• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern Revolution (Superpowers CS)

Main
Here
OOC
Here
Lore
Here
Name:
Lloyd Alezander Mithren.

Age:
24.

Appearance:
Lloyd is quite tall, standing at 6'1. He has black, unkempt hair that always looks like it's ever so slightly greasy. His overall physique suggests that he's fit, although he may be physically weaker than an average person. Lloyd has gray eyes, a trademark of his family. His face seems to tell other people that he's a year or so younger than he actually is. Depending on the weather outside, he wears different clothing. Currently he wears an ash-blue jacket with a white shirt underneath, dark gray pants and pale-green trainers. His voice is honeyed, therefore people distrust him by default not because of his looks or reputation, but just because of the way his voice sounds like.

Power: S p i n (Lloyd has not fully understood all of the tiny details about his ability, therefore the parts with *'s are the parts that he barely understands at all.)

Lloyd has the ability to make things spin. But not just make them spin, no. Unlike the average rotation, Lloyd's spin is persistent, and produces more rotational energy than it takes to create. That rotational energy is transferred to nearby objects in the form of vibrations and can be wielded for a wide array of purposes.
Lloyd's spin naturally enhances the destructive power of a projectile and thus generally can be thrown to simply inflict damage. An object imbued with his spin can destroy great chunks of rocks, but depending on the amount of energy in the object, results may vary.
*The spin is partially used to take control of the projectiles it is imbued to. Thanks to this phenomenon, Lloyd has control over how their projectiles react and can aim better, but also has the projectiles return into his hands to not waste them.
*Objects imbued with the spin can be used to reinforce the spin of other projectiles. This means that if Lloyd is to imbue one object with the spin, and then throw another imbued object at it, the energy will transfer to the thrown object, therefore increasing it's output.
*There seems to be a way to strengthen the spin that works extremely rarely (excluding the way he usually enhances his spin), and Lloyd is yet to understand what it does at all. It seems to work randomly, and makes whatever objects he's imbuing with his spin glow golden.
If Lloyd is spinning an object with his ability, it floats in his hand and makes a quiet and light buzzing sound. The object itself emits a dim yellow glow, and seems to be shinier when he's spinning them. Whenever he spins an object, a few yellow circles of different sizes surround the object he's spinning.
Interestingly, it seems that his spin ability can numb the sensation of pain, because people affected by the projectiles imbued with Lloyd's spin don't notice it until they actually see it.

Requirements:
In order for his ability to work, he has to apply a small force causing the object to spin, giving it an impulse of energy to start the rotation and then let the rotation perpetuate itself. This only gives the object a small amount of energy, and in order to enhance it, Lloyd has to charge it for longer. If he stays still, he can charge objects much faster than if he would be moving and charging them at the same time.
Objects imbued with Lloyd's spin have a range of effects on humans, animals, or the environment. However, the energy of the Spin dissipates in the environment, requiring either direct contact or at least closeness to a source of rotational energy to be affected by it.
The spin can be applied to a variety of objects, typically any object on which there is an axis around which the object can rotate well. However, it seems that steel spheres characteristic that of a baseball are the perfect tool for applying and maintaining the spin. The balls Lloyd uses are grooved on opposite faces by two large hexagons.

Weaknesses, Drawbacks and Limitations:
While his spin is quite the tool, there are a few limitations.
First of all, if Lloyd doesn't spend any time charging up the spin, it'll be very weak. In order to charge it up faster, he has to stand still.
Second of all, for best result the objects must be thrown with quite some force and precisely, but Lloyd is pretty bad at throwing things precisely, so chances are he'll just hit something in the general direction he threw the object at.
Third of all, the bigger the object, the harder it is to spin. Something like a basketball is very hard to spin and requires both hands, and even then output with a smaller object will be better.
Fourth of all, this spin requires Lloyd to put in some of his own energy, therefore this ability is linked to his stamina.
Fifth of all, without an object to spin, Lloyd is yet to understand how to use the spin on humans. It seems to work completely differently that it does with objects.

