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Sherwood Sherwood Snowfall, who feels he was born to serve Inari (and not all Kitsune feel that way to be sure!), is stunned to his core here. I'd like a shield for him, but... what's available here?
 
I mean, I'm going to feel like a first class doofus (O.K., the joke's on me - I already am! AhAHAH!) if I just pick up a random shield and find out later, "Hey dummy! You're a sorcerer, right? Boy, did you miss out on that special armor Ol' Hephy just pulled off the rack!" Or something similar. With an entire arsenal here, I'm kinda lost!
 
I am thinking that you would be served well with a shield instead of the armor, but it is your choice to make. While the armor does regenerate its lost damage over time, it is my opinion that the shield, with the indestructible feature to it, would suit you better, especially with a bevy of powerful foes in your future. The various suits of armor and shield are all mechanically the same to one another.
 
Is it out of place for me to know their stats? Or... is that dispelling some mystery I shouldn't know or something. =)

Or is that something I should be asking for? Wait.

The various suits of armor and shield are all mechanically the same to one another.
Ah! There really isn't an armory - our items are largely "picked out" on your side of the GM screen resulting in a very small selection (armor or shield) but if one of us says, "Yeah, man, I'd like that Greek bola over there!" you might have to work something up? =)

I think it's in the way Psychie posted in how Terra just walked up to a particular shield and chose it that threw me. I overthink too much sometimes! =)

Can we see the items available in OOC?
 
I posted this earlier, but here it is again.


The shields are all indestructible and can be used to try and parry rail guns or energy blasts at a -8 to the roll but it is a standard roll for melee attacks. Any of these attacks do no damage to you, unless it is an AoE attack, then you will still take some damage from it (half damage).

Armor suits have a total of 400 MDC to each of them, and the suits all self-repair themselves at a rate of 4d6 MD per hour. It is all lightweight but it is not environmental armor that is totally sealed.
 
Ah! I completely missed that post. When it comes to gear and related items, please feel free to ping me! =)
 
Sherwood Sherwood Question time!

1. Are either considered Rune items (I don't know if there is such a thing as "Rune Armor")? I'm asking because W.P. Rune Weapons is pretty clear about it only able to be used with Rune items.

2. Do either the armor or the shields have any other properties? Because if they are Rune items, those tend to have other powers and Saving Throw bonuses (which are darned hard to come by otherwise in Palladium as far as I know!).

Concerning shields:
Any of these attacks do no damage to you, unless it is an AoE attack, then you will still take some damage from it (half damage).
3. I don't entirely follow. Does the shield automatically soak up half an Area of Effect attack or are we somehow allowed a Parry?

4. This appears to cover all forms of Area of Effect damage?

Aaand 5. Do the shields come in different sizes and if so, does that make any difference to their ability to protect? (I ask this mostly out of a sense of style; Snowfall has Fragarach which highly resembles a Roman gladius.) =)
 
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1. Are either considered Rune items (I don't know if there is such a thing as "Rune Armor")? I'm asking because W.P. Rune Weapons is pretty clear about it only able to be used with Rune items.
Yes. Both are rune items. The WP Rune Weapons skill will apply to the shields.
2. Do either the armor or the shields have any other properties? Because if they are Rune items, those tend to have other powers and Saving Throw bonuses (which are darned hard to come by otherwise in Palladium as far as I know!).
The shields are totally invulnerable to damage, and yes, they will add the +1 to saving throw bonuses. Considering that the rune weapons in the Atlantis book show a list of powers, I will be adding to them.

You can pick either power set:
Cast elemental magic (Defensive spells only; after all, this is armor or shield we are talking about). Such rune armor will be able to cast four elemental spells per day. All four spells will be of the same elemental force (water, earth, air, or fire). The weapon will know only four spells, but may cast them in any combination. Spell selection is limited to levels 1-6 and are equal in power to a sixth level warlock. I will allow you to pick the spell you wish to have your equipment piece be able to cast from that list.

Or:

Healing abilities. Heal wounds: 2D6 hit points and 2D6 S.D.C. or 2D6 M.D.C. if a mega-damage creature. Healing can be performed six times per 24 hour period. Plus remove curse: a 56% chance of success, four times daily. Turn 4D6 dead: a 55% chance of success, four times daily, duration is four hours. Animate & command 2D6 dead: a 64% chance of success, four times daily, duration is four hours.
3. I don't entirely follow. Does the shield automatically soak up half an Area of Effect attack or are we somehow allowed a Parry?
The shield won't automatically do this; you still have to make a Parry roll. But if you succeed in doing so, you will not take full damage from the blast of whatever it was since the shield takes no damage from attacks.
4. This appears to cover all forms of Area of Effect damage?
As long as you can get your shield into position to block it with a parry roll, it will provide you with protection from just about every AoE attack out there.
Aaand 5. Do the shields come in different sizes and if so, does that make any difference to their ability to protect?
There are different designs to them, from small buckler to large tower shield. Overall, they are mechanically the same as one another, just looking different from one another.
 
Bonus powers? Sweet!
Cast elemental magic (Defensive spells only; after all, this is armor or shield we are talking about). Such rune armor will be able to cast four elemental spells per day. All four spells will be of the same elemental force (water, earth, air, or fire). The weapon will know only four spells, but may cast them in any combination. Spell selection is limited to levels 1-6 and are equal in power to a sixth level warlock. I will allow you to pick the spell you wish to have your equipment piece be able to cast from that list.
What spell list would we have to choose from for these? Are there specific Warlock elemental spells out there?
 
(And suddenly, I go from a quiet gaming night to "oh boy! Lots to think about!") =)

What spell list would we have to choose from for these? Are there specific Warlock elemental spells out there?
I was wondering about this too. There is sooo much magic out there! =)

The shield won't automatically do this; you still have to make a Parry roll. But if you succeed in doing so, you will not take full damage from the blast of whatever it was since the shield takes no damage from attacks.
O.K.! Wow! So in the case of a spell, must the Parry roll beat the Dodge roll (as in the case of, say, Fire Ball or Meteor)? But in the case of, say, a grenade, it's the Strike Roll plus the attacker's Attribute and Skill bonuses (if any) that becomes the number to meet or beat?

There are different designs to them, from small buckler to large tower shield. Overall, they are mechanically the same as one another, just looking different from one another.
O.K.! In the light of fairness, I have another reason for asking this. In his largest form, Snowfall can appear as a 5-foot tall, 98-pound Japanese man. If he chose, say, a medium-sized round shield (a little big on him if it were made for a typical Greek warrior. I.e. NOT 5-foot tall, 98-pound noodle-eater!), and a Fire Ball spell fell on him and, say, a hobbit-sized creature or human child, could he protect them both? I want to know if there might be some kind of difference if Snowfall chooses a buckler-style shield strapped to his forearm or a tower shield (shields so large they, and only they, provide cover in Pathfinder/D&D).
 
Bonus powers? Sweet!

What spell list would we have to choose from for these? Are there specific Warlock elemental spells out there?

The book says 'elemental spells', but I don't see very many defensive spells in the elemental spell list, so I will once more use my awe-inspiring powers as storyteller to change that to any invocation spell of level 1-6, just so long as it is a defense spell, like Armor Of Ithan or Impervious to Fire.
 
O.K.! Wow! So in the case of a spell, must the Parry roll beat the Dodge roll (as in the case of, say, Fire Ball or Meteor)? But in the case of, say, a grenade, it's the Strike Roll plus the attacker's Attribute and Skill bonuses (if any) that becomes the number to meet or beat?
It will be a Strike roll vs. a Parry roll. If you fail your roll, you take full damage since you did not make your parry. If you make the parry, you will then take 1/2 damage from the AoE shot. Against a direct fire weapon like a laser rifle or rail gun, it is a full defense and you take no damage.
O.K.! In the light of fairness, I have another reason for asking this. In his largest form, Snowfall can appear as a 5-foot tall, 98-pound Japanese man. If he chose, say, a medium-sized round shield (a little big on him if it were made for a typical Greek warrior. I.e. NOT 5-foot tall, 98-pound noodle-eater!), and a Fire Ball spell fell on him and, say, a hobbit-sized creature or human child, could he protect them both? I want to know if there might be some kind of difference if Snowfall chooses a buckler-style shield strapped to his forearm or a tower shield (shields so large they, and only they, provide cover in Pathfinder/D&D).
It will make no difference other than how the shield looks.
 
It will be a Strike roll vs. a Parry roll. If you fail your roll, you take full damage since you did not make your parry. If you make the parry, you will then take 1/2 damage from the AoE shot. Against a direct fire weapon like a laser rifle or rail gun, it is a full defense and you take no damage.
O.K.! So the way I'm reading this, it's still best to Dodge ("best defense? No be there!") and avoid damage altogether. But... if dodging is not feasible or possible, suck it up using the shield! Plus those other bonuses look cool! Very cool! =)
 
O.K.! So the way I'm reading this, it's still best to Dodge ("best defense? No be there!") and avoid damage altogether. But... if dodging is not feasible or possible, suck it up using the shield! Plus those other bonuses look cool! Very cool! =)
Indeed.
 
Could I use a spell like Blinding Flash off of my shield? It isn't a defensive spell, but that one doesn't do any damage. Just batting some ideas around here.
 
Hmm. On further pondering, I will say yes, you can use other spells just so long as they are not attack/damage dealing spells. So Blinding Flash from a shield would work, or something like Multiple Image on a suit of armor.
 
Silanon Silanon Do you think you'll go shield or armor for ol' Eron? =)

Could I use a spell like Blinding Flash off of my shield? It isn't a defensive spell, but that one doesn't do any damage. Just batting some ideas around here.
Good thinking, Psychie!

Hmm. On further pondering, I will say yes, you can use other spells just so long as they are not attack/damage dealing spells. So Blinding Flash from a shield would work, or something like Multiple Image on a suit of armor.
Thanks for allowing that, Sherwood! =)
 
Hmm. On further pondering, I will say yes, you can use other spells just so long as they are not attack/damage dealing spells. So Blinding Flash from a shield would work, or something like Multiple Image on a suit of armor.
So any spells (preferably defensive in nature) that are not attack or damage-dealing spells? Hmm! So... one could have a "Befuddle" shield in which the person failing their save is ganked for a short while if they fail their Save? Neat!
 
Sherwood Sherwood How's this look?

Rune Shield: "Athena's Hope"
Snowfalls shield Athena's Hope - by petar doychev at ArtStation.jpg
(Image credit: Petar Doychev at ArtStation.com)

A rune shield created by Hephaestus, Greek god of blacksmiths. Indestructible, has four spell powers (cast at level 6), adds +1 to all Saving Throws.

Choose four invocation spells, can cast 4 total spells per day, levels 1-6, at 6th level ability, in any combination.
1. Chromatic Protection
2. Energy Field
3. Impervious to Energy
4. Targeted Deflection

Per Sherwood
The shields are all indestructible and can be used to try and parry rail guns or energy blasts at a -8 to the roll but it is a standard roll for melee attacks. Any of these attacks do no damage to you, unless it is an AoE attack, then you will still take some damage from it (half damage).

Armor suits have a total of 400 MDC to each of them, and the suits all self-repair themselves at a rate of 4d6 MD per hour. It is all lightweight but it is not environmental armor that is totally sealed.

The shields are totally invulnerable to damage, and yes, they will add the +1 to saving throw bonuses. Considering that the rune weapons in the Atlantis book show a list of powers, I will be adding to them.

You can pick either power set:
Cast elemental magic (Defensive spells only; after all, this is armor or shield we are talking about). Such rune armor will be able to cast four elemental spells per day. All four spells will be of the same elemental force (water, earth, air, or fire). The weapon will know only four spells, but may cast them in any combination. Spell selection is limited to levels 1-6 and are equal in power to a sixth level warlock. I will allow you to pick the spell you wish to have your equipment piece be able to cast from that list.

Or:

Healing abilities. Heal wounds: 2D6 hit points and 2D6 S.D.C. or 2D6 M.D.C. if a mega-damage creature. Healing can be performed six times per 24 hour period. Plus remove curse: a 56% chance of success, four times daily. Turn 4D6 dead: a 55% chance of success, four times daily, duration is four hours. Animate & command 2D6 dead: a 64% chance of success, four times daily, duration is four hours.

The shield won't automatically do this; you still have to make a Parry roll. But if you succeed in doing so, you will not take full damage from the blast of whatever it was since the shield takes no damage from attacks.

As long as you can get your shield into position to block it with a parry roll, it will provide you with protection from just about every AoE attack out there.

The book says 'elemental spells', but I don't see very many defensive spells in the elemental spell list, so I will once more use my awe-inspiring powers as storyteller to change that to any invocation spell of level 1-6, just so long as it is a defense spell, like Armor Of Ithan or Impervious to Fire.

It will be a Strike roll vs. a Parry roll. If you fail your roll, you take full damage since you did not make your parry. If you make the parry, you will then take 1/2 damage from the AoE shot. Against a direct fire weapon like a laser rifle or rail gun, it is a full defense and you take no damage.

Hmm. On further pondering, I will say yes, you can use other spells just so long as they are not attack/damage dealing spells. So Blinding Flash from a shield would work, or something like Multiple Image on a suit of armor.
 
I will go with the spells for my shield. Here is what I'm thinking of:

Blinding Flash
Impervious to Energy
Targeted Deflection
Armor of Ithan
 
That Targeted Deflection and Impervious to Energy is just too good to pass up! =)
 
I don't know about Blinding Flash. I chose Chromatic Protection because it can nail multiple opponents and the shield-spells can only be used 4/day. Armor of Ithan is cool because you can also use it on allies (like Energy Shield). =)
 

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