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Rifts Adventure IC

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Silanon Silanon

With the base in turmoil, Shaona is on the hunt for more mischief to get into. Looking about, you spot two of the very famous Splurgoth Slavers attached to their hover platforms, each with a half dozen of the Blind Warrior Women on them racing along towards the power plant of the base, and a third Slaver with another six Warrior Women on it on the way to the harbor. At another location, you spot what looks like four Centaurs in powered armor running towards the front gate, with six of the Serpent armor moving to the breech in the wall where the Badger made its entry into the base.

What do you wish to do?
 
In an attempt to finish the Powerlord before Garran goes down himself, Gole brought his Staff of Power up in a sweep, further assailing the Powerlord.
 
Gole's slams his staff down to hit the Powerlord, but his foe manages to evade the hit and get out of the way. (A natural 1-4 is an automatic miss, but only a '1' is a fumble.)

Conservator 2 tries to rip its claws into Ragnar, but the mighty dwarf swings his hammer up to block the hit.

In response, Ragnar spins his holy weapon about, and it crashes into the chest of Conservator 2, doing sizable damage.

Psychie Psychie is up with Baby and Junior

Initiative order
22 - Conservator 1 - serious damage - [4]
17 - Gole -102 [4]
16 - Conservator 2 - serious damage - [4]
12 - Ragnar +50 mdc shield [4]
11 - Terra -30 [1]
11 - Baby -58 [3] <====
11 - Junior -31 [3] <====
10 - Garran - damaged - [2]
8 - Powerlord - damaged - [2]
 
Keeping her focus on Conservator 1, Terra has both Baby and Junior swing on it.
MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 412
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 4 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
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Conservator One is getting mauled in a serious way, but it is still alive and kicking.

Garran wields his staff with deadly effect, but in a rather unexpected way. He strikes the ground at his feet, and a hole opens up into empty space! He drops down into it, just to fall from the sky behind and above the other Powerlord, where he levels a mighty swing with the staff and strikes the enemy from behind.

The other Powerlord spins about, swinging his staff, but it is blocked by Garran.

Conservator 1 claws at Baby, and will hit unless you dodge or parry.

Forgy Forgy is up, and Psychie Psychie has a defense to declare.

Initiative order
22 - Conservator 1 - serious damage - [5]
17 - Gole -102 [4] <====
16 - Conservator 2 - serious damage - [4]
12 - Ragnar +50 mdc shield [4]
11 - Terra -30 [1]
11 - Baby -58 [4]
11 - Junior -31 [4]
10 - Garran - damaged - [3]
8 - Powerlord - seriously damaged - [3]
 
Baby gets clawed for another 30 MDC

Initiative order
22 - Conservator 1 - serious damage - [5]
17 - Gole -102 [4] <====
16 - Conservator 2 - serious damage - [4]
12 - Ragnar +50 mdc shield [4]
11 - Terra -30 [1]
11 - Baby -88 [4]
11 - Junior -31 [4]
10 - Garran - damaged - [3]
8 - Powerlord - seriously damaged - [3]
 
Gole's next attack is blocked by the Powerlord's staff.

Conservator 2 manages to claw Ragnar, doing a significant amount of damage to the Armor of Ithan shield that Gole put up on him.

In return, the dwarf whollops the Conservator with a massive blow, knocking the creature back on its heels.

Psychie Psychie is up with Baby and Junior

Initiative order
22 - Conservator 1 - serious damage - [5]
17 - Gole -102 [5]
16 - Conservator 2 - critical damage - [5]
12 - Ragnar +10 mdc shield [5]
11 - Terra -30 [1]
11 - Baby -88 [4] <====
11 - Junior -31 [4] <====
10 - Garran - damaged - [3]
8 - Powerlord - seriously damaged - [3]
 
Seeing that Conservator 2 is getting rocked badly by the dwarf, Terra redirects her two Automations to spin about and cleave into it, trying to take it out of the fight before anyone on their side could be hurt any more by the unholy thing.
That sucks. I get a crit, and the damage dice rolls a '1' for only 20 MDC damage done. Why couldn't it have been max damage? Ah well.

MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 412
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 4 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The two hits from the Automations do hefty damage, but it is still up and active.

But not for long. Garran sees that the creature is faltering, and levels off a powerhouse hit that manages to crush its ribcage and finish it off.

The other Powerlord raises up his staff and unleashes a lightning bolt that hits Garran, but the big warrior is able to shake off the damage without too much trouble.

Conservator 1 lets out an angry cry and leaps at Garran once more, but the attack is parried by his staff.

Gole is out of actions, but is still able to parry if attacked.