Miscellaneous:
Lloyd has a weird quirk of calming himself down by counting prime numbers, usually outloud.
Alright, seems okay, you are approved.
 
Name: Derek Etherington

Age: 24

Appearance:
Anime+Boy+Wallpaper+04.jpg

Power: The ability to directly absorb energy and use it to 'fuel' to maintain his body.

Requirements: He must be in direct or reasonable contact with the source of the energy, whether it be plants, animals, or electricity.

Weaknesses, Drawbacks and Limitations: Though he is capable to drawing energy from many sources, he is unable to to utilize it in any superhuman way. He can improve his health, strength, or alertness, but can't shoot plasma beams or grow inhumanly strong. If he uses a large source, such as a big animal, he would be able to improve himself quickly and completely. But if using a small source, such as ambient solar energy from the sun, his improvement is slow. Without contact with any sort of energy, he is subject to human injuries without recovery. As of right now, he powers are in its infancy, and is very limited in its efficiency.

Miscellaneous: (Anything extra you want to put, like about their history, personality, likes and dislikes and such. I get not everyone is good at these parts of the profile and some people are just better at coming up with these things as they RP or like to keep some things about their character a surprise so this part is optional)
 
Name: Derek Etherington

Age: 24

Appearance:
Anime+Boy+Wallpaper+04.jpg

Power: The ability to directly absorb energy and use it to 'fuel' to maintain his body.

Requirements: He must be in direct or reasonable contact with the source of the energy, whether it be plants, animals, or electricity.

Weaknesses, Drawbacks and Limitations: Though he is capable to drawing energy from many sources, he is unable to to utilize it in any superhuman way. He can improve his health, strength, or alertness, but can't shoot plasma beams or grow inhumanly strong. If he uses a large source, such as a big animal, he would be able to improve himself quickly and completely. But if using a small source, such as ambient solar energy from the sun, his improvement is slow. Without contact with any sort of energy, he is subject to human injuries without recovery. As of right now, he powers are in its infancy, and is very limited in its efficiency.

Miscellaneous: (Anything extra you want to put, like about their history, personality, likes and dislikes and such. I get not everyone is good at these parts of the profile and some people are just better at coming up with these things as they RP or like to keep some things about their character a surprise so this part is optional)
Seems alright, you are approved.
 
(Someone had to do it)

Name: Johann Aue.

Age: 17.

Appearance:
F5C857D5-14EA-464E-87BB-4379CDB0491E.jpeg

Power: Psychokinesis, alternatively telekinesis. The power that fascinated most science fiction writers and theorists. The power that gave birth to a ton of novels and films and even cartoons. Being simple, it is quite peculiar. As the names say (mind movement or distant movement) the ability has something to do with psychic energy. To be exact, psychokinesis is a power to influence a physical system without any physical input. Being simple, it is more commonly regarded as an ability to influence physical matter with just the mind's power. For example, lifting a spoon off a table, bending the said spoon into pretzel and throwing it away like nothing - all without any movement.

Requirements: As this is a psychic power, the psyche has the final say in it. To use it successfully, Johann has to be very much in control of his own mind and thoughts. But that's just the basis. To employ the force, he needs to imagine the object, imagine how it interacts within it's system, imagine what physical properties it has and then imagine something happening to it. The effect is proportional to the psychic input, as if he is not concentrated the action has a high chance of failure, or a high chance of being weak.

Weaknesses, Drawbacks and Limitations: Johann's psychokinesis is based on his functionable mind and imagination, so if those two things get lost of hurt, the same applies to his power - it gets lost or gets weaker. Basing on that, when Johann is nervous, experiences some extreme emotions or extreme pain, chances are, that his power is bound to fail. Not only that, but if Johann is overwhelmed by thoughts or by something purposely (meaning the people with ability to influence one's mind) he looses the little control he has got of his power.
As it was discovered recently, Jo doesn't exactly know what makes things move and bend. He doesn't understand that he needs to imagine rather than simply think about something, so, in most cases, before he understands that, his power ought to be used accidentally or unconsciously.
The power of his power is determined by the power of his thoughts - the more concentrated he is, the more power manifests itself with his power. Conversely, if he isn't concentrated, his power is feeble.
Coincidentally, if the activity he is performing with his powers is too complex (like manipulating lock, knitting, drawing, et cetera) or is generally a heavy thing to do (lifting up a building, compressing a bridge into a ball of matter, flinging trucks at airplanes, et cetera) he could damage his mind and, consequently, his wellbeing. Generally using his power for long periods of time (at his level that time is from twenty minutes to two hours) or continuingly trying to perform complex feats will leave a stain on his body and health, including, but not limited to, headaches, fainting, brain cell deterioration, brain damage and death.

Miscellaneous: Is currently still studying for his degrees, living in a small apartment on the outskirts of Chicago. He wanted to learn how to play the violin at some point, but abandoned that idea. The instrument is still there, somewhere in his dwelling.
 
Last edited:
(Someone had to do it)

Name: Johann Aue.

Age: 17.

Appearance:
View attachment 439484

Power: Psychokinesis, alternatively telekinesis. The power that fascinated most science fiction writers and theorists. The power that gave birth to a ton of novels and films and even cartoons. Being simple, it is quite peculiar. As the names say (mind movement or distant movement) the ability has something to do with psychic energy. To be exact, psychokinesis is a power to influence a physical system without any physical input. Being simple, it is more commonly regarded as an ability to influence physical matter with just the mind's power. For example, lifting a spoon of a table, bending the said spoon into pretzel and throwing it away like nothing - all without any movement, but mind's.

Requirements: As this is a psychic power, the psyche has the final say in it. To use it successfully, Johann has to be very much in control of his own mind and thoughts. But that's just the basis. To employ the force, he needs to imagine the object, imagine how it interacts within it's system, imagine what physical properties it has and then imagine something happening to it. The effect is proportional to the psychic input, as if he is not concentrated the action has a high chance of failure, or a high chance of being weak.

Weaknesses, Drawbacks and Limitations: Johann's psychokinesis is based on his functionable mind and imagination, so if those two things get lost of hurt, the same applies to his power - it gets lost or gets weaker. Basing on that, when Johann is nervous, experiences some extreme emotions or extreme pain, chances are, that his power is bound to fail. Not only that, but if Johann is overwhelmed by thoughts or by something purposely (meaning the people with ability to influence one's mind) he looses the little control he has got of his power.
As it was discovered recently, Jo doesn't exactly know what makes things move and bend. He doesn't understand that he needs to imagine rather than simply think about something, so, in most cases, before he understands that, his power ought to be used accidentally or unconsciously.
The power of his power is determined by the power of his thoughts - the more concentrated he is, the more power manifests itself with his power. Conversely, if he isn't concentrated, his power is feeble.

Miscellaneous: Wanted to learn how to play the violin at some point, but abandoned that idea. The instrument is still there, somewhere in his house.
Okay so I see that a lot of his drawbacks depend on his state of mind and imagination. As I have told others with similar drawbacks, while I won't say it isn't a drawback outright I will say that if you say these are drawbacks they actually have to be shown as a drawbacks. You cannot say that these are drawbacks and then never have them appear as a factor.

Next, seeing as how telekinesis is a power that comes from the mind I feel that depending on how taxing the activity is that it should put some strain on his brain, perhaps, cause him to have headaches, become dizzy possibly even faint depending on how big the feat it. Of course as he goes on and learns more about his powers, he will be able to exceed his limits like anyone else but let's say for example if at his current skill level he tried to lift a building. Obviously this would put strain on him and be one of those actives that would definitely cause him to faint, understand?
 
