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Rifts Adventure IC

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Lore
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Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

The three enemy power armor units were attempting to make life difficult for Gradicus, so he decided to make life a little more difficult for them. Gradicus groaned as he focused his concentration and called upon his most-powerful of magical tattoos, for the cost of potential psychic energy was like that of no other tattoo upon his decorated body. But it had to be done if this important bomb were to be placed properly.

It was finally time for Smoochie.

This, but with bright pink and red colors, long and curly "hair", and very feminine features from head to toe.
Anti-Monster.jpeg
(Image credit: projects.inklesspen.com)

Great swirls of pink light twirled and danced about his being. Beside him, a great hulking female humanoid with oversized muscles, all pink, came out of the beyond and into reality. A long time ago, Smoochie was a dull, but fanatically loyal young woman driven to athletic heights with a terrific hatred toward all things evil. She has suffered from a strange form of dementia that began taking her mind not long after her high school prom. She knew it would not be long before she succumbed to it. When the powers at large approached her with an offer to become an Anti-monster (in return for financially supporting her family for life), the woman that she had been leaped at the chance.

As an Anti-monster, she and Gradicus had crossed paths in Canada where she adored him and he respected her. So it was that he had his magical tattoo writ in her likeness. This simulacrum of the real Smoochie was every bit as loyal and just as mentally cracked as the original. Either she loved you, was curious about you, or she hated you. And if she hated you, you often died.

Gradicus gave her a big kiss on her armored cheek and pointed at the oncoming trio of power armor units. "Smoochie!" he roared.

Sensing activity, she whirled about. "GRAAAH?!" was her animal-minded reply.

"Achtung!"

That was the German word for danger. To Smoochie, it was her attack command. She knew Gradicus used it when either he or someone he was trying to protect was danger of being harmed. That was more than enough for her. Teeth gnashing and trembling with frightening rage, Smoochie turned toward the three and filled the sky with a scream filled with a hatred beyond that found in most mortal hearts.

"SMOOOOCHIEEE!!"

She attacked them mercilessly with all that she had while Gradicus, smiling gratefully at her, tried to take advantage of what he hoped was sufficient distraction, to place the bomb where it would do the most damage, and get he and Smoochie away before it exploded.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Letting the Games begin! =)
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (500/500 M.D. for 4 hours).

 
Awesome critical strike @@Rheynn! A massive swing takes out another of the enemy with a very satisfying crunch. But you do get lit up by the aimed fire for a total of 52 points of MDC damage.

Kitanni five and six see the Badger smash its way through the gate and they instinctively turn to attack it. Their rifles do minimal damage too the large vehicle.

Psychie Psychie is up next

20+ - Terra <====
20+ - Baby -58 [3] <====
20+ - Junior -31 [3] <====
18 - Kitanni 2 [4] - critically damaged, running away
16 - Gole -82 [3]
8 - Kitanni 5-6 [3]
 
Aggravated that her one sword setting missed her target, Terra switches to one of her magic spells built into the Automatons; Power Bolt. From the pair of outstretched hands, she targets Kitanni 5 with the twin strike. As she casts the spells, she once more calls out to the Anti-Monster, "Hurry and come this way! We are bugging out of here, and you are welcome to join us!" Once the spell and message is given, she directs the twin Automatons to stay to run down the road, trying to keep up with the APC.
MDC: 430
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 6 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
Shaona, tw

One look downwards to see the fighting, seemingly turning in their favor - then, a few steps carry her forward to the wall's inner edge, and one short leap launches her back into the air. Staying fairly close to the roofs, Shaona once more does her best to avoid the Splurgoth servants' attention - the water tower's silhouette guides her towards its position. Of course, she's neither an architect nor a demolition expert, but it certainly looked as if it'd be a decent target - as she gets closer, that impression is hopefully reinforced.
 
Terra's spells from her Automations goes off without a hitch, and while it does not kill the soldier, his armor is smoking from the twin blasts.

Lumbering forward, the two large Automations begin to charge down the road leading into the base.

Forgy Forgy is up next

20+ - Terra <====
20+ - Baby -58 [4]
20+ - Junior -31 [4]
18 - Kitanni 2 [4] - critically damaged, running away
16 - Gole -82 [3] <====
8 - Kitanni 5 [3] - heavily damaged
8 - Kitanni 6 [3]
 
Shaona, tw

One look downwards to see the fighting, seemingly turning in their favor - then, a few steps carry her forward to the wall's inner edge, and one short leap launches her back into the air. Staying fairly close to the roofs, Shaona once more does her best to avoid the Splurgoth servants' attention - the water tower's silhouette guides her towards its position. Of course, she's neither an architect nor a demolition expert, but it certainly looked as if it'd be a decent target - as she gets closer, that impression is hopefully reinforced.
Shaona can hear the sounds of the base coming alive around you, spurred on by the sirens that are blaring and the laser blasts in the distance. You swoop down to place the bomb at one of the legs of the water tower, and set it just so to try and bring it down. Please give me a d20 roll to see how well you do.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus, having summoned Smoochie in mid-flight, tried to use gravity to best advantage. Using his supernatural strength and leverage, he aimed Smoochie at the middle power armor and released her.

Smoochie came down at the power armor like a hot pink comet. Her hulking limbs outstretched and maw wide, she howled hatefully at these foes, and went to grab on and rip the power armor apart.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Letting the Games begin! =)
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (500/500 M.D. for 4 hours).

 
Summoning the ectoplasmic Anti-Monster works as it always has, and the air seems to vibrate as she lets out her battle cry. Before she has a chance to jump up and try to slap one of the powered suits out of the sky, the three open up with their rail guns. Two aim at Gradicus, and the third at Smoochie. They will all hit unless the two of you dodge.

Purr Purr is up, and needs to declare your defense.

25 - Gradicus [1] <====
25 - Smochie <====
18 - flying suit 1 [1]
12 - flying suit 2 [1]
9 - flying suit 3 [1]

Quick note: Forgot that Smoochie hasn't acted yet, so I edited the initiative line-up to show that.
 
Last edited:

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Swiftly diving earthward, Gradicus saw the power armors open up on them, barrels blazing. It was an exciting moment which men like him lived for. For what other role in life would have the young man, pseudo-Anti-monster in one hand, quasi-rune blade katana in the other, diving out of the sky upon flying men-machines, wreaking havoc and destruction upon a seaside military base, all in the name of the freedom of those who suffered under the Splugorth?

"Yahoooooooo!!" Gradicus dove.

He attempted to pull both himself and Smoochie out of the way of the oncoming blasts, then with great focus, hurl her at the middle power armor. Then he would fly past and plant the bomb while Smoochie kept them busy. That was the plan. But who in all the stars could give guarantee any of it would work?

The fun was in the trying!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Letting the Games begin! =)
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (100/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (500/500 M.D. for 4 hours).

 
Since Gradicus is not used to the added weight of another being that is so large in his arms, he is a bit off balance as he bobs and weaves about. As a result, all three shots fired hit for a total of 30 MD to Gradicus, and only 10 MD to Smoochie.

Shrugging off the impacts, the Atlantian hurls the ectoplasmic monster at the first flying suit. The attack was so unexpected that he doesn't start to move out of the way of the flying monster until it is far too late. If it were not life and death, the result would be quite comical. The Anti-Monster slams into the flying suit with a loud crash, and the sudden and unexpected impact sends the two nose diving down to the ground, driving a deep crater in the asphalt.

This sudden impact dazes the pilot of the flying suit, and as a result, he loses an attack as he shakes the cobwebs out of his head.

Suits two and three see their comrade get knocked out of the air, and they bank around to try and give him some fire support by firing at Smoochie with their rail guns. They will hit unless she dodges.

The way is now clear for Gradicus to plant the explosive charge on the power line tower.

Purr Purr is up

25 - Gradicus -30 [3] <====
25 - Smochie -10 [1] <====
18 - flying suit 1 minor damage [4]
12 - flying suit 2 [2]
9 - flying suit 3 [2]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

The blasts rocked the Blind Warrior Woman Talisman's force field, but not the young gladiator inside it. Silently, Gradicus thanked Elder Brazamal wherever he was for it. It was worth every credit.

Smoochie, like Glint and Sparky, knew she what she was and that knowledge freed her from any fear of destruction, for she was not truly alive. But Gradicus was. And he was her friend. That was enough for her to fight and fight hard. The true Anti-monster, who Gradicus's tattoo-monster Smoochie was based from, was not a smart creature even before she had become an Anti-monster, but she had always been clever. It was a trait Smoochie also possessed. In response to the guns of the power armors, she attempted to parry their bursts with the power armor she was grappling with.

Meanwhile, Gradicus made his best speed toward the most vulnerable spot on the towers he could find and used them as cover and concealment while he set the charge.

Assuming you allow this move, I am rolling the dice here without knowing Smoochie's combat attributes. All I know is that she has 500 M.D.. And if you are not allowing this parry, then she'll take the hits and try to turn him toward his buddies for whatever that may be worth.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Letting the Games begin! =)
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (70/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (490/500 M.D. for 4 hours).

 
Since Smoochie is involved in a grapple with the powered armor and is in control of it, I will allow you to not only make the parry, but you can also apply squeeze damage of 5d6 as she gives the armor a bear hug. Go ahead and roll it!

Purr Purr
 
Shaona, tw

Explosives, a tower, and a clueless magician - in the midst of a hornets' nest. Perhaps those who taught her were right all along in that she seeks her own demise. But if freedom and lives are at stake, where should a technowizard be, if not where it matters? Sure, Terra would have been prepared to proficiently do what Shaona attempts just now - but its her automatons who lead the group's charge, and thus that option is out of the question. Leaves her hidden in the shadows around the tower's leg, hopefully undetected for long enough to not get interrupted.

With slow, precise motions, she does what her kind might actually be best at - improvise. It can't be too hard, can it? Heck, any regularly trained soldier probably learns that sort of stuff within a day or two... oh well, no time for that. No time for anything, really, given that soon enough, the entire base will be on their feet. Well organised, most likely - a quick glance shows that the communication should still be online, no smoke to be seen on the mighty command tower. Too far off for her - there's someone else who'd need to get it done.

She's doing her part, if things go right - by now, everything should be in order. Only one way to find out, though; only one chance to do it. It's now or never. Click!
 
If Gradicus were closer to the brawl with Smoochie, he might have heard the creak of punished metal as the massive monster applies her strength and starts to collapse the armor in. As it is, that sound is quickly drowned out by the buzz of the rail guns firing at Smoohcie, but just before the line of bullets hit, the big monster is able to spin around and interpose the armor in between her and the gunfire, using the powered suit as a shield! The resulting impacts do not destroy the armor, but it is getting hurt.

A short distance away, the Atlantian lands long enough to place the satchel charge down on the ground next to the foot of one of the power line towers. With a press of the button on the timer, it begins a rapid countdown to zero, leaving you very little time to linger around to watch your handiwork. Zooming up and away, there is a explosion, followed by a massive shower of sparks as the power line is ripped away from its housing and falls to the ground.

As this happens, a large chunk of the base goes dark.

The powered suit in Smoochie's hands flexes his enhanced muscles to try to break free, but the Anti-Monster is stronger and is able to keep ahold of the flyer.

Suits two and three pause as they see and hear the explosion of the tower, and you can almost hear them swearing as they turn to chase after Gradicus, firing as they go. Their shots will hit unless you dodge.

Purr Purr

25 - Gradicus -30 [4] <====
25 - Smochie -10 [2] <====
18 - flying suit 1 serious damage [5]
12 - flying suit 2 [3]
9 - flying suit 3 [3]
 
Shaona, tw

Explosives, a tower, and a clueless magician - in the midst of a hornets' nest. Perhaps those who taught her were right all along in that she seeks her own demise. But if freedom and lives are at stake, where should a technowizard be, if not where it matters? Sure, Terra would have been prepared to proficiently do what Shaona attempts just now - but its her automatons who lead the group's charge, and thus that option is out of the question. Leaves her hidden in the shadows around the tower's leg, hopefully undetected for long enough to not get interrupted.

With slow, precise motions, she does what her kind might actually be best at - improvise. It can't be too hard, can it? Heck, any regularly trained soldier probably learns that sort of stuff within a day or two... oh well, no time for that. No time for anything, really, given that soon enough, the entire base will be on their feet. Well organised, most likely - a quick glance shows that the communication should still be online, no smoke to be seen on the mighty command tower. Too far off for her - there's someone else who'd need to get it done.

She's doing her part, if things go right - by now, everything should be in order. Only one way to find out, though; only one chance to do it. It's now or never. Click!
Moving quickly, Shaona places the satchel charge down on the floor and sets the explosive to go off. Bolting away, you hear the satisfying sound of the explosion going off. For a long moment, the water tower stand still. Then, with a painful slowness, it begins to tip over and slams into the middle of road, sending a cascade of water flooding out with tens of thousands of gallons of water moving like a tidal wave.

When you rise up, you can hear off in the distance more explosions, and suddenly, a wide swath of the base goes dark. More shadows to hide in!
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus focused on carefully placing the charge, hoping his Talisman's force field would hold.

He could not hold back a grin when he thought about Smoochie tangling with the power armor - how he did not envy whatever that pilot was going through!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (70/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (490/500 M.D. for 4 hours).

 
Purr Purr Placing the charge is your 4th action, done while Smoochie (I still shake my head about that name) was putting the squeeze on the armored trooper. You are up for action #5 for you and #3 for Smoochie.

25 - Gradicus -30 [4] <====
25 - Smochie -10 [2] <====
18 - flying suit 1 serious damage [5]
12 - flying suit 2 [3]
9 - flying suit 3 [3]
 
Shaona, tw

A moment of doubt as the water tower shows unwelcome resilience - then, the explosives finally prevail, and gallons of water wash both her concerns and the street's dirt away. Little more than a shower for Shaona, a she stepped away far enough - still an impressive show of uncaged, freed strength. That leaves the bulky remains of the tower behind, surrounded by puddles of water; like the colorless blood of a fallen giant, glistening in the lights. Not for too long, though - since before she can really appreciate the small, but tasty victory, darkness falls upon the base. Shattering thunder in the distance takes most of the shininess away, long, dark shadows conquer the streets - and one person in particular is little more than a part of them. An unseen hand reaches out for her radio, and you all hear her familiar voice on one of the - hopefully - still secure channels.

"Left path is a dead end; don't go there, Trent. Don't expect too many reinforcements from there, either. Something hit the power supply, doubt they'll get it back up anytime soon; thanks for that, I'll try to exploit it. Let me know if someone needs support. Shaona out."

With that, she is on the move once more - flying back onto one of the roofs, attempting to get an overview over the unfolding mayhem. Are there any coordinated troop movements towards the Badger or the ships recognizable from her current position? Or, perhaps more urgently, anyone who'd be aware of her presence?
 
A quick bump

Forgy Forgy is up next. Do you wish to keep fighting, or join the woman with her two constructs and the big APC in heading down the road?

20+ - Terra <====
20+ - Baby -58 [4]
20+ - Junior -31 [4]
18 - Kitanni 2 [4] - critically damaged, running away
16 - Gole -82 [3] <====
8 - Kitanni 5 [3] - heavily damaged
8 - Kitanni 6 [3]
 
Shaona, tw

A moment of doubt as the water tower shows unwelcome resilience - then, the explosives finally prevail, and gallons of water wash both her concerns and the street's dirt away. Little more than a shower for Shaona, a she stepped away far enough - still an impressive show of uncaged, freed strength. That leaves the bulky remains of the tower behind, surrounded by puddles of water; like the colorless blood of a fallen giant, glistening in the lights. Not for too long, though - since before she can really appreciate the small, but tasty victory, darkness falls upon the base. Shattering thunder in the distance takes most of the shininess away, long, dark shadows conquer the streets - and one person in particular is little more than a part of them. An unseen hand reaches out for her radio, and you all hear her familiar voice on one of the - hopefully - still secure channels.

"Left path is a dead end; don't go there, Trent. Don't expect too many reinforcements from there, either. Something hit the power supply, doubt they'll get it back up anytime soon; thanks for that, I'll try to exploit it. Let me know if someone needs support. Shaona out."

With that, she is on the move once more - flying back onto one of the roofs, attempting to get an overview over the unfolding mayhem. Are there any coordinated troop movements towards the Badger or the ships recognizable from her current position? Or, perhaps more urgently, anyone who'd be aware of her presence?
As Shaona settles down on the rooftop, several things can be seen happening in the streets around you. On one street you spot at least a dozen figures in lightweight MDC armor packing rifles on the run, heading towards the commotion at the fence. They reach the roadblock of the fallen tower and begin the process of trying to squeeze their way past the debris to continue on down the road. Elsewhere, you see a pair of heavily armored vehicles with a quartet of powered armor suits heading towards the blacked out part of the base, with bright headlights on them trying to pierce the darkness and see what is going on.

Just as you are getting ready to move once more, a heavy impact can be heard and felt on the rooftop behind you with a sizable 'thud'. Looking over, you see a rather large and imposing gargoyle with a very big sword in his hand eyeing you. "Hello, meat. Make your peace with whatever gods you worship, because you are about to meet them in person!"

Initiative roll, please!
 
Shaona, tw

As she turns around to face the gargoyle, one hand holds the amulet hanging from her neck. Lips, baraly showing the hint of a smile, move to speak a silent prayer, though it does not praise any of the Gods that might or might not be out there. Instead, it reveres those handful of people who set her on track to end up right here, and who created the parts of the armor around her that she could not possibly have forged herself back then. And, just as usual, the armor responds, answering by renewing its shields and adding to the talisman's reawokened protection. Additional swiftness is granted by the masterful craftmanship and magic as well, though she does her best to hide it for now - let this creature assume that she's little more than just meat, and it might be in for a nasty surprise.

"Doubt any god would set its foot in these run-down streets - you don't even have electricity." She spits out, adding another few drops to the locally water-soaken appearance of the base. "But if freedom were to conquer this place tonight, I'd be happy to report one less gargoyle to stand in its way. Anyway, took you quite some time to find me - think your masters approve of the water damage?"

activated the talisman for 100 mdc (1/3)
activated the armor of the suit for 50 mdc, activated superhuman speed for +6 dodge, +2 parry, 44 spd. (10/50 remaining)
fly casted on the backpack
35+150mdc total

24 SDC
22 Hit points
96/121 PPE
35/37 ISP
12+ to save vs Psionics
+2 vs Horror
+2 vs possession&mind control
+1 vs magic
+1 spell stregth
+3 Perception for machines&magic

5 Attacks,
+2 strike
+2 disarm
+4 dodge/parry
+3 Pull Punch
+1 to Strike with heavy weapons/vehicle weapons
+3 roll with impact
Karate Punch

with knives:
+2 strike
+2 parry
+2 strike when thrown
 
Forgy Forgy is up next. Do you wish to keep fighting, or join the woman with her two constructs and the big APC in heading down the road?

20+ - Terra <====
20+ - Baby -58 [4]
20+ - Junior -31 [4]
18 - Kitanni 2 [4] - critically damaged, running away
16 - Gole -82 [3] <====
8 - Kitanni 5 [3] - heavily damaged
8 - Kitanni 6 [3]
 
Shaona, tw

As she turns around to face the gargoyle, one hand holds the amulet hanging from her neck. Lips, baraly showing the hint of a smile, move to speak a silent prayer, though it does not praise any of the Gods that might or might not be out there. Instead, it reveres those handful of people who set her on track to end up right here, and who created the parts of the armor around her that she could not possibly have forged herself back then. And, just as usual, the armor responds, answering by renewing its shields and adding to the talisman's reawokened protection. Additional swiftness is granted by the masterful craftmanship and magic as well, though she does her best to hide it for now - let this creature assume that she's little more than just meat, and it might be in for a nasty surprise.

"Doubt any god would set its foot in these run-down streets - you don't even have electricity." She spits out, adding another few drops to the locally water-soaken appearance of the base. "But if freedom were to conquer this place tonight, I'd be happy to report one less gargoyle to stand in its way. Anyway, took you quite some time to find me - think your masters approve of the water damage?"
Eyeing the gargoyle, Shaona is able to activate her defenses before moving into combat with the creature. Moving quite nimbly for its size, the gargoyle raises up its sword and stands ready to attack.

Shaona is up first

16 - Shaona <====
12 - Gargoyle
 
Purr Purr Placing the charge is your 4th action, done while Smoochie (I still shake my head about that name) was putting the squeeze on the armored trooper. You are up for action #5 for you and #3 for Smoochie.

25 - Gradicus -30 [4] <====
25 - Smochie -10 [2] <====
18 - flying suit 1 serious damage [5]
12 - flying suit 2 [3]
9 - flying suit 3 [3]
 

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