Vitorix
The Alpha and The Omega
Riverview Academy
Made by Highly Unorthodox
Credits to Kyousuke
They say that the school beyond the thicket of trees is cursed.
They say that children who call the academy home are abnormal.
They say that it's a freak show, a nuthouse.
What they don't know is that it's the only barrier fending off all that goes bump in the night from the frontiers of order and innocence.
Riverview Academy is a school for the gifted children from the age 12-19, branching off from the Order of the Red Hood in hopes of prepping qualified youth for a life of service in the Order. It typically houses those possessing supernatural abilities that we can only theorize about, but there is the occasional average human that catches the Academy's eye through their exceptional talents that may be considered beneficial or an asset to Riverview.
This, clearly, is no ordinary school, where you learn about conventional subjects that mortals would study. The students at Riverview are taught about their abilities, how to control them, and how to use them against crime and nightmarish adversaries through a selection of unique courses.
The academy's curriculum consists of Weaponry, Criminal Intelligence and Investigation (CII), Combat, Basic Sciences, History of the Paranormal, and Supernatural Studies; all of which are mandatory. What students learn in class are put to the test on missions, on which they go with a partner.
Partners are assigned by the lab of the school based on DNA, blood type, and general compatibility.
Good luck. You'll need it.
(I will be accepting ten different people at the most. If you want to join after those ten people, message me and I'll see if I will extend the amount of people who are able to join.)
The Roleplay Constitution
1. I do not want any people who will god modd or make over-powered characters. I want them to be original as possible. I wish for you to throw in some weaknesses to compensate since they are somewhat over-powered due to supernatural attributes.
2. If one of your characters have killed a students on the grounds of school, they will be punished and the next year they will be forced to have a guard to follow them everywhere they go. These guards are called Splicers and are very powerful. They were once remembers of the Red Hoods.
3. Partners will be assigned by someone I pick if they offer and I. They will have their pick of what character they want to pair theirs with.
4. I can't make all the teachers. I need some people to offer to play teachers. If you are one, I need you to personal message me so that I can explain what the class is and kind of guide you to wear I want the classes and lessons to go.
5. Site rules come into play. Always.
6. Please have fun. Make as many characters as you wish. I encourage it.
I will not accept you if you don't read the rules. In doing so, I want you to post "Forever I am special" in italics somewhere at the bottom of your sign up.
Places in the School
The Academy Gates:
Ringing the school grounds is a twelve-foot high wrought iron fence with sharpened spires. The gate of the fence cuts across a winding cobblestone path up to the castle-like school, and is often compared to either that of a prison, or that of the Underworld, where devil's work is done-- but it is what you make of it. Make no mistake, though: by no means are these the Gates of Heaven. Quite the opposite, on the contrary.
The Entrance Hall:
This is a colossal room with torch-lined stone walls and a black marble floor. A massive spiral staircase is tucked into one corner, and various coat racks and rugs are cluttered around the grand black wood entrance doors. A few couches and chintz armchairs are pushed against the wall.
The Amphitheater:
Weaponry and combat classes are held in the amphitheater. In addition, the amphitheater acts as the school's auditorium.
Weaponry Teacher: Vincent Steiner
Combat Teacher: Samual Perthshire
The Cafeteria:
The cafeteria is a vast room filled with round lunch tables that are often occupied according to your clique. At the wall nearest to the entrance is a long buffet table of the signature dishes of an assortment of cultures that are refreshed by servants of the school at hour intervals. Hamburgers from the United States, spaghetti from Italy, sushi from Japan, pastries from France-- you name it, they've got it. The meals are meant to be diverse to represent how the school combines the cultures of the world into one cause-- how it is immaterial where you come from: everyone here is a student first and a citizen of their country second. Race merely describes your appearance: it is not who you are.
The Classes:
These are the classes that are held in classrooms. Ones that are more physical and that require space, such as Combat, are held on the school grounds or in the arenas. All students must follow their assigned schedule unless class transference are approved by the school.
Basic Sciences: The science room is filled with lab tables and swiveling lab stools, with, like all other classrooms, a chalkboard at the front of the room. Cabinets are full of lab supplies, such as beakers, vials, test tubes, gloves, and goggles.
Teacher: Renshii Akahero
Supernatural Studies: The Supernatural Studies room is a classroom with descending tiers of student desks curving around half of the circular shape of the room, much like how a sports stadium's seats are positioned. At the front of the room is a chalkboard and a messy teacher's desk.
Teacher: Andel Tanenbaum
]
Criminal Intelligence and Investigation: This is a small, albeit tidy, classroom crammed with student desks. On a dais at the front of the room is the teacher's desk and a chalkboard.
Teacher: N/A
The Dormitories:
The dormitories are where students sleep. They're split into gender and age.
Boys: This, obviously, is where the male students sleep and such. Each floor is devoted to an age, so that students are kept with their peers.
Girls: This is where the females sleep. Each floor is devoted to the age of the student.
The Gymnasium:
This is the gymnasium, where students go to train and get in shape, as an RH cannot be made out of an unfit body. The gymnasium includes a track that stretches in a mile by diameter and rings the perimeter of the gym, treadmills, ellipticals, weight benches, dumbbells, and pull-up bars. Mats are stacked in the back corner, and a door in the back leads to the indoor pool.
The Meeting Room:
This is a dark-rugged room with sleek black walls and an elongated, polished rectangular mahogany table lined with plush red swiveling chairs in the center of it. The Council convenes here to discuss pressing matters, map out strategies, or construct plans.
The Library:
This is a prodigious room filled with row upon row of book shelves, each harboring books, documents, and scrolls on every genre and subject you can think of, from mystery novels to demonology. Tables and chairs are scattered throughout the library for students to work at, and a wide bay window on the far wall gives way to the school grounds.
The Infirmary:
This is an immense room split into spacious cubicles for patients. In each cubicle is a hospital bed, a bedside table, a bedpan, a pole to hang IV's and blood bags on, and a few extra chairs for visitors.
The Laboratory:
This is the ominous place, in the sub levels of the Academy, where experiments are held, research is done, and students are tested.
Scientist: L. Roman
Testing Room: This is a starch white room filled with metal testing tables, with cuffs for wrists and ankles on a few of them. Cabinets full of syringes line the walls, as do filing cabinets, and the room is lit by harsh white light. A sharp smell of bleach mingles in the room.
Research Lab: This room has numerous desks crammed into it-- ones usually covered liberally in papers-- and the walls are practically made of computer screens. Here, general research is done, such as possible recruits.
The Weapons Room:
This is an enormous room with an assortment of weapons hanging on the walls-- axes, maces, knives, swords, guns, spears, shuriken, bows and arrows-- you name it, they have it. A forge is tucked into the corner for the students to craft their own weapons at, and a wide space in the center of the room allows students to test out their weapons.
The Stimulation Room:
The Simulation Room is about twice the size of the amphitheater and can simulate actual battles and situations by the use of matter technology (developed by the Splicers). Each situation given has a unique goal and landscape, whether it be a fiery room in which you must rescue all civilians or a cave where you and your partner/teammates/classmates must slay a dragon. Competitions are held in the simulation room based on what level you and your partner/teammates/classmates can make it to. No student has ever made it to the final level (Level 66)-- the highest score ever achieved was Level 39 in 1921.
The Headmaster's Office:
This is a large room, covered wall to wall with expensive antiques. He has large wooden cupboards and big desk.
Headmaster: Tobus
Teacher Skeleton:
Name: (First and last)
Age:
Gender:
Teaching: (What class?)
Place of Birth: (Where in the world?)
Power/Ability:
Personality:
Appearance:
Biography:
Other:
Character Skeleton:
Name: (First, middle and last)
Nickname:
Place of Birth: (Where are you from?)
Age:
Gender:
Likes:
Dislikes:
Power/Ability:
Weapon of Choice:
Weaknesses:
Markings: (Any piercings, tattoos, blemishes, birthmarks, scars?}
Personality:
Appearance:
Biography:
Other:
Partners:
(The pairings will be posted once everyone starts joining. Think of your partner as your lifeline. They are bound to you by DNA. You belong to each other. You fight crime together and protect each other. Like family. Once your partner dies, you do not get another one. Very few grow romantic relationships from being paired with their partner.)
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