Badger Military Strike Vehicle
NG-BAD202 Badger
Military Strike Vehicle
The Badger might be thought of as the super-sized, armored version of the Big Boss ATV or a baby Mountaineer. As with most Northern Gun vehicles, the design team led by Ron Guest, Jacob Healy, Charlie Hughie and Alexander Heck, have created a vehicle with a wide range of applications. Though primarily thought of as a combat vehicle that is a cross between an ATV, APC, and a tank – complete with cannon, secondary weapons and good armor – the Badger can be used to carry small squads of infantry troops or power armor, transport cargo, patrol borders, engage in long-range reconnaissance, or function as an exploration vehicle for adventurers. In fact, it serves all these roles very well.
The Badger has a rail gun and mini-missile launcher in front, clustered right next to each other. For the launcher to fire, the armored lid flips down, missiles are launched and it flips back up to protect the ordnance. The rail gun can move side to side and up and down 30 degrees and provides good defense against enemy ground troops. Of course, the weapon that cannot be missed is the big, tank-style cannon turret on top. It can rotate 360 degrees to fire in all directions,
has a 30 degree up and down arc of fire, and unleashes a considerable amount of damage at long range, especially for a Northern Gun design. Sensor and communication arrays are mounted on the left, next to the armored pilot’s cockpit. The big cannon turret has its own independent gunner, as does the rail gun. The pilot usually launches the missiles.
The Badger, just released in the spring of 109 P.A., has several unique features above and beyond those noted above, most notably its interior design. It has two levels. The lower level is generally left as a wide open cargo bay with bench seating that can rise from the floor and lower into it. The bench seating is for travel with a large adventuring group or a squad of 8-14 infantry or power armor troops with enough room to stretch out and accommodate plenty of field gear. The upper level is a combination sleeping berth and gunners nest. Ceiling height is only 5.5 feet (1.7 m) so most people have to walk around bent over. The 10 individual sleeping berths are similar to those found in the cabs of semi-trucks for long hauls and are little more than a bed and locker, each with a ceiling light, a monitor and mini-computer also in the ceiling for watching movies, listening to music and accessing data files and video from the vehicle. Each berth is enclosed and fairly soundproof, providing some measure of privacy. Five berths are stacked on top of five; all located in the center. A circular walkway/hallway goes entirely around the upper level and there are long window slits showing the outdoors. Each window is covered by combat plexiglass, but in combat the heavy plate shields can slide into place to completely cover them. In the alternative, the plate shielding can slide up, the plexigass windows slide down, and the slits can be used as gun ports; an instant gunners nest from which crew members, onboard troops or passengers can engage the enemy as if they were shooting from a mobile bunker. There is a chair at each gun slit that unfolds and pulls down from the ceiling. (When not used for the chair, the pole functions as a handhold when walking the hall or looking out the windows while the Badger is moving.) Each gunner sits in the chair, supports his rifle on the bottom edge of the gun slit and fires away. There are 10 slits; four in the front, four in the back and one on each side.
This truly unique layout and combination of weapons and mobility have made the Badger an instant hit amongst adventurers, explorers and mercenaries of every stripe. For reasons not quite apparent to anyone, the Badger seems to have tremendous appeal to Crazies who seem to love the vehicle. Then again, Headhunters and Combat Cyborgs also seem quite enamored with the big vehicle. Adventurers and explorers can save themselves 3.5 million credits by leaving off the big top mounted turret (no rooftop cannon). Likewise, they can opt to purchase and add a modular, rear mounted “observation deck/balcony” that attaches to the rear of vehicle. This open-air platform comes with two and a half foot (0.76 m) tall railings, and may function as an observation deck, meeting area, a place to carry additional cargo, or as a weapon platform; two large, heavy weapons or three light to medium weapons can be mounted on the platform and still leave space for 3-4 people to stand. The observation deck is circular platform seven feet (2.1 m) in diameter. Cost of the platform is 230,000 credits. Weapon systems are a separate and extra cost. Of course, some adventurers and explorers sacrifice the interior cargo space of the lower level (9 foot/2.7 m ceilings) to create a living space or laboratories, all at additional cost. The armored pilot’s cockpit is unique too. The pilot sits low in the nose, the co-pilot, communications officer and two gunners above and behind him. Though there are design elements suggesting windows, the standard combat version of the Badger is entirely armor plated and there is a reinforced, inner pilot compartment the same as robot vehicles. If adventurers would prefer, the armor panels can
be removed and plexiglass put into some or all of them; 99% of purchasers pass on plexiglass windows.
Also known as the “Big Bad.”
Model Type: NG-BAD202
Class: All-Terrain Armored Personnel Carrier and Exploration Vehicle.
Crew: One pilot, one co-pilot, one communications specialist, two gunners, and as many as five additional crew members or teammates. 8 power armor units (depending on their size and bulk) or 14 infantry troops can ride comfortably in the lower level cargo compartment, as many as 12 and 20 under cramped conditions.
M.D.C. by Location:
* Gun Slit Plexiglass Windows (10) – 40 each
* Gun Slit Exterior Plate Coverings (10) – 50 each
* Side Door Hatches (2) – 120 each
Ion Cannon Turret (1, top) – 220
* Ion Cannon Independent Sensor Array – 35
* Rail Gun (1, front) – 50
* Mini-Missile Launcher (1, front) – 100
* Headlights (6) – 10 each
* Dual Spotlight (1, left side, front) – 15
* Sensor Sphere (1, left side, front) – 20
* Main Sensor Array & Antenna (1, rear) – 100
* Winches (2, one front and one back) – 20 each
* M.D.C. Armored Wheels (4) – 50 each
Optional Observation Deck (1, rear) – 120
* Reinforced Pilot Compartment – 100
** Main Body – 345
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
Destroying one of the wheels reduces the vehicle’s speed by 35%, imposes a driving penalty of -25% and may damage the vehicle more by riding on the rim. Destroying two wheels renders the vehicle immobile until they can be replaced. Requires a Called Shot, same as above.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 90 mph (144 km) maximum on paved streets, dirt roads, gravel, rocky deserts, grassy plains, shattered roads and rough terrain. Half that speed (or less depending on conditions) on sandy deserts, and driving through water or snow deeper than one foot (0.3 m) up to 10 feet (3 m) deep. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: Unlimited, Solid Oxide and nuclear.
Penalties: None on paved streets, grass, dirt roads, gravel, stony deserts, and shattered roads. -5% to piloting skill on sand and gravel, -10% in mud as deep as two feet (0.6 m). -15% driving through water or snow deeper than five feet (1.5 m) up to 10 feet (3 m) deep, or on ice. Forests and dense vegetation are likely to be impassable. This vehicle can ride across sand dunes and through shallow water.
Flying: None.
Water: Can drive through water up to 10 feet (3 m) deep.
Statistical Data:
Height: 20 feet (6.1 m) tall.
Width: 13 feet (4 m).
Length: 32 feet (9.8 m) front to back. Add 8 feet (2.4 m) if the rear observation deck is purchased. The addition of the deck also provides the option for additional weapon systems or carrying cargo (5 tons).
Weight: 19 tons, empty.
Cargo: The cargo bay inside measures 8 feet (2.4 m) long, 5 feet (1.5 m) wide, and 9 feet (2.7 m) high to the ceiling. On the second floor are the sleeping berths with space for a couple of rifles, two backpacks and a handful of other small items. The cockpit has space for a backpack, canteen and rifle behind each seat. Extra cargo can be strapped down on the observation deck if it was purchased (5 ton maximum weight capacity).
Power System: Solid Oxide or nuclear with a 10 year life.
Cost: 22 million credits nuclear, 19 million Solid Oxide. Reduce price 3.5 million without the ion cannon. Observation deck costs 230,000 credits extra.
Weapon Systems:
1. NG-BAD202 Ion Cannon: The main gun is a massive ion cannon – another new design that is still considered a bit experimental. The big gun is built into a turret able to rotate 360 degrees, but only has a 30 degree up and down arc of fire. The weapon has superior range and decent damage. The turret has its own independent gunner, but in a pinch, can also be fired by the pilot or co-pilot. The gunner sits in the crew compartment, not the turret.
Primary Purpose: Anti-Armor and Anti-Robot.
Secondary Purpose: Anti-Monster and Assault.
Range: 4,000 feet (1,219 m).
Mega-Damage: 6D6 M.D. per blast.
Rate of Fire: Each single blast counts as one melee attack.
Payload: Effectively unlimited.
2. NG-BAD203 Rail Gun: The nose gun is a rail gun that faces forward but can be moved 20 degrees in any direction and has a good payload. A dedicated gunner mans this weapon system. The rail gun can move side to side and up and down 30 degrees and provides good defense against enemy ground troops.
Primary Purpose: Anti-Personnel and Assault.
Secondary Purpose: Defense and Anti-Armor.
Range: 4,000 feet (1,219 m).
Mega-Damage: A burst is 40 rounds and inflicts 1D4x10 M.D.; can substitute with special anti-supernatural rounds when applicable.
Rate of Fire: Each burst counts as one melee attack.
Payload: 3,680 rounds for a total of 92 bursts; 1,840 rounds or 46 bursts in each of the two detachable drum magazines (accessed from the sides).
3. NG-BAD204 Mini-Missile Box Launcher: The launcher is located next to the rail gun on the passenger side of the vehicle. To fire, the armored lid flips down, missiles are launched and it flips back up to protect the remaining ordnance inside.
Primary Purpose: Anti-Missile and Anti-Armor.
Secondary Purpose: Anti-Monster and Defense.
Range: Varies with type.
Mega-Damage: Varies with type. Standard launcher and payload is mini-missiles. Any type of mini-missile can be used, but standard issue is a mix of 60% high explosive (1D4x10 M.D.), 30% plasma (1D6x10 M.D.) and 10% smoke.
Rate of Fire: One at a time or in volleys of two, four or six. Firing a single mini-missile or a volley counts as one melee attack.
Payload: 42 total.
4. Gunners’ Nest (top): As noted in the description, the Badger has a second level with 10 long gun slits. There is even a pull-down chair at each to give the shooter stability to make Aimed/Called Shots when the vehicle is stationary or moving at a slow rate of speed (20 mph/32 km or slower). A second kneeling or hunched over shooter can fit to shoot from the gun ports, but it makes for cramped conditions and adds a -1 penalty to strike for both shooters. Note: Shooting from a fast-moving vehicle is the equivalent of shooting wild without benefit of bonuses to strike. It is very difficult to get an accurate shot off when the vehicle is moving and bouncing.
5. Communications and Sensor Suite (1): Mounted on the back of the Badger is the main communications and sensor array. It contains the sensors, radar, and communications systems, including a long-range communications transmitter and relay dish – 200 mile (320 km) range and capable of transmitting radio and scrambled radio and video transmissions. All sensor systems are advanced, military grade with enhanced radar, sonar and communications systems suitable as a mobile battlefield communications relay station. All data collected by the Badger can be transmitted to other combat vehicles and troops within its range of transmission.
Moreover, transmissions can be “bounced” from one strategically located Badger, Bigfoot robot, or mobile command base, or communications relay tower, etc., to transmit communiques and data over a greater distance. If positioned right, this can create a mobile relay network that can stretch for hundreds, even thousands of miles. This makes the Badger especially valuable to large mercenary companies, armies and defenders of kingdoms and territories with long borders to transmit real-time battlefield information and targets. Likewise, it is handy for groups of adventurers who may have gone off to investigate and explore in two or three smaller groups in different directions. It is no fun being cut off from your teammates in a hostile environment. This alone makes the Badger more than just another combat vehicle.
6. Sensor Systems and Features of Note: All those standard in giant combat robots, plus the following. Note: The cockpit and crew compartments are sealed environmental compartments, the cargo area and second level gunners’ nest are not. The ion turret is not manned, it is operated by an independent gunner in the crew compartment.
a) Enhanced Radar: Can identify and simultaneously track up to 120 different targets. Range: 100 miles (l60 km). Note: Includes an extensive Identify Friend and Foe (IFF) database. This system can identify a target and assign it priority based on known abilities and threat level. Provides bonuses to all combat robots, tanks and power armor within a one mile (1.6 km) radius of the Badger receiving the data transmission: +1 on initiative and +1 to strike. This bonus also applies to the Badger itself.
b) Communications and Data Relay Capabilities: Wideband and directional radio communications system with built-in scrambler that transmits both audio and video from the cockpit, communications suite and battlefield video. Effective range of 200 miles (320 km); one third that range in the mountains, underground, and during storms. Includes the capability of sending and receiving scrambled/coded audio and video transmissions.
c) Tactical Cameras: There are two dashboard-style cameras concealed in the Badger’s nose and another in the spotlight. In addition, there is an advanced camera in the independent sensor array of the main turret, and two in the backup sensor sphere (located on the left side). Each advanced camera has a telescopic lens with 10x magnification (range 2 miles/3.2 km) and a macro lens with 12x magnification, and the sensor sphere camera includes passive nightvision capabilities. The advanced cameras can record 96 hours of video and 8,000 still pictures. The dashboard cameras can record up to 48 hours of footage into memory. Video footage and still images can also be transmitted live to one or more receivers, or stored and sent at a later time. Such footage
is usually used for combat analysis, field studies and combat training.
The camera in the sensor sphere is in a ball-turret and can rotate 360 degrees and tilt 180 degrees up and down.
d) Dual Spotlight: The pillar-like appendage on the left side of the vehicle is a dual spotlight/searchlight. The top light is a high powered halogen light and the lower light is infrared. Both can move within their housing 20 degrees in all directions, plus the entire light housing can rotate 360 degrees and tilt 45 degrees up
and down. It also has a concealed dashboard-style camera.
e) Optional Observation Deck: A balcony-like platform can be added to the back of the vehicle to serve as an observation deck, additional weapon platform, or for hauling additional cargo (5 ton limit).
TW Enchantments on the Badger:
Chameleon Cloaking System for 220,000
Impervious To Energy for 800,000
Protective Force Field. I would have to guess that the Badger counts as a large vehicle, so it would cost 500,000
Sound Cloaking System for 200,000
Breathe Without Air for both the pilot and passenger compartments for 200,000
PPE Battery: 200
Book of Magic, pg 333
Military Strike Vehicle
The Badger might be thought of as the super-sized, armored version of the Big Boss ATV or a baby Mountaineer. As with most Northern Gun vehicles, the design team led by Ron Guest, Jacob Healy, Charlie Hughie and Alexander Heck, have created a vehicle with a wide range of applications. Though primarily thought of as a combat vehicle that is a cross between an ATV, APC, and a tank – complete with cannon, secondary weapons and good armor – the Badger can be used to carry small squads of infantry troops or power armor, transport cargo, patrol borders, engage in long-range reconnaissance, or function as an exploration vehicle for adventurers. In fact, it serves all these roles very well.
The Badger has a rail gun and mini-missile launcher in front, clustered right next to each other. For the launcher to fire, the armored lid flips down, missiles are launched and it flips back up to protect the ordnance. The rail gun can move side to side and up and down 30 degrees and provides good defense against enemy ground troops. Of course, the weapon that cannot be missed is the big, tank-style cannon turret on top. It can rotate 360 degrees to fire in all directions,
has a 30 degree up and down arc of fire, and unleashes a considerable amount of damage at long range, especially for a Northern Gun design. Sensor and communication arrays are mounted on the left, next to the armored pilot’s cockpit. The big cannon turret has its own independent gunner, as does the rail gun. The pilot usually launches the missiles.
The Badger, just released in the spring of 109 P.A., has several unique features above and beyond those noted above, most notably its interior design. It has two levels. The lower level is generally left as a wide open cargo bay with bench seating that can rise from the floor and lower into it. The bench seating is for travel with a large adventuring group or a squad of 8-14 infantry or power armor troops with enough room to stretch out and accommodate plenty of field gear. The upper level is a combination sleeping berth and gunners nest. Ceiling height is only 5.5 feet (1.7 m) so most people have to walk around bent over. The 10 individual sleeping berths are similar to those found in the cabs of semi-trucks for long hauls and are little more than a bed and locker, each with a ceiling light, a monitor and mini-computer also in the ceiling for watching movies, listening to music and accessing data files and video from the vehicle. Each berth is enclosed and fairly soundproof, providing some measure of privacy. Five berths are stacked on top of five; all located in the center. A circular walkway/hallway goes entirely around the upper level and there are long window slits showing the outdoors. Each window is covered by combat plexiglass, but in combat the heavy plate shields can slide into place to completely cover them. In the alternative, the plate shielding can slide up, the plexigass windows slide down, and the slits can be used as gun ports; an instant gunners nest from which crew members, onboard troops or passengers can engage the enemy as if they were shooting from a mobile bunker. There is a chair at each gun slit that unfolds and pulls down from the ceiling. (When not used for the chair, the pole functions as a handhold when walking the hall or looking out the windows while the Badger is moving.) Each gunner sits in the chair, supports his rifle on the bottom edge of the gun slit and fires away. There are 10 slits; four in the front, four in the back and one on each side.
This truly unique layout and combination of weapons and mobility have made the Badger an instant hit amongst adventurers, explorers and mercenaries of every stripe. For reasons not quite apparent to anyone, the Badger seems to have tremendous appeal to Crazies who seem to love the vehicle. Then again, Headhunters and Combat Cyborgs also seem quite enamored with the big vehicle. Adventurers and explorers can save themselves 3.5 million credits by leaving off the big top mounted turret (no rooftop cannon). Likewise, they can opt to purchase and add a modular, rear mounted “observation deck/balcony” that attaches to the rear of vehicle. This open-air platform comes with two and a half foot (0.76 m) tall railings, and may function as an observation deck, meeting area, a place to carry additional cargo, or as a weapon platform; two large, heavy weapons or three light to medium weapons can be mounted on the platform and still leave space for 3-4 people to stand. The observation deck is circular platform seven feet (2.1 m) in diameter. Cost of the platform is 230,000 credits. Weapon systems are a separate and extra cost. Of course, some adventurers and explorers sacrifice the interior cargo space of the lower level (9 foot/2.7 m ceilings) to create a living space or laboratories, all at additional cost. The armored pilot’s cockpit is unique too. The pilot sits low in the nose, the co-pilot, communications officer and two gunners above and behind him. Though there are design elements suggesting windows, the standard combat version of the Badger is entirely armor plated and there is a reinforced, inner pilot compartment the same as robot vehicles. If adventurers would prefer, the armor panels can
be removed and plexiglass put into some or all of them; 99% of purchasers pass on plexiglass windows.
Also known as the “Big Bad.”
Model Type: NG-BAD202
Class: All-Terrain Armored Personnel Carrier and Exploration Vehicle.
Crew: One pilot, one co-pilot, one communications specialist, two gunners, and as many as five additional crew members or teammates. 8 power armor units (depending on their size and bulk) or 14 infantry troops can ride comfortably in the lower level cargo compartment, as many as 12 and 20 under cramped conditions.
M.D.C. by Location:
* Gun Slit Plexiglass Windows (10) – 40 each
* Gun Slit Exterior Plate Coverings (10) – 50 each
* Side Door Hatches (2) – 120 each
Ion Cannon Turret (1, top) – 220
* Ion Cannon Independent Sensor Array – 35
* Rail Gun (1, front) – 50
* Mini-Missile Launcher (1, front) – 100
* Headlights (6) – 10 each
* Dual Spotlight (1, left side, front) – 15
* Sensor Sphere (1, left side, front) – 20
* Main Sensor Array & Antenna (1, rear) – 100
* Winches (2, one front and one back) – 20 each
* M.D.C. Armored Wheels (4) – 50 each
Optional Observation Deck (1, rear) – 120
* Reinforced Pilot Compartment – 100
** Main Body – 345
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “Called Shot,” and even then the attacker is -4 to strike.
Destroying one of the wheels reduces the vehicle’s speed by 35%, imposes a driving penalty of -25% and may damage the vehicle more by riding on the rim. Destroying two wheels renders the vehicle immobile until they can be replaced. Requires a Called Shot, same as above.
** Depleting the M.D.C. of the main body will shut the vehicle down completely, making it useless.
Speed:
Ground: 90 mph (144 km) maximum on paved streets, dirt roads, gravel, rocky deserts, grassy plains, shattered roads and rough terrain. Half that speed (or less depending on conditions) on sandy deserts, and driving through water or snow deeper than one foot (0.3 m) up to 10 feet (3 m) deep. Woodland environments and thick underbrush are likely to be impassable by this vehicle unless there is a well-traveled path to take; maximum speed is likely to be less than 10 mph (16 km) if passable at all.
Maximum Range: Unlimited, Solid Oxide and nuclear.
Penalties: None on paved streets, grass, dirt roads, gravel, stony deserts, and shattered roads. -5% to piloting skill on sand and gravel, -10% in mud as deep as two feet (0.6 m). -15% driving through water or snow deeper than five feet (1.5 m) up to 10 feet (3 m) deep, or on ice. Forests and dense vegetation are likely to be impassable. This vehicle can ride across sand dunes and through shallow water.
Flying: None.
Water: Can drive through water up to 10 feet (3 m) deep.
Statistical Data:
Height: 20 feet (6.1 m) tall.
Width: 13 feet (4 m).
Length: 32 feet (9.8 m) front to back. Add 8 feet (2.4 m) if the rear observation deck is purchased. The addition of the deck also provides the option for additional weapon systems or carrying cargo (5 tons).
Weight: 19 tons, empty.
Cargo: The cargo bay inside measures 8 feet (2.4 m) long, 5 feet (1.5 m) wide, and 9 feet (2.7 m) high to the ceiling. On the second floor are the sleeping berths with space for a couple of rifles, two backpacks and a handful of other small items. The cockpit has space for a backpack, canteen and rifle behind each seat. Extra cargo can be strapped down on the observation deck if it was purchased (5 ton maximum weight capacity).
Power System: Solid Oxide or nuclear with a 10 year life.
Cost: 22 million credits nuclear, 19 million Solid Oxide. Reduce price 3.5 million without the ion cannon. Observation deck costs 230,000 credits extra.
Weapon Systems:
1. NG-BAD202 Ion Cannon: The main gun is a massive ion cannon – another new design that is still considered a bit experimental. The big gun is built into a turret able to rotate 360 degrees, but only has a 30 degree up and down arc of fire. The weapon has superior range and decent damage. The turret has its own independent gunner, but in a pinch, can also be fired by the pilot or co-pilot. The gunner sits in the crew compartment, not the turret.
Primary Purpose: Anti-Armor and Anti-Robot.
Secondary Purpose: Anti-Monster and Assault.
Range: 4,000 feet (1,219 m).
Mega-Damage: 6D6 M.D. per blast.
Rate of Fire: Each single blast counts as one melee attack.
Payload: Effectively unlimited.
2. NG-BAD203 Rail Gun: The nose gun is a rail gun that faces forward but can be moved 20 degrees in any direction and has a good payload. A dedicated gunner mans this weapon system. The rail gun can move side to side and up and down 30 degrees and provides good defense against enemy ground troops.
Primary Purpose: Anti-Personnel and Assault.
Secondary Purpose: Defense and Anti-Armor.
Range: 4,000 feet (1,219 m).
Mega-Damage: A burst is 40 rounds and inflicts 1D4x10 M.D.; can substitute with special anti-supernatural rounds when applicable.
Rate of Fire: Each burst counts as one melee attack.
Payload: 3,680 rounds for a total of 92 bursts; 1,840 rounds or 46 bursts in each of the two detachable drum magazines (accessed from the sides).
3. NG-BAD204 Mini-Missile Box Launcher: The launcher is located next to the rail gun on the passenger side of the vehicle. To fire, the armored lid flips down, missiles are launched and it flips back up to protect the remaining ordnance inside.
Primary Purpose: Anti-Missile and Anti-Armor.
Secondary Purpose: Anti-Monster and Defense.
Range: Varies with type.
Mega-Damage: Varies with type. Standard launcher and payload is mini-missiles. Any type of mini-missile can be used, but standard issue is a mix of 60% high explosive (1D4x10 M.D.), 30% plasma (1D6x10 M.D.) and 10% smoke.
Rate of Fire: One at a time or in volleys of two, four or six. Firing a single mini-missile or a volley counts as one melee attack.
Payload: 42 total.
4. Gunners’ Nest (top): As noted in the description, the Badger has a second level with 10 long gun slits. There is even a pull-down chair at each to give the shooter stability to make Aimed/Called Shots when the vehicle is stationary or moving at a slow rate of speed (20 mph/32 km or slower). A second kneeling or hunched over shooter can fit to shoot from the gun ports, but it makes for cramped conditions and adds a -1 penalty to strike for both shooters. Note: Shooting from a fast-moving vehicle is the equivalent of shooting wild without benefit of bonuses to strike. It is very difficult to get an accurate shot off when the vehicle is moving and bouncing.
5. Communications and Sensor Suite (1): Mounted on the back of the Badger is the main communications and sensor array. It contains the sensors, radar, and communications systems, including a long-range communications transmitter and relay dish – 200 mile (320 km) range and capable of transmitting radio and scrambled radio and video transmissions. All sensor systems are advanced, military grade with enhanced radar, sonar and communications systems suitable as a mobile battlefield communications relay station. All data collected by the Badger can be transmitted to other combat vehicles and troops within its range of transmission.
Moreover, transmissions can be “bounced” from one strategically located Badger, Bigfoot robot, or mobile command base, or communications relay tower, etc., to transmit communiques and data over a greater distance. If positioned right, this can create a mobile relay network that can stretch for hundreds, even thousands of miles. This makes the Badger especially valuable to large mercenary companies, armies and defenders of kingdoms and territories with long borders to transmit real-time battlefield information and targets. Likewise, it is handy for groups of adventurers who may have gone off to investigate and explore in two or three smaller groups in different directions. It is no fun being cut off from your teammates in a hostile environment. This alone makes the Badger more than just another combat vehicle.
6. Sensor Systems and Features of Note: All those standard in giant combat robots, plus the following. Note: The cockpit and crew compartments are sealed environmental compartments, the cargo area and second level gunners’ nest are not. The ion turret is not manned, it is operated by an independent gunner in the crew compartment.
a) Enhanced Radar: Can identify and simultaneously track up to 120 different targets. Range: 100 miles (l60 km). Note: Includes an extensive Identify Friend and Foe (IFF) database. This system can identify a target and assign it priority based on known abilities and threat level. Provides bonuses to all combat robots, tanks and power armor within a one mile (1.6 km) radius of the Badger receiving the data transmission: +1 on initiative and +1 to strike. This bonus also applies to the Badger itself.
b) Communications and Data Relay Capabilities: Wideband and directional radio communications system with built-in scrambler that transmits both audio and video from the cockpit, communications suite and battlefield video. Effective range of 200 miles (320 km); one third that range in the mountains, underground, and during storms. Includes the capability of sending and receiving scrambled/coded audio and video transmissions.
c) Tactical Cameras: There are two dashboard-style cameras concealed in the Badger’s nose and another in the spotlight. In addition, there is an advanced camera in the independent sensor array of the main turret, and two in the backup sensor sphere (located on the left side). Each advanced camera has a telescopic lens with 10x magnification (range 2 miles/3.2 km) and a macro lens with 12x magnification, and the sensor sphere camera includes passive nightvision capabilities. The advanced cameras can record 96 hours of video and 8,000 still pictures. The dashboard cameras can record up to 48 hours of footage into memory. Video footage and still images can also be transmitted live to one or more receivers, or stored and sent at a later time. Such footage
is usually used for combat analysis, field studies and combat training.
The camera in the sensor sphere is in a ball-turret and can rotate 360 degrees and tilt 180 degrees up and down.
d) Dual Spotlight: The pillar-like appendage on the left side of the vehicle is a dual spotlight/searchlight. The top light is a high powered halogen light and the lower light is infrared. Both can move within their housing 20 degrees in all directions, plus the entire light housing can rotate 360 degrees and tilt 45 degrees up
and down. It also has a concealed dashboard-style camera.
e) Optional Observation Deck: A balcony-like platform can be added to the back of the vehicle to serve as an observation deck, additional weapon platform, or for hauling additional cargo (5 ton limit).
TW Enchantments on the Badger:
Chameleon Cloaking System for 220,000
Impervious To Energy for 800,000
Protective Force Field. I would have to guess that the Badger counts as a large vehicle, so it would cost 500,000
Sound Cloaking System for 200,000
Breathe Without Air for both the pilot and passenger compartments for 200,000
PPE Battery: 200
Book of Magic, pg 333
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