Ragnar now focuses his efforts on Conservator 1, but he swings wide and misses. He is now out of actions.

Psychie Psychie is up with your last action this round.

Initiative order
22 - Conservator 1 - serious damage - [6]
17 - Gole -102 [5]
12 - Ragnar +10 mdc shield [6]
11 - Terra -30 [1]
11 - Baby -88 [5] <====
11 - Junior -31 [5] <====
10 - Garran - damaged - [4]
8 - Powerlord - seriously damaged - [4]
 
Terra can see that the Conservator is in trouble, so she decides to focus her efforts on it, trying to eliminate it for good.
MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 4 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
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Unfortunately, the Conservator is able to parry both sword swings and is not hurt.

Garran turns back to the other Powerlord, and manages to level off a well aimed hit that nearly drops the target.

The injured Powerlord uses his staff to activate some healing magic on himself, but not much health is restored.

Now, the Conservator is able to attack freely for his last two actions. It turns on Terra once more, leaping up and tearing into Baby. It will hit both times unless you can parry.

Psychie Psychie is up for a defense action.

Initiative order
22 - Conservator 1 - serious damage -
17 - Gole -102
12 - Ragnar +10 mdc shield
11 - Terra -30
11 - Baby -88
11 - Junior -31
10 - Garran - damaged -
8 - Powerlord - critically damaged -
 
Only one of the two claw hits manage to connect. It does 40 MDC damage.

Forgy Forgy is up with attack 1 of the new round

Initiative order
22 - Conservator 1 - serious damage - [1]
17 - Gole -102 <====
12 - Ragnar +10 mdc shield
11 - Terra -30
11 - Baby -128
11 - Junior -31
10 - Garran - damaged -
8 - Powerlord - critically damaged -
 
Even though the Powerlord can seemingly predict his attacks with the Staff of Power, Gole tries one last time to bash him heavily.
 
Gole is just a bit off balance with the staff, and is unable to connect with his swing.

Ragnar hurls his hammer at the Conservator, doing minor damage, but every little bit adds up.

Psychie Psychie is up

Initiative order
22 - Conservator 1 - serious damage - [1]
17 - Gole -102 [1]
12 - Ragnar +10 mdc shield [1]
11 - Terra -30 <====
11 - Baby -128 <====
11 - Junior -31 <====
10 - Garran - damaged -
8 - Powerlord - critically damaged -
 
Terra grinds her teeth in frustration. This is taking too long! We will be overrun soon if we don't put a stop to this fight! With a quick mental command, Terra orders Baby to open fire with the Starfire Pulse cannon on the Conservator, and follows up on that with a sword strike from Junior.
MDC: 430 / 400
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 372
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 3 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
Even with as off target as you are with the cannon, when the Conservator tries to dodge, it trips and falls face first into the blast! (Rolled a '1' on his dodge attempt!) The resulting damage punches deep into the body of the enemy, killing it instantly.

Garran tries once more to end the fight with the other Powerlord, but the bad guy manages to block the hit.

It retaliates with a swing of its staff, but Garran is able to block the hit, too.

Forgy Forgy is up

Initiative order
17 - Gole -102 [1] <====
12 - Ragnar +10 mdc shield [1]
11 - Terra -30 <====
11 - Baby -128 [1]
11 - Junior -31 [1]
10 - Garran - damaged - [1]
8 - Powerlord - critically damaged - [1]
 
Sheer anger has overtaken Gole now. With a relentless thirst for the Powerlord's blood, he calls Lightning from above to strike it down.
 
Gole swings, and instead of hitting the target, the Powerlord blocks the staff with a mighty swing of his own, knocking the staff from Gole's hands. Normally that would be a serious problem, but while Gole is watching the twirling staff go flying off a short distance, Ragnar hauls out his hammer and throws it at the Powerlord. The weapon hits its target, doing critical damage, dropping the enemy to the deck.

Moving out of combat time for this group.

From his seat in the Badger, Trent kicks the engine into gear once more and steers the APC over towards the cargo ramp leading up to the Splurgoth hydrofoil. As the vehicle pulls to a stop on the deck, the hatch opens and out leaps Marko and his crew, all packing guns and wearing as much armor as they can. The Grackle Tooth calls out, "Ok boys! Lets get to the bridge and take this ship! We need to earn our pay. Anyone else that wants to come along had best be ready as soon as possible. We won't be waiting for the assholes here to come and keep this tub from us."

With that, his people start running for the hatch to get into the cockpit of the ship. As they do, a dozen or so crew members in lightweight body armor come running out to see what the hell is going on. Marko and his people don't give the crew any chance to cause trouble; they open up and start to cut the crew down with gunfire.

As they charge in, Garran looks over at the group. "The response from the base is sporadic but soon we will be overwhelmed unless we can get away. Ragnar, get inside with the sailors and make sure that there is no threats that they can't deal with on their own. I will stay up on the deck and do my best to buy everyone some time. Terra, let your friends out there know that when they come to the ship, to make sure they don't traverse straight to it. I am going to use the Anti-Magic Cloud of my staff to slow the mystical response to us. Terra, this will also shut your Automations down until the spell ends, so keep them out of the cloud. Stay on the ship." He then turns to Gole. "I wish to thank you for your assistance in getting here. My friends and I owe you one."
 
Before Garran can cast the spell, Terra has Junior run over to the fallen Powerlord and has her Automation snatch up the fallen staff weapon. I don't know if I can use it through my constructs, but it can't hurt to try!

As that is going on, she clicks on her radio. "Shaona, Gradicus! We are at the dock, but you need to be careful coming to the harbor! Garran is about to cast a Anti-Magic Cloud here to try and shut down some of the minions' powers. Make sure you go around, or all your magic will get nullified, too. Be safe out there, and come back in one piece!"

Terra has her Automations run up onto the deck of the ship, keeping watch for any signs of hostile beings coming their way.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

As that is going on, she clicks on her radio. "Shaona, Gradicus! We are at the dock, but you need to be careful coming to the harbor! Garran is about to cast a Anti-Magic Cloud here to try and shut down some of the minions' powers. Make sure you go around, or all your magic will get nullified, too. Be safe out there, and come back in one piece!"

"Aye! It is the control tower, power grid, and flying enemies who are in pieces! I will try to buy you and the refugees more time!"

* * *​

When Smoochie collided with Gradicus, the young gladiator hardly flinched. Tattoo-monsters or not, there were times when, prior to joining these adventures, he felt Glitch, Sparky, and Smoochie were his only friends. He felt no threat whatsoever from the self-hurled gargantuan. Especially when she apologizes in a way only she could.

"OOOOH!" How she howled when she realized whom she had struck. "SMOOCHIE OOPSIEEEE!! OH NOOO!!"

Gradicus laughed, but he knew he had to direct Smoochie's chaotic manner in a positive direction. "Gradicus O.K., Smoochie! Gradicus O.K.!" He gave her armored cheek an affectionate peck - her favorite demonstration of friendship!

"EEEE!!" The pseudo-Anti-monster's expression of horror turned into the biggest, most hideous smile, though that look was also one of her most heartfelt.

Gradicus was ever-grateful for his Blazing Comet tattoo too, for he could fly like a Cosmo Knight. Not that the pilot of the power armor likely knew that. So Gradicus shot into melee distance with him once again! Smoochie released Gradicus and tried to crush the power armor until it popped.

Once she was free, Gradicus slashed again, this time with Summertime. "Hala!!"


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Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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With a mighty heave, Gradicus hurls Smoochie at the flying suit. It tries to dodge, but your aim and the unexpected aspect of the attack is enough to have her slam into the flier. When the Atlantian follows up with a stab from his sword, the armor is just barely enough to keep the point from the delicate flesh inside.

Having the Anti-Monster gripping him, the powered suit is barely able to stay in the air. It tries to break the grip of the monster that holds it, but Smoochie is stronger, and keeps her grip and prevents the enemy from being able to attack either one of you.

Purr Purr

25 - Gradicus [4] <====
25 - Smochie -40 [4] <====
12 - flying suit 2 - critically damaged - [4]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus offered the power armor pilot no mercy. Any creature willing to serve the Splugorth and spread their evil deserved what they got. So, when Smoochie yowled in his face and crushed with all of her might, Gradicus waited to see if her attack did the trick.

If it didn't, he added Summertime to the mix.

If their attacks slew the evildoer, then Gradicus came over the radio to Terra. "Is there anyone who did not make it with you? If you have everyone, I will continue stoking the fires of chaos here until you are away! Tell me when that is so! If I am lucky, perhaps I can return with an extra treasure or two." Gradicus eyed the rail guns on the power armor units. Even taking one along might help their group somewhere along the line. If his foe had indeed fallen, he sheathed his swords and using his expertise in heavy weapons, he tried to carry two of the rail guns along in his bare hands.

Depending on Terra's answer, Gradicus considered sending Smoochie in to attack any other positions in the base that might help draw attention from the harbor (like their fuel depot). Besides, startling people and raising havoc was something she had a penchant for!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 0/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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