Okay so I see that a lot of his drawbacks depend on his state of mind and imagination. As I have told others with similar drawbacks, while I won't say it isn't a drawback outright I will say that if you say these are drawbacks they actually have to be shown as a drawbacks. You cannot say that these are drawbacks and then never have them appear as a factor.

Next, seeing as how telekinesis is a power that comes from the mind I feel that depending on how taxing the activity is that it should put some strain on his brain, perhaps, cause him to have headaches, become dizzy possibly even faint depending on how big the feat it. Of course as he goes on and learns more about his powers, he will be able to exceed his limits like anyone else but let's say for example if at his current skill level he tried to lift a building. Obviously this would put strain on him and be one of those actives that would definitely cause him to faint, understand?
Understood. I redacted the sheet.
 
Last edited:
Name: Riku Todoroki

Age: 17

Appearance:1a13778dd7fbdcf-a-nw-p.jpg

Power: Dragon Physiology. She has the ability to turn into a dragon. She only breathes fire, no other elements. Nothing to do with magic. This more or less Game of Thrones.


Power Requirements: Energy and space. I mean she can turn into a dragon in small spaces, but depending on the integrity of space she could destroy it or possibly box herself in. She can use some of her abilities in her normal state, but they are for lack of a better word, dumbed down. However, use of these powers in her "nrmal state, still requires more energy than normal, not to mention control. Overtime the more she uses her powers and the more she gets used to them, she will grow stronger and be able to become larger as a dragon. Right now she isn't that big, maybe the side of a car.

Power Drawbacks & Limitations: First and foremost, transforming would destroy her clothes. By transforming when she turns back she will experience muscle pain, similar to how ones body might be sore after a workout but worse (Overtime this will better but it will not disappear) she needs to eat a lot o make up for the energy it takes to turn unto a full blown dragon. Turning into a dragon uses a lot of energy that can leave her very tired afterwards. It would also cause her to have an enhanced appitie.

Miscellaneous: She's a freshman in collage, studying to be a game designer as well as mythology. She has an apartment near campus and works part-time at Best Buy.
 
Name: Riku Todoroki

Age: 17

Appearance:View attachment 439901

Power: Dragon Physiology. She has the ability to turn into a dragon. She only breathes fire, no other elements. Nothing to do with magic. This more or less Game of Thrones.


Power Requirements: Energy and space. I mean she can turn into a dragon in small spaces, but depending on the integrity of space she could destroy it or possibly box herself in. She can use some of her abilities in her normal state, but they are for lack of a better word, dumbed down. However, use of these powers in her "nrmal state, still requires more energy than normal, not to mention control. Overtime the more she uses her powers and the more she gets used to them, she will grow stronger and be able to become larger as a dragon. Right now she isn't that big, maybe the side of a car.

Power Drawbacks & Limitations: First and foremost, transforming would destroy her clothes. By transforming when she turns back she will experience muscle pain, similar to how ones body might be sore after a workout but worse (Overtime this will better but it will not disappear) she needs to eat a lot o make up for the energy it takes to turn unto a full blown dragon. Turning into a dragon uses a lot of energy that can leave her very tired afterwards. It would also cause her to have an enhanced appitie.

Miscellaneous: She's a freshman in collage, studying to be a game designer as well as mythology. She has an apartment near campus and works part-time at Best Buy.
Okay so if I am to understand this correctly, when she uses her abilities in her normal state it's weaker but like a partial transformation?
 
Name: Travis Young

Age: 28

Appearance:
8787acde46e12b3-a-nw-p.jpg

Power: Solar Charge. He absorbs solar energy in through his skin and blasts it out as lazer beam through his hands. He can also make power balls and heat up his hands.


Power Requirements: There needs to be sunlight of some kind, rather it be directly from the sun or the moon. The energy is stored in his body until he releases it.


Power Drawbacks & Limitations: The energy he shoots out is very hot and can cause him to overheat and have symptom reminiscent of hyperthermia. At night the energy he gets drops significantly to about 12 to 3 percent depending on the phase of the moon and if it is visible so he can't use his power as much, it won't be as strong and he won't recharge as quickly.

Miscellaneous: Travis joined the Marines when he was 18. He was recently sent back on leave when his powers came in about a month ago. Seeing as how he served more than his minimum of four years, he's decided not to go back as he's fairly certain he knows how the government would react to his nee found condition.
 
Name: Travis Young

Age: 28

Appearance:
View attachment 439910

Power: Solar Charge. He absorbs solar energy in through his skin and blasts it out as lazer beam through his hands. He can also make power balls and heat up his hands.


Power Requirements: There needs to be sunlight of some kind, rather it be directly from the sun or the moon. The energy is stored in his body until he releases it.


Power Drawbacks & Limitations: The energy he shoots out is very hot and can cause him to overheat and have symptom reminiscent of hyperthermia. At night the energy he gets drops significantly to about 12 to 3 percent depending on the phase of the moon and if it is visible so he can't use his power as much, it won't be as strong and he won't recharge as quickly.

Miscellaneous: Travis joined the Marines when he was 18. He was recently sent back on leave when his powers came in about a month ago. Seeing as how he served more than his minimum of four years, he's decided not to go back as he's fairly certain he knows how the government would react to his nee found condition.
Looks good, this is a approved as well.
 
Name: Marianne Odeletta Anderson

Age: 25

Appearance: Above height, about 5’6, a curvy hourglass body, and soft facial features, which makes her not look her age. Tan skin, large eyes with bright crystal blue eyes and pierced ears. Long, thick, very full wavy dark chocolate brown hair.
ctBQfuuB8JEGm19N-JUyXOdgO427cSd22DzscDhZIChuUEBvI26TrunHNgXTVbsUK02Kx37kZZFY1pHYmgeYBy6j9ZLlWMZSQKYz2ZJB5R46WPu-jit1gtArcvIqGjZoUgyrozLH

Power: Water Manipulation - She can create, shape and manipulate water, and its different states (gas (steam, water vapor), and solid (ice)). Though having only discovered her powers a month ago she has only been able to manipulate water and at times mostly if scared and mainly is angry small ice crystals have formed around her hands and anything she was touching.

Requirements: Her body always has to be hydrated and moisturized for her powers to work. Being near, around water or rain makes using her powers much easier.

Weaknesses, Drawbacks and Limitations: Hot and dry days weakens her powers. Susceptible to electricity, though may not harm but intensify those with electrical powers, it can cause great harm to those with water powers. Thus she has a great fear of lightning storms and being caught outside in one. Long exposure extreme heat, long periods of use of her powers(she just recently discovered them after all), or manipulating great bodies of water over an excessive period of time is exhausting. Thus causing her to feel exhausted, dizzy and even faint.

Miscellaneous: Marianne was raised by her grandparents, living in the sea town of Camden, Maine where she worked in her grandparents ‘surf shop & cafe’. Moved to Chicago do to work about a year ago after being offered a job at the cities Aquarium.
Marianne is friendly, bubbly, kind and caring. She will always do her best to help others, tending to put others first before herself. Very expressive and gets excited about the things she loves and she can be a bit stubborn. Besides her hobbies surrounding the water, she enjoys reading, sketching and loves to bake. She is a great and quite powerful swimmer, having spent most of her life around water. Not a fighter, never have needed too, but is in good shape.
 
Name: Marianne Odeletta Anderson

Age: 25

Appearance: Above height, about 5’6, a curvy hourglass body, and soft facial features, which makes her not look her age. Tan skin, large eyes with bright crystal blue eyes and pierced ears. Long, thick, very full wavy dark chocolate brown hair.
ctBQfuuB8JEGm19N-JUyXOdgO427cSd22DzscDhZIChuUEBvI26TrunHNgXTVbsUK02Kx37kZZFY1pHYmgeYBy6j9ZLlWMZSQKYz2ZJB5R46WPu-jit1gtArcvIqGjZoUgyrozLH

Power: Water Manipulation - She can create, shape and manipulate water, and its different states (gas (steam, water vapor), and solid (ice)). Though having only discovered her powers a month ago she has only been able to manipulate water and at times mostly if scared and mainly is angry small ice crystals have formed around her hands and anything she was touching.

Requirements: Her body always has to be hydrated and moisturized for her powers to work. Being near, around water or rain makes using her powers much easier.

Weaknesses, Drawbacks and Limitations: Hot and dry days weakens her powers. Susceptible to electricity, though may not harm but intensify those with electrical powers, it can cause great harm to those with water powers. Thus she has a great fear of lightning storms and being caught outside in one. Long exposure extreme heat, long periods of use of her powers(she just recently discovered them after all), or manipulating great bodies of water over an excessive period of time is exhausting. Thus causing her to feel exhausted, dizzy and even faint.

Miscellaneous: Marianne was raised by her grandparents, living in the sea town of Camden, Maine where she worked in her grandparents ‘surf shop & cafe’. Moved to Chicago do to work about a year ago after being offered a job at the cities Aquarium.
Marianne is friendly, bubbly, kind and caring. She will always do her best to help others, tending to put others first before herself. Very expressive and gets excited about the things she loves and she can be a bit stubborn. Besides her hobbies surrounding the water, she enjoys reading, sketching and loves to bake. She is a great and quite powerful swimmer, having spent most of her life around water. Not a fighter, never have needed too, but is in good shape.
Okay question since her powers require her to be hydrated and moisturized do her powers have an effect on her hydration levels when she uses them?
 
Yes would believe so, the levels would decrease. The % is lower if she is close to a source of water or if it's raining or a cloudy misty morning. Though she dose needs to drink more liquids then an average person.
 
Yes would believe so, the levels would decrease. The % is lower if she is close to a source of water or if it's raining or a cloudy misty morning. Though she dose needs to drink more liquids then an average person.
Alright that seems acceptable, you are aopproved.
 
Name; Jim Pickens

AGE:65


1527102686817.jpeg
powers;
Insane telekinetic powers(like mob from mob phycho levels)basically infinitely powerful
uses this to; crush cars like tin foil
fly
send people flying with telekinetic blasts
has levelled buildings
list goes on
Drawbacks;
has Alzheimer's and dementia
forgets where he is mid fight and gets lost easily
his memory loss scales with how much he uses his powers so while lifting some keys won't do any thing lifting a car will cause him to forget what he was doing immediately afterwards and walk away
you get the picture
Requirements:
merely focusing enough on the object/object will do the trick no fancy hand movements or anything
personality; very Kind, quiet and well mannered
 
Name; Jim Pickens

AGE:65


View attachment 443757
powers;
Insane telekinetic powers(like mob from mob phycho levels)basically infinitely powerful
uses this to; crush cars like tin foil
fly
send people flying with telekinetic blasts
has levelled buildings
list goes on
Drawbacks;
has Alzheimer's and dementia
forgets where he is mid fight and gets lost easily
his memory loss scales with how much he uses his powers so while lifting some keys won't do any thing lifting a car will cause him to forget what he was doing immediately afterwards and walk away
you get the picture
Requirements:
merely focusing enough on the object/object will do the trick no fancy hand movements or anything
personality; very Kind, quiet and well mannered
Okay let's talk about this CS and I want you to understand, I am not attacking you, but there are things that need to be addressed.

First of all I'm not about to allow anyone to be infinitely powerful no matter what their drawbacks are, because that is simply unfair to all the other participants.

Second there is already a guy who has telekinesis. Now am I saying you can't have the same power? No I'm not saying that but I'm pretty sure if I told him that his state of mind and imagination could not be his only drawback that you should know that I wasn't about to allow it here either.No one is starting out super powerful because as I said everyone's powers have only manifests about a month ago. This is in the interest of fairness so that everyone starts off around the same level. If you want your character to be powerful, they have to work for it, not just have it happen because.
 

Users who are viewing this thread

Back
Top