Dover
bad joke dispensary
[div class=txtcontain]
Reverie
You wake
The sensation of grass under your fingertips. A light breeze tugs at your clothing. As you open your eyes, you can see tall, black trees towering above you and dozens of tiny bioluminescent flowers at their base. The sun is low enough in the sky that you can only see a deep glow of orange through the trees. And for a second, a shadowy figure with glowing white eyes that disappears a moment later.
This is not where you fell asleep.
This is Eventide—another world only accessible in the moments between dreams. Few humans have ever seen this world except for a few seconds before they slip into another dream. Just quick enough to write off as a particularly vivid dream. But as the minutes continue to pass, the sun never setting in the sky, you know for certain that this is no dream.
••••••••••••••••••••••••••••••••••••
Premise
For this roleplay, players will be able to choose between one of two species: humans and figments. Human characters will find themselves in a strange land, with strange creatures, and begin discovering strange powers. The way home is blocked to them. For figments, your home is slowly being destroyed by the ever more viscous aberrations. They have been an unstoppable force, and so far, you've been unable to turn the tide. Humans and figments must work together to survive. They may find that together, their abilities have new and powerful combinations.
Humans
Most humans are the everyday sort. They work, they sleep, and they dream. But some dream a little deeper than other. Certain humans can tap into an ability within themselves, available only subconsciously through their dreams, that allows them to bridge the gap between worlds and cross over. This power is unknown among humans, but some figments remember hearing tales of humans that crossed over into the Eventide long ago with the ability to move between worlds at will and light that sparked at their fingertips.
Dimensional travel: A few rare humans are able to move between the world of Earth and the world of Eventide subconsciously through their dreams. There are rumors that this can be achieved through a human's will as well.
Power beyond what it seems: Though only rumors, it is thought that humans may have far greater powers than just the ability to accidentally slip between worlds. Old texts and ancient figments claim to have witnessed travelling humans with the ability to manipulate light energy to their will.
Figments
Figments are inhabitants of Eventide. They are beings comprised of shadow and require it to manifest their forms. Most figments see themselves as protectors of Eventide and strive to keep otherworldly forces, such as aberrations and even humans, out of their lands. They live longer than humans, and it's not uncommon for figments to live well into their 200s.
Shapeshifters: Figments are natural shapeshifters and can take any form they wish. All but the most ancient of figments tends not to be able to manifest a form larger than that of a human. However, they are not confined to a humanoid shape and may take the form of beasts, weapons, or formless shadow, etc.
Shadow manipulation: An addition to shapeshifting, figments are able to manipulate and modify shadow. They can solidify it and mold it to their needs. Though, like their physical forms, a sufficient use of force can cause such shadow to disperse.
Aberrations
These strange creatures take the form of horrific beasts. They do not speak, they do not sleep, and above all seem to have an insatiable hunger for destruction since their arrival in Eventide. Lately, their numbers seem to be growing at a terrifying rate. They appear impervious to attack, and their numbers never seem to dwindle.
Absolute darkness: From their mouths, aberrations can spill forth a cloud of pure darkness. Figments are unable to remain in this cloud as all shadow needs a bit of light to exist.
Shadow absorption: When an aberration defeats a figment, it absorbs the figment into it's body. Aberrations gradually grow larger, more fearsome, and more deadly this way.
Earth
The homeworld of humankind. Most are blissfully unaware of worlds that exist beyond their own.
Eventide
Eventide is world plunged perpetually into dusk. The sun neither fully sets nor fully rises but remains just dipping below the horizon. Many of the plants and life in the area are dark and give off a blue-green bioluminescent glow. This world has a wide diversity of species, but the primary inhabitants are beings called figments. They are shapeshifting, often humanoid, beings comprised of shadow. Settlements in this world are generally large and highly fortified. There is strength in numbers and few figments venture beyond the walls of home.
Cimmerian
The largest settlement in Eventide and the neighborhoods are made up of concentric circles. Like most figment buildings, homes in this area are made of a deep, purple stone. It is the historic site of a defunct Firmament Gate, and the only ruin known to still exist. Legend states that there was once many Firmament Gates across Eventide, which permitted travel between worlds. Recently, a mass evacuation of Cimmerian took place as a cloud of darkness engulfed it. Figments who have gone to investigate have not returned.
Penumbra
This settlement in Eventide is carved into a mountainside. Since the fall of Cimmerian, it has largely served as the primary point of entry for fleeing refugees.
Rules
• Activity is essential. Please don't join the roleplay if you think you won't be able to commit a couple posts a week.
• Minimum 1 paragraph (4+ sentences) per post.
• Posts must be understandable and readable. Please no tiny fonts, patterned backgrounds, or small text boxes.
• No metagaming, godmodding, or autohitting. Keep character abilities reasonable.
Slots
Human - Closed - Seabourne
Human - Closed - Aes_Dragon
Human - Closed - The Regal Rper
Human - OPEN
Figment - Closed - Dover
Figment - Closed - Yun
Figment - Closed - Damafaud
Figment - Closed - NeoStigma
Last edited: