can hear her laughing and slapping a table from twenty miles away.













likes


Large earrings, Sunny days, Jokes, Teasing, Campfires, Gifts, Travelling, Mocktails, Stories, dancing








dislikes


Alcohol, People too similar to her, cooking, being taken care of, being sick, excessive violence








fears


Becoming like her father, being found by the Carmine Corsairs, Not being needed, Losing someone she cares about, Snakes, being abandoned








habits


Uses hand gestures while speaking, fiddling with bracelets when nervous/upset, giggling, touching her hair








hobbies


Teasing people, darts, making mocktails, wood carving, telling stories
















pers.

pers.
















summary



Born and raised in an orphanage, eventually became a drunk and joined the Carmine Corsairs. After locating her birth father and realizing he was a major loser, she quit drinking and ran from the Carmine Corsairs, eventually joining The Leviathan.








Sien Dela



Eldest in an orphanage, most of the responisbiility was put onto Sien. She comforted the youngests, and assisted the adults. She liked the feeling of being needed, but couldn’t deny the pull she felt everytime she looked at the window. The need to run away.

One by one the residents were adopted, the orphanage, running on fumes, stopped taking in new children. Soon, Sienwas 16 and alone, unneeded and unwanted once again.

She lost herself, unsure of what to do or where to go. She found herself a job as a bartender, and eventually became victim to those on the wrong side of the tracks. She took up drinking and participated in things she’d never speak aloud, all in the name of being needed. Eventually, she joined the Carmine Corsairs.

Days went by in a blur, Sien’s drinking got worse as her responsibilities rose. She wasn’t happy, but this was where she was needed, or that’s what she told herself.

Sien’s first step out was when she decided to find her birth parents. It didn’t take long to track them down, her last name, Dela, was never changed. The sight of her family, however, was all the motivation she needed to step out of her chains. Her father, a drunkard that could barely walk, spent his days moaning at the pub or being taken care of by her younger sister, Tia, a woman Sien had no idea existed. Her mother had died after giving birth to Tia, and her father, already a useless man, had raised her along with his sister, who passed the day Tia turned 14.

Sien saw herself reflected in her father, someone desperate, someone sad and unwanted, someone drowning himself in drinks and hurting those around him in any way he could. If she kept on this path, she’d become just like him.

The next day, Rayna Mallor was born.

Being sober wasn’t difficult at all, especially when you spent most of the first year watching your back, scared that one day you’d be caught by the faction you abandoned. Rayna spent her first few years travelling, visiting places she’d only heard about and avoiding the open sea, avoiding Antares. After awhile, her paranoia lessened, and after seven years sober and free, Rayna, believing the Carmine Corsairs was a thing of the past, stepped onto the Leviathan.


















ex-best friend





Andre Finch

Andre became Sien's best friend while she worked as a bartender, and eventually recruited her to join Carmine Corsairs. It took Rayna a long time to accept that they were never really friends in the first place.









Father





Terry Dela

A man useless before Sien was even born. He didn't even recognize her.









Sister





Tia Dela

A sweet girl, but trapped in her undeserving love for her father. Rayna would reach out if she could. But she can't get caught, and she can't bare to see family trapped in an unwanting relationship just like she has.













Reputation

If you frequented bars in Antares, you’d have met Sien at some point. Otherwise, her issues kept her from climbing any ranks in the Carmine Corsairs, she is not very well known at all.






Why did they board The Leviathan?

She loves to travel, she loves the sea, (shes hiding from the Carmine Corsairs), and why the hell not?






How did they get on board?

She’s made many friends on her travels, she became Second Mate by word of mouth. Thankfully, she’s had experience on ships and has already proved her worth.






Faction

Formerly Carmine Corsairs






Status

Low Status






Opinion on royalty

How the hell would she know?






Opinion on Piracy

She does not like excessive violence, but can understand why people resort to piracy.














hist.

hist.








scroll














♡coded by uxie♡

 








  • Vylan Ragnar
















    # the agnate




    # josha stradowski










    ♡coded by uxie♡




 
Last edited:
actor-miki-hamano-1185330_large.jpg
Full Name: Agnes Elaina Grey


Alias: Agny (AG-Nee)


Role: The Optimist


Age: 24


Place of Birth: Empyra


Face-claim: Miki Hamano


Height: 5' 6"


Eye & Hair Color: Dark brown & Black

TW: self-hatred, child abuse, emotional neglect, abusive parents, toxic dynamic, early childhood death, suicidality

Self-Loathing
  • All this money and education dumped into her and she still feels stupid
    • She’s probably stupider when she’s with her cousin
  • All this achievements but her dad still wont look her way
    • She gave up on trying hard after that. There was just no positive feedback.
  • She just gave up on life. She doesn’t even know that the reason why she still lives is because she has hope that things will be better for her even if she doesn’t know it.


A pessimistic optimist​

  • She sees the positive in a lot of people
    • But none in herself so it makes her really want to have the positives she sees in others
    • Some would call her envious for this
      • she’s annoyed each time someone says they don’t have it well when she wants the good they have in the world
  • She sees the positive in the world
    • The world is filled beautiful people and good ones
    • She knows they’ll persist in the world much more than she will
    • She has faith that they will be the ones to make the world better because in her mind, good people are always so special especially to the Divine
      • She sees them as favored by the Divine


Short-Fused​

  • It's really hard to look happy or maintain a neutral image everyday
    • Especially when the world reminds you how good it is without you or much better it is than you.
  • Sometimes, just sometimes, she wants to burn it all down
    • just so she doesn't have to be reminded of it
    • but where can she run?
  • She can run from others but loneliness will suffocate her.
  • She can run in her sleep but nightmares will haunt her.
  • She may get overwhelmed everyday by her emotions but it doesn't mean she lacks the composure to keep them in check most days.
    • Not without the good old help of cigar, alcohol, or time spent alone dedicating to cursing the world and her situation.


