Psychie
Princess Psychie
So let me get this straight: Dannigan is old like Sherwood? Should I increase the font size so you old fogies can see it better?
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Wow. I never knew that. I guess it is not exactly the fun trivia fact that you would share with just anyone.Yes, Psychie! However, I am proud of and very comfortable with my age. When my mother was having me, I was one of those babies that seriously wasn't supposed to make it. Imagine being pregnant at the hospital when the doctor tells you, "Don't tell anyone you're pregnant until it's obvious, because this kid is likely to be stillborn." Serious as a heart attack.
Wow. I never knew that. I guess it is not exactly the fun trivia fact that you would share with just anyone.
First, your xp would be the 38,600 that everyone has; I'm not going to cripple you by making you start with a first level character when everyone else is level 6+.Hey Sherwood , couple of questions: First off, starting with a new character - does one start at first level, or with a set amount of exp? Looking at weaponry, are there any MD weapons that go well with ma's? Things like gloves, claws, that sort of thing? Just wondering how to do damage stylishly...
Looking at the cknight, I'd probably want to get into close combat, so I need a way to get there. Looking at mounts, I prefer something like a robot horse - are there other rideable animals available as robots? I don't really want to go for mounted combat, more for ma, but when the cknight jumps off into combat, it might look a bit silly to have a horse standing around...
Use the OCC thread to make your die rolls for your stats. As far as the fancy martial art styles go, I would suggest (assuming you have the book) Zanji-Shinjinkin Ryu for your character. It is focused on swords, which comes in quite handy with the Psi Sword.When rolling up stats, use the following rules:
If your base Attribute is a 3d6 (normal for humans), roll 4d6, rerolling 1's. With a 16, 17, or 18, add another 1d6 to your roll. IF that last die is another '6', roll another d6. This can give you a potential of a 30 on an attribute.
For non-humans (such as an Anti-Monster or Atlantian) that has a number like '19 + 1d6', roll the dice indicated, but reroll 1's and 2's.
Here is the Master Skill List for those without books. Some of these skills are not applicable, and all choices are to be approved by me.
http://home.wtal.de/marcorubert/SkilList.pdf
Finally, everyone can get one rolled number at max. That can be an Attribute, ISP, PPE, MDC or whatever your character has that is determined by roll of the die. Let me know what your choice is.
If you select one of the advanced Martial Art styles, make the following change to them:
There are the following additions/changes to the systems.
1. At character creation, should a system provide the bonus "Add x to CHI," the character instead adds 1 point of M.A. per 5 points of Chi.
2. When leveling, instead of receiving "One Additional Martial Art Power" or "Zenjoriki Power," etc., the character adds +1 to Initiative, +1 to Strike, and +1 to damage each time they receive that bonus.
3. When leveling, instead of receiving "Double Existing Chi," the character adds +1 to Parry, +1 to Dodge, and +1 to Roll with Impact.
Taking a page from Pathfinder, I am going to allow you to raise one attribute point every THREE levels you go up. This increase can be on any of your attributes.