Kyeudo
One Thousand Club
Ride and Sail are two abilities that are a little lackluster. Sure, you can learn some Charms to make your mount/ship able to do some cool things, but when you compare benefits to benefits, any given Ride or Sail Charm isn't going to do much more than get you from point A to point B at the speed of plot while a new Presence Charm can let you command anyone to do anything, a new Melee Charm can make you even more devastating in combat, and a new Athletics Charm can let you run up walls or even fly.
I think the central problem with these Charms is that they don't really affect you. Instead, they affect you mount or ship. Most of them deal primarily with eliminating the drawbacks that a mount or ship bring, like keeping them alive when a single Exalt with a Grand Daiklave wants to turn them into splinters and hamburger.
How, then, would you go about making the Ride and Sail Charm trees more Exalt centered? What would make a Ride Charm look as apealing as Hungry Tiger Technique? I'm stumped personally. The best I can think of is some ridy-by attack Charms that only work while mounted. Anyone got any better ideas?
I think the central problem with these Charms is that they don't really affect you. Instead, they affect you mount or ship. Most of them deal primarily with eliminating the drawbacks that a mount or ship bring, like keeping them alive when a single Exalt with a Grand Daiklave wants to turn them into splinters and hamburger.
How, then, would you go about making the Ride and Sail Charm trees more Exalt centered? What would make a Ride Charm look as apealing as Hungry Tiger Technique? I'm stumped personally. The best I can think of is some ridy-by attack Charms that only work while mounted. Anyone got any better ideas?