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Um, if you don't mind my popping in here to answer - it depends.Ok then what is the md a kick to the butt
Wow thats a lot of damage he can do. And i was lucky i got that one time bonus on ps score.1. If the Kick Attack is successful, Chris will inflict 1d8+13 (wow!) S.D.C. damage to the jerk.
2. If, however, the Kick Attack is a Critical Strike (as determined by Psychie) and it is successful, these numbers are doubled to 2d8+26 (YIKES!).
Was this a critical hit? Spiders and audiences can you really tell because it's usually begun with a collective exchange of grimaces followed by "OOOHH!" sounds. =)With a quick motion, Chris blocks the incoming punch and manages to work his way behind the guy swinging on him, landing a fierce kick in his lower back that draws a grunt from the guy. He's hurt, but far from being out of the fight.
Psychie Sherwood I know the answer but I don't want to share it without Psychie's O.K. first. In other words, I'll share if it's welcome, but easily dismiss if it's not. Psychie? =)With a grim smile, Steven will try a Reverse Turning Kick (combination dodge/kick maneuver) to sidestep the grapple and land a hit on the fellow.
I don't know if my kick will be able to go off with the '1' for my dodge.
I don't see how a kick attack would be able to work with a grapple/tackle, but I may be wrong. Share, please?Sherwood I know the answer but I don't want to share it without Psychie's O.K. first. In other words, I'll share if it's welcome, but easily dismiss if it's not. Psychie? =)
Oh sure! =) From this Player's perspective, there is a notable difference if an opponent grunts after eating a normal hit as opposed to taking a shot that did twice the damage. That tells me roughly where his S.D.C. level is.Yes, it was a crit, but the grunt has lots of SDC to go through still. Even so, it was a solid hit!
My pleasure!I don't see how a kick attack would be able to work with a grapple/tackle, but I may be wrong. Share, please?
Oh yeah. Every Reverse Turning Kick is a gamble.That was my thought, too. If Sherwood hadn't blew the roll so bad, he would have been fine. As they say, "The Dice Giveth, and The Dice Taketh Away."
I figured that's where you be coming from and from GM to GM, I think that's a good place to be. =)I'm not sure; I'm not an expert on hand to hand fighting. I am just trying to be realistic in this to give a good time.
So, if I am reading you right, Psychie, Steven has to get out of his position? What options does Steven have? =)It will be harder for Sherwood to get out of it with the two of them rolling about, but if he's creative, he can do it.