Composed​

  • One of the earliest thing Agnes learned in her childhood is that crying won’t get you candies and neither will freaking out when a snake comes at you
    • The kid who did died but not Agnes, not for good old Agnes that the world didn’t care about
  • Mental breakdowns didn’t get her the best scores in Empyra and neither did it help her classmates
  • Good composure doesn’t mean good acting
    • Sometimes it just means to shut the hell up and give a glaring gaze
    • Agnes knew that when mom just did that, dad was less angry
    • Running away counts as composure because no one can see you blow up more
  • But it won't last for that long anyway because her temper would eventually get the better of her
    • That and it's usually something reserved for "survival" rather than just a daily basis
    • She needed that to survive in Empyra everyday but now that she's outside of it? A little bit of a different story.


She’s a short-fused, self-loathing optimist who sees the good in people through what she's envious of and runs away when she's emotional at times or just shuts down.

TW: alcoholism, substance abuse, bullying, sexism

Likes​

  • Alcohol
    • until she experiences a hangover
  • Cigar
    • until her voice is hoarse or people tell her that they can smell it
  • Being snarky or making off-handed comments in private
    • it lets her off load stress
    • though it might slip at times
  • Rose-flavored Honey
    • Her childhood favorite
  • Pretty People
    • Beauty is in the beholder of the eyes and is also pleasing for the soul
    • She'll probably stare a little harder at people she likes
  • Those who seem to have made a way for themselves and earn a place in the world
    • It's why she can't hate or dislike people like Lexis or Dr. Melichior for long


Dislikes​

  • Smoke blown from other people's cigar
    • It's a bit hypocritical but it's a preference thing where everyone likes their own smell besides others
  • How she looks
    • It feels like she dresses stupid and doesn't look how she looks
  • Drinking and smoking at the same time
    • She thinks if you're at the point where you need to smoke and drink, you've got some serious demons
    • "Like, c'mon buddy, if you're going to ruin your organs, keep it to one at a time" — probably Agnes
  • Nightmares
    • She doesn't get a break when she's awake but neither when she's asleep, fuck this shit


Fears​

  • That she never mattered in the end
    • Otherwise, why give this entire trip one last try in the end?
    • She really hopes she mattered in the end
  • Death
    • This relates more to the fear of dying too soon and missing out on life
  • Being in love/intimacy
    • She doesn't like herself so she doesn't think other people would like the real her
    • If someone ever had a crush on her and tried to know her better, she'd have a break down on the inside while distancing herself from that person
    • However, she's okay with chasing after other people as long as they don't find out that it's her
  • People trying to take advantage of her
    • This is due to her high society background
    • She may feel like she doesn't fit in or shit about living up to standards but it doesn't mean people won't try to take advantage of her for her money or position
  • Not being good enough
    • She knows Lexis and her dad are self-made in their own business and work so she sometimes feel insecure about it and try to hide her background
    • She's afraid of not being good enough in other people's eyes and the best she can do is to fake it or just not say too much about herself
    • Empyra leaves little room for mistakes in her mind so she feels stuffed by it at times


Habits​

  • Smoking
  • Drinking
  • Writing and reading on the downlow
  • Muttering to herself because she does occasionally mutter her thoughts out loud
  • Studying for the Empyran Exam
    • She doesn't care about it or hate it, but it does give her a sense of stability and familiarity so she does it


Hobbies​

  • Writing
    • This includes diaries but she writes fiction too where she likes to be a Mary Sue
      • She likes to journal to vent her emotions but also write stories to indulge herself
    • It may be cringy but it contains her hope
    • She knows it's illegal to write fictitious literature in Empyra but being in Antares gave her a chance to do that so she doesn't entirely hate Antares despite the violence
  • Reading
    • She likes to imagine that she's not a loser for once and identify with the main character as if they are living the life of the main character
      • Once again, a genre that would be banned in Empyra so she's grateful to have an opportunity to indulge in that on the outside
    • In case of nonfiction, she likes to talk shit about the people in the book but not before she winces and puts it down because sometimes the book hits a little too close to home for her
  • Fantasizing
    • She likes to fantasize about many things especially when she looks up at the stars, imagining that they are spelling out a prophecy that everything in life will be alright

Strengths​

Biology, Etymology, Astronomy

Weakness​

Story-Writing, Physical Work, Social Interactions, Compliments, Intimacy, Pretty People (can't say no to that beautiful face)

TW: verbal abuse, injury to a child during childhood portion, religious abuse/toxicity

"Agnes, you're so inconsiderate," her mother remarks when she forgot her prayers for today.

Inconsiderate, Agnes mind thought, Inconsidereo

Incon-, not with. sidereo- stars. Not with the stars. I'm not considering the stars.


"I'm sorry, mama," she replies before she tilts her head down in shame as she makes her way to the prayer room.

"You know what I desire," her mother says before she leaves.

Desire. The word burns brightly in her mind. Desidus. De sidere. From the stars.

"Yes, mama," the door closes behind Agnes.

Agnes' mother asked the stars to give her a child of the prophecies but from the stars, a disappointment came instead. With a Cascadian Mother and an Empyran Father, the epitome of academia has failed to manifest. Instead, her name is Agnes. Hi and hello to Agnes Elaina Grey, daughter of Henry Grey of Empyra and Kong Meigui (孔美桂) of The Cascades.

From early childhood, Agnes has felt the pressure to succeed in the Empyran Exams as a child. Her father stood on top of the society as one of the best scholars there and yet her mock scores did not reflect what people would expect of her as his daughter. She was not the best at what Empyra asked for. Everyone just seemed to be ahead of her. Feeling pressured, she threw herself into studying to at least make something out of herself but her attempts to throw herself into study would just make her hate herself more. She hated herself for not being good enough because why was she the exception when everyone else she knew was staying afloat? She was no one special. She liked sweets just like anyone else. She liked to study just like anyone else so... why couldn't she do well just like everyone else?

The menial servants of Empyra who have fallen there through failing an exam— she looks at them and saw the smiles they shared after meals. Even the most miserable of Empyra had something she didn't have, their happiness. It was then Agnes realized that she could be anything in the world but the world would not please her. The servants are physically stronger than her, her peers have the intelligence she never had, and the outsiders have the freedom she doesn't. What everyone had besides her, she wants it. It's what makes them so great and happy but she knows wanting is different than deserving. So when Edna, a servant, came up to her and remarks what a wonderful life Agnes have, she snapped; screaming at the servant and making them flinch as they fell to the ground.

"You can carry the large jars that my hands could never; your son is aboard and away from the pressure that I am failing at! You have a husband to love even as a servant while no one has ever approached for my hand! I'm as useless as a rat and you call my life wonderful?! You know where you'll be for the next 20 years," she approaches the servant and lean down closer to them with a more softer, almost sorrowful and pleading, "I don't... and I may have to leave the place I call home for the past 24 years of my life even if it's a place that drives me crazy at times."

She extends a hand to the servant before the servant's shaky hand takes it, afraid of what would happen if they disobeyed their master's invitation to take her hand. Agnes pulls her up, "You have a good life and don't let anyone tell you otherwise... You were the daughter of a prostitute who did not know how to read and yet here you are, worthy to be my servant and knowing more words than I do to tutor me at times. You rose to the top and I... could only stop myself from failing or pretend I'm working my way up to the top. Even the worst murderers of Empyra is better than me."

Edna looks at her surprised as Agnes continues on, "They're bold, they take the lives they want, they live how they want... unlike myself..."

Agnes' hand drops from the servant as if the life and energy has gone from it and in despair of herself.

"You should be the lady of this house, not me... I deserve nothing for getting born into it," Agnes looks at the maidservant, "I want to be you... even just for a day."

"I.. I- don't know what you see in me that could make me qualify as the lady of the house or what you see in me," Edna stutters.

"You'll see, Edna, when your time comes again. I know you're much more than what my parents call you," Agnes leaves her with a smile, knowing for sure that things will be well for Edna and that she will leave Edna with what's needed to rise higher in society.

Greatness and good things are like beauty— They're in the beholder of the eyes and Agnes sees it all in them. The sight of a thief robbing a store prompts Agnes to report it to the authorities but those who take a closer look at Agnes can see it in her starry-eyes that she is impressed with the sight of the thief. The thief by no means is handsome or beautiful, it's just the audacity that leaves her dazzled. Though wonder and amazement takes time away from studying which may earn her a shitty grade and so... she threw herself into studying, so much that she can see the stars rise when she's barely half-way through her biology book.

So much of her world has been about astronomy, etymology, and biology that Agnes didn't know how to react when a snake found itself into the garden she and her classmates were. She had almost forgotten what a snake was when she first looked at it. It was that lack of reaction that made all the difference between her and the girl besides her. The startled snake bit the one who screamed as Agnes watched dejectedly with her tired eyes. The snake flees while the girl drops to her knees, hugging her bleeding leg. Of course, how could she have forgotten? It was this same lack of action that spared her mother from extra slaps from her father so the same would spare her from the snake.

"Hope, my dear, is a form of expectation. Expecting things to be well, and expectations are things we can believe, trust, and wait to happen just like the Gods above," her mother would always say to her. It was then Agnes realized she had all the hope for the world and none for herself. Rather, it was trust that Agnes had that the world would be alright after the cleansing of the world and that everyone just everyone would be alright in life or in death. She didn't really have any expectations for herself but the longer she lived, she just expected she wouldn't make anything out of herself or be great like others and perhaps that expectation, in some form, is a hope too.

To be optimistic is to have hope, to have hope is to have expectations, to have expectations is too have trust, to have trust is to believe. With trust in the world to be fine, expectations for others to always be greater than her, belief in how things should be, and all the time in the world to see it all happen— she is... The Optimist.

TW: slight negative opinion from others about Agnes' intelligence/street smart

She's at best known as the plain and semi-private daughter of Henry Graves but her friends know her to be a little snarky and perhaps a little simple when it comes to interactions. There isn't an overall positive or negative impression of her too strongly but just that she may be a little sheltered from the outside world.

TW: Child abuse, neglect, religious abuse & proslytization

Agnes' mother sent her to Antares in hopes of persuading her to join the faction of The Covenant of Aethra through seeing the disease and murder there when Agnes proved herself to not be promising for the exams of Empyra. She knows Agnes would be scared by the violence there and perhaps would budge to join her. From there, her mother hopes that they could both be of the same mind and return to The Cascades together as worshippers of Deities.

However, Agnes was not convinced by the bloodshed there as she'd rather not get involved with the strange rituals at The Cascades nor did she want to stay at Antares any longer after a month. With little ways to fend for herself or earn a living besides just burning through the funds she was left with there and an Antares bodyguard hired ahead of time, she sent a letter back to her parents begging them to get her out of Antares and that she'll wisen up to try to do better and make herself out of something even if it's not through the Empyran exam. All she's ever known in her life was the strict erudite Empyra so she does not know how to succeed or be better in other ways besides the exam that central to most of her life.

To her disdain, the letter replied that the closest ship coming was the Leviathan. On the back of the letter, there tapes her ticket, her attempts, hopes, and worst nightmares all at once. Her ticket home and back to everything knew or a ticket out and beyond to something new.

Can't be harder than the Empyran Exams, she thought to herself.



Agnes Elaina Grey— The Optimist




pro2-bar-s3-cdn-cf1_myportfolio_com-c8ac6a2d-73c8-4a34-86b5-f214f81fd46c_rw_1920.jpg
None currently. The only closest associated faction would be the one her mother is part of which is the Covenant of Aethra.

High society. Her father made his way up on top through the exams which allowed him to provide this status for her family. However, this may not be the case for Agnes as the exam looms around the corner with the decision to either go back to everything her whole life has been while knowing she's bad at it or leave everything she knows behind and find a fresher start.

Agnes is overall neutral to royalty. They live a lifestyle that she's most accustom to and that is probably the most partiality Agnes currently has towards royalty. She'd be more partial to individual monarchs instead who fought their way to rule and take charge of their life.

She's quite envious of how boldly they live to just take what they want and do what they want which quite contrasts the lifestyle she lives. However, she'd hate for pirates to disrupts the lifestyle she has and is used to. If there are any codes among pirates, she knows nothing about it and just assumes they don't. Therefore, she's neutral on it. She admires the seeming freedom they have to live and how they've made a way for themselves to live in world but dislike the lack of law and rules among them.

Agnes Quotes.

If you approach her in the bar and act like you know her, "This is a bar, aren't you supposed to drink until you forget someone like me?"

Agnes being matchedmaked, "I can smell the next 10 boyfriends you're introducing me to cheating on me."

When being confronted on liking someone, "I admit it. You're pretty. You're wonderful and I do like you, but- I also know you deserve better than me."

If you ask her how she knows you're so wonderful, "I know because I want what you have. I hate that you're so kind and skilled but I can't help but to admire how good you are."

"You're better than me and I know that. Life has pushed you down but I know you deserve much more. Let me help you."

"Why do I look so depressed after helping you? Don't get me wrong. I'm happy to help you. I just wish that I could have what you have too."

"Things will be what they'll be and things will be alright. I know it because you're there."

TW: Suicide, substence abuse, eating disorder in one of the songs
YouTube Playlist that will open up a private list

I'm excited to send Agnes off to RP here! I'm a relatively new RPer and I'm excited to have taken on the task to break the role of The Agnate down and create a character that works for the scenario! I'm hoping to see Agnes' worst fears come true and have her confront them to find the courage to still go on.

TW: sexism, depression, substance abuse, alcoholism, suicidality, dehumanization

Here's the small draft I went through to create her: Agnes Draft
 
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*Full Name: Lizbeth Iris Jessup
*Alias: Some of the more harmless nicknames she’s gotten over the years include Elka, Ellia, Lia, Lizzy, and Zabella. As a little girl, her preference was to go by Beth, but for some reason this never caught on. She was unanimously told by the other Canyon rascals that she “didn’t look like a Beth,” a comment that still mystifies her. Her grandfather insisted on calling her Elizabeth, despite the fact that this is not her name. Nowadays, Lizbeth prefers Lia or Lizzy, eschewing her full name which no one can seem to get right. She has limited literacy, so the fewer letters she has to write, the better. Calling her Lee is welcome too, just not the version with the tricksy g and h. Her less flattering terms of address include “the False Prophet,” “Satan’s Mouthpiece,” “gypsy trash,” and “waif.” She also tends to get “Babydoll” and “boo” quite a bit, especially from men looking for some after-hours entertainment.
*Role: the Vagabond
*Age: 27 years
*Place of Birth: the Canyon
*Face-claim: Mizuki Yamamoto
*Height: 5’3” & 140 lbs; working on a farm in her early years put some muscle on her that she’s never shed.
*Eye & Hair colour: Hazel eyes and milk-chocolate hair

5ec08d8a9103a857692edaa413967920.jpg


Written description of appearance: If you were to ask Lia to describe her appearance, she’d smile coyly and use the word “top-heavy.” She has a buxom pair of assets that has always made her popular with the opposite sex (and occasionally the same sex too), and she’s mastered the art of walking with her chest first. She’s been blessed with a flattering distribution of any weight she may put on. When in doubt, Lia relies on these gods-given tools, because she’s actually quite self-conscious about what’s above her neck. She thinks her face is ungainly long and tries diligently to reduce this effect with a long fringe of curtain bangs that kisses her wispy brows. It doesn’t help that her jaw is kind of boxy, with the corners forming right angles. More often than not, she has an annoying (or titillating—your choice) habit of molding her face into an innocent expression, but don’t be fooled. Babydoll, as her nickname goes, is holding the cards 100% of the time. This is a relatively recent habit, picked up only in the last year that she’s been working at the Corsairs Kiss.
Lia’s eyes are like new moons, so dark and spacious that they look like they might pop out of her head at any moment. They contain a gentle slope, and like many East Asians, a monolid. With the exception of her jaw, most of her angles are soft, the ridges gentle and not very pronounced. Her nose is somewhat flat, with a high proportion of cartilage to bone. Her lips are raspberry and plump and naturally turn downward into a pout. Lia enjoys wearing bright, colorful makeup, with heavy wings on her iridescent eyeliner and boldly shaded lips, her favorites being metallic bronze and cool, dark reds. Her eyelashes are naturally long and thick and she has never felt the need to embellish them. Her hair falls to her shoulder blades and is naturally pin-straight, but every once in a while she will curl her hair to produce a lively body. Lia’s hair straddles the line between medium and dark brown, and when the late-afternoon sunlight strikes it, it glows aflame with reddish-gold glints. Its ridiculous thickness is a simultaneous blessing and curse, and she considers the single wide-tooth comb she has as one of her most valuable possessions. Her rustic origins shine through the musical lilt of her voice, making her words slow and sweet as if they are coated in brown sugar syrup. When she is performing, this folksy twang is really played up, as she is merely a character for an audience, be it an auditorium of concert goers or a paying man who visits her in the dark of the night.
What separates Lia from other tramps in the Corsairs Kiss is her utter absence of a left leg below the knee. To disguise this fact, she typically wears long, belled-out skirts, but when ample money greases her palm, she’s not at all shy about removing these hefty garments. Her fashion sense can be described as flamboyant, more in the way of costumes rather than outfits for daily life. Lia’s wardrobe is replete with saturated hues, bold silhouettes, and prints or embellshiments that command attention and flirt with the outrageous. No two ensembles look the same. Given her former occupation as a circus performer, her conspicuous fashion choices are somewhat justified. No matter the other components, a staple part of her every outfit is an antiquated, tarnished-silver set of earrings with crystals sculpted in the shape of a globe. Her mother gave them to her when she was very young, promising Lia the world one day. With this sole exception, she almost never wears jewelry, which is pretty unproductive when your income depends on taking your clothes off. She is left-handed. Lastly, her two front canine teeth are mysteriously—and conspicuously, when she smiles—filed to two sharp points. Whether this is a touch of theatricality that’s followed her off the stage or they serve a more practical purpose is anyone’s guess.

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*Personality: In both socioeconomic class and identity, Lizbeth Jessup is an outsider. Her status as an amputee and ex-member of the Covenant make her feel alienated from the vast majority of the external world. When she observed spectators of the traveling circus she used to belong with going about their daily, comparatively normal lives—buying mulled wine and caramel popcorn from the concessions stand, steering small children by the hand through crowds, craning their necks to admire the acrobats in their skimpy costumes—she feels a certain sense of loneliness and melancholy, and the heavy knowledge that she will never be part of a regular family. She is sensitive and feels emotions richly, oftentimes making impulsive and sometimes life-changing decisions simply on the way she is feeling at a given moment. Lia’s justification for doing so is that, even if she loses it all, at least she will be free.
Although withdrawn, Lia is typically upbeat and positive. She has a lot of energy and emotion that she channels into artistry—be it in a poem, a number on her flute, or a tarot reading. Her adolescent years among the Covenant were the closest thing she’s had to a formal education, and art is the only language in which she’s wholly fluent. She obsesses over her artwork, and the tiniest detail of the exact shade of winter shadows stretching across snow may make or break her whole opinion of the piece. She’s a perfectionist who never considers her work truly finished. There is always something more to be added or improved upon on the next canvas or poem. Lia holds herself to rigorous standards, and as such, she’s oftentimes unimpressed and unmoved by amateur artists’ works. Which makes her all the more amazed when she finds an artist’s or musician’s work that she really enjoys. Rest assured that Lia’s true opinion is easy to deduce; she offers her thoughts at face value with no deceit. Her thinking and feeling contain an almost childish, guileless authenticity. She believes that lying to spare others’ feelings is disrespectful, so she doesn’t.
When she’s not working, she’s so stuck in her own little world of processing emotions and transcribing them into art that she’s a little detached from reality. In her younger years, she was so passionate about making the world a better place that it was her downfall. Now, she’s a little more jaded and withdrawn, apathetic to her fellow woman’s problems unless she cares for that person specifically. She values her independence and is a little scared of other people trying to take it away like the Covenant once had, so she keeps her distance. Lia currently works at the Corsairs Kiss, where she’s aware that many of her coworkers think she’s a crackpot, but she’s not too bothered by this. Maybe she is a crackpot, and despite all the times that she has failed or been derided, she is convinced that she has something special to offer the world. Her worst fear is of being ordinary and insignificant, one of the unwashed masses who sleepwalk through life on a rote schedule and then quietly expire with nothing to remember them by. Perhaps naively, the aspiration that something better is just around the corner keeps her powering on, even if this is just delusion.
Lia’s life isn’t together, and this is pretty obvious to the general observer. Her priorities are often so skewed toward her internal world that she’s forgotten she has nothing for dinner that night, or if she remembered, she doesn’t have the money to pay for it. It’s not even that she’s lazy—okay, sometimes it is—but she knows what she wants to such an extent that she’d rather be broke and living on her own terms than stuck in a job or life she hates (like she currently is). She does the bare minimum of “adulting.” Back when she was a fortune teller, it was not uncommon for dirty dishes to pile up next to her miniscule washstand or for her to spontaneously wear fancy clothes that day because everything else in her wardrobe was unseemly. If she did find a spurt of energy to get chores done, it was an unplanned, happy accident. Before her life in the Covenant, she was raised by two scraping-by cattle herders in the Canyon, and as such she prioritizes the present moment over any future that may or may not pan out. Lia is very attuned to her surroundings and frequently finds beauty in the mundane.
Part of the reason she thinks she’s special is because, after having been raised in the Covenant and been showered in all kinds of praise as she excelled, Lia believes she has the gift of prophecy. Although her predictions are vague and nebulous and irregular at best—and dead wrong at worst—she clings to this shred of self-worth. When she flips cards for paying clients, she advises them with her best intentions, because she believes the futures she sees are inevitable, and it’s just a matter of the querent having to cope with them. Lia has a lifelong pattern of overzealousness for the spiritual. She used to be devoted heart and soul to the Covenant’s godly stars, but after having uncovered the corruption and violence that sustains their sect, she does not follow the will of the stars anymore. Rather, she’s thrown herself into her next “phase” of spirituality, which is more about worshipping nature and ancestry and conducting oneself in an honorable way. She does not have many possessions, but she treats these few with utmost respect. She believes the universe is alive and the spirits of deities are contained within inanimate objects, especially those associated with nature.

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*Likes: Nature, traveling, change, spirituality, looking at art, sleeping outdoors, being alone, tarot cards, storytelling, poetry, chess, meanings associated with various gemstones, velocipedes, Stumpy (her nickname for her amputated leg), colorful clothes, the colors green and purple, falling leaves, spiders and insects, dark chocolate, black coffee, pickles, avocado, cranberries, sauerkraut, yogurt, crawfish etouffee, fried oysters, cryptozoology, campfires, lightning, brandy straight from the bottle
*Dislikes: Having to be on time, planning for the future, being rushed, the Covenant, jewelry, ball gowns, running, sports, financial records, mathematics, books with big words, maps, technology, the Canyon, dogs, sweet foods, mint, tea, red beans n’ rice, gumbo, raw oysters, melted cheese, girly cocktails, pollution, being told she’s worshiping wrong, evidence that suggests she’s not psychic, the aristocracy, extensive socializing, crowds, gossip, plaid, too-soft mattresses, maternal/baby stuff
*Fears: Getting pregnant again, dogs, being forgotten, small spaces, the Covenant getting ahold of her daughter, doctors, feet, heavy rain, breaking a comb (superstition)
*Habits: Carrying a wooden dark bishop from her first chess set in her pocket, an elaborate cheers for every shot, sleeps with scissors under her pillow to ward off evil spirits, picking cicada shells off trees, forgetting that her leg ends in a stump and going to rub it, eating like she’s starving (which sometimes isn’t far from the truth), singing to herself, spelling mistakes and arbitrary capitalization in her poems
*Hobbies: Fortune-telling, using poetry to practice her literacy, juggling and pantomiming for coin, playing her flute and ocarina, collecting insects, playing chess, taking walks in nature, looking at the stars, telling stories around a campfire
*Strengths: Playing music, double-jointed flexibility, good survival skills, good looks and seduction, drugged lipstick (the antidote is brandy, and she’s always drinking), A+ alcohol tolerance, stealthy, knife fighting, fast fingers (though she’s by no means a professional thief), knock-out knockers are her not-so-secret weapon, can juggle, calm in a crisis, sincere
*Weaknesses: Running fast or far (she’s missing a leg…), long flights of stairs, reading long texts (she’s mostly illiterate), math problems, swimming, alcoholism, kind of dumb and knows it tbh, doesn’t really care about injustice unless it happens to people she cares about, self-absorbed, disconnected from reality, thinking she’s prophetic when she’s not, acts without thinking consequences through, really not as good at singing as she thinks, misses social cues and not great at getting people to like her, detached and hard to read, would do anything to get her daughter back

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*History:
Lizbeth Jessup was painfully average for the first half of her life. She was born in the Canyon to two cattle herders who were no more talented at their craft than any of the town’s other hundred-some cattle herders. She barely remembers their names now, but they were Aisha and Elias Jessup, and she was loosely named after her father. Lizbeth was the forgotten middle of seven children, with three brothers and three sisters. She was small and reclusive up until her preadolescence, and being kicked by a horse broke several bones and imposed a lifelong fear of large animals, making Lizbeth ill-suited to farm work. Her attendance at the one-room schoolhouse was spotty, as she often preferred to pass her afternoons at the Rusty Spur, where she played flute for spare coins. One day, she observed a group of adults playing a card game called trappola. Bored, Lizbeth took her small haul from busking and anted up at the table. Perhaps it was beginner’s luck, but she walked away with a tidy profit and a new hobby.
She returned to the Rusty Spur multiple times a week to partake in daily trappola games. Her losses were few and far between, and although her wins were never huge—the modest salaries of her fellow players didn’t allow ridiculous bets—they were consistent. Inexplicably, a twelve-year-old girl on the reading level of one half that age was cleaning up at the Spur, swindeling long-time patrons’ precious booze money. The adults were indulgent of Lizbeth’s presence initially, but their attitudes shifted to bitterness. So bitter, in fact, that a trader known as Mad Butch wanted revenge for the humiliation he’d suffered at a child’s hands, especially if he could profit from it. On her walk home from the Spur one hazy night that she doesn’t remember well, Lizbeth was kidnapped. Claiming that her knack at cards was indicative of prophetic gifts, Mad Butch sold her to acolytes of the Covenant.
Perhaps surprisingly, Lizbeth did not immediately resent her captors. The Covenant fed and clothed her better than her parents ever did, gave her a nice bed to sleep and paid attention when she spoke. She was used to keeping to herself, quiet and out of the way, and was delighted when the other wards in their care invited her to play with them outside of worship hours. But most importantly, the Covenant gave her a purpose, a reason to live. The stars above were watching and directing the flow of life with a loving hand. As one of a select few who would be able to understand his will by the end of her training, it was up to Lizbeth to interpret his messages and eventually pass them on to his followers. For the first time in her life, she felt chosen. Special, gifted, wanted. The realm of the Forever Night was her new home, and she embraced the darkness. Perhaps she would be the one to restore the sun someday.
As the years passed, it didn’t escape her attention that her peers were dwindling in number. According to the explanation that the Oracles gave the remaining children, they were called for newer, higher purposes and shipped off accordingly to wherever they were needed. Maybe it was because Lizbeth was older than most of the other children when she’d been introduced to the Covenant. Maybe it was because she had grown to be hardy and strong after having come from humble beginnings. Maybe she just naturally had a higher tolerance to the psychedelic drugs that the children were given to induce prophetic visions, or the power of her belief powered her to survive and thrive. However, as her peers disappeared, one by one, more responsibility and trust was placed on Lizbeth’s shoulders. She was called to prophesy in front of the Oracles in private, and apparently they were impressed with her performance, because she was called forth again and again.
Lizbeth was sixteen years old when everything changed. One of her friends in the Covenant, a girl named Artemis, was allegedly scheduled for departure to Zenith to pursue her higher calling in the path that the stars had laid out for her. In the dorm that they shared, Lizbeth noticed that Artemis had left her favorite stuffed animal on her bed, and Lizbeth raced to give it to her before she was ferried away. She witnessed a frightful scene instead, something that not even her worst nightmares could concoct. She watched the Oracles shove Artemis outside the city gates and heard the girl’s blood-curdling scream followed by a sinister chittering as she was snapped up by a Noctivore. Gullible and naive as she was, Lizbeth was not entirely without a survival instinct, and she shrank back into the dormitory and feigned sleep before the Oracles could sacrifice her as well.
Unable to keep silent about her friend’s murder, Lizbeth went public with her knowledge. She ventured outside the city walls and retrieved the bloodstained tatters that remained of the acolyte’s robe Artemis had been wearing at the time of her demise and a femur bone. It was her only scrap of proof to back the wild claims that she would make. Lizbeth seized her moment at the Stage, where most of the city was gathered to watch the executions of the next batch of criminals. She mounted the Stage and brought the show to a stop, presenting the last remnants of Artemis. While everyone watched, incredulous and outraged, Lizbeth accused the Oracles of murder, exposing the Covenant’s iniquities. She was promptly arrested for heresy and dragged off the Stage to the hissing and jeers of the audience.
Her display had given a small margin of the Cascades pause. They whispered about the wild accusations they’d heard, their fear cutting through the city’s ever-present darkness like a knife. They were chilled by the bone and bloodstained scrap of cloth that the Oracles publicly called “ghastly props,” fearing that one day that might be all that was left of them for their relatives to mourn. It was this undercurrent of fear that saved Lizbeth from the noose.
The Oracles were judicious. They knew that if they executed the girl—insignificant as she was—who had caused such a stir, they’d make a martyr of her. If they silenced her, the public’s suspicion would mount. As a result, they decided to spare Lizbeth’s life. But they would make an example of her first. While she was locked in a holding cell as her fate was decided, she was paid a visit by an interrogator. Someone who was an expert at coercing confessions from the lips of criminals. With a deliberately dull blade, Lizbeth’s leg was severed below her knee in a gradual process, strategically cauterizing the wound to keep her from bleeding out.
The next day, legless and disfigured and grisly, Lizbeth was presented to the public on the Stage. The Oracles announced that the loss of her leg was an act of the stars’ will, divine punishment that had befallen a sinner, meted out with His own hand. The gory display had the desired effect. It sickened the crowd much worse than an execution would have. The conspiracy theories, the rebellious whispers of “what if” died off immediately. No one wanted to be the next victim of the stars’ wrath and pay the price of sinning. The Oracles deemed Lizbeth an Outcast and exiled her from the Cascades.
Permitted a small bag of survival essentials, she was thrown outside the city walls and into the eternal darkness. Lizbeth kept the Noctivores at bay with fire. No matter the time or place, while she was journeying or sleeping, she kept a flame going, be it a torch to navigate by or a campfire. Somewhat skilled at working with her hands from her childhood on the farm in the Canyon, she fashioned herself a crude prosthesis from some sturdy branches bundled together. With her small, ever-present flame warding off the Noctivores, the biggest threat to Lizbeth over the course of her journey was starvation. When she finally emerged into a valley under a dusky, blessedly lightened sky, her skin hung off of her bones. Outside of the Noctivores’ ravenous reach, game flourished. Lizbeth caught a rabbit with a snare, and it was her first meal in almost a week of harrowing travel on an artificial leg that was far from professionally crafted.
Having never explored the world beyond the Canyon and the Cascades, Lizbeth had no sense of where she was and wandered aimlessly in the no-man’s-land between cities, which appeared to encompass the entirety of her future. As an Outcast, she had no destination, no place to call home that would accept her. Her life was roaming, locating water sources, catching game, making shelter, changing out the branches of her makeshift prosthesis as necessary. She sang to herself to pass the time and make herself feel less lonely. After a month or two of this, she stumbled upon a campfire purely by chance, her attention snagged by the lively music emanating from it. She came upon a circle of wagons. About twenty people were gathered around the fire, and when they noticed the waiflike shadow watching them from afar, they warmly beckoned for her to join them.
The people were not stiff and cold like those in the Cascades, and they were not disgusted by Lizbeth’s amputation. They gave her some of the venison and bread and cheese they were sharing. They exchanged stories, revealing that they were a traveling band of performers. Lizbeth, on a whim, introduced herself as Lia. She knew that she’d crossed a bridge and burned it behind her, and Lizbeth was the name of a girl who’d died in the Noctivore-populated wilderness. Upon realizing that Lia was alone with no destination, the troupe graciously offered her a place among them and the freedom to leave any time she wanted. However, to earn her keep, she would have to take up an act and perform with them for coin. They called themselves the Caesura, and they were under the patronage of Count Vickers of Empyra, an intellectual who sought to promote the arts among less cultured circles.
With no room for an artistic education during her time in either the Canyon or the Covenant, Lia bounced back and forth between acts, trying her hand at different things. She could do some basic juggling tricks, but anything more than three balls and she was dropping them. She could still play the flute reasonably well, but it didn’t have the shock value that the Caesura wished to impress upon their audience. She had a bountiful imagination and could spin a good yarn, so she served the troupe as a storyteller for some time. After proving her intention to stay and perform with her newfound comrades for the indefinite future, the metalworker among them made Lia a prosthesis of wood and bronze with a leather-lined bed for the stump of her leg, assuring her that it was the finest craftsmanship she would find in all of Solas.
Then, when the Caesura were performing on the outskirts of Kestyr, one of Lia’s new friends bought her a souvenir from the city after a very successful night: a deck of tarot cards.At first, Lia was repulsed by the cards. They reminded her of when she was a songbird in the gilded cage of the Covenant, trilling prophecies written in the stars and living a lie. She wanted nothing to do with them and told herself that she would throw them in the fire, watch the cursed items burn. But the artwork on them was so very beautiful, and Lia loved colors. Against her better judgment, she kept the cards just to admire the drawings. A few days later, when the traveling caravan stopped at the site of their next show, Lia was preparing to tell another story when someone in her audience spotted the tarot cards in her tent and asked for a reading. Put on the spot, Lia initially sputtered that she didn’t know how to use them, but her audience cheered her to read the man’s fortune. Reluctantly, Lia obliged, taking the cards from the box, laying them before her querent, and crafting a story out of their intertwined meanings. The audience went wild, and they jockeyed for the next reading.
Finding that her skills as a storyteller came in handy reading tarot, this marked the start of her foray with fortune-telling. Over time she learned other methods too, including tea leaves and palm reading. She gained a reputation as something of a seer, a mystic. At first it was an unwelcome comparison, reminding her again of the blind faith she’d put in the stars. Until circus-goers were lining up outside her tent to get their futures divined.
She continued in this capacity for the better part of four years, right up until she was twenty-one. Then, when Caesura passed Empyra, they were visited by none other than the patron himself, Count Teo Vickers. He was tennish years older than Lia and roguishly handsome. After she read his fortune with her cards, he asked her name, which none of her clients had ever done before. Vickers invited her inside Empyra for dinner, and having not seen the inside of a city since she was exiled from the Cascades, Lia accepted. She also accepted his advances later that evening when he took her back to his estate, having never known the love of a man before. It was a one-night stand and Vickers had no intention of seeing her again, which was not explicitly disclosed to Lia at the time, but probably would not have changed her decisions. Nine months later, in the middle of January, a former midwife among the troupe helped her give birth to a lovely little girl. Lia named her Raine, not realizing this was not the conventional spelling of the word.
She adored her child. The burden of raising her without a husband was eased by the eagerness of the rest of the troupe to help. For two years, Lia was never happier as she nurtured her daughter and watched her grow and change. But every period of happiness in Lia’s life until this point revealed itself to be an illusion sooner or later, and this was no exception. During Caesura’s next circuit to Empyra, Count Teo Vickers once again visited his performers. Lia introduced him to their daughter, assuming that he would share her joy at their mutual creation. The resemblance between the count and the little girl was plain as day; she had his hazel-blue eyes.
Vickers saw an opportunity to be had. He and his lovely bride had already tried twice to have a child together, but both fetuses had died in the womb. Desiring an heir to his titles and lands—one that had come from his own blood and not some adoptive riffraff, as his bride was pushing for—he suggested to Lia that she give the child over to him. After all, the girl would be safer growing up in Empyra, where she could receive a proper education and have a home. Lia was crestfallen, citing that Raine had plenty of love and affection within Caesura. She remained stubborn in her decision, refusing to hear out any of Vickers’ repeated attempts to persuade her otherwise. She walked away from him, and this set Vickers off, as he was a man of eminence who was not used to being dismissed. In the dead of night, his personal guard presented a warrant to search the caravan. The only wagon they searched was Lia’s, and they seized two-year-old Raine, who would be henceforth living in her father’s custody as part of Empyran nobility.
Lia was devastated by the loss and enraged at her lack of options. She was still an Outcast, and setting foot in Empyra or any other crown-obeying city would more likely than not result in her immediate arrest. While her friends within Caesura demonstrated real sympathy for her plight, none of them would hear out her plans to expose the count and try to retake custody of her daughter through legal means or otherwise, as they knew who paid their salaries. So she quietly continued to play with her tarot cards whilst formulating a plan of vengeance.
But planning had never been Lia’s strong suit, and as an Outcast, there was only so much she could do. Two years later, when Caesura once again circled back to Empyra and Vickers made his rounds to congratulate his troubadours, she impulsively attacked him, seeking to simply do as much damage as possible to the son of a bitch who had thoughtlessly impregnated her and stolen her daughter.
Once his guard subdued Lia, Vickers debated having her killed. But he was Empyran nobility with standards to uphold, and slaying a performer on his payroll would not be good for business or politics. Instead, he ordered Caesura to dispose of her in the wilderness with no resources, so he would not be at fault when Lia quietly expired. They were to speak of this incident to no one.
Rather than abandon one of their own to a slow death, Caesura disobeyed their patron. They knew they had to get rid of Lia, lest they all endure their patron’s wrath. Lia was a mad dog at this point, raging against anyone who stood in the way of her reuniting with her daughter. Tying her up and drugging her was their only means of subduing her until they discreetly dumped her off at Antares, a city that flouted the Crown’s rule and might be more accepting of her Outcast status. It was the only kindness they could spare her. Lia awoke in the upper room of a tavern and inn called the Roost with her few meager belongings and enough coin to pay three nights’ worth of room and board.
With no option left for her, she turned to the Corsairs Kiss for employment. She has been living and working at the brothel for a year now, steadily racking up a debt as the cost of her room and board outweigh her wages, making her essentially an indentured servant. She’s pretty enough, but she’s still one of the cheaper girls on account of her amputation. Meanwhile, Lia is still burning with quiet fury and ready to seize the first opportunity she can to storm Empyra and take Raine—renamed Brianna Vickers—back by force or cunning. That opportunity has come in the form of the Leviathan.

*Reputation: Within the Cascades, citizens are under penalty of death and dismemberment strong advisory to not get within a ten-foot radius of Lizbeth Jessup, notorious heretic. It is widely believed that her unholiness is contagious and will infect others with eternal damnation if they so much as talk to her or make extended eye contact. If she is recognized, crowds will literally part to let her pass amid much hushed murmuring and averted gazes. In most other cities, she’s simply just shunned on account of her Outcast status; even if she has the money to afford a night out drinking (which she rarely does), most places refuse to serve her on account of her caste. Because Antares has been abandoned by the Crown, she’s simply nobody and no one, invisible, which is a welcome change from the discrimination she typically faces.
*Why did they board The Leviathan? Lia despises her indenture to the Corsairs Kiss, so partly as an escape. More importantly, however, she hopes for transportation to Empyra so that she may reunite with her daughter.

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How did they get on board? She pooled her meager savings together and bought herself a ticket. She is illegally abandoning her indenture at the Corsairs Kiss, but the crew of the Leviathan doesn’t have to know that.
Faction: Formerly part of the Covenant, Lia is currently not allegiant to any faction.
Status: Formerly low society in the Canyon, then kidnapped and sold to the Covenant. Since she was sixteen years old, she’s been an Outcast on account of her less-than-cordial exit from the Covenant.
Opinion on royalty: Lia used to never give much thought to royalty. It was an upper echelon that she would never penetrate and whose lofty lifestyle she couldn’t relate to, so she didn’t concern herself with royalty. Nowadays, after Count Vickers stole her daughter from her and claimed Raine as his own, she absolutely despises the aristocracy. Never mind that her interactions with him are the only ones she’s ever had with nobility, unless we count the Oracles.
Opinion on piracy: Unsure. She has no experience with pirates. She’s likely had several as customers at the Corsairs Kiss, but if she did, she was unaware of it at the time, as her thoughts would have been occupied elsewhere. However, Lia is curious about pirates, and she’s a little bit attracted to their rebellious, criminal lifestyle. Socially, she’s at rock-bottom now, so the only thing she has left to lose is her life if she were to dabble in piracy, which to her is pretty worthless. Going down that path is not an altogether unattractive idea. Bonus points because she already has a peg leg.

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*Playlist:
- Guillotine—Mansionair
- Ask the Lonely—Journey
- My Love—Florence & the Machine
- Run—Awolnation
- The Iron Sea—Keane
- Stole the Show—Parson James
- Blood in the Cut—K.Flay
- Man in the Box—Alice in Chains
- Drowning—Banks
- Time Is Running Out—Muse

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the vixen.















scroll

scarlett



Fournier




ㅎㅎ














01.

full name




lady scarlett marion fournier








02.

age




23








03.

sexuality




queer/questioning








04.

p.o.b




Belcastel




































  • Little Red



    She wears strength and darkness equally well
    The girl has always been half goddess, half hell













♡coded by uxie♡
